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> OOC: SR4-First Run, Food Fight!
gobogen
post Oct 9 2005, 12:49 PM
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I think I will change the clip anyways for safety. Indeed, my results are bad on offense, but my defensive rolls are pretty good.
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Slacker
post Oct 10 2005, 01:01 AM
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Ok, I seriously need to start keeping up my IC posting with the OOC postings. That is one very long post I just made IC.

Anyway, as I said earlier, I am waiting on netlich being able to post something tomorrow. I need rolls for DarHar's defense against the spirit's latest attack and the Willpower + Charisma Test to see if DarHar is able to come out of the Fear.

HMHVV Hunter: You can also go ahead and post actions for Crosshairs.
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netlich
post Oct 10 2005, 07:21 AM
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Ok sorry to keep you all up gang. It is gonna be another week like this and I expect at the very worst case scenario to be back in full action next Monday...So please feel free to roll for me no matter the glitches...I don't want to spoil other people's fun.

Now...Let's take it from the top: Defending against his 4 successes:
I got 7 dice and I take it I am at -3 for light and prolly -1 from wounds? If it is more just subtract from the end...
[ Spoiler ]

Damn now it comes with a good roll! I hate them dice rollers!!!! SO I got 4 successes out of four dice does that give me any extra fancy stuff?? Give him a nice whack on the head while defending? ;-)

Ok as for the Willpower again I am happy to go with your roll Slacker. I am including a new one so that you can use it next phase.
[ Spoiler ]


Doh! failed again...
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Slacker
post Oct 10 2005, 03:58 PM
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@All: Dammit, what the hell happened?.....I just realized that somewhere in the middle of the game I started telling you guys to roll the wrong thing for defense. We're supposed to be using Reaction.
I started out telling everybody that, but somewhere in the middle of the game I just up and started saying roll Agility. My deepest apologies on that.
It hasn't really mattered since the lights went out because only a couple people can see to be able to defend, but still, and most of you have about the same for Agility and Reaction. I am pretty sure, DarHar has not taken any injury because his Reaction is higher than his Agility, even before turning on his Improved Reflexes.

EDIT: Well thanks to BaronKen, one of the lurkers, taking the time to look at where I started making the Agility/Reaction mistake, I discovered it was only DarHar I was screwing over with that. Guess I just subconciously didn't like how easily he was defending against the spirit. :oops:

@netlich: Because of my mistake with the defense thing, you should never have gotten that injury and you would have moved away from the spirit. I'm not going to move you the full distance you could have run then, because I don't feel like changing what happened to the elf, Timmy.
I'll edit the IC post sometime today to reflect the correction.
Now, about your defense...Because you should be rolling Reaction instead of Agility to defend you would actually have 4 more dice to roll. You can roll them or I'll just assume you got at least 1 success and were able to defend effectively.
However, you did fail the test to come out of the Fear so you are running yet again and the spirit attacks you once more. For this defense you will be suffering a -1 because you already defended against one attack this Pass, but that probably won't be a problem for you. Especially since the spirit only got 2 successes.
As to waiting for you, it's no big deal to wait over the weekend because many people don't check the forums during that time and whenever possible, I prefer to have the players roll for themselves.
edit: If you succeed in your defense, which I expect you will, you will be running past Mr. Nick who also gets a free attack on you. Amazingly he scored 2 hits on you. So you need to give me a defense roll for that too, and you would now be suffering a total of -2 from having defended against two previous attacks this pass.
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HMHVV Hunter
post Oct 11 2005, 04:01 PM
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Slacker, I need someone else to take control of my character. Reality is starting to suck for me, and I can't spare much energy to the game.
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netlich
post Oct 11 2005, 04:03 PM
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Okey dokey...so what is this? Smack the Troll Pinniada (sp?) with the ludicrus MAUVE (not pink mind you!) cape?

