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> OOC: SR4-First Run, Food Fight!
netlich
post Oct 24 2005, 08:18 AM
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As soon as the troll glances at Tempty's back his small mind clicks in place..."No hurt dem! Dem good...Hurt dose guyz!" he yells at Bruce pointing towards Catcher and Spike. With his left hand pointing at the two gangers his right lets loose another salvo from his Viper.

I figured that this is not a hard thing for the daft superhero to mull over...At the same time he keeps backpedalling trying to reach some meager cover from Catcher going to F15 and depending on how much he can walk backwards he will keep moving towards I15 but won'tt come out of the corner. Is that black line a wall (not the counter the vertical black line F16-I16?

Attacks:
[ Spoiler ]


5 successes and One success...

If I see Tempty not realising Bruce 's after her (or so DarHar thinks anyway) he yells to her (when it is appropriate in his turn to do so), "Runner woman! Look out!"
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Slacker
post Oct 24 2005, 12:31 PM
Post #427


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@netlich: You failed to say just who/what you were shooting at. Catcher is crouched down to the point where he has very good cover from you. Even Spike has some cover because of the counter between you and him.
The line going from F16-I16 that is connected to the counter is not a full wall, it is a half wall a little bit taller than the countertop.
Also, as you stepped away from the spirit it gets a free attack on you, getting 4 successes. If he's able to stop your movement by damaging you, then you will also be suffering a -3 from using ranged attack while in melee.

Since DarHar didn't take the opportunity to intercept Bruce's movement, he runs straight for Tempty. For a second it looks like he's about to run straight into the counter, but at the last second he does a front handspring over the countertop, landing perfectly balanced. Without stopping even for a heartbeat, he continues running towards Tempty. He gets to L17 or so about 6m away from Tempty.
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post Oct 24 2005, 05:47 PM
Post #428


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Just heard from Wintermancer. Rydell did in fact run into the middle aisle and shoot at SlicerDicer twice, getting 1 success on the first shot and two on the second shot.
He's already defended against so many shots that he doesn't have any dice to roll for defense, so he simply rolls to resist damage. Getting 5 successes on both. Which means he took 1 box of damage from the first shot and 2 from the second shot.
And he is now bleeding to death on the ground. Congrats, Wintermancer, you got your revenge.
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netlich
post Oct 25 2005, 09:10 AM
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Oops- sorry I am shooting at the spirit...Also if I crouch down behind this half-wall will I be covered completely or will most of my big frame ve still visible?

Ok here's my defense on the spirit (by default I will be putting the reach modifier as a penalty on his rolls unless I say otherwise)
[ Spoiler ]


4 successes there and the defense in case it is needed (do I completely block it with 4 ? or do I need to roll more?):
[ Spoiler ]


7 successes....

Oh- don't forget I yell to Tempty about the wierd man approaching her when I get another free action (I already said some things to Bruce this turn so I don't know how much you can speak...)

And another quick question as I still don't have the book (good news is it is on its way!!! No more pestering netlich questions soon!!!):
IS there anything I can do to roll more dice in hand to hand? A called shot for example or some fancy move that would give me a chance to smite the creature hard with my claws? My mellee should have a better chance to break his defenses due to a higher damage value but I don't have as many dice as my shooting so I am at a dead end with this...thing!

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post Oct 25 2005, 12:34 PM
Post #430


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@netlich: Matching its number of successes means you completely defended yourself.
As far as adding dice to your melee attack goes there are a few things that can add dice, but the only one you would really be able to use in the forseeable future would be +2 for charging. Since gravity doesn't apply to the spirit you can't knock him prone to get +3, although the team isn't against you they aren't there helping in the fight so you can't get the bonus dice for friends in melee, And gettting a superior position (+2) would be short lived at best since the spirit can just float up to the same height.
Being a troll you really don't have a chance of being able to duck behind the counter to have cover, you'd have to go completely prone, which is a bad thing with the spirit still around. You do have cover though.
Of course your movement has taken you out af a good view of the spirit now (there's a solid wall between you and him giving him Good cover which means you suffer a -4 on your shots).
Combine that with the -1 from you firing from cover and you only got 2 successes on the first shot and none on the second. The spirit easily evades the first shot, getting 5 successes.
Don't have time to update the map right now, I'll do that tonight.
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post Oct 25 2005, 01:15 PM
Post #431


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@Shalimar: You can go ahead and give me Tempty's actions.
Even before DarHar shouted a warning to you, you could already tell that Bruce was charging towards you.

@Whizbang: In the Matrix, a scroll pops up in front of Maddie's icon. As the scroll disappears, she pulls back her cloack and out comes the boomerang weilding Link, getting 4 successes.
As the miniature Link returns to beneath her cloack, she pulls out an ocarina and plays a brief tune.
Zelda is a little surprised by the fact that she's programmed her persona to display such things, but she would guess that the scroll meant she was receiving a message and the ocarina was sending a message.
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Whizbang
post Oct 25 2005, 03:15 PM
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[ Spoiler ]
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post Oct 25 2005, 03:24 PM
Post #433


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@Whizbang: Ok you successfully evaded her attack.
However, with the help of Edge she did the same to your attack.

@All: Once Shalimar posts actions for Tempty it will be time for a new Combat Turn. So everybody can go ahead and post their new Initiative rolls.
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Whizbang
post Oct 25 2005, 03:29 PM
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[ Spoiler ]
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Shalimar
post Oct 25 2005, 03:43 PM
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Tempty will call out "Geek the Gangers, only hurt the customers if they come at you! Stay down and don't get in the way, you'll just catch a case of the deads." obviouslly she is calling it out for the benifit of the customers and not her team since they are commlinked.

does that count as her free action?

