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> Recruitment: Calling all Mercs, Looking for a few good...
HeySparky
post Sep 17 2005, 02:33 AM
Post #51


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Hardened Military-grade Armor for 7: :nuyen: 1,500,000
Tactical Computer and accessories: :nuyen: 2,000,000
GMC Banshee armed to the teetch: :nuyen: 6,500,000

Blowing the Yakuza to kingdom come: priceless


That's a really rough estimate of the money we need to lay out to get all this gear.

So we need to come up with about 5,000,000 as a team. That's a whopping 715k each! And I know Ian/Frosty can't pitch in more than 160,000. Fenris has already been very generous by matching our team funds so we might need to either recruit another merc or pare back our gear. Dammit!
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FrostyNSO
post Sep 17 2005, 02:36 AM
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Ian still has SUT:8 with an aptitude...nothing to sneeze at. We could outfit that armor with Battletac and still be looking good.
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Chance359
post Sep 17 2005, 11:44 AM
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In order to save money on armor, what about gel packed and tricked out heavy security armor? Price after street index (before gel packs and helmet): 36,000. As apposed to 210,000 for heavy military grade stuff. (sorry if none of what I said made sense just got off a 12 hour mid.)
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bclements
post Sep 17 2005, 12:24 PM
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If y'all need another player, I can toss together a heavy weps/gunner/backup demo guy.
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gobogen
post Sep 17 2005, 10:30 PM
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The active skills for my character (before karma)

Assault Rifles/AK98 [5/7]
Edged Weapons/Swords [4/6]
Small Unit Tactics/BattleTac Systems [5/7]
Launch Weapons/Rocket Launchers [5/7]
Biotech/First Aid [5/7]
Gunnery [6]
Stealth [4]
Athletics [4]
Wilderness Survival/Jungle [3/5]
Demolitions [3]

The concept is a critter hunter who lived most of his life near the mississipi river and grew to become a hunter of strange things. He came into contact with bounty hunters and he eventually became a mercenary. Do you see anything missing from his skills ?
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Mister Juan
post Sep 18 2005, 05:42 PM
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When do you want us to send the sheets by???
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Fenris
post Sep 18 2005, 06:19 PM
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I'm more just waiting for you guys to hash out all the specifics and present me with a unified concept and a series of character sheets ;)

All that said, let's say Friday, Sept. 23.
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Shadow
post Sep 19 2005, 03:56 PM
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Ok I have one, Lifter. Troll heavy weapons. HMG's and Rocket Launchers. I am hashing out the details of the character. I am modding a 123 pt char I made for another game.
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HeySparky
post Sep 19 2005, 04:14 PM
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bclements or Shadow... Any chance you could cobble your heavy weapons merc into a demolitions expert? You know, structural engineering, chemistry and a crazy glint in his or her eye. :)

I can get it into my drone rigger, but it occurs to me that one of the big things we needed our team to do (drop buildings) is our biggest blind spot. Anyway, I'll retooling.

For now:

Alan Carnes (or so he says)

Alan is in his mid-late thirties, lean and wiry with a calculating look in his eyes. He has some sort of asthma or allergy and wears an air filter at all times. He doesn't talk much and only a few have heard his natural voice unmodulated by a transducer or subdermal mic. He's aces with electronic warfare and captains an array of dangerous and deadly drones. He is constantly (compulsively) surfing news sites and conspiracy boards and, if his theories are outlandish, it's rare that his teammates aren't thoroughly briefed on the political situations they find themselves in.

Alan is as shifty and twitchy a guy as you've ever met, but reliable when the chips are down.
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Shadow
post Sep 19 2005, 04:16 PM
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Lifter could eaily do that ( I think he is already actually).
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Cedric Rolfsson
post Sep 19 2005, 05:43 PM
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Fenris, I haven't seen a response to my question concerning the karma costs for initiation, I'm going to assume that my character is going to use ordeals but not as part of a group for karma costs. Primarily I'm trying to determine if I can use the Familiar Ordeal to have a Familiar spirit.

