IPB

Welcome Guest ( Log In | Register )

10 Pages V   1 2 3 > »   
Reply to this topicStart new topic
> Recruitment: Calling all Mercs, Looking for a few good...
Fenris
post Sep 14 2005, 07:28 AM
Post #1


GM of DOOM!
*******

Group: Members
Posts: 3,893
Joined: 20-March 03
From: San Diego
Member No.: 4,296



...<insert previous military experience here>

Wanted: 4-8 mercenaries with previous urban and high-profile operations experience, wanted for wetwork in a AAA neighborhood on the outskirts of Seattle. Benefits include a large chunk of nuyen for a single nights work, relatively light legwork, and all the neon blue with the wavey purple lines and green edged Pop-tarts you can eat.

Send your resume into your trusted fixers for consideration.

Okay, down to the nitty-gritty. A call has basically gone out over mercenary channels for a team of consummate professionals. No requirements on previous experience working together, but they don't want wet behind the ears greens here. If you haven't worked together, you have to have worked. Minimum two years of verifiable field experience. Group of Shadowrunners in Seattle are looking for people to handle the heavy ordinance. Heavy Weapons, Launch Weapons, Demolitions, Gunnery, skills like this will be requirements just to get in the door. Mages and Adepts feel free to apply, but make sure you're used to knocking on the door with both fists. Loud, flashy, high destructive, and area-effect are the watchwords for this particular job. Pays 37.5 to 75k nuyen for a single hit on a single target, no restrictions on profile or collateral damage. You don't have to be legal in the states, but you need to be able to make it to Seattle within 3 days of being notified. You're hitting a major player in organized crime, so be ready pay the piper if it comes calling. But hey, that kind of stuff comes with the job, right? Must be meta-human friendly. Sneaky, stealthy characters need not apply.

Alright, for the actual mechanics. Char-gen rules follow:

Number of players: Looking for 4-8.

Setting: One run on a AAA rated neighborhood, hitting the equivalent of a AAA megacorporation main headquarters.

Time: October, 2064. SURGE edges and flaws are available per the Year of the Comet. Don't forget the extra five build points to be a "Changeling"

Build: Build Points (130),

Additional: Add 130 karma and 1,000,000 (Money spent after chargen should include street index)

Karma for cash: 1 karma=5000 and vice-versa (bought karma does not add to karma pool)

Throw in any character concept you want, as my table top players know, I'm more interested in making sure everyone's having fun then playing a strictly cannon game. However, keep in mind that even metahuman's are prejudiced against the metavariants, so if you want to play a night one, expect people to stare, gawk, and remember you very clearly. Also, if you're going to play a Ghoul, keep in mind similar things. You smell like dead meat all the time, you have overly pale skin, you're blind, and it's uncomfortable almost to the point of pain to be in the sun. Bred Drakes, you'll have all that and more, including the whole automatic 6 point automatic Dragon Enemy. The only thing worse then dealing with dragons...

Since the characters are established, you can have custom gear. Just make sure it's detailed out.

I require either the HTML files that NSRCG spits out, or text files. Only these two options exist. Any other file format will result in the character being rejected and replaced ;)

I do not accept Raygun's weapons.

I'll be posting on a regular basis. I won't guarantee once a day every day, and I'm usually a bit more relaxed on the weekends, but there will be at least two significant storyline bumps each week. One on Tuesday, and one on Friday. I'll update between of course, but these two bumps are mandatory. This is in hopes of keeping the game from stalling out like so many other board games.

Metahumans start with 2 points of karma pool (house rule).

Karma will be awarded at the rate of 1 point per week (every Tuesday) and extra bumps after significant story events.

By the way, I'm God, and I don't have to be nice. If you're doing something I don't like, there will be 1 warning. Just one.

When submitting a character eMail me your characters and post a short description here in the Recruitment thread containing your final Skills list (w/ratings) and a short blurb of information on previous experience or your reputation as a merc. I'm not looking for full backgrounds, and I don't want more then a couple of lines. This is just info for your employers to read over and decide who to interview. Once you're selected you'll be called to the main IC thread for IC interviews with the other characters. It's up to them who they select, so point your sucking up in their direction if possible :D
Go to the top of the page
 
+Quote Post
netlich
post Sep 14 2005, 08:33 AM
Post #2


Moving Target
**

Group: Members
Posts: 156
Joined: 12-April 05
From: Greece
Member No.: 7,328



You talk about mercs more used to frontal assaults - would a sniper be something along these lines or you need closer and personal combat experience?

