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> OOC: SR4-First Run, Food Fight!
netlich
post Oct 18 2005, 08:11 AM
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"I smells trouble..." mumbles DarHar as he sidesteps the Spirit - trying to keep his front side to all combatants (Bruce, Spirit and Catcher ) - I walk to E15 turning so as to have my back towards Wanda...

Now depending on whether I will suffer any modifiers to shoot Catcher (whilst I am in mellee) or I cannot actually have my front facing both himself and the Spirit I will either shoot him or the Spirit...

Now on to defenses:

Against Mr Nick...

[ Spoiler ]

4 successes - I have left 6 dice seperately cause I aint sure which modifiers apply (light conditons, wound and confusion spell)

Against the spirit
[ Spoiler ]

Again I have them separately just in case I don't get the negative modifiers that I considered - otherwise only twosuccesses getting me in trouble :
Defense:
[ Spoiler ]

Damn only 7 successes!

And my two attacks both against Cathcer or if not possible (as I mention above) then against the spirit :
[ Spoiler ]

Nothing : twosuccesses on the first , one on the second...won't even wound Catcher I think :(

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BaronKen
post Oct 18 2005, 11:58 AM
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Extra dice:
2, 6
1 hit

As for noticing the lights flickering on, yea I was watching that closely, hehe, since it changed my visibility modifier from -6 to 0. :S
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Slacker
post Oct 18 2005, 06:28 PM
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@netlich: You were right about the modifiers you would suffer when defending against Mr. Nick. One thing though, you don't get to add Dodge dice to the roll unless you are using Full Defense (losing a Complex Action).
You still got 1 success though, so you were able to evade the attack.
With the modifiers you were suffering, you only got 2 successes against the Spirit, which means the DV of the attack was 6P.
On rolls to resist damage, there isn't anything that modifies the roll, not even wounds. So you would have had one more die to roll, but it doesn't matter since you've already gotten enough successes to completely soak the damage.
Attacking Catcher while still in melee with the Spirit means you would have also been suffering a -3 modifier on both those shots. Also, you are suffering a -1 from range. So you only got 1 success on each of those shots.
Catcher rolled well and got 2 successes to defend against both shots.

@BaronKen: Ok, you got 1 success on the Perception test and were able avoid the critical glitch.
You don't even have to bother rolling to defend yourself because without the critical glitch upping the damage on the attack, you've already rolled enough to soak all of the damage.

After seeing Jack's theatrics, SlicerDicer ran down the aisl in persuit. As he reached the middle aisle, he saw Crosshairs weilding a pistol. He instantly forgot about Jack and Angie, as he charged towards Crosshairs. Rolling rather pathetically, he only gets 1 success.

Time for Tempty's turn.
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Shalimar
post Oct 18 2005, 08:10 PM
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umm, should Slicer Dicer be in Tempty's line of sight since he charged at crosshairs down the middle isle? if so, Tempty will walk down the middle Isle towards Crosshairs and Slicer Dicer, and fire her gun at the guy's back twice, aiming at his head and neck to bypass any armor he is wearing.

No clue on penalties or any modifiers.
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BaronKen
post Oct 18 2005, 08:43 PM
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Defense against SlicerDicer:
[ Spoiler ]


Heh, wounded modifier applying to everything but resistance sucks :P
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Slacker
post Oct 19 2005, 04:31 AM
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@BaronKen: You easily avoided SlicerDicer's attack.

@Shalimar: Yeah, sorry about that. Just got home and hadn't had the chance to update the map until now.
As you can see, he is straight ahead of you. You only got 3 1/3 meters of movement since you were walking so if you had wanted to stay behind cover you would've had to stay back where you already were basically.
As far as your modifiers go; you currently still have your cybereyes set to using thermographic vision (-2 modifier); you're at Medium Range with your pistol (-1 modifier); for the called shot you would be bypassing Ballistic armor 8 (-8 modifier); and your second shot would have a -1 from recoil.
Keep in mind that you only get 1 Free Action per pass. It takes a Free Action to switch vision mode. It also takes a Free Action to do a Called Shot.
So if you wanted to switch to using Low-Light vision, you couldn't make a Called Shot. If you keep using thermographic vision, you can still only make 1 Called Shot.
Just as I have been doing with the players, I gave him a chance to notice you're moving towards him and he did succeed. So he does get the chance to defend against your attacks.

