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> OOC: SR4-First Run, Food Fight!
netlich
post Jan 26 2006, 12:01 PM
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I have been having this problem now continuously...Has there been any mention of it in other threads you guys are posting? Is there someupgrade/revamping going on or did the forums just fill up with players and posts?


:-)
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Slacker
post Jan 26 2006, 02:10 PM
Post #652


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It was a series of mishaps explained in Downtime thread.
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Tzaz
post Jan 26 2006, 09:11 PM
Post #653


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Wang Chi contact :Lumbering Jack Jewel, dwaef paramedic, played by Tzaz
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Tzaz
post Jan 26 2006, 09:18 PM
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This dwarf is replacing BaronKen. I believe.
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post Jan 26 2006, 09:24 PM
Post #655


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Welcome to the group Tzaz. Feel free to post IC to Cold-Dragon's character, Celia, who is standing next to you at the Talsimonger's shop.

@ALL: As Tzaz posted, the character Lumbering Jack is replacing the character BaronKen was to bring in. Since so far there has only been interaction between that character and Cold-Dragon's I don't forsee and problems with this.
Now that we are once more a complete group, let's get moving along once more.
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post Jan 26 2006, 11:53 PM
Post #656


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@Tzaz: For the record, I very much doubt that commlinks broadcast their user's GPS location to every caller. Shadowrunners would certainly disable such an insane feature shortly after obtaining a new commlink.
However, to move the story along and because you were a close contact of Wang's, I'll say he had you set up on his buddy list, for which he allowed the commlink to send that sort of information.
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post Jan 27 2006, 02:20 AM
Post #657


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@Cold-Dragon: Are you sure you aren't naked? Did I forget to mention that it was a nudist talismonger shop?
Hehe, kidding of course.

@Cold-Dragon and Tzaz: I don't believe either of you have a vehicle so how do you plan on getting there?
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Cold-Dragon
post Jan 27 2006, 01:38 AM
Post #658


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that was not my problem at the time. My whippersnapper is willing to take a bus or walk. :P I can't read minds yet, so no way of me having known that.

ALso, my person is not a car person, per se, so that was another reasoning for me lacking a vehicle. Maybe a Taxi of some sort?
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post Jan 27 2006, 02:03 AM
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I figured as much, I was just wanting to know your preference for when I type something up about the ride over there and what greets you once you get there.
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Tzaz
post Jan 27 2006, 02:13 AM
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Lumbering Jack has work boots, Black Jeans, Stuart hunting tartan shirt[plaid], belt, suspenders, a hard hat and a all purpose unzipped winter jacket. Duffle bag at his feet [3'x 2'x 18"].
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Tzaz
post Jan 27 2006, 02:17 AM
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Lumbering Jack is a tall Dwarf at 44" high and 3' across the shoulders. A weathered ruddy complexection like he is part Irish and likes to drink. He is also sporting a jade wristband inlaid withh red, blue, white, ebony rocks.
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Tzaz
post Jan 27 2006, 07:29 AM
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The first short joke gets their foot stepped on. The 2nd joke gets a kneecap. The 3rd joke I will reAch up and hit below the belt. Any questions. I will work for beer.
:P
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post Jan 27 2006, 02:42 PM
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@Cold-Dragon and Tzaz: Go ahead and give me a Perception roll if you want any more details. Also, is there anything in particular your character's would be looking for at the scene.
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Cold-Dragon
post Jan 27 2006, 06:53 PM
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*decides real dice might serve better than a dice roller, and gives it a shot*
I have a spec'd perception, but I don't know if it really relates, so I'll leave the two extra dice out for now.

5 dice: 1, 2, 2, 3, 6

meh...ah well, can't win'em all, hehe. As far as what to look for....in this chaos, probably too general to pick something special short of it somehow involving my own investigation. And news of Wanh Chi of course.
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post Jan 27 2006, 07:09 PM
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@Cold-Dragon: Actually, go ahead and add +3 dice because you are actively looking for clues as to what happened here. So far you have basically just noticed what I mentioned in the IC post. While looking for signs of Wang, you also caught one reporter saying something about a "caped crusader" and another saying "vigilantes led by a troll in pink".
You also notice a fat kid with puffy red eyes being interviewed by yet another report. Despite the recent grief apparent in his eyes, his voice and actions are that of an excited kid. With everything else going on its hard to follow his erratic description of events about all you can make out is something about "evil shadowrunners" attacking a "righteous ninja-samurai."
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Tzaz
post Jan 27 2006, 08:25 PM
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I notice reporters. Are they identifable for a given station. If so get their station on the commlink. Ie cbs reporter, get the cbs station for a live report. Save the data.
Standard emergency procedure is a officer in charge. He has a PR man handling the press. A man keeping the crowd out and off the scene, a man in charge or handling hurt, wounded and dead, an a man handling the forenscics to determine what happened.

I identify the man handfling the wounded ( either that or the Lone Staar officer in charge. I tell them i am an off duty paramedic and do they need help with the injured?

If yes get in and start helping. Identify the dead and how they got killed. The groups can be broken down into the attackers(chillers), the defenders(shadowrunners), and the terrain(store employes, customers)
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post Jan 27 2006, 09:10 PM
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@Tzaz: Give me a Perception roll to see just how much of that you notice in the chaos. Also, I don't have your character with me at work and don't remember it off the top of my head, but if you have Police Procedures or the like you would need to roll that to see if your character actually knows all of that about how a crime scene is handled.
With a quick glance you don't notice any national news coverage among the reports, looks pretty much all local. You try a couple stations that you recognize, but nothing is on air about this currently. So you'd imagine that at least those two are just recording footage for the normal news hour rather than cutting into regular scheduled programs.
Depending on what you roll on your Perception test, you may be able to hear what they are saying and/or identify one that is doing a live broadcast vs. just taping something for later.
There are two or three beat cops manning the standard yellow tape line between the gawkers and the crime scene. For the most part, the reporters are also behind the line with the gawkers, but the one interviewing the kid is beyond it.
Also, not sure how well you will be able to pass yourself off as an off-duty paramedic, with the hardhat on and carrying your duffle back you'd look more like a day laborer or construction worker.
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Cold-Dragon
post Jan 27 2006, 10:00 PM
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+3 dice then: 1, 5, 6.