LOL! Ok so I got 11 dice for defense against the spirit (Close Combat 4 and Reaction 7 after Wired Reflexes) and I get a -4 for light and second attack insame round? Cool :Here's 7 dice:

[ Spoiler ]


3 successes

As for Mr Stumpy is it again a close combat attack or is he shotting at me? If it is the former I now have six dice:

[ Spoiler ]


Another lucky 3 and am running as I am having visions of swinging mr Nick as a makeshift club against the Spirit!!! grrrr I better get one success next phase...Luckily the lights are off so my superhero icon has not been completely marred :)
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Slacker
post Oct 11 2005, 05:36 PM
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@HMHVV Hunter: Sorry to hear that. I hope you at least enjoyed the game so far and were able to learn from it. If circumstances change and you notice us still playing the game, feel free to come back at any time.

@All: With HMHVV Hunter having to stop playing due to RL issues, does anybody want to take over handling Crosshairs or should I just NPC him? I'll go ahead and NPC his this pass, but if any of you want to control him

@netlich: For the intercept attack by the spirit I was just going to have you roll the additional dice rather than rerolling completely since you had done so well on the initial roll. So I'm just adding the first 3 dice of this roll to your original 4 dice roll. Which means you avoided his attack. I've already edited the IC post to reflect this.
As to the manager's attack on you, it was a Close Combat Attack and you easily avoided it. I'll update the map shortly.


Seriously injured and facing two gangers alone, Crosshairs decides that discretion is the better part of valor. He attempts to withdrawal and regroup with the rest of the team. Without the Infiltration skill, he only has 4 dice to roll, but he is able to get 3 successes. So he is moving away quite silently.

@Wintermancer: Time for Rydell's turn.
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Slacker
post Oct 11 2005, 08:04 PM
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Ok, BaronKen has generously offered to take over control of Crosshairs since HMHVV Hunter is unable to continue to play.

He's been lurking in the thread, so he knows what's going on and can pick it up immediated.

Please welcome him to the group.
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BaronKen
post Oct 11 2005, 08:15 PM
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Ok, the only thing I want to add to Crosshairs inventory is a flashlight. :D

J/k, I'll play him as is, thanks again.

@HMHVV Hunter: If at some point you can come back, please do and I'll relinquish your character back to you.
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Wintermancer
post Oct 11 2005, 08:31 PM
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I'll move to X-15. Again, I'm useless until the lights come back on, so I'll hold my action.
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Slacker
post Oct 11 2005, 09:02 PM
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Walking, you will only make it to S-15. If you want to run, making a lot of noice, you could make it to X-15 though.

Looks like Catcher is the only NPC left with an action this pass. He fires a shot, missing his target. He then orders Spike to take care of the "other guy".

Now back up to the top for the third Initiative Pass. First up is Tempty.
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Shalimar
post Oct 11 2005, 10:09 PM
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Tempty will step up to P11, and lean around the corner, leading with her gun arm. she'll fire 2 off at Zany who should be about as exposed as tempty is. What are the modifiers?
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Slacker
post Oct 11 2005, 10:24 PM
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@Shalimar: About half her body is behind cover so she has good cover (a -4 modifier), you are firing from cover ( a -1 modifier), still suffering the visibility modifier (-3 because you have thermo vision), and you've got smartlink (a +2 modifier). So that is a total of -6 dice for the first shot and -7 for the second shot because of recoil.
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Shalimar
post Oct 12 2005, 12:41 AM
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Roll 1, 9 Dice
[ Spoiler ]


4 successes

roll 2, 8 Dice
[ Spoiler ]


4 successes
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Slacker
post Oct 12 2005, 04:44 AM
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@Shalimar: Looks like you've killed another ganger. Zany use her last point of Edge to survive the fist shot, but just barely. Then the second shot killed her with ease.

@Whizbang: Maddie doesn't actually attack you this Pass. She reaches beneath her cloack and does something for a moment, but that is it.
Now it is Zelda's turn.

I'll go ahead and handle DarHar's turn. He has finally rolled 1 success on the Will + Cha test. So he is out of the Fear.
Saying something like "Fear not little man. I is here. DarHar shall protect Innocence!"
He then fires off two shots at the spirit. The first shot bounced off its armor and it used a point of Edge resist the damage of the second shot, so it only took 1 box from it.

@All: Time for the everybody to roll Initiative again.
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Whizbang
post Oct 12 2005, 04:54 AM
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Gonna wonder what she's doing, but not let up on the offensive...

