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> Recruitment: Calling all Mercs, Looking for a few good...
HeySparky
post Sep 15 2005, 03:06 AM
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Ian could be the founder of our sub-company within the larger company?

Also - Tashio - have you given any thought to VTA? How freaking cool would a Banshee be?! I can back us up with a roadmaster or land APC.

Banshee (just for example) is 2.25 mil. That's 6.75 mil after the street index. Which means as a company we have to come up with 3.4 mil. That's 560k each on a team of 6 or 425k each on a team of 8.
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Mister Juan
post Sep 15 2005, 03:08 AM
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That sounds like a plan ;) I'm in for the cash. I'll set a block of it aside
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Shadow
post Sep 15 2005, 03:47 AM
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I have a Troll Heavy weapons expert that would be great for this, let me dust him off, upgrade him and I will send him in.
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Mister Juan
post Sep 15 2005, 04:06 AM
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All done with my character: I'll be posting sheet and background shortly.

Just wanted to let you know that I have about 700 000 nuyens left over. I could probably buy more cyber, but I'd rather keep it for the team.

I didn't buy anything that has to do with communication gear or battletac system... since thats more of a team thing to decide. Anyways: those 700 000 go in the team pool ;)
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Mister Juan
post Sep 15 2005, 04:32 AM
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TIR REPUBLICAN CORPS
FILE #09-PSOMAILEY-029-00

To be presumed armed and extremely dangerous. Shoot on sight.

Subject: O'Mailey, Patrick Sheamus
DOB: 01-09-2029
Birthplace: Dublin, Tir Na Nog
Metatype: human

Last known physical description (as of 08-11- 2059): 5'10", 195 lbs, short red hair, full beard, green eyes. Has a fully cybered right arm (original one is rumored to have been lost in the 2052 gunfight between a TRC assault group and INLA elements outside of Dublin).

This individual is a know member or affiliate of the following declared terrorist organisation and enemies of the Tir:
-The Official IRA
-Irish National Liberation Army
-Various Protestant Paramilitary groups, including the URF and NURM.

Wanted in connection with numerous homicides and bombings in the Dublin and Belgrad areas that caused the death of government officials, members of the nobility and military officers.

The subject apparently fled the Tir around 2054, when the cell he was part of, located in Dublin, was captured. Seven of the Twelve members were O'Mailey: all have been found guilty and executed as of 2054.

Last known whereabouts: Caen, Normandy, France.

This individual has received extensive training in guerilla and urban warfare through organisation such as the Official IRA and the INLA. He has demonstrated a knowledge in explosive, and is suspected of having been involved in the 2052 carbombing that killed Thomas O'Neil, director of Armaments Éireann-Tir.

----------

Since, 2054, Patrick has simply been roaming around Europe, offering his services to whom ever was ready to pay the price tag. He still strongly supports the IRA and INLA, but simply cannot put foot on Irish soil anymore.
Should I post his full character sheet here?
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FrostyNSO
post Sep 15 2005, 05:26 AM
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QUOTE (ES_Sparky @ Sep 14 2005, 10:06 PM)
Ian could be the founder of our sub-company within the larger company?

Also - Tashio - have you given any thought to VTA? How freaking cool would a Banshee be?! I can back us up with a roadmaster or land APC.

Banshee (just for example) is 2.25 mil. That's 6.75 mil after the street index. Which means as a company we have to come up with 3.4 mil. That's 560k each on a team of 6 or 425k each on a team of 8.

I had the idea Ian was just one of those guys who simply doesn't know how to do anything else, and had to fall back on what he did know when times got tough. Being too old to move into any official organizations from the outside (he was retired, and 54 is no age to start at the bottom of the ladder), he turned to the "private" sector.

I could see him as "middle management" of sorts for a merc company (maybe a trainer with lots of experience <skills like these are perishable if you don't practice constantly> or an officer of sorts depending on if organization would be military-style or corporate), but as a guy who left the game at one point anyways, I could never see him going in on founding a new company. Possibly a reluctant co-founding though if he knew the partner well enough.
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Fenris
post Sep 15 2005, 06:30 AM
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Mister Juan - Nope, email me the character in the appropriate format. Please make sure you send it in the right format. I'd hate to have to bounce someone because of that ;)

