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> OOC: SR4-First Run, Food Fight!
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post Sep 30 2005, 03:30 AM
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@gobogen: Yep, she only had 1 die to roll and it hit. I believe that 1 additional box brings you up to 3 boxes of damage and sufferring -1 on all future actions.

@Shalimar: The successes on each shot brings the DV up to 9P and your pistol has -1 AP.
For the first shot, he uses up his remaining Edge Point to reroll failed dice, and he gets a total of 6 success, so he takes 3 boxes of physical damage from that.
Wow, even without Edge he did better resisting the second shot. He got 7 successes and only took 2 boxes of physical damager from that one.
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Wintermancer
post Sep 30 2005, 03:53 AM
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Hmm. While trying to intimidate him would certainly be in character, I don't think Rydell would do it given the circumstances--after all, while her skill may be high enough to indicate she would succeed, from a psychological standpoint I can't see her /believing/ she could succeed after he slived her up and she couldn't hit the broad side of a barn; so she probably wouldn't attempt it.

Going with that logic though, trying to break away with the Complex Action would definitely be fitting the scenario, so I think Rydell will do that.

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post Sep 30 2005, 04:05 AM
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@Wintermancer: That will be an Infiltration Skill roll, defaulting to your Agility at -1 die since you don't have the skill.

And tell me where you plan to move to, you can move approx. 3 squares on the map.
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post Sep 30 2005, 05:55 AM
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Ok, I think I the IC post I just did brings everything up to date. I've also updated the Map with everything except Rydell's movement, which I will take care of as soon as I know just where she is moving to.

We just need to take care of Zelda's actions before we finish out this Combat Turn and start up a new one. So everybody can go ahead and post their new Initiative rolls. Keep in mind any wound modifiers you are suffering from act as negative modifiers on your Initiative (-1 for every 3 boxes of damage).
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netlich
post Sep 30 2005, 08:03 AM
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[ Spoiler ]


Not my lucky day :) 2 successes : init of 11.
So I get to reroll on my second phase right? Or rather on the third as the second phase roll was a failure...Is that right?
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Whizbang
post Sep 30 2005, 08:22 AM
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Wow...not bad.

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Slacker
post Sep 30 2005, 02:25 PM
Post #282


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@netlich: I'll just ignore your original roll to come out of the Fear. So you will be able to roll on your second Initiative Pass.

@Whizbang: I'm assuming that was your Matrix Perception Test. I was giving you the choice of going before, after, or at the same time as the NPC. Since you didn't specify any order, I'll go ahead and use the default of simultaneaous action.
As you are running your Analyze Program, suddenly you notice an icon rushing at you. Surprising it looks remarkably like your own icon. It just seems to emphasize the little details of a petite princess rather than the warrior princess of your own icon.
As you are noticing the details (you got two net successes, so you can get two details: the first being that the icon is attacking you, what would you like the other piece of information be?), you are being attack by this icon.
You need to roll Response + Stealth to defend yourself. If you want to sacrifice a Complex Action, you can go on Full defense and add Hacking skill to that.
She only scored 3 hits (rolling Cybercombat + Attack Program), so you stand a fairly good chance to defend against her attack.
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Whizbang
post Sep 30 2005, 02:54 PM
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Think I'll get her rating.

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HMHVV Hunter
post Sep 30 2005, 08:17 PM
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Init. Roll:

1, 1, 1, 2, 3, 4, 5, 6

8 + 2 = 10
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Shalimar
post Sep 30 2005, 08:42 PM
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Init, Roll:
6 2 2 4 6 2 5 5 5 4
5 hits

10 + 5 = 15 initiative
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gobogen
post Sep 30 2005, 10:17 PM
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Base Init 9 (roll 8 dice), I got 3 successes and Taku has total init 12.
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post Sep 30 2005, 11:04 PM
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gobogen, the wound modifier effects your Initiative for both number of dice being rolled and your Initiative Score. So your Initiative is actually 11.

Now, we just need Rydell's initiative from Wintermancer and then we can start the third Combat Turn. Wintermancer, remember your wound modifier when rolling Initiative, and you still haven't told me where Rydell moved to when she sneaked away from SlicerDicer.
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gobogen
post Oct 1 2005, 02:19 AM
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I wasn't sure so I made it clear what I rolled for that purpose.
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Wintermancer
post Oct 3 2005, 06:10 PM
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O17, near Jack and Angie.

Initiative:
[ Spoiler ]


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Slacker
post Oct 3 2005, 06:23 PM
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Ok, here's the Initiative order for the third Combat Turn:

Spirit = 17

Tempty = 15

SlicerDicer = 14

Bruce = 13

Maddie = 12

Zelda = 11
Zany = 11
Taku = 11
DarHar = 11

Crosshairs = 10

Timmy = 9
Rydell = 9

Wanda = 8
Spike = 8
Mr. Nick = 8
Louis Needles = 8
Catcher = 8

Johnny = 7
Jack = 7

Angie = 6 critical glitch

Static = 5
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post Oct 3 2005, 06:50 PM
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@netlich: The spirit runs after Darhar attacking him from behind. I will however give you a chance to notice him, since in a state of fear you'd probably be looking around for the approach of what you feared. Roll a Perception Test. As long as you get 1 success, you can defend yourself. Using Agility + Close Combat, and don't forget your reach.

@Shalimar: Go ahead and give me Tempty's actions for the first Initiative Pass.
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Shalimar
post Oct 3 2005, 09:12 PM
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Tempty will take 2 more shots at Static, bypassing the armor (with penalty to hit him)

Not sure about all the penalties, I know the -3 for Thermo, and whatever hs armor, anything else?