@Whizbang: Guess I could go ahead and tell you what Maddie is doing since it won't have any affect in the real world. As I am sure you expected, she sends out her miniature Link, once more weilding the black boomerang. She got 4 successes. So roll your defense (Response + Stealth - wound modifiers).
You can also go ahead and give me Zelda's actions.

@gobogen: You can go ahead and post actions for Taku.
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Whizbang
post Oct 19 2005, 05:34 AM
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Guess I might want to hold off on the attack incase I pick up any more wound modifiers...

[ Spoiler ]
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Shalimar
post Oct 19 2005, 05:36 AM
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I probably should have stated that I would use my free action from last pass to switch, but it didn't occur to me til now, and I am not sure when I am allowed to take the free action regardless. Would my having 4 successes on an infiltration test as my complex action last pass do anything to his chances of noticing me?

free action to go to low light

Roll 1 16 Dice
[ Spoiler ]

8 hits

roll 2 15 dice
[ Spoiler ]

9 hits
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Slacker
post Oct 19 2005, 12:36 PM
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@Whizbang: Ok, she got 1 more success than you did so the DV is 5P. Roll Willpower + biofeedback.

@shalimar: As soon as you started movement that was not part of your attempt at infiltration, you were no long gaining the benefit of it.
He got 2 successes to defend against the first shot, so the DV is upped to 11P! He rolls well and gets 8 successes to soak the damage. So he takes 3 boxes of damage.
For the second shot he is down to only 1 die for defense, and he gets 1 success with it. That means the DV is 13P!!! Ouch, guess he needs to use his last point of Edge. Rerolling failed dice, he gets a whopping 10 successes, and takes another 3 boxes of damage.
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Whizbang
post Oct 19 2005, 02:56 PM
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My luck returns. :)

[ Spoiler ]
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Slacker
post Oct 19 2005, 05:31 PM
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@Whizbang: Ok, you were able to resist all of the damage. I take it you are attacking her now that it is your turn.

@All: With the start of Zelda's second pass, the lights have come on completely, so no more vision modifiers (except of course people with goop on their faces).
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BaronKen
post Oct 19 2005, 06:16 PM
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Silent cheer for Zelda! :notworthy:
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Whizbang
post Oct 19 2005, 06:17 PM
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Yep. next attack. Too bad 6s don't explode anymore without Edge.

[ Spoiler ]
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Slacker
post Oct 19 2005, 11:00 PM
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@Whizbang: She only got 3 successes on her defense, so you hit her with a DV 6 attack. She got 5 successes, so she only takes 1 boxes of Matrix damage.
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Slacker
post Oct 22 2005, 08:57 PM
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I just made an IC post. Currently, I am waiting on actions from gobogen for Taku this initiative pass.
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gobogen
post Oct 23 2005, 04:03 AM
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Taku is going to run down the central aisle getting away from the annoying kid and avoiding the stuff on the floor, going around it. All the while he shoots at Slicer Dicer in his back.

[ Spoiler ]
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Slacker
post Oct 23 2005, 04:40 AM
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@gobogen: You still have the stuff all over your face and hands, so you are suffering a -2 visibility modifier. Also, running gives you another -2 modifier, and there is just no way for you to avoid all of the difficult ground if you run forward; normally it would be a -2 for running over difficult terrain, but I'll give you only a -1 because you avoid some of it.
With those modifiers in mind you only got 3 successes on the first shot and 2 on the second shot. You'll also be making enough noise that SlicerDicer easily notices your approach and is able to defend. He's already defend against two shots from Tempty so it will be quite difficult for him though.....actually with his injuries he's only got 1 die for the first defense and none for the second.
He does get a success againsts the first shot. So both shots are at 7 DV.
He got 5 successes to resist the damage of the first shot and a lucky 7 on the second shot. So he took 2 more boxes of damage and is now looking very close to passing out from blood loss