[ Spoiler ]
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Slacker
post Oct 12 2005, 05:02 AM
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@Whizbang: She tied you on her defense so she avoided the attack. As far as what she could be doing, you don't have a clue. It could be anything really, you just don't know what she could possibly have setup her icon to represent with that gesture, especially since you've already noticed that she has some rather unorthodox iconography for her programs.
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Shalimar
post Oct 12 2005, 12:41 PM
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Was either of those 4 success attacks a critical success? If she wasn't able to defend then I would think so due to the difficulty of the shots, ie Dark, target behind cover, etc.

Initiative
6 5 3 3 1 6 3 5 1 3
4 hits
14 Initiative
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Slacker
post Oct 12 2005, 02:15 PM
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@Shalimar: You're absolutely correct, they would both have been critical successes. In which case, the first shot would have actually felled her, though you wouldn't have been able to tell that in the dark.
They were not enough of a critical success to refresh a point of Edge however. That is reserved for the truely rare critical success of rolling 7 successes out of 8 dice or the like. While rolling 4 successes out of 8 or 9 dice is good, it is not on that scale.
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BaronKen
post Oct 12 2005, 02:37 PM
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Initiative
[ Spoiler ]
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Shalimar
post Oct 12 2005, 10:28 PM
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Umm, the only thing for a critical success edge regaining is that they need 4 successes, and it can't be an easy task. It doesn't say anything about needing X out of Y dice, because that actually penalizes people with more skill. Its much easier to roll 4 successes out of 5 then 7 out of 9. I'd think that targetting someone behind good cover, using thermo in pitchblack would count as not easy. I'm just wondering if I don't have the wrong version of the pdf, I know that 2 were put out, I think I have the latest, not sure if it was changed though.
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Slacker
post Oct 13 2005, 12:10 AM
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QUOTE (SR4 pg50)
If the gamemasterchooses, he can also reward a critical success with a point of Edge (see Edge, p. 67), though this should only be done when a critical success was unlikely (it shouldn’t be used to reward highly-proficient characters undertaking an easy task).

You still having 8 or 9 dice to roll is only because you are highly-proficient at what you are doing. You are correct that it does not give a specific number of hits versus dice, instead it is left up to the GM to determine when it is worthy of the point of Edge. The example of a critical success immediate following that text does give an example of somebody getting 7 successes out of 8 dice on a test with a threshold of 3 dice.
Sorry, but I just don't feel that getting hits with only half your dice after modifiers are taken in would refresh a point of Edge. Sure its better then average, but not all that much. Also, the fact that Zany couldn't defend at all made it alot more likely that you would get 4 net hits.
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gobogen
post Oct 13 2005, 12:57 AM
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I don't have access to my computer nor do I have a lot of internet time right now. Please go ahead and roll Taku's initiative for me. I'll be back in activity in two days.
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Wintermancer
post Oct 13 2005, 06:49 AM
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Behold, my amazing Init score for the next pass!

9. :)

Winter
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netlich
post Oct 13 2005, 08:36 AM
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Damn! correct me if I am wrong but I have been rolling less in Initiative too...I got 9 initiative (5 reaction , 4 intution) but ever since I turned on my Wired Reflexes I am at reaction 7 so that makes initiative 11 right? Anyway - if I am wrong just subtract thelast two dice (making no differnece for this turn smile.gif )

[ Spoiler ]

6 successes for a nice little 17 init! Let me see the ba$tard spirit beat that!

When my phase is up I shoot the creature twice (is it worth aimming in the darkness to alley some of the modifiers?) while screaming at mr Nick..."No shoot me - shoot da t'ing!!"

2 Attacks with pistols (8 pistols, agility 3, smartlink 2, -3 light conditions)

[ Spoiler ]


So unless I am badly mistaken (or we go for the aim and then shoot move) we got two successfull attacks with 6 and 3 successes each...Right?

:EDIT: Oh and on the subject of critical successes restoring Edge - any chance I can get a point or two back for my full critical last phase? Or is it more proper to say that since we rolled 3 more dice afterwards getting 5 out 7 it doesn't apply?

I have to say leaving my char with an Edge score of two was a pretty stupid mistake as was the low agility... That's what happens when you don't have the book in hand to compare results... :-) Good thing he can withstand pain though so at least he can trot his stuff and cape around for awhile even though he is not being of great help to the team yet...
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