I will be doing the sheet and maths tonight (European night) at home just wanted to give aheads up that I am interested and hear your thoughts about making a sniper....
Go to the top of the page
 
+Quote Post
Whizbang
post Sep 14 2005, 09:17 AM
Post #3


Running Target
***

Group: Members
Posts: 1,328
Joined: 9-September 04
From: Alabama
Member No.: 6,645



::plans on whipping up a demolitionist:: Gotta love making things go boom :)
Go to the top of the page
 
+Quote Post
gobogen
post Sep 14 2005, 09:59 AM
Post #4


Running Target
***

Group: Members
Posts: 1,116
Joined: 5-October 03
From: True North Strong and Free
Member No.: 5,686



:grinbig: This is niiiice.

I'll put together a Troll Merc who's self-trained and coming from Norway. Ever seen a huge troll with long natural blond hair before ? 8)
Go to the top of the page
 
+Quote Post
Mister Juan
post Sep 14 2005, 03:05 PM
Post #5


Prime Runner
*******

Group: Members
Posts: 3,987
Joined: 1-March 05
From: République Libre du Québec
Member No.: 7,129



I'm interested. I'll start working on something.
Go to the top of the page
 
+Quote Post
HeySparky
post Sep 14 2005, 03:09 PM
Post #6


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



In.

Troll, Wildcat-gone-merc (Actually - the Cheyenne branch - the Hotamemasehao'o (Dog Soldiers))

Specialties: Heavy Weapons, Demolitions, Launch Weapons and Politics.



EDIT: Do we want to make a merc team between the interested folks? We can get good coverage and deliberate overlap on specialties and have a consistent level of professionalism and team-skill.
Go to the top of the page
 
+Quote Post
gobogen
post Sep 14 2005, 04:13 PM
Post #7


Running Target
***

Group: Members
Posts: 1,116
Joined: 5-October 03
From: True North Strong and Free
Member No.: 5,686



Yeah I'd sure want to work this way.

Specialties I was considering: Assault, Heavy Weapons
Secondary Specialties: Lauch Weapons, Close Quarters, Gunnery

We could really use a rigger. There's enough starting ressources to go for some crazy stuff, like a combat helicopter. Especiallly if we pool our ressources to this end. That would make our team a very interesting choice.
Go to the top of the page
 
+Quote Post
HeySparky
post Sep 14 2005, 05:09 PM
Post #8


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



If I knew a blasted thing about 3rd Ed riggers, I'd bite. But I don't.

Unless someone wants to walk me through it...?


EDIT: For the team aspect - it'd be cool to have an really fantastic illusionist who can make armageddon appear to happen. Moreso, I mean.
Go to the top of the page
 
+Quote Post
HeySparky
post Sep 14 2005, 05:12 PM
Post #9


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



Also - Fenris - as far a minimal legwork - does that mean that if we have questions about the IC target/job, you (or the PCs) have answers?
Go to the top of the page
 
+Quote Post
Whizbang
post Sep 14 2005, 05:27 PM
Post #10


Running Target
***

Group: Members
Posts: 1,328
Joined: 9-September 04
From: Alabama
Member No.: 6,645



hmm...

Specialties: Demolitions, combat magic, illusion magic
Secondary: ARs, electronics, health and detection magic
Go to the top of the page
 
+Quote Post
HeySparky
post Sep 14 2005, 05:37 PM
Post #11


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



Oh, man. I can't wait to see that character, Whizbang.

I'm trying to dig up info on riggers, thinking Rigger/Tactics specialist.
Go to the top of the page
 
+Quote Post
Cedric Rolfsson
post Sep 14 2005, 06:01 PM
Post #12


Running Target
***

Group: Members
Posts: 1,485
Joined: 4-January 05
Member No.: 6,931



SR3 game, mass destruction, I'm interested.

I'll try a Elven combat mage; think Kyle Luppas from "Headhunters".

Edit: Question re: chargen

Can we spend more than 60 bp on atts?

Are there limits on Edge and Flaw points?
Go to the top of the page
 
+Quote Post
Tashio
post Sep 14 2005, 06:32 PM
Post #13


Moving Target
**

Group: Members
Posts: 720
Joined: 15-October 04
From: Pretoria, South Africa
Member No.: 6,767



Hmm I'll toss together a rigger. Always wanted an attack chopper :) Lemme see what I can put together.. I presume custom vehicles are acceptable?