@BaronKen: Time for Crosshairs actions.
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BaronKen
post Oct 23 2005, 02:31 PM
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Crosshairs went on Full Defense after his last action when Angie shot at him so his action is used up this pass (still on Full Defense though, right?).
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gobogen
post Oct 23 2005, 04:41 PM
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Thanks for reminding me of all the modifiers .. Forgot about the stuff in his face and didn't really know about running modifiers.

Could you tell me what's the nearest place in the store where Taku could find clothes, or towels, or tissues or paper or anything he can wipe his face with?
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Slacker
post Oct 23 2005, 06:13 PM
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@BaronKen: Oh yeah... I made a note of that to myself, but I forgot to look at my notes. You can still move though.
About the Full Defense, I am unsure. I really don't like the idea of it continuing, because theoretically that you could basically get the benefit of Full Defense for two whole Initiative Passes along with regular actions for one of those passes (If you are first in initiative, you take your regular actions then go on Full defense sacrificing your next Pass, but you would have the benefit of Full defense for the entire first two Passes.).
I'm going to say it lasts only until the same point in the Initiative order as when you started using Full Defense, that way you only get it's benefit from any one attacker once.

@gobogen: Actually, before your movement you were right next to the clothes aisle, but since you ran forward the closest thing would probably be on the aisle where Jack and Angie are currently.
That reminds me, just where did you want to run to anyways? Running, you had enough movement that you could be right next to SlicerDicer if you wanted to.

@Wintermancer: Guess your turn is up now since Crosshairs can only do movement.

edit:@netlich: Catcher is going to return the favor and shoot right back at you. Also he mumbles something under his breadth, give me a perception test if you want a chance of knowing what he said.
He's going to do a called shot to up the DV by +4. He only gets 2 successes. Unfortunately, I believe the modifiers you are suffering reduce your reaction to negative (-3 for being in Melee, -3 from confusion, -1 for previous defense against the spirit, and -1 for wounds).
So you can either go on Full Defense, sacrificing an action, or simply roll to resist 12P damage with -2 AP.

Actually, I've been thinking about it and I just don't see Catcher sticking around without some cover between him and a troll that is strong enough to ignore the melee attacks from a spirit beast to shoot at Catcher. Instead he leaps over the couter and head ducks down on the other side of the counter.
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Wintermancer
post Oct 23 2005, 06:40 PM
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Well, I'm going to head back toward the center of the aisles, where Taku and Tempty are. Can't see anything from here so there's really nothing I can do except move, unless I'm tall enough to see over these shelves (ie, corner gas station style mid-chest shelves instead of high grocery store type shelves)?

Winter
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Slacker
post Oct 23 2005, 06:45 PM
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@Wintermancer: If you ran you could get into the middle aisle and shoot at SlicerDicer if you want.
The aisles are like 7-8 feet tall so I don't see you being able to see over them. You could climb up one if you wanted to.
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gobogen
post Oct 23 2005, 08:36 PM
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My intent was to get close enough to him to finish him off in melee combat. I would stop at a close distance from him (10 feet maybe).
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BaronKen
post Oct 23 2005, 09:34 PM
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Crosshairs is remaining there for now.
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Slacker
post Oct 24 2005, 12:11 AM
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I was going to wait to see if Wintermancer wanted to have Rydell run into the middle aisle and shoot SlicerDicer. But since that shouldn'r effect the first few actions of the third pass, I guess we can go ahead and start up the third Initiative Pass.

@netlich: Looking at DarHar and the Spirit, Bruce says something like "Look's like you've got this under control."
He then dashes off making a bee-line for Tempty. You get a free melee attack against him if you like. If you are successful in injuring him, his movement will be stopped.
Then you can take your actions.
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