Currently, anyone on this thread is running the show. You guys can decide to be a previous group or not, take advantage of the nuyen matching or not. I just need to have a clear consensus to take back to the players by next Monday.
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HeySparky
post Sep 15 2005, 06:58 AM
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Frosty - I was thinking the sub-company could be one Ian founded in his youth - and he's back now, but it's been taken over by younger faster folks, though not more experienced. Not sure if that would be his cup of tea, though. :)

He seems like a good candidate for the old-man-seen-it-all tactics whiz - tactical computer/battle tac guy. I'd be willing to chip in to our team fund for his tactical computer that if he's got the ESS. (1.6 mil that we'd need to come up with 800 k of)

Okay mailing my sheet off to Fen. Will post a coherent BG in the AM. Er... later in the AM.
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gobogen
post Sep 15 2005, 02:54 PM
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Ok I changed my character idea entirely. He's a human who has made a name for himself hunting huge critters across the Confederated American States. He has had a team working for him but he got out of employment for undisclosed reasons and no one would pay for his services anymore in that region, so he travelled a bit and got himself into a mercenary association. He's been a mercenary for longer than he was a critter hunter, but because of his background, they still call him Indiana Jones.

Specialities: Gunnery, Launch Weapons, Assault Rifles
Secondary: Biotech, Demolition, (whips?? ;))
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Cedric Rolfsson
post Sep 15 2005, 03:28 PM
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Can we re-cap folks, just to clear up this in my own head.

Are we all agreed to be a small shadowy sub-group of mercs. Totally off the books, not associated with any one group anywhere, who engages in operations of more questionable legality for the right price?

If we are agreed on that then I think we should develop look at what specialties such a team would need and make sure we've got someone covering each area. I like the idea of reserving cash from each individual to throw into the Equipment fund.

Areas that I think we'll need coverage:

Transportation/Drones, Demolitions, Surveillance, Heavy Weapons, Combat Magic, Medical, Groundpounders

Obviously I'm not a military person, those of you with military experience who have some understanding of what a military special operations unit would consist of( cough *Frosty* cough) please speak up.
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HeySparky
post Sep 15 2005, 06:31 PM
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Yeah Cedric, I just closely read your ealier post about 'legit' mercs not touching this job. We could be under a larger shadow merc company... totally off the books. I really don't care, I just want uniforms! And a cool name!

Count me in for the smaller, unafilliated team of mercs. I'd say we don't represent the entirety of the merc team, maybe like 12-20 others (that we can take as contacts).

This is the coverage we have (if I got anything wrong, let me know so I can edit in the corrections. Some of it is inferred - apologies for anyone/thing I missed):

Assault - 3 specialists: Chance359, Gobogen, Mister Juan
Demolitions – 2 specialists: Chance359, Whizbang
Drones – 1 specialist: ES_Sparky (current newish concept)
Gunnery – 3 specialists: Gobogen, ES_Sparky, Tashio (assumption)
Heavy Weapons – 0 specialists: (I’m betting it’s a secondary for a lot of folks)
Launch Weapons – 3 specialists: Chance359, Gobogen, Mister Juan
Magic – 2 specialists: Cedric Rolfsson, Whizbang
Medic – 2 specialists: Chance359, FrostyNSO
Surveillance – 1 specialist: ES_Sparky (current newish concept)
Transport – 1 specialist: Tashio

We're light on heavy weapons. We're light on surveillance, transport and drones, which is probably ok.
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gobogen
post Sep 15 2005, 07:20 PM
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This seems fine. The next step might be to work all together on the sheets, but it seems there should not be any sheets around here... so we have to agree beforehand on whose good at what.

If I counted right, that's 7 PCs for the team. I think that's fair. For a job that pays that well, it's worth it to be more and cover/complement each other.

I'm 100% in favor of our group being part of an underground/shadow mercenary business. Again, I believe it should be international since the demand for such a group is limited, in particular because of the limited number of employers who can afford its services. A group name is in order so suggestions are good. Uniforms are likely to fit the team name/concept if any :)
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Chance359
post Sep 15 2005, 08:41 PM
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My ork merc's primary skills are First Aid, Assault Rifles and Launch Weapons. Seconday skills are Gunnery, and a few B/R needed for field repairs on electronics, and Launch Weapons. I should have about 700K left out of that million to contribute to the team fund.

I probably going to chance my skills around some and go for night/limited visibilty fighting and close combat for secondary skills.

