Recruitment: Calling all Mercs, Looking for a few good... |
Recruitment: Calling all Mercs, Looking for a few good... |
Sep 17 2005, 02:33 AM
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#51
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
Hardened Military-grade Armor for 7: :nuyen: 1,500,000
Tactical Computer and accessories: :nuyen: 2,000,000 GMC Banshee armed to the teetch: :nuyen: 6,500,000 Blowing the Yakuza to kingdom come: priceless That's a really rough estimate of the money we need to lay out to get all this gear. So we need to come up with about 5,000,000 as a team. That's a whopping 715k each! And I know Ian/Frosty can't pitch in more than 160,000. Fenris has already been very generous by matching our team funds so we might need to either recruit another merc or pare back our gear. Dammit! |
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Sep 17 2005, 02:36 AM
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#52
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Resident Legionnaire Group: Dumpshocked Posts: 2,136 Joined: 8-August 04 From: Usually Work Member No.: 6,550 |
Ian still has SUT:8 with an aptitude...nothing to sneeze at. We could outfit that armor with Battletac and still be looking good.
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Sep 17 2005, 11:44 AM
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#53
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Moving Target Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
In order to save money on armor, what about gel packed and tricked out heavy security armor? Price after street index (before gel packs and helmet): 36,000. As apposed to 210,000 for heavy military grade stuff. (sorry if none of what I said made sense just got off a 12 hour mid.)
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Sep 17 2005, 12:24 PM
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#54
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Shooting Target Group: Members Posts: 1,507 Joined: 27-January 05 From: ...and I'm all out of bubblegum Member No.: 7,021 |
If y'all need another player, I can toss together a heavy weps/gunner/backup demo guy.
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Sep 17 2005, 10:30 PM
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#55
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Running Target Group: Members Posts: 1,116 Joined: 5-October 03 From: True North Strong and Free Member No.: 5,686 |
The active skills for my character (before karma)
Assault Rifles/AK98 [5/7] Edged Weapons/Swords [4/6] Small Unit Tactics/BattleTac Systems [5/7] Launch Weapons/Rocket Launchers [5/7] Biotech/First Aid [5/7] Gunnery [6] Stealth [4] Athletics [4] Wilderness Survival/Jungle [3/5] Demolitions [3] The concept is a critter hunter who lived most of his life near the mississipi river and grew to become a hunter of strange things. He came into contact with bounty hunters and he eventually became a mercenary. Do you see anything missing from his skills ? |
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Sep 18 2005, 05:42 PM
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#56
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
When do you want us to send the sheets by???
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Sep 18 2005, 06:19 PM
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#57
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
I'm more just waiting for you guys to hash out all the specifics and present me with a unified concept and a series of character sheets ;)
All that said, let's say Friday, Sept. 23. |
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Sep 19 2005, 03:56 PM
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#58
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Ok I have one, Lifter. Troll heavy weapons. HMG's and Rocket Launchers. I am hashing out the details of the character. I am modding a 123 pt char I made for another game.
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Sep 19 2005, 04:14 PM
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#59
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
bclements or Shadow... Any chance you could cobble your heavy weapons merc into a demolitions expert? You know, structural engineering, chemistry and a crazy glint in his or her eye. :)
I can get it into my drone rigger, but it occurs to me that one of the big things we needed our team to do (drop buildings) is our biggest blind spot. Anyway, I'll retooling. For now: Alan Carnes (or so he says) Alan is in his mid-late thirties, lean and wiry with a calculating look in his eyes. He has some sort of asthma or allergy and wears an air filter at all times. He doesn't talk much and only a few have heard his natural voice unmodulated by a transducer or subdermal mic. He's aces with electronic warfare and captains an array of dangerous and deadly drones. He is constantly (compulsively) surfing news sites and conspiracy boards and, if his theories are outlandish, it's rare that his teammates aren't thoroughly briefed on the political situations they find themselves in. Alan is as shifty and twitchy a guy as you've ever met, but reliable when the chips are down. |
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Sep 19 2005, 04:16 PM
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#60
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Lifter could eaily do that ( I think he is already actually).
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Sep 19 2005, 05:43 PM
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#61
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Running Target Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 |
Fenris, I haven't seen a response to my question concerning the karma costs for initiation, I'm going to assume that my character is going to use ordeals but not as part of a group for karma costs. Primarily I'm trying to determine if I can use the Familiar Ordeal to have a Familiar spirit.