She'll run to P19, and as far down row 19 as she can get, Don't know if there is any kind of check for that

Initiative 10 dice
[ Spoiler ]


5 hits, 15
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post Oct 25 2005, 03:58 PM
Post #436


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@Tempty: Ok, it does take a free action to shout that out, unless you were trying to be intimidating, in which case it would be a Complex Action. Running, you can get to about M19. I'll update the map when I get home from work.
Keep in mind, any customers in the store actually have no idea who the gangers are versus who the runners are, I believe the only ganger that had any obvious gang sign was zany and she's dead. All they know is that there are alot of people shooting guns everywhich way.
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BaronKen
post Oct 25 2005, 05:00 PM
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[ Spoiler ]

Initiative 8
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post Oct 25 2005, 05:13 PM
Post #438


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Whoa...the dice roller is not liking the gangers, with only a couple of excpetions all the NPC's rolled very very poorly.
Hell....the fat kid Louis is going before both Catcher and Spike now that is pretty damn sad.
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Shalimar
post Oct 25 2005, 06:13 PM
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I'd figure everyone would assume Catcher was one, but, didn't you say they were wearing armored jackets with the gang symbols though?

I'll run to M19, wasn't trying to intimidate
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post Oct 25 2005, 06:41 PM
Post #440


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I said they were wearing armored jackets, yes. But not all of them have the gang symbol. I believe I only mentioned Zany having it on hers.

Actually, now that I look at scenario, I see that both Catcher and Spike also have the symbol on theirs.

SlicerDicer had a Japanese bushi tunic over his armored coat, Static had a circuitry pattern on his long coat, Wiley had a fur-lined coat, Maddie isn't wearing a coat, Bruce is wearing a black longcoat, Jack is wearing a white leather vest with fringe, Angie is wearing a skin-tight black leather jumpsuit with 40+ zippers, and so on.

So I guess it is easy to pick out that Catcher and Spike are part of the gang, but at least half the gang had no identifying mark whatsoever.
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BaronKen
post Oct 25 2005, 07:40 PM
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Which leaves Crosshairs wondering what to do about Jack and Angie as they have both tried to hurt him. Can't tell whether they are gangers or not.
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post Oct 25 2005, 07:47 PM
Post #442


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That is the idea :D

By the way, Jack hasn't tried to hurt you yet, you shot the gun out of his hand before he could. hehe.
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gobogen
post Oct 26 2005, 02:40 AM
Post #443


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Init 9 - 1 for being injured.

[ Spoiler ]

Init 11
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BaronKen
post Oct 26 2005, 03:34 AM
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QUOTE (gobogen)
Init 9 - 1 for being injured.

The way I read it, you subtract your wound modifier after you roll your initiative test.

[ Spoiler ]


Anyone else agree?
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post Oct 26 2005, 03:49 AM
Post #445


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Ok, on the subject of Initiative and damage modifiers.....

There has been some confusion on this and I think I've been consistent in what I've told people to roll.
I just reread the rules to be certain of this and I believe BaronKen has it right. It says the wound modifier is applied to your Initiative Score (Initiative Score being equal to Initiative Attribute + successes).

So the correct way to roll Initiative is that you are always rolling the same number of dice and you subtract your wound modifiers from the total.
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netlich
post Oct 26 2005, 02:41 PM
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[ Spoiler ]

I guess I will just join the gangers this time - 3 successes for a total of 14. And -1 for wounds? (I got 4 boxes of damage)...

Now depending on whether the spirit acts first or I do I will probably rush towards Bruce shooting him in the back... If the spirit plays first though its one of the same-ol' "roll in case I score"...This time though (if I am shooting the spirit and not Bruce) I will aim my first shot and then shoot it - how much dice does that add?
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gobogen
post Oct 26 2005, 06:29 PM
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one more die rolled. It was a 6. Init 12. Thanks Baron :)
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BaronKen
post Oct 26 2005, 07:01 PM
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QUOTE (netlich)
...I will aim my first shot and then shoot it - how much dice does that add?

Each time you do a Take Aim it adds +1 to your dice pool (unless you do something between Take Aims). Also note that Take Aim is a Simple Action so you won't get 2 shots off if you Take Aim.
[ Spoiler ]
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post Oct 27 2005, 06:25 PM
Post #449


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Ok, I was going to wait for Wintermancer to post an Initiative score for Rydell, but I think I'll just roll for her and keep the game moving along.

Initiative Order for the new Combat Round:

Bruce: 17

Tempty: 15

DarHar: 13
Spirit: 13

Taku: 12

Zelda: 11

Maddie: 10
Rydell: 10

Louis: 8
Crosshairs: 8

Catcher: 7
Johnny: 7
Wanda: 7
Jack: 7
Angie: 7

Spike: 6

So I guess Bruce is up first. His forward rush falters as Tempty moves away and shouts out. He glances back to behind him and then to where Tempty headed around the corner.
After a moment of thought, he vaults up to the top of the shelves between him and Tempty to get a bird's eye view of the situation.

@Shalimar: Time for Tempty's actions.

By the way, sorry for the lack of an IC post this week. I've been busy and haven't had the time or the energy to work on one. I'll probably be able to work one up either tomorrow or Saturday.
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Shalimar
post Oct 27 2005, 11:39 PM
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Ok, thats twice that Bruce has come after Tempty, after being warned, time to die.

Called Shot to make it hurt (-4 dice, Damage value +4)
17 dice - 4 = 13
[ Spoiler ]


shot 2
17 dice - 1 = 16
[ Spoiler ]
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