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> OOC: SR4-First Run, Food Fight!
Wintermancer
post Sep 15 2005, 06:24 PM
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.....Overpopulation in the future ensures that even gas station size stores can have light night crowds equivalent to the Super Wal-Marts of the early 21st century.

See? I got my bases covered. ;)

Winter
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Slacker
post Sep 15 2005, 06:28 PM
Post #77


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That one really did make me Laugh Out Loud. :rotfl:
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gobogen
post Sep 15 2005, 07:32 PM
Post #78


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Taku is walking silently toward the aisle to his right (W12) and forward into it, he wants to understand what exactly is going to happen now. He has his right hand directly on his pistol which is still in the holster, ready to fire if needed (free action I believe). The movement part should be an action. He'll use stealth to hide and try not to look as suspecious as he might.
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Slacker
post Sep 15 2005, 07:40 PM
Post #79


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Neither movement nor putting your hand on your pistol still in the holster are considered actions, not even Free Actions.

The roll isn't correct because of the new mechanic. In SR4, virtually every roll consists of the skill + the associated attribute. In this case, you want to roll the Infiltration skill (part of the Stealth Skill Group) + plus the associated attribute (Agility).

The test is opposed by anybody trying to perceive you. Currently that is just Static (the crazy guy) and possibly Crosshairs (who can go ahead and roll a Perception test if he wants to).

Static is not a very perceptive person, but he was already watching you so he will see you walk past the aisle, but he probably won't be able to follow the sound of your footsteps around the corner (he only got 1 success on his roll).
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Shalimar
post Sep 15 2005, 07:43 PM
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So he is moving, and readying an action to quickdraw (Quickdraw action includes firing).
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Slacker
post Sep 15 2005, 07:57 PM
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QUOTE (Shalimar @ Sep 15 2005, 01:43 PM)
So he is moving, and readying an action to quickdraw (Quickdraw action includes firing).

That's how I was seeing it. Oh and dalaying your action doesn't take any type of action....

Ok, that sounded a bit confusing. How about this "Delaying does not take an action." That sounds better.

If you wish to take your delayed actions you have declare you are intervening during the Declare Actions part of the Action Phase (i.e. You can only use delayed actions before the next player/npc declares their actions. So you can't interrupt somebody's actions like in D&D).
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gobogen
post Sep 15 2005, 08:09 PM
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Sounds about right. In between two characters' actions, I can use my delayed action. That works for me. And by the way, I'd rather have noone here me walk... Those that can and those that can't see me.
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Slacker
post Sep 15 2005, 08:14 PM
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Since Taku isn't involved in any combat, I guess its ok to move on while waiting for gobogen to post new rolls.

Looks like Zelda is up. Whizbang, you said Zelda was going to ready here pistol, take a look on the network, and see if any cameras were active and if an alarm had gone off.

First readying your pistol will take a Simple Action. To be able to check the cameras and alarm, you would have to Hack the Stuffer Shack's node, takes a Complex Action, and then run your Analyze program with a Simple Action (If it's not already loaded it takes a Complex Action to load, before you can run it).

edit: Oh and do you plan on switching to VR for the extra Initiative passess, or just continue using AR?
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Slacker
post Sep 15 2005, 08:15 PM
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QUOTE (gobogen @ Sep 15 2005, 02:09 PM)
Sounds about right. In between two characters' actions, I can use my delayed action. That works for me. And by the way, I'd rather have noone here me walk... Those that can and those that can't see me.

Sure, that is what you would like, but that is all up to the dice.

edit: The comment about Crosshairs was to see if HMHVV wanted to even bother rolling perception.
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Wintermancer
post Sep 15 2005, 08:19 PM
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QUOTE (Slacker)
QUOTE (gobogen @ Sep 15 2005, 02:09 PM)
Sounds about right. In between two characters' actions, I can use my delayed action. That works for me. And by the way, I'd rather have noone here me walk... Those that can and those that can't see me.

Sure, that is what you would like, but that is all up to the dice.

edit: The comment about Crosshairs was to see if HMHVV wanted to even bother rolling perception.