This post has been edited by Chance359: Sep 15 2005, 09:32 PM
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Cedric Rolfsson
post Sep 15 2005, 09:08 PM
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Question:

In this type of unit would a combat mage, whose primary contributions would be the use of elementals and astral overwatch, have SMG skill or would it be more realistic to have Assualt Rifle Skills? Do military units use SMGs? What is a carbine, as in the M-4 carbine, is that a rifle or a SMG? Do people in basic learn Demolitions or is that like a specialty school?

If these questions sound stupid I'm sorry, I want to aim for a realistic feel to the skill sets my mage would have and I don't know what's realistic for a military person.

Fenris, what's the deadline on character sheets? I've got a couple of questions concerning using the extra karma awarded but other than that I should be ready to send in my sheet.
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FrostyNSO
post Sep 16 2005, 02:09 AM
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It would make more sense to have assault rifles. The M4 is referred to as a carbine, but in essence it is actually an assault rifle. SMG's aren't normal fare for basic training, you would've needed to pick that up somewhere else or in a specialty school. Domolitions is specialty fare, though you would know basic use of grenades out of basic.

As for specialties...I'll rip out of my experimental thread, the specialties that would be found in a 12-man Special Forces A-team.

Captain - Can be any specialty, but often comes from Operations Sergeant (see below)

Warrant Officer - 2nd in Command, can be any specialty, often comes from Operations Sergeant.

Non-commisioned Officers (2 of each)

Weapons - Know how to use a variety of weapons, foreign/domestic, and be able to instruct another in their use.

Engineer - Construction (field fortification as well as civil construction) and Demo

Medical - Be able to not only perform light field surgury, but also know how to set up a forward medical post for receptions of wounded soldiers with little support.

Communications - Be knowledgable in the most advance communications and computer concepts and devices, while also skilled with even the most primitive. Must be able to Build/Repair all of these things too.

Operations and Intelligence - Be versed in recon techniques and the analysing of intelligence, plus know how to apply that information to future operations. (A lot of Team Leaders and SIC's come from here) (Recon Falls Here)

Members would be crosstrained with a variety of skills, and know at least 1 other language and have knowledge of that culture.

Also, add to the specialties : Magical Support, since it's the sixth world.

I know a lot about French Special Operations structure, but "American" is probably going to be the most familiar.
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BishopMcQ
post Sep 16 2005, 02:27 AM
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**Looks around to make sure the coast is clear**

As a completely Innocent Bystander who never posted here... some things to consider are:
-You may be asked to completely demolish a building...make it go boom.
-You may be asked to kill a lot of people...
-You may be asked if you're interested in attending a changeling Rave...

Thanks!

**Runs for cover before Fenris finds him.**
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Mister Juan
post Sep 16 2005, 02:48 AM
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Good thing I decided to make my merc's favorite weapon a gyromounted heavy recoil compensated High Velocity Assault Rifle.
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FrostyNSO
post Sep 16 2005, 04:11 AM
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I submitted my guy, er- I will when I hear from Fenris and get the address to send him to. Hopefully he makes it in.

I am sorry, but i was only able to contribute 160k to the team fund, and that is with only having a light pistol and armor clothing (he's been out of the game for a while, no need to keep heavy weaponry in the apartment :)), so he'll need to get geared up later on.

The reason I had so little cash is that I used a boatload getting his knowledge and "technical" skills up to snuff considering his experience and a 30 year career. You'll see he isn't a combat monster, but I did take an aptitude in small unit tactics and have the skill at 8. (IF HE IS ACCEPTED AND THIS IS DEEMED OK BY THE GM)

Anyways, here is his complete skillset:

Ian Crassius Drake

Assault Rifles [5]................................................SV:Navigation(KNO)/Land [5/6]
Edged Weapons [3]....................................................Field Medical Ops(KNO) [6]
Gunnery [3].................................................Reconaissance Techniques(KNO) [6]
Heavy Weapons [2]..................................Force Training and Command(KNO) [6]
Launch Weapons [4]......................................Guerilla Warfare(KNO)/Jungle [6/7]
Pistols [5].........................................Urban Warfare(KNO)/Night Operations [6/7]
Rifles [3]....................................................................Police Procedure(KNO) [6]
Shotguns [3]...................................................................Police Tactics(KNO) [6]
Submachine Guns [4]................................................IN:Classical Music(KNO) [4]
Throwing Weapons [4]...............................................................English(LAN) [3]
MA:Brawling [5]................................................................English(LAN) (RW) [1]
MA:Brawling/MN:Close Combat [2]..............................................French(LAN) [3]
Athletics [5]......................................................................French(LAN) (RW) [1]
Diving [3]................................................................................Spanish(LAN) [3]
Parachuting [4]................................................................Spanish(LAN) (RW) [1]
Etiquette/Military [3/5]................................................................Arabic(LAN) [3]
Leadership [6]...................................................................Arabic(LAN) (RW) [1]
Wilderness Survival/Jungle [6/7]......................................................................
Biotech [5].....................................................................................................
Small Unit Tactics [8]......................................................................................