If that is okay then I'll send off my character sheet to you tomorrow, I've got everything else figured out.

Question:

Should we as individuals purchase vehicles, or is that better left to a team expense?

I am assuming we're not picking up arms or armor beyond side arms and personal light armor.
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Tashio
post Sep 19 2005, 05:57 PM
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Well I'm busy putting together the teams vehicle should be ready tomorrow for comments.

If we're going to be a unit we won't realy have much use for private stuff. Though I guess it depends how much we are going to do outside of this mission.

If you want a custom weapon might want to pick that up as well.
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HeySparky
post Sep 19 2005, 06:32 PM
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I'd say get your own weapons, but leave military armor for the team pool. THOUGH... since funds will be limited, I think the Banshee and the tactical computer are higher priorities than armor, but remember that Alan will be cooling his heels back behind the lines. :D

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Chance359
post Sep 19 2005, 07:50 PM
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Skills for Thayer (with karma):

Assault Rifles: 7*
Athletics: 5*
Biotech: 5
- First Aid: 8*
Computer B/R: 3*
Electronics B/R: 3*
Ettiquette: 3*
Gunnery: 5
Heavy Weapons: 5
Launch Weapons: 5
- Missile Launchers: 8*
Pistols: 6*
Small Unit Tactics: 5*
Stealth: 5*
Survival: 5*
Unarmed combat: 6*

As of right now I've got 300K+ left over for gear from character gen and can add 845K to the pool. Also disregard what I said about using gel packs with security armor, i didn't realize some of the negatives for using gel packs.


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Mister Juan
post Sep 19 2005, 08:54 PM
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Skills for Patrick (with Karma)

Assault Rifles [7]
Launch Weapons/Grenade Launchers [3/6]
Pistols [5]
Shotguns [6]
Throwing Weapons/Grenades [2/6]
Unarmed Combat-SR3/Fists [3/7]
Athletics [7]
Stealth/Hiding [3/6]
Intimidation/Physical [2/6]
Demolitions/Improvised Explosives [3/7]
Wilderness Survival/Forest [1/4]
Negotiation/Fast talk [1/7]
Car [3]
Assault Rifles B/R [3]
Pistols B/R [3]

As for money, I've got about 700 000 left over
I've factored in the cost for all the weapons Patrick would have, as well as a Heavy Security Armor.
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gobogen
post Sep 19 2005, 09:06 PM
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I think that you can't have a specialization more than twice the rating of your standard skill. I might be wrong though.

Also, how much essence will I need for communication and BattleTac related cyberware?
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Mister Juan
post Sep 19 2005, 09:08 PM
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QUOTE (gobogen)
I think that you can't have a specialization more than twice the rating of your standard skill. I might be wrong though.

Even when you break that barrier because of karma?
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Shadow
post Sep 19 2005, 09:10 PM
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Your specialized skill can't exceed your regular skill by more than twice. Even if you spend karma. The NSRCG doesn't stop you but thems the rules.
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gobogen
post Sep 19 2005, 09:10 PM
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How else can you break it ? I mean, at character creation it specifically says you can have 1/3. Let me check in the book and I'll edit my post here.

Edit: From page 84 in the rulebook, skills section, specialization part.
QUOTE
No specialization can have a rating higher than twice the base skill rating except for a rating 1 base skill and a rating 3 specialization.
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Mister Juan
post Sep 19 2005, 09:14 PM
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Well, well well: just shows that I haven't red that BBB in quite some time :D
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Whizbang
post Sep 19 2005, 09:26 PM
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Skills for Foxfire (prekarma)

Assult Rifles 5
Throwing Weapons (grenades) 2/4
Sorcery (spellcasting) 4/6
Conjuring (banishing) 2/4
Athletics 2
Etiquette (military) 2/4
Electronics 6
Demolitions 6
Car 2
Small Unit tactics 4
Electronics B/R 6