If that is okay then I'll send off my character sheet to you tomorrow, I've got everything else figured out. Question: Should we as individuals purchase vehicles, or is that better left to a team expense? I am assuming we're not picking up arms or armor beyond side arms and personal light armor. |
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Sep 19 2005, 05:57 PM
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#62
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Moving Target Group: Members Posts: 720 Joined: 15-October 04 From: Pretoria, South Africa Member No.: 6,767 |
Well I'm busy putting together the teams vehicle should be ready tomorrow for comments.
If we're going to be a unit we won't realy have much use for private stuff. Though I guess it depends how much we are going to do outside of this mission. If you want a custom weapon might want to pick that up as well. |
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Sep 19 2005, 06:32 PM
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#63
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Neophyte Runner Group: Members Posts: 2,077 Joined: 14-September 04 Member No.: 6,658 |
I'd say get your own weapons, but leave military armor for the team pool. THOUGH... since funds will be limited, I think the Banshee and the tactical computer are higher priorities than armor, but remember that Alan will be cooling his heels back behind the lines. :D
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Sep 19 2005, 07:50 PM
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#64
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Moving Target Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
Skills for Thayer (with karma):
Assault Rifles: 7* Athletics: 5* Biotech: 5 - First Aid: 8* Computer B/R: 3* Electronics B/R: 3* Ettiquette: 3* Gunnery: 5 Heavy Weapons: 5 Launch Weapons: 5 - Missile Launchers: 8* Pistols: 6* Small Unit Tactics: 5* Stealth: 5* Survival: 5* Unarmed combat: 6* As of right now I've got 300K+ left over for gear from character gen and can add 845K to the pool. Also disregard what I said about using gel packs with security armor, i didn't realize some of the negatives for using gel packs. |
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Sep 19 2005, 08:54 PM
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#65
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Skills for Patrick (with Karma)
Assault Rifles [7] Launch Weapons/Grenade Launchers [3/6] Pistols [5] Shotguns [6] Throwing Weapons/Grenades [2/6] Unarmed Combat-SR3/Fists [3/7] Athletics [7] Stealth/Hiding [3/6] Intimidation/Physical [2/6] Demolitions/Improvised Explosives [3/7] Wilderness Survival/Forest [1/4] Negotiation/Fast talk [1/7] Car [3] Assault Rifles B/R [3] Pistols B/R [3] As for money, I've got about 700 000 left over I've factored in the cost for all the weapons Patrick would have, as well as a Heavy Security Armor. |
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Sep 19 2005, 09:06 PM
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#66
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Running Target Group: Members Posts: 1,116 Joined: 5-October 03 From: True North Strong and Free Member No.: 5,686 |
I think that you can't have a specialization more than twice the rating of your standard skill. I might be wrong though.
Also, how much essence will I need for communication and BattleTac related cyberware? |
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Sep 19 2005, 09:08 PM
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#67
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Even when you break that barrier because of karma? |
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Sep 19 2005, 09:10 PM
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#68
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Your specialized skill can't exceed your regular skill by more than twice. Even if you spend karma. The NSRCG doesn't stop you but thems the rules.
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Sep 19 2005, 09:10 PM
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#69
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Running Target Group: Members Posts: 1,116 Joined: 5-October 03 From: True North Strong and Free Member No.: 5,686 |
How else can you break it ? I mean, at character creation it specifically says you can have 1/3. Let me check in the book and I'll edit my post here. Edit: From page 84 in the rulebook, skills section, specialization part.
