OOC: SR4-First Run, Food Fight! |
OOC: SR4-First Run, Food Fight! |
Nov 17 2005, 01:09 AM
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#526
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Running Target Group: Members Posts: 1,116 Joined: 5-October 03 From: True North Strong and Free Member No.: 5,686 |
I'm not too sure wether Bruce is a threat to us or not at this point? What is his status? What is he holding in his hands?
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Nov 17 2005, 05:27 AM
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#527
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@gobogen:Not really sure if you've gotten a good enough look at his hands to tell what he's holding, if anything.
But it's reasonably safe to assume he couldn't have done all those back handsprings if he had something in his hands. In fact, he is unarmed and currently crouching behind the cash register. |
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Nov 17 2005, 08:54 PM
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#528
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Running Target Group: Members Posts: 1,116 Joined: 5-October 03 From: True North Strong and Free Member No.: 5,686 |
What are the rules for tackling or pinning someone ? Does unarmed combat help in that? I intend to prevent Bruce from harming the group (including Taku), so I'd like to know what the best alternative for Taku would be. Are there penalties if I want to inflict stun damge instead of physical damage?
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Nov 17 2005, 09:27 PM
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#529
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@gobogen: I posted the rules on Subduing for somebody else here not too long ago, but here they are again:
SUBDUING (MELEE ONLY) [ Spoiler ] As far as inflicting Stun versus Physical damage, the basic unarmed attack normally does Stun damage. However, I beleive you have the killing hands power, so you can choose to do either Physical or Stun damage with no penalty. Oh and, you'll only have enough movement this pass to make it to Bruce if you use up your Free Action to Run around the checkout counter. Alternatively you could jump or otherwise go over the countertop using some sort of Athletics skill, but that would take a Complex Action and preclude you from being able to attack Bruce this Initiative Pass. |
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Nov 17 2005, 09:48 PM
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#530
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Running Target Group: Members Posts: 1,116 Joined: 5-October 03 From: True North Strong and Free Member No.: 5,686 |
I really don't like how using a skill takes up a complex action now. I mean, jumping over shouldn't be different then running. And walking silently shouldn't be different then walking.. that's just odd to me but whatever.
So yeah I'll run around the counter and subdue Bruce by tackling him (does that count as "charging" ? :P) [ Spoiler ]
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Nov 17 2005, 10:06 PM
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#531
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@gobogen: As far as the skills taking a Complex Action goes, I may decide to change that later on, but for now I am being consistant within this encounter.
Think of it this way, performing most if not all skills requires at least some thought and time. Have you ever tried running, jumping, and firing a weapon all at once in RL? Its not really possible, certainly not possible with any degree of accuracy. You have to remember that everything is happening very fast. This whole fight hasn't even taken 30 seconds yet. Actually, I think it's only taken about 15 seconds so far. There is enough room for you to charge, which would give you +2 dice. But you also still have goop on your face and hands so you are -2 and it evens out. Oh yeah, I almost forgot you still have a pistol in your hand for which i was giving you a -1 since your specialization is based on attacks with the hands (even more so when trying to grapple with somebody). But he's crouching so you'd have superior position on him (+1), so again it evens out. Unfortunately for you, he had slightly more dice to roll and rolled well. He got 8 successes |
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Nov 18 2005, 03:44 AM
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#532
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Running Target Group: Members Posts: 1,116 Joined: 5-October 03 From: True North Strong and Free Member No.: 5,686 |
More dice to roll... :eek: I hope that means full defense because man.. he should be a runner!!
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Nov 18 2005, 05:43 AM
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#533
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Nope, no full defense.
Since he was getting nearly that many successes rolling defense against ranged attacks (just using Reaction), it shouldn't be that surprising that a martial arts guru such as he would have a fairly good unarmed skill to add to his already exceptional Reaction for this test. Also, have you ever thought that maybe he is a runner? From your teams presence here, it's obvious that runners do frequent Stuffer Shacks. |
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Nov 18 2005, 08:59 AM
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#534
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Moving Target Group: Members Posts: 156 Joined: 12-April 05 From: Greece Member No.: 7,328 |
Ok change of plans; DarHar notices the level of suffering that Spike is going through and will simply ready his attack with his weapon(Viper), aimming at Spike. At the same time he will continue running to get out of the shop to track Catcher and see if he is gone...
"You stays down...Else me shoots!" he says at the next apporopriate moment....As soon as Spike tries to become a hero he gets a shot... Is that feasible? |
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Nov 18 2005, 02:30 PM
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#535
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Well can DarHar really notice much of anything in the state he's in?