Open to suggestions...never really done a true combat mage before...
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Shadow
post Sep 19 2005, 11:15 PM
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Current skills

Heavy Weapons(STR) [6](7)
Gunnery 6
Athletics(BOD) [4](5)
Stealth(QCK) [4](5)
Small Unit Tactics(INT) [3]
Heavy Weapons B/R(INT) [4](5)
Kick Boxing(STR) [2]
Etiquette(CHA) [2]

Knowledge & Language

Metalurgy 4
Structural Engineering 4
Civil Engineering 4
Smuggling Routes 4
Smugglers Havens 4
Gunsmithing 6
History of Mercs 4
Mercenary Tactics 4
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Cedric Rolfsson
post Sep 20 2005, 03:13 PM
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Cedric's Elf Hermetic Mage: IF APPROVED

'Styx'
Styx is a younger, handsome elf male. He has all of the proto-typical Elven grace and emaciated looks but lacks the height, standing only 5'10" tall, he is very short for an Elf.

In his late twenties he is technically competent but still young enjoy to be something of a risk taker. He carries himself with flair and style, dressing in suits or "preppy" wear. He spends much of his "down" time reading or playing chess.

Something of a cerebral player, compared to many professional soliders he is only barely competent with his weapons. His lack of height or bulk makes it difficult for him to be effective in close combat.

Skills:
Active Skills:
Sorcery:---------------------7*
Conjuring:------------------6
Pistols:----------------------5
Assault Rifles:---------------5
Athletics:--------------------4
Etiquette(High Society)------2
Etiquette(Military)------------2
Electronics B/R--------------3
Edged Weapons(Knives)----4(5)
Ambidexterity---------------2*
Knowledge Skills:
Magical Theory---------------5
Small Unit Tactics------------3
Security Procedures----------3
Combat Magic Tactics--------2
Chess------------------------2
Parazoology(Sec. Animals)---2(3)
English (LAN)----------------5
English (R/W)----------------3
French (LAN)-----------------3
French (R/W)----------------2

* Improved by Karma expenditure

If approved then I should have approx. 650k-700k to add to the group fund.
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Fenris
post Sep 20 2005, 03:23 PM
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Seems fine to me, after having reviewed the full character sheet.
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gobogen
post Sep 20 2005, 09:02 PM
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FILE: INDIANA

Code Name: Indiana Jones
Real Name: Stilan Einar Bjordalen
Archtype: Critter Hunter / Mercenary

Active Skills (Note: The plusses are from bioware)

Launch Weapons/Rocket Launchers [5/10] +1+1
Assault Rifles/AK98 [6/11] +1+1
Small Unit Tactics/BattleTac Systems [5/9]
Edged Weapons/Swords [4/8] +1+1
Biotech/First Aid [5/8] +1
Gunnery [7] +1
Athletics [6] +1+2
Stealth [5] +1
Wilderness Survival/wetlands[3/5]
Demolitions (commercial) [3/5] +1

Knowledge Skills

SW:Paranormal Animals(KNO) [6]
AC:Parazoology(KNO) [6]
SW:Magic(KNO) [6]
AC:Biology(KNO) [4]
AC:Botany(KNO) [4]
Arms Dealers(KNO) [3]
Smuggling Routes(KNO) [2]
Smuggers Haven(KNO) [2]
IN:Gambling Card Games(KNO) [2]

About him

Indiana is a human male originally from Norway. He has lived in the CAS since he was a teen. He has made a name for himself hunting critters near the Mississipi river and in the swamps. His abilities have been highly enhanced by several cybernetic and bioengineered improvements. His expertise and professionalism are also undeniable. Although his manners may sometimes lack, he shows a lot of respect for coworkers and employers alike. Overall, he is a very quick, very skillful and very reliable mercenary. He can get the job done for you.
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