She'll also use her commlink to tell the rest of the team to go for Zany and then Catcher when she goes down.
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Slacker
post Oct 3 2005, 10:15 PM
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Shalimar: -8 for trying to bypass his armor and -1 for firing from cover, and -1 for recoil on the second shot.
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Shalimar
post Oct 4 2005, 03:24 AM
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Just to be clear, he hasn't yet had a chance to turn around and face me yet so can he try and dodge? Can he try and dodge if he can't see?

5 Dice
[ Spoiler ]

2 hits

4 Dice
[ Spoiler ]

1 Hit
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Slacker
post Oct 4 2005, 04:07 AM
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Shalimar: Turning would really just be part of movement which is considered a non-action so it really wouldn't be necessary for him to have a turn to be able to turn towards you. That being said, he was specifically ignoring your attacks on him because you weren't harming his 'friends', instead he was still concentrating on Taku's movement.

Aslo, he can't dodge in the complete darkness unless he has some way of seeing you, either thermographic vision or Ultrasound.

However, I just remembered something. Doing a Called Shot takes a Free Action, of which you only get one per Initiative Pass. So only only one shot (I assume the first one) could be a Called Shot to bypass his armor.

Now let's see if that even matters. He's about half dead already so there is a good chance that first shot will kill him since he's out of Edge and you are bypassing his armor......drum roll...Looks like he survived the first shot. He got 3 successes so he took 4 boxes of damage, just a bit shy of death.

It would take a miracle for him to survive the second bullet though, go ahead and give me a new roll for it without the Called Shot modifier.
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Shalimar
post Oct 4 2005, 04:24 AM
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12 Dice:
4 1 1 5 2 5 5 5 5 2 3 1

5 hits
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Slacker
post Oct 4 2005, 05:03 AM
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@Shalimar: Ok, you hit him quite well, and despite being able to roll his armor on the resistance test he just had no chance at all of surviving. He dies in a bloody heap just as he was turning around, because your first shot did some collateral damage to his 'friends' the inanimate objects on the store's shelves.
The second shot also did some collateral damage, but since he's dead that doesn't much matter.

Wintermancer: SlicerDicer failed to notice Rydell sneaking away, so he wasted a Complex Action swinging his sword through empty air. He shouts out to his friends that the "Star chic" got away from him. And then stands still trying to figure out where she went.

@All: Hearing the gunfire Bruce says under his breath something like "So that is what's going on. You bastards aren't going to get away with this drek."

@Shalimar: He then runs to I-14/15 and throws a single shuriken into your back.
Holy shit, he rolled well on his dice, scoring a critical success of 5 successes out of 5 dice. Too bad he hasn't used any Edge yet to get refreshed by it. I'm going to say it bumps up the DV by 2 because its such a big critical success.....nah lets just make it +1, with that many successes this normally low level attack is damn powerful.
The shuriken's DV is 10 thanks to all of those successes and the +1 from the critical success. Currently, you have your back turned to him, so there would be no dodging and you could just try to resist the damage with your Body + Impact Armor.
However, I'll give you a chance to notice the sound of his feet from behind you. Roll your Perception with a -5 modifier because you are distracted in finishing off Static and because of the distance from you to him.

edit: @Whizbang: You are being attack by Maddie within the Stuffer Shack's host. This dice roller just doesn't like you guys tonight, she got 6 successes out of 9 dice for her attack. You need to defend yourself with Response + Stealth Program.
You can also go ahead and tell me what you want to do on your turn.

@gobogen: You can go ahead and give me Taku's actions now.

@netlich: We still need to take care of the Spirit's attack on DarHar.
And then DarHar will be running from the spirit again, so it will get another free attack on him.
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netlich
post Oct 4 2005, 12:53 PM
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Bastard Thing! I hate spirits :-(

Ok I forgot the perception rule : it's Intuition + Perception but waht do I default to if I don't have Perception?

Here's 5 dice for my Intuition 4 (plus one just in case) as I don't think it is gonna be more with the modifier for defaulting.

[ Spoiler ]


So i prolly get one success so here's my defense, reach is applied on his attack again. Do I get any modifiers besides the -3 for lights? :

[ Spoiler ]


2 successes. (4 rolls for a skill of 7 -3 for lighting conditions)
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Shalimar
post Oct 4 2005, 12:57 PM
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Rolled 2 dice for the perception test (includes Audio Enhancer)
5 2

1 Hit

If possible, I'll go full defensive (Sacrifice Next action)

[ Spoiler ]


Ressistance test 8 Dice (my dodge, even if it succeeds doesn't canel all 5 of his hits, it would knock out 4 of them though)

5 6 3 2 5 4 4 1

3 hits
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Slacker
post Oct 4 2005, 01:45 PM
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@netlich: Yes a Perception Test is Intuition + Perception Skill, and there is a -1 if you are Defaulting to just Intuition. So you only should have rolled 3 dice, but you still got 1 success and were able to notice it coming.
Since you didn't add your Reach to your attack roll, i'm assuming you are having it subtract one from his dice pool.
He rolled 3 successes, so he was able to hit DarHar. The DV is 5P, so roll Body + Impact Armor to resist it.
Then give me another defense roll as DarHar will be running away now and giving the spirit another free attack.

@shalimar: Good job. You were able to drop that pretty deadly damage down quite a bit, including negating the critical success with your defense. So you were only defending against a DV of 5P, and you only took 2 boxes of physical damage from it.
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