OOC: SR4-First Run, Food Fight! |
OOC: SR4-First Run, Food Fight! |
Nov 12 2005, 01:17 AM
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#501
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
I think I am still in my full defense from the 2nd pass since Bruce goes before me.
13 Dice (14-1) [ Spoiler ] 6 hits I still should have 1 more passes worth of actions availible. Called Shot -4/+4DV 17 dice - 3(in melee) - 4 called shot 10 Dice [ Spoiler ] My VB.net program loves me more then my C++ program did, 8 hits 2nd shot 17 Dice - 3(Melee) -1 (2nd Shot) 14 dice [ Spoiler ] 7 dice |
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Nov 12 2005, 01:19 AM
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#502
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
Init 10 + 7 hits
Initiative 17 |
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Nov 12 2005, 05:09 AM
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#503
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@Shalimar:As I said to somebody earlier in the game, the way I am handling Full Defense as an Interrupt Action is that it lasts from the time you start it until that same point in your next Initiative Pass.
In other words, when you went on Full Defense during Bruce's Initiative last Pass it lasted only until the start of Bruce's Initiative on this pass. So you were not on Full Defense for this attack. Do you want to go on Full Defense again and use what you already rolled for defense? Or did you want to just roll a regular defense roll and keep the rolls for your shots (possibly minus dice if you suffer wounds from Bruce's attack)? |
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Nov 12 2005, 06:23 AM
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#504
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
sigh, rerolling just reaction
5 Dice (6-1) [ Spoiler ] 4 hits, he has 1 net hit Ressistance Roll 8 dice [ Spoiler ] 5 hits |
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Nov 12 2005, 11:49 AM
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#505
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@Shalimar: At least you're rolling exceptionally well. So far your averaging better than 60% successes with your new program and only one roll out of the 6 rolls you've made with it has been below 50% and that just barely. Of course, Bruce has been rolling pretty damn well too.
Anyways, Bruce has only managed to do 1 box of Stun damage to you. So no change to your attack rolls. He once more adds Edge to his defense roll and gets 11 successes! So no hit there. On second shot he rolls without edge, and gets 6 successes. Which means you have 1 net success and are hitting him for 6P (-1 AP). He rolls 5 successes on his damage resistance roll, so he takes 1 box of physical damage. Woohoo, you drew blood. Bruce is proving to be quite difficult, but with the goop on his face and multiple people attacking him, he looks to be in trouble. Oh yeah, almost forgot secondary effects...for the first time when the secondary effect roll has been high enough there is actually somebody near the target, which means both of you get sprayed the goop from the shelves after the first shot. Technically speaking, it should have effected your last shot, but I don't think that is really necessary. As some industrially strength detergent flies into your face, your eyes start to burn and your vision blurs some (you are once again suffering the -2 modifier for goop on your face). Unfortunately for Bruce, the chemicals already spilled around him are not mixing well and a noxious gas of some sort is forming. He has to roll do resist damage, which he does. |
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Nov 12 2005, 12:00 PM
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#506
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@netlich: Almost forgot to mention to you that after you shot at Bruce and continued towards the entrance, you spot Jack and Angie looking at you with wide-eyed fear. Angie already has her gun pointed in your general direction and Jack looks like he's about to point his toward you.
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Nov 12 2005, 02:40 PM
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#507
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
So is the guy out of edge yet? :spin:
Out of curiosity, if your in the last initiative pass of a round, how is full defense handled? Sacrificing your first move in the next round, or is it just not allowed? |
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Nov 13 2005, 06:42 AM
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#508
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Nope :)
And Yes. I guess you want more elaboration. Bruce is not yet out of Edge. However, if you have been keeping track at all, you will have noticed that he is pretty close to the maximum Edge anybody can have so its safe to say he doesn't have much left. :) In case you were wondering why I converted an NPC in a simple run like this to have so much Edge, the answer is that he, like Maddie, is an NPC I added on a whim to put my own spin on the run. As to Full Defense as an Interrupt Action, you're first idea is correct. You would sacrifice actions for your first Initiative Pass of the next Combat Turn. |
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Nov 14 2005, 02:25 PM
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#509
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Currently, I have Initiative rolls from Shalimar (Tempty), gobogen (Taku), and netlich (DarHar).
Whizbang (Zelda) has dropped out of Initiative and I've already talked her through her actions regarding the message Maddie sent to her, so there is no need to wait for an initiative roll from her. I still haven't gotten any response from Wintermancer (Rydell), so I'll probably just end up rolling for her. So it looks like we just need a roll from BaronKen (Crosshairs) to get the final Combat Turn started. Sorry for the lack of an IC post lately, I've had a death in the family and its been rather hectic. I'll try to find time to put something up tonight. |
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Nov 14 2005, 04:50 PM
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#510
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Target Group: Members Posts: 76 Joined: 20-September 05 From: KC Member No.: 7,765 |
Initiative
[ Spoiler ]
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Nov 14 2005, 05:43 PM
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#511
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Ok, Initiative order for the new Combat Turn:
Bruce 17 Tempty: 17 DarHar: 14 Taku: 12 Maddie: 12 Catcher: 10 Angie: 10 Wanda: 10 (every single die she rolled was a success) Rydell: 9 Jack: 9 Johnny: 8 Crosshairs: 7 Louis: 6 Spike: 6 Zelda: out of Initiative for this Combat Turn. @Tempty: Looks like Bruce and Tempty are up first. Bruce is actually not going to attack you. Instead he looks at you in disgust and spits out "You're victory is but a fleeting moment. Your actions this day will not be forgotten." He then starts a series of back handsprings towards the register. Amazingly, he is able to do this even when his hands or feet land on the overabundant debris in the aisle. There are a couple of times that he wobbles a bit though. If you want you can make a melee attack against him as a Free Action as he tries to move away from you. Then you can take your actions. If you take the Free Action to attack him, I'll allow you to fire once at him before he reaches cover and once after he reaches it. If you don't take the Free Action to melee him, I'll let you fire both shots before he reaches cover. |
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Nov 14 2005, 09:50 PM
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#512
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
I know what your going through Slacker, don't worry about posting, the combat is pretty much done as it is, take care of whatever you need to take care of. |
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Nov 14 2005, 10:00 PM
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#513
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
Tempty will shoot at Bruce twice more as he tris to flee from her, you do not threaten a Ganger Girl and then turn your back on her in a fight.