Any limits on avalibilities?
Go to the top of the page
 
+Quote Post
Cedric Rolfsson
post Sep 14 2005, 06:35 PM
Post #14


Running Target
***

Group: Members
Posts: 1,485
Joined: 4-January 05
Member No.: 6,931



Cedric's Elven Combat Mage Character concept:

[ Spoiler ]


If this concept works I'll get the character sheet done

Edit:

If we're going with a previously organized team, like a military unit that's previously formed etc. then I'll change this character background around. I'm trying to make a astral specialist whose primary contribution is the use of various elementals with spell support.
Go to the top of the page
 
+Quote Post
Chance359
post Sep 14 2005, 06:49 PM
Post #15


Moving Target
**

Group: Members
Posts: 993
Joined: 26-February 02
Member No.: 313



If theres still room (damn I woke up late) I'd offer a ork merc.

Primary Abilities: AR, Grenades, Medic
Secondary: Interogation, Demo, Recon

Also how does Avail work from getting stuff post character generation?

This post has been edited by Chance359: Sep 14 2005, 07:00 PM
Go to the top of the page
 
+Quote Post
Fenris
post Sep 14 2005, 09:54 PM
Post #16


GM of DOOM!
*******

Group: Members
Posts: 3,893
Joined: 20-March 03
From: San Diego
Member No.: 4,296



Netlich - The team that's hiring you is planning on going in all stealthy like, they're looking for people to blow up everything but the building they're standing in, basically clear the area. So the sniper isn't the best choice, simply because snipers tend to do single shot single kill actions, as opposed to area denial effect type stuff ;)

Regarding a Team of Merc's - If you guys want to put together a team of mercenaries that work together on a regular basis, I like the idea enough that I'm willing to toss extra money towards it. You can be indie's or working for one of the major merc groups, I personally don't care. If everyone gets together in the group, I'll double whatever money each character donates to a group pool to be used for equipment for the whole group, like vehicles and Battle-Tac. I maintain veto rights over what's considered group equipment though, so this isn't a free slush fund for your personal gear :D

As a side note, I think a merc group with this extra gear and the experience together would have a much better bargining position for things like higher pay or hazard bonuses ;)

ES_Sparky - Basically, everything you want to know should be provided by your employers. However, since the employers are other PC's, you'll have to work out the specifics as a group.

Cedric Rolfsson - You're still limited by char-gen rules regarding spending build points, so no, you can't spend more then 60 points on stats. You can, however, raise your stats using karma afterwards, up to your racial modified max.

Limits on Edges and Flaws are as per SRC. No more then 5 edges, no more then 5 flaws, and you can't recieve more then 5 build points from flaws after paying for edges.

Tashio - Custom vehicles are definitely available, I just want the entire build for the machine broken out so I can see the points and costs. Also, if the group is going for the "merc company" outfit, you may have more then just your starting cash for vehicles, so you might want to talk to them before you build anything.

Limits on availability with starting cash are standard. Nothing above Avail 8/Rating 6. However, with the money provided after char-gen, availabilities are not an issue. However, you do have to be able to provide an explanation for anything outrageous, and you have to pay Street Index.

Chance359 - See note to Tashio above.
Go to the top of the page
 
+Quote Post
gobogen
post Sep 14 2005, 10:09 PM
Post #17


Running Target
***

Group: Members
Posts: 1,116
Joined: 5-October 03
From: True North Strong and Free
Member No.: 5,686



Ok I'll toss in an idea.

What if ... we're a well-known group of Merc from Germany (or some other place) with somewhat of a good rep. We're part of an international merc organization to which we pay a percentage while they get jobs for us from all over the world. We're a team scpecialized in demolition and no subtleties, exactly the team that was being asked for. We might decide to have a name or not, we might decide to have a uniform or not.

I know this is not adding much but at least it summarizes. What do you guys think?
Go to the top of the page
 
+Quote Post
Tashio
post Sep 14 2005, 10:13 PM
Post #18


Moving Target
**

Group: Members
Posts: 720
Joined: 15-October 04
From: Pretoria, South Africa
Member No.: 6,767



Well was planing on getting something similar to the MI24-Hind, combat and transport all in one. Possibly a well equiped van of sorts as well.

So yea some extra cash might come in handy specialy when have to start paying street index

That works for me Gobo
Go to the top of the page
 
+Quote Post
Cedric Rolfsson
post Sep 14 2005, 11:40 PM
Post #19


Running Target
***

Group: Members
Posts: 1,485
Joined: 4-January 05
Member No.: 6,931



Just a thought folks, remember that this is an urban setting and that what we're being contracted for is grossly illegal. Many of the larger merc units wouldn't get involved in this type of deal since they are monitored and must worry about things like public image and economic pressures. What's being proposed is a shadowrun rather than a mercenary contract for military services. I doubt many IRS agents would be happy to see an itemized return with the entry: "50,000.00 from Y corp for assassination of X".