Just kidding. It's pretty obvious how bad off Spike is (not unlike yourself). The problem is that Spike is standing in the middle of the doorway and being a big troll you can't just squeeze past him (On the map the doorway is a bit larger than the actual opening because the doors don't slide open that full amount, really the opening is normally little larger than necessary for a troll to enter; its a bit larger now that one door was smashed by Catcher, but not quite large enough for you to pass Spike easily). You'd have to push him out of the way or wait for him to get out of the way. From the sound of the motorcycle engine, you can already tell that Catcher is still there (he only had time to get to the bike and start it last pass). I'll go ahead and say that you used your complex action to push Spike out of the way. You'd easily when that test. However, Spike doesn't like the idea of having a crazy ass troll (a troll would have to be crazy to go around wearing a 'pink' mask!) blocking his route of escape. So as you pass he tries to knock you down. Well, really he just sticks his foot out and hopes you trip, but its the same thing. He got a whopping 2 successes, so go ahead and roll to defend yourself. |
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Nov 18 2005, 03:00 PM
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#536
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Guess I could also post some actions for NPC's:
Maddie looks around in a panic, but since the only person that could see her, DarHar, isn't paying her any attention nobody notices just what she is doing. Catcher revs up the bikes engine and takes off down the road, failing to pay much attention to the wet roads so his ride is a bit wobbly. He still seems to be mumbling to himself. In the heavy rain he quickly disappears, except for the headlight of the bike. Angie looks back behind her and to either side of the aisle she and Jack are on. Pointing towards the troll, she whispers something to Jack and then aims her pistol towards Taku's general direction (hard to tell if she's aiming for Taku or Bruce). Wanda is dumbfounded by the fact that she is on the floor. Somehow she failed to connect Johnny's presence with being knocked down. She's a bit upset that he hasn't offered to help her up yet. She's forgotten all about the gangers and runners fighting in the store and she simply lays there and demands that Johnny help her up. Since there's still no word from Wintermancer, I'll go ahead and say what Rydell does. Rydell is going to moving away from the still thrashing Louis and goes to check on Tempty. "You ok?" Jack argues with Angie in a harsh whisper, but in the end he angrily points his pistol at DarHar's back. Johnny worriedly looks back to where the fighting is still going on and then back at the demanding Wanda. He quickly pulls her to her feet and starts pulling her further into the stock area. BaronKen: you can post actions for Crosshairs. |
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Nov 18 2005, 06:49 PM
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#537
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Target Group: Members Posts: 76 Joined: 20-September 05 From: KC Member No.: 7,765 |
If DarHar has moved past Spike, then I'll take a couple shots at Spike:
[ Spoiler ]
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Nov 18 2005, 08:17 PM
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#538
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@BaronKen: Yeah, DarHar will have certainly moved past Spike. Even if he gets tripped up (which i certainly don't see happening), he'll fall past Spike.
Those rolls sucked, especially since Spike only had 2 dice for defense on the first shot and 1 die on the second, and got as many successes as you did. Ok, now for the rest of the NPC's: Louis finally is able to get himself up. He comes around the corner looking for Bruce and finds Tempty and Rydell and fails to notice Bruce crouched behind the cash register. He starts lambasting the two of you with questions about Bruce and where'd he go and what did you to do him and did you see how cool he was and how you had know chance against him in a fair fight and.....you get the idea. Depending on just where DarHar stops, Spike will either be heading for his own bike or shooting at the troll. If DarHar either falls down or steps far enough outside that he isn't blocking the doorway, Spike goes for his bike. Otherwise he's he's firing off two shots. I'll wait to see what's going on with DarHar to see if he needs to roll. And now its back up to the top of the initiative pass. Bruce is going to make a mad dash for the stock area. @gobogen: You'll get a free attack on him. If you damage him, he'll be stopped (knowing what he just rolled on defense leads me to believe that won't be happening though). Otherwise, he'll make it to D:15-16. As he goes he pulls out a handful of shuriken and will throw 1 at Taku. I was about to say he'd add Edge to it, but I think he'll save that in case he needs to it for defense. So he only got 3 successes, roll Reaction (-2 for goop on your face and -1 for wounds) to defend against it. @Shalimar: Reloading your pistol will prevent you from being able to fire at Bruce before he moves out of your view. You could try quick drawing your backup pistol, but then you'd probably be shooting with your off-hand which i believe is a -2 penalty. If you reload and then walk to the corner of the aisle(-1 on the roll for walking on difficult ground) you'll be able to shot at him before he gets most of the way around the corner (only -2 for partial cover). |
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Nov 19 2005, 03:49 AM
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#539
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Moving Target Group: Members Posts: 661 Joined: 23-March 03 Member No.: 4,322 |
I'll reload and walk to the corner of the isle to fire.