Fate's a fickle bitch, omae. Hope you treated her right last night. ;)

Winter
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Wintermancer
post Sep 15 2005, 08:24 PM
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MENTAL NOTE: First ability to raise with karma... Perception. Defaulting on Perception = The Sux.
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Slacker
post Sep 15 2005, 08:27 PM
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QUOTE (Wintermancer)
MENTAL NOTE: First ability to raise with karma... Perception. Defaulting on Perception = The Sux.

If it's any consolation, I forgot about Perception when I was converting these gangers from SR3, so currently none of them have the Perception skill.

I may change that for a couple of them though. :P
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Nikoli
post Sep 15 2005, 08:32 PM
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Just a lurker note: Check out the ProfessionalCorp Security guards, noPerception there either.
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Wintermancer
post Sep 15 2005, 08:42 PM
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Neither do the Ganger grunts in the SR4 BBB.

Winter
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Slacker
post Sep 15 2005, 08:44 PM
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QUOTE (Nikoli)
Just a lurker note: Check out the ProfessionalCorp Security guards, noPerception there either.

Whoa, I hadn't even noticed that. Thanks for pointing it out, Nikoli.

That is just stupid, but I guess i won't be adding perception to anybody after all.
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Shalimar
post Sep 15 2005, 09:26 PM
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QUOTE (Slacker)
QUOTE (Nikoli @ Sep 15 2005, 02:32 PM)
Just a lurker note: Check out the ProfessionalCorp Security guards, noPerception there either.

Whoa, I hadn't even noticed that. Thanks for pointing it out, Nikoli.

That is just stupid, but I guess i won't be adding perception to anybody after all.

Houserule it so that perception is just a bonus to the test, and not a penalty for defaulting maybe?
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Whizbang
post Sep 15 2005, 09:36 PM
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Yep. hacking their node, Analyze is up and running, going in hot. :)

rolls...
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gobogen
post Sep 15 2005, 09:38 PM
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sorry for the rolls..
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Slacker
post Sep 15 2005, 11:26 PM
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IC post is up. And now it looks like it's time for several of the gangers. I'll post their actions as soon as I figure out just what I want them to do.
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HMHVV Hunter
post Sep 15 2005, 11:32 PM
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Ok, I have increased reflexes 1 (adept power) and I remember seeing something about a "free initiative pass." When does that take effect and what does it mean?
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Shalimar
post Sep 16 2005, 12:02 AM
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Players start with 1 initiative pass, if a player gets additional passes, through Cyber/Magic/etc, then they get another turn, after everyone has been run through once.

for example, Tempty (my character) has wired reflexes 2. As long as the Wired Reflexes are active when we roll initiative, she will get a total of 3 initiative passes. Your character has 2 passes, and the goo has only 1, here is how it goes:

Pass 1(Main Pass)
Tempty 12
Goon 11
HMVVHunter 11

Pass 2
Tempty
HMVVHunter

Pass 3
Tempty
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Slacker
post Sep 16 2005, 12:21 AM
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IC post up. Now its time for Tempty's and Rydell's actions. The most recent post probably will have an affect on your actions, so post what you want to do.

I'll going to be changing the map to reflect everybody's new positions shortly.
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Wintermancer
post Sep 16 2005, 12:22 AM
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LMAO. Oh my god, I have never seen a scenario this... BIZARRE...

Winter
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Wintermancer
post Sep 16 2005, 12:26 AM
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Ok, wow, I think that Rydell is going to try to throw SlicerDicer off a bit instead of throwing down. She's got a pretty good feeling that this can be handled without a fight, so, I think she's just going to, answer, "Actually, I'm ambivalent." Then hold up her box of Lucky's and say, "Care for a smoke?"

Winter
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Slacker
post Sep 16 2005, 12:47 AM
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QUOTE (Wintermancer)
LMAO. Oh my god, I have never seen a scenario this... BIZARRE...

Glad you like it.

Oh and everybody say hello to netlich, aka DarHar.

QUOTE
Ok, wow, I think that Rydell is going to try to throw SlicerDicer off a bit instead of throwing down. She's got a pretty good feeling that this can be handled without a fight, so, I think she's just going to, answer, "Actually, I'm ambivalent." Then hold up her box of Lucky's and say, "Care for a smoke?"

Hmm....interesting tactic.
So let's call this an attempt at Con (part of the Influence Skill group you have). Roll your Influence Skill group + your Charisma.
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