3 successes total then. ^-^ I feel better, hehe.
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Tzaz
post Jan 27 2006, 10:04 PM
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Ok:
Since I have no idea of the modifiers, I rooled 16 die each starting on left,I f i need more you can roll, if i need less then delete from the right.

When the policeman looks at me like right, I pull out my medkit and ask him where the officer in charge of the medics?

I have Emergency ResponseTraining[ERT] Tactics(3]+ Logic[5]=
4,1,1,3,4,5,4,5,3,4,4,3,5,6,1,1
I have Perception Visual 8(10)=5,2,5,2,1,5,4,5,3,3,6,5,4,5,2,3
I have Perception Audio 8[13]=5,3,2,2,1,2,6,5,1,6,4,1,2,5,5,6
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Tzaz
post Jan 27 2006, 10:07 PM
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note in oregon the ERT teams ware hard hats because of the increase in violence. The paramedics in ambulances/house calls do not. The wilderness crews do. Crews at violence do ware hard hats..fires, shootouts, etc.
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post Jan 28 2006, 03:18 AM
Post #671


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@Cold-Dragon: Ok, the extra successes are enough for you to notice a marker that has been place beside something small on the ground near the entrance of the Stuffer Shack. It's actually not too far from the wreckage of a motorcycle that must have crashed into the entrance.
Looking a bit closer at it, you think it might be the remains of a damaged commlink, though it's hard to tell as a what you suspect is a piece of the demolished motorcycle must have impacted and now lays amongst the components.

@Tzaz: Sorry, but I don't think your ERT would include how the crime scene is handled in a standard situation (i.e. non-emergency). You'd know how the police interact with the ERT team but nothing about the rest of what they are doing.
You can certainly pass yourself off as one with that roll though.
That means you will be defaulting to Logic to try to determine who is in charge. Because I don't see it as making much of a difference, I'll roll it. Logic[5]- 1 for default = 1,3,3,5. One hit means that you think the most obvious authority figure to be in charge. It just happens to be the person handling the press and ordering around the beat cops handling crowd control.
I'd like to go ahead and role-play your conversation IC, so start out by describing how you approach him.
About your Perception rolls, didn't notice this before, but your character sheet is wrong about the total dice you have. You have Perception[3] + Intuition[4] which equals 7 not 8, on visual Perception tests you get a +2 from you contacts and on audio perception you get +3 from your earbuds. So without situational modifiers you roll 9 dice for visual and 10 for audio.
Right now, i am not even bothering with situation modifiers for the rain and lighting, not to mention the conflicting sounds of multiple reports. But I am giving you a +3 for actively trying to observe. That gives you 6 hits on visual and 4 on audio.
You notice the logos every news crew there, and like i said earlier it all seems local, though you don't recognize one of them (they have the poorest quality equipment). You spot several details that Celia failed to notice, like a body covered with a tarp next to a parked motorcycle, you can see inside well enough to spot another one by the counter top, you also notice that while DocWagon is on site you don't actually see anybody being treated by them. Oh and you too notice the broken commlink near where the motorcycle ran into the side of the building.
As far as audio goes, you notice that no two news crews are doing the same story. One is calling it a fight between two gangs over turf and some free stuffers. Another is calling it a robbery gone bad thanks to some "heroic citizens". Yet another is saying that it was a gang initiation that went out of control and left several members dead. The poorly equipped reporter is calling it a Run against a secret Aztech facility beneath the store.
The basic facts you can gather are that there was a fight in the store between two groups of armed combatants. The store is a mess of splattered food stuffs as the shelves were "riddled with bullets." Two store employees and a kid were the only survivors still on the scene the Lone Star arrived.
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Cold-Dragon
post Jan 28 2006, 04:00 AM
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A damaged commlink you say? Hmmm, Some of those things I can do something about... First things first though, my character will (presumably) find a nice, out of the way spot where few are watching to summon up...a Spirit of Man.

Level 4 should be just fine...Do I just do the summon roll or do I throw out the spirit's resistance roll too?

Summoning roll, 8 dice, plus edge because I don't wanna flop, lol:
4 6 3 2 1 5 2 5
( 2 1 2 5)
1 (reroll from the 6, blah)

4 successes

*waits to determine if doing spirits rolls as well or not*
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Slacker
post Jan 28 2006, 04:14 AM
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@Cold-Dragon: It came close, it rolled 3,6,6,6. So you need to roll to resist 6 Drain. And it owes you 1 service.
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Cold-Dragon
post Jan 28 2006, 04:23 AM
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I hate it when they do that, lol...good thing i used some edge *ticks it off*

Drain resistance, 8 dice:
3,6,6,5,3,4,3,6

4 successes, thus 2 point stun

Going to go do post now then. ^-^
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Cold-Dragon
post Jan 28 2006, 04:57 AM
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Okay, the spirit has the psychokinesis power, thanks to me and a force 4, so I need a check for it to make a decent pair of hands...

8 dice from the spirit:
6,4,1,5,1,2,6,6

4 successes.

That spirit is dangerous, it rolls halfway decent, lol...

Also, since I'm specific in what I want, would it make sense for a spirit to mix a pair of powers to accomplish the task, even on one service? Technically the service requested was retrieving the commlink.
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