So -5 to fire? -2 for being being covered in goo (again), -2 for cover, -1 for difficult ground 12 Dice [ Spoiler ] 6 hits |
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Nov 19 2005, 11:37 AM
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#540
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@Shalimar: Forgot to mention -1 for range and probably another -1 for firing from cover. So you only got 5 successes.
He rolled poorly and only got 3 successes, so he's forced to use a point of Edge (I wonder if it's his last ;) ) and gets a total of 7 successes. So no damage. I'm updating the map now. |
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Nov 20 2005, 09:30 AM
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#541
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Moving Target Group: Members Posts: 156 Joined: 12-April 05 From: Greece Member No.: 7,328 |
What do I roll for defense against Spike's tripping?? Close Combat & what? I will just roll ten dice and let you roll more or subtract ...I aint sure what you need...
[ Spoiler ] Damn! Only one success!!! THat prolly means I fall down? Ok in either case (whether I run forward or I fall ) and I still keep the grip onmy gun I am shooting. First shot goes to Spike and if I can see Catcher the second goes to him...Othewrwise both to Spike. Correction. I just re-read the rules posted for knocking someone down - he has to have a Strenght+net hits higher than my Bod...Which is quite doubtfull :). So DarHar keeps moving while he shotts once at Spike and once at Catcher yelling at both of them..."You surrenda?" [ Spoiler ] 5 and 3 successes...I should also be running out of ammo soon... |
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Nov 20 2005, 01:28 PM
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#542
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@netlich:Melee Defense is Reaction + skill. [edit]I forgot about your Wired Reflexes
But you're right he still came nowhere close to beating your BOD, and really never had a chance (unless you glitched). You seem to have missed a detail about your actions however. Spike was standing in the doorway in such a way that you couldn't just walk past him. You would have had to move him out of your way, which i let you do without a test, but it still took a Complex Action. So you can't actually fire at Spike or Catcher during this pass. Where did you want to stop your movement? If you're standing in the doorway blocking Spike's exit he's going to be shooting at you twice. (Wow he got 3 successes on both shots, pretty amazing considering his dice pool. You'd roll Reaction - 3 for wounds to defend and - 1 for defending against his trip attack, so only [edit] If not, he is going to run past you and you can get a free melee attack on him. |
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Nov 20 2005, 03:57 PM
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#543
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Running Target Group: Members Posts: 1,116 Joined: 5-October 03 From: True North Strong and Free Member No.: 5,686 |
I'll add ranged dodge to that roll (full defense). Taku tries to leap out of harms way, he's had enough injuries for today.
[ Spoiler ] |
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Nov 20 2005, 04:33 PM
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#544
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@gobogen: That was enough. It was a glancing hit that only succeeded in producing a smal cut on the inseam of your pants. A few inches higher and you'd be singing soprano from now on.
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Nov 21 2005, 03:13 PM
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#545
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Ok, sorry about this, but I think I was rushing things a bit too much. Still haven't cleared up DarHar's action for the first pass and it is already time for his actions on the second pass.
His first actions have been stated as having rushed forward past Spike to see where Catcher was. Since Spike was in the way, DarHar had to push him out of the way (using up his Complex Action for that pass). He then moved past Spike and easily avoided being tripped along the way. Currently, I need to know just where DarHar stopped his movement. If he stopped in the doorway or just outside still blocking the doorway, Spike just shot at him. Otherwise, Spike is going to try to run past DarHar (which means that DarHar can do a melee attack against him) and heads for a motorcycle still sitting in the parking lot. Meanwhile, Catcher was already on his bike when DarHar got outside. Only a moment later, he took off on his bike mumbling and giggling to himself. He's now about 60m away from the store. In the torrential rain visibility is at a minimum. @netlich: After you tell me just where you stopped your movement (you can move up to 2 more squares from where I am showing you on the map) and we resolve whatever actions Spike takins accordingly. You can go ahead and post actions for DarHar for the second pass. |
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Nov 23 2005, 05:08 AM
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#546
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
Well....apparently I have been slacking off at work a bit too much of late, because they have started blocking Dumpshock as of today. So my posts are going to be pretty much limited to nights and weekends only.