How about we're a small unit of professional mercs, specialist who have been sub-contracting with larger units in the past for specific shadow tasks that they can't be involved with above boards. Little known outside the international mercenary circuit we are the people who get called in when military force is needed but cannot be used legitimately.
Go to the top of the page
 
+Quote Post
Mister Juan
post Sep 14 2005, 11:45 PM
Post #20


Prime Runner
*******

Group: Members
Posts: 3,987
Joined: 1-March 05
From: République Libre du Québec
Member No.: 7,129



Just got back home and I'm really into this! I was actually going to do a rigger, since I've never tried, but since some already flagged it, I'm going to go with my second idea.

An Irishman who's done most of his merc work "free" agaisn't Tir Na Nog (I can never remember how to write this), and so, is really geared toward guerilla warfare, urban operations, geeking elves (hihihi), dealing with magical threats and generally good with every kind of improvised weapon (since he's more of a "terrorist" than a military guy).

I'll get working on the background and sheet tonite.

As for skills:
Primary: AR, Shotguns, Lauching Weapons
Secondary: Demolition (improvised, mostly), boxing, paranormal animals (dealing with them) ;)
Go to the top of the page
 
+Quote Post
HeySparky
post Sep 14 2005, 11:46 PM
Post #21


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



QUOTE (gobogen)
We're a team scpecialized in demolition and no subtleties.

I like everything except that. I think it'd be cool to be good at anything (though twinking for the game probably isn't a bad idea)

But we definitely need uniforms! And a name (for the bigger company and for us)

I'm fine with the parent organization being based in Germany. And dagnabit TASH... I wanted to be the rigger, but I totally defer to you since it sounds like you have a clue.

Or... we could have two riggers... ....hmmm?
Go to the top of the page
 
+Quote Post
HeySparky
post Sep 15 2005, 01:43 AM
Post #22


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



Howabouts... IPOA.

Or whatever they have become. I like the mission statement.



Go to the top of the page
 
+Quote Post
FrostyNSO
post Sep 15 2005, 01:57 AM
Post #23


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



Ian Crassius Drake

age: 54
height: 6' 2" weight: 200 lbs
hair: blonde (white) eyes: blue
metatype: human
distinguising characteristics: snake tattoo on right forearm

Organizational Experience:

- UCAS Army, Special Forces, Medical Sergeant > 2030-2042

- French Foreign Legion, 3 REI, 2REP > 2044-2049

- French National Police, RAID (Reaction, Assistance, Intervention, Dissauder), Assault Force Commander > 2052-2060

Skillset:

Combat Trauma Surgury
Extended Field Medical Operations
Force Creation, Training and Command
Close Quarters Battle
Wilderness Survival
Airborne Operations
Guerilla Operations
Military Reconnaissance
Jungle Warfare
Urban Operations/Warfare
Breach Tactics
Apprehension and Arrest Operations
Civilian Special Warfare and Police Operation


OOC : As you can see, Ian is getting a bit on in age, and has been out of the game for a few years, having retired after a long military career (albeit spreadout), but brings a weatlth of information and broad experience into the mix. Gonna be hard to do with only +130 karma...but It could be attributed to skill atrophy (i guess?)
Go to the top of the page
 
+Quote Post
HeySparky
post Sep 15 2005, 02:23 AM
Post #24


Neophyte Runner
*****

Group: Members
Posts: 2,077
Joined: 14-September 04
Member No.: 6,658



Is the snake tattoo significant - is it something we could adopt as a company (or sub-company) thing? (if Frosty doesn't mind, that is)


AND...

We could all forego purchasing armor (since we can't get mil spec stuff) in chargen and get it after chargen with money contributed to the team fund (matched by Fenris!) - the way I see it, that armor is our company uniform right? Not personal gear... ;)
Go to the top of the page
 
+Quote Post
FrostyNSO
post Sep 15 2005, 02:32 AM
Post #25


Resident Legionnaire
*****

Group: Dumpshocked
Posts: 2,136
Joined: 8-August 04
From: Usually Work
Member No.: 6,550



Not really a great tatoo anymore, he got it when he was like 24...sooooo.

But's it a pseudo characterization of the snake on the old "Don't Tread on Me" flags of the American revolution.
Go to the top of the page
 
+Quote Post

10 Pages V   1 2 3 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 13th January 2025 - 07:55 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.