...Not really a combat monster.
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Fenris
post Sep 16 2005, 05:03 AM
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Cedric - The deadline's fairly loose at this point, but I'm hoping to have things cleared up by next week.

You guys can post character sheets in here for review if you like, I didn't mean to indicate otherwise.

However, to be included in the game, I must receive your character sheets via email in either .txt or .html from the NSRCG at quantumthoughts(at)gmail(dot)com. I don't care what program you use to make the .txt file, as long as it's a .txt file when you're done with it.
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HeySparky
post Sep 16 2005, 03:24 PM
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FrostyNSO, Ian seems like a great candidate to be our tactics guy, even our commander. You game? You don't happen to have the essence for a tactical computer do you...? I'm sure we can get the funds together after buying everyone's Team Gear (vehicles, armor, pricey weapons).
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Cedric Rolfsson
post Sep 16 2005, 06:23 PM
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I thought about a name for the group.

Apex Security Consultants - ASC:
This would be the "front" parent organization for our particular unit. I figure this is a semi-legal business front that handles payments and contracting, etc. I think it would be best based out of Berlin in Germany since that place is wide open. The contracting and payments go through this organization, the Johnson doesn't know who we are and we don't know who the Johnson is, we'd simply get a precise from the Contact Officer and the team would either accept the assignment or it would be turned down and, presumably, go to another unit. Each team would operate like a "cell" from an insurrgent group, we know our control but not the other cells and therefore can't give away the other shadow mercs in ASC umbrella. Limited logistical support, and information gathering assitance.

For our particular unit designation I thought about something simple:

Black Knights: Unit symbol: On a white shield, sable swords beneath the image of a stylized black knight chess piece. Similar to the infamous pirate symbol only with a knight's piece and reversed colors.

I'm not keen on having any kind of stand out uniform or designation, we're supposed to be covert, untraceable, etc. etc. I thought I'd start tossing around the concepts.
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HeySparky
post Sep 16 2005, 06:32 PM
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CR, I think the trend is to an unincorporated group of mercs, a membership of between 12-20 folks. (or at least, those were my suggestions :) ) I do like ASC for a name. And when I talk about uniforms, I'm not talking about anything flashy, but consistent looking professional gear. I guess we could just say any gear we have fits our merc company's 'uniform' code.
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Cedric Rolfsson
post Sep 17 2005, 12:05 AM
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Perfectly acceptable, something to show a certain degree of unified thought and purpose.

My mage is primarily going to be geared towards elemental usage and astral support. Capable of combat magic but not designed to get in there and shoot it out with anyone.

Active Skills:
[ Spoiler ]


Knowledge Skills:
[ Spoiler ]

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FrostyNSO
post Sep 17 2005, 02:14 AM
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I think Drake could squeeze a tac-computer in (with battletac mod of course), but the price with the street index would be way too prohibitive. We're talking like near 2 mil.

1,972,700 to be exact. A wee bit too much!

That included:

Upgrade to my Headware Radio (A betaware replacement, to make room)

and the system itself:

Tactical Comp. w/ Battletac mod.
Dedicated Port for Orientation sys. <alpha>
2x generic ports (sight/hearing) <alpha>
4-slot chipjack <Beta>
3x tactical sense programs (chips)
Router <beta>
5x router ports
Orientation System
Internal GPS (have 1 extra chip slot to accept map chips)

That setup would pretty much guarantee +2 to Small Unit Tactics at all times, esp. with Battletac.

As for being the tactics guy, I think Ian would be up to that. Being semi-retired, I don't see him as the commander, but perhaps a trusted second-in-command involved in training, or even something like a last-minute replacement who would have to earn his place in-game. What sounds better? Remember, he is coming back to the line of work after a hiatus.
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gobogen
post Sep 17 2005, 02:27 AM
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That's less than 150k per member, it is indeed quite a lot, but we'll see if it might not still be feesable.

As a note, I'll work on my character sheet tomorrow and will post his skills tomorrow as well.
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