This will probably slow down the game, but I think we can still keep it going. To that end, I'm going to go ahead and post actions for DarHar. While I think the intention was more to prevent Spike from escaping, I'm going to have DarHar move away from the door (mainly because when I just rolled for your defense against the shots it didn't go so well...you'd be on the ground bleeding to death). Anyways, Spike slipped past DarHar and head for his bike with abandon. The troll tries to smack him as he past, but Spike was able to resist all of the damage. He wasn't so lucky when DarHar's second Initiative pass comes around. Running towards Spike, DarHar fires off one shot and Spike is cut to ribbons just as he was starting up his motorcycle. Although, Catcher has gotten pretty far (extreme range for the heavy pistol) and the storm makes it next to impossible to see him, DarHar fires at Catcher with his second shot. Unfortunately, he failed to hit Catcher. Taku is on full defense, so no actions this pass. @netlich: Suddenly there is 'movement' to the side of your vision. When you look in that direction, there is a moment of it moving at the same pace of you turning your head. But you quickly catch it clearly. Shockingly, you are seeing a beautiful (and very naked) female troll 'running' towards you. In case you can't guess based on my use of quotations there. This image is completely fake. Its been inserted into your vision via the image link that is a required part of your smartlink. Roll Intuition + Logic - wound modifiers to see if DarHar is able to figure it out based on small clues in the image. You also noticed that Catcher keeps driving for a split second and then you hear a screeching skid and the bike's headlight now seems to be pointed towards you. Rydell finally gets fed up with the annoying kid, Louis. She intimidates him to shut the hell up and so he does. Actually, she went a little too far and he's starting to tear up and is looking for his mother, who's been dead for a while now. @BaronKen: Time for Crosshairs' actions. Sorry about the lack of an updated map, my computer with the original photoshop image is fragged. Basically the only thing that has changed is that Spike is dead and DarHar is at about D34(off the map). |
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Nov 23 2005, 08:35 AM
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#547
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Moving Target Group: Members Posts: 156 Joined: 12-April 05 From: Greece Member No.: 7,328 |
OOC: Nice one...Hehehehe...A naked troll vs A charging bike....Ah the options of life on the edge! :)
[ Spoiler ] Doh that doesn't look good, 1 success and two 1's out of three dice...Now depending on whether that is a glitch there are two ways I can see this going....If he doesn't glitch and even if he believes the troll for real he wouldn't let the bike hurt her ;-) In which case he fires at Catcher and if he survives and keeps coming DarHar will try to grab the female troll and roll out fo the way ;-) Otherwise DarHar is lost to his inner urges completely ignores the situation and fouses on saving the damsel in distress.... |
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Nov 23 2005, 12:13 PM
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#548
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@netlich: That roll is a glitch. For the success, DarHar notices something odd about the image (possibly the fact that the rain isn't hitting her or the more obvious fact that it's a still image just growing larger in your vision, or maybe that it is an image from a pop-up add for a porno you saw last time you came to Stuffer Shack), but due to the glitch you don't connect that detail with the image being faked.
For now you believe it to either be some kind of hero groupy that's been stalking you or she's just been assaulted or she is just another crazed lunatic that seem common to the sprawl. You'll have to roll that test again on you next pass to realize it is fake. Currently, you'd guesstimate that she is about 10m to your right. |
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Nov 23 2005, 02:02 PM
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#549
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Target Group: Members Posts: 76 Joined: 20-September 05 From: KC Member No.: 7,765 |
Peek back around the corner @ P-21/22 to fire off a Called shot at Jack's pistol again.
[ Spoiler ]
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Nov 23 2005, 03:05 PM
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#550
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Runner Group: Members Posts: 3,420 Joined: 30-October 03 Member No.: 5,776 |
@BaronKen: Unfortunately, he is right handed and the pistol was aimed towards DarHar. In other words, you can't see it, partly because his body is blocking your view but mostly because the shelves are blocking your view of it.
Maybe if you make enough noise, he'll turn around and point it at you. At least then you'd be able to see it. :) ...... Nevermind, I'll just go ahead and let you do it anyways, with the idea that he at least partially turns at the sound of your approach. But the pistol has cover, so an additional -2. So you actually only got 2 successes. And unfortunately, the luck was with Jack as every die he rolled was a success. You failed to hit the pistol. Back up to the top for the third Initiative pass (guess there might just be 1 more combat turn after all). Bruce reaches over to the wall and suddenly all of the lights go out in the stock area. A scream can be heard from the back as Wanda is frightened by the sudden darkness. Taku can hear the rustle of clothing coming from Bruce's direction, but that is it and it seems to be getting fainter. @shalimar: Time for Tempty's actions. @netlich: Since your activities are all outside, you can go ahead and post actions for DarHar also. Currently, Catcher is actually 70m or so away from you and moving fast. If you run towards him, you could just barely make it within extreme range for your pistol. But that would also take you away from the 'damsel' in distress. @ALL: Guess we need one more Initiative roll for everybody. @Whizbang: I doubt it will come up, but you would have actions in the last pass of the new Combat Turn. So go ahead and roll initiative with everybody else. |
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