Free Action: Called Shot +4 DV/ -4 Dice 13 Dice [ Spoiler ] 5 hits Second Shot 16 Dice [ Spoiler ] 5 hits |
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Nov 14 2005, 10:52 PM
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#514
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Thank you for the sentiments Shalimar. Although things are hectic, I welcome the distraction of working up an IC post. I've been having lots of fun with this game.
Now, as to Tempty shooting at Bruce.....looks like his luck stays true again. In fact, he even got a critical success on the second shot. First shot he rolled 5 successes, matching you. I still considered it a grazing hit that made him falter in mid handspring, forcing him to roll a gymnastics test with a threshold. He succeeded in making the threshold though. On the second shot he rolled a very surprising (especially since I'm not giving him the benefit of gymnastics dodge while he does all of these flips) 9 successes! Needless to say, he avoided that shot with style. At the end of his movement, he pauses for a brief instant and flashes you with a wicked smile and a wink before he does a spinning flip to a crouching position on the other side of the checkout counter. @netlich: Time for DarHar's actions. Without a perception test you are aware of something having just rushed by behind you. You'd have to roll Perception to realize it was Bruce.[edit]Nevermind, just noticed that you'd be at 0 dice on a perception Test.[/edit] |
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Nov 15 2005, 11:50 AM
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#515
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Moving Target Group: Members Posts: 156 Joined: 12-April 05 From: Greece Member No.: 7,328 |
0? Last time I rolled it was 3 dice? Perception+Intuition, -1 for defaulting as I don't have the Perception skill but do have 4 intuition? Did we do something wrong? Or am I missing something?
In either case it dosn't reaaaaaally matter as DarHAr already has too much on his mind to worry about Bruce... Screaming "Me hero- Not baddie!" DarHar continues running hopping to outrun or evade the possible shooting. If he can reach Spike this phase he slams into him smashing him with his spurs... Is that possible? |
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Nov 15 2005, 02:26 PM
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#516
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@netlich: Wound modifiers effect Perception rolls. You're at 10 boxes of damage (-3 wound modifier), so you are at 0 dice. The last time you rolled Perception you weren't suffering those modifiers.
You can easily reach Spike with a charge. Spurs aren't really blunt objects, so you can't "smash" him with them, but you can certainly attack him. Or were you meaning that you wanted to try to knock him down or subdue him? |
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Nov 15 2005, 03:45 PM
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#517
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@gobogen: I'm fairly confident that DarHar will kill or otherwise incapacitate Spike. So I guess you can go ahead and post Taku's actions.
Haven't had the chance to update the map yet, but Bruce is currently crouched behind the checkout counter at about H-19. |
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Nov 16 2005, 04:26 PM
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#518
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Moving Target Group: Members Posts: 156 Joined: 12-April 05 From: Greece Member No.: 7,328 |
Not knowing the rules I can't really say...Do the odds change a lot if I simply try to knock him unconcious and not used my spurs (In which case I use my next free action to slide em back in- I thnk I had them exctracted last round)
What do I roll for knocking him down and making sure he stays down and hopefully alive? OOC : Soz for the wound modifier - I didn't realise it applies to perception as well... |
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Nov 16 2005, 05:11 PM
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#519
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Target Group: Members Posts: 76 Joined: 20-September 05 From: KC Member No.: 7,765 |
That nasty wound modifier affects almost everything, grrr! (makes sense though).
[ Spoiler ]
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Nov 16 2005, 06:51 PM
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#520
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@netlich: As you can see from the quote Baronken copied from the book, wound modifiers effect virtually every test.
As to trying to knock Spike down, you'll have to wait until I get home where I have my book (unless BaronKen posts the rules before then). One thing to note is that grunt NPC's (which Spike is) do not have separate physical and stun damage tracks. I believe he only has 1 box left and just having a troll charge into him would likely kill him. |
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Nov 16 2005, 07:19 PM
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#521
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@Shalimar: Just noticed something while i was working on the IC post, you actually have been out of ammo for the last 3 shots you fired, starting with the one that injured Bruce. I'll let it stand, but you'll have to reload or pull out your backup pistol before you can shoot again.
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Nov 16 2005, 07:35 PM
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#522
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Target Group: Members Posts: 76 Joined: 20-September 05 From: KC Member No.: 7,765 |
Attacking to Knock Down (Melee Only)
[ Spoiler ] :D |
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Nov 16 2005, 07:49 PM
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#523
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Dammit, i just finished typing up a wonderful and very long IC post and then when I click to post it, I got "Page cannot be displayed" and clicking back the whole damn thing is gone.
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Nov 16 2005, 10:39 PM
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#524
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
I just posted something IC. Its not as in depth as what I lost and its only caught up to the end of the last Combat Turn, but at least it's something.
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Nov 17 2005, 12:43 AM
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#525
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Target Group: Members Posts: 76 Joined: 20-September 05 From: KC Member No.: 7,765 |
A little habit I picked up:
Right before you hit the button to post a reply/message, select all and ctrl-c to copy, then if you run into a problem, you still have it all on the clipboard :) |
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