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Sep 19 2005, 09:14 PM
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#70
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Prime Runner Group: Members Posts: 3,987 Joined: 1-March 05 From: République Libre du Québec Member No.: 7,129 |
Well, well well: just shows that I haven't red that BBB in quite some time :D
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Sep 19 2005, 09:26 PM
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#71
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Running Target Group: Members Posts: 1,328 Joined: 9-September 04 From: Alabama Member No.: 6,645 |
Skills for Foxfire (prekarma)
Assult Rifles 5 Throwing Weapons (grenades) 2/4 Sorcery (spellcasting) 4/6 Conjuring (banishing) 2/4 Athletics 2 Etiquette (military) 2/4 Electronics 6 Demolitions 6 Car 2 Small Unit tactics 4 Electronics B/R 6 Open to suggestions...never really done a true combat mage before... |
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Sep 19 2005, 11:15 PM
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#72
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Why oh why didn't I take the blue pill. Group: Dumpshocked Posts: 6,545 Joined: 26-February 02 From: Gloomy Boise Idaho Member No.: 2,006 |
Current skills
Heavy Weapons(STR) [6](7) Gunnery 6 Athletics(BOD) [4](5) Stealth(QCK) [4](5) Small Unit Tactics(INT) [3] Heavy Weapons B/R(INT) [4](5) Kick Boxing(STR) [2] Etiquette(CHA) [2] Knowledge & Language Metalurgy 4 Structural Engineering 4 Civil Engineering 4 Smuggling Routes 4 Smugglers Havens 4 Gunsmithing 6 History of Mercs 4 Mercenary Tactics 4 |
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Sep 20 2005, 03:13 PM
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#73
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Running Target Group: Members Posts: 1,485 Joined: 4-January 05 Member No.: 6,931 |
Cedric's Elf Hermetic Mage: IF APPROVED
'Styx' Styx is a younger, handsome elf male. He has all of the proto-typical Elven grace and emaciated looks but lacks the height, standing only 5'10" tall, he is very short for an Elf. In his late twenties he is technically competent but still young enjoy to be something of a risk taker. He carries himself with flair and style, dressing in suits or "preppy" wear. He spends much of his "down" time reading or playing chess. Something of a cerebral player, compared to many professional soliders he is only barely competent with his weapons. His lack of height or bulk makes it difficult for him to be effective in close combat. Skills: Active Skills: Sorcery:---------------------7* Conjuring:------------------6 Pistols:----------------------5 Assault Rifles:---------------5 Athletics:--------------------4 Etiquette(High Society)------2 Etiquette(Military)------------2 Electronics B/R--------------3 Edged Weapons(Knives)----4(5) Ambidexterity---------------2* Knowledge Skills: Magical Theory---------------5 Small Unit Tactics------------3 Security Procedures----------3 Combat Magic Tactics--------2 Chess------------------------2 Parazoology(Sec. Animals)---2(3) English (LAN)----------------5 English (R/W)----------------3 French (LAN)-----------------3 French (R/W)----------------2 * Improved by Karma expenditure If approved then I should have approx. 650k-700k to add to the group fund. |
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Sep 20 2005, 03:23 PM
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#74
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GM of DOOM! Group: Members Posts: 3,893 Joined: 20-March 03 From: San Diego Member No.: 4,296 |
Seems fine to me, after having reviewed the full character sheet.
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Sep 20 2005, 09:02 PM
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#75
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Running Target Group: Members Posts: 1,116 Joined: 5-October 03 From: True North Strong and Free Member No.: 5,686 |
FILE: INDIANA
Code Name: Indiana Jones Real Name: Stilan Einar Bjordalen Archtype: Critter Hunter / Mercenary Active Skills (Note: The plusses are from bioware) Launch Weapons/Rocket Launchers [5/10] +1+1 Assault Rifles/AK98 [6/11] +1+1 Small Unit Tactics/BattleTac Systems [5/9] Edged Weapons/Swords [4/8] +1+1 Biotech/First Aid [5/8] +1 Gunnery [7] +1 Athletics [6] +1+2 Stealth [5] +1 Wilderness Survival/wetlands[3/5] Demolitions (commercial) [3/5] +1 Knowledge Skills SW:Paranormal Animals(KNO) [6] AC:Parazoology(KNO) [6] SW:Magic(KNO) [6] AC:Biology(KNO) [4] AC:Botany(KNO) [4] Arms Dealers(KNO) [3] Smuggling Routes(KNO) [2] Smuggers Haven(KNO) [2] IN:Gambling Card Games(KNO) [2] About him Indiana is a human male originally from Norway. He has lived in the CAS since he was a teen. He has made a name for himself hunting critters near the Mississipi river and in the swamps. His abilities have been highly enhanced by several cybernetic and bioengineered improvements. His expertise and professionalism are also undeniable. Although his manners may sometimes lack, he shows a lot of respect for coworkers and employers alike. Overall, he is a very quick, very skillful and very reliable mercenary. He can get the job done for you. |
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