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Shrike30
Any gun that a really determined operator can figure out how to reload more than once per turn has something going for it.
GoblynByte
QUOTE (Cynic project @ Aug 10 2006, 01:14 PM)
The problem is this, style shouldn't cost you. black trench coast shouldn't cost 400 nuyen wile red ones cost you 300 nuyen. The point is that there are two prices in ware. One has a hard limit and the other doesn't. THe hard limit is the same in every game. The other is based on the GM's whim. End of topic. If you guys really think it should be this way, then tell me the logical reason why. THe reasont hey bother to put it into the game. Not some bullshit reason but is it is old tech. THey don't have cyber decks in the core book, and those are old tech as well. If something is so grossly underwhelming they stop making it.

Okay, let me put it this way. That kind of balance is impossible and impractical in a game in which you buy things with money. It simply is. Take a gun for example. The cost does not weigh equally against the effect. A person built on 50 points could be just as deadly with a gun as a person built on 250 points. Sure, the 250 point character can have more skill, but that's not going to help him if the 50 point character gets the drop on him. Once the trigger is pulled it's no longer up to the character point value. All they have to do is pick up the gun and their "value" would change. The effects of money are at odds with the effects of character value because they work on a different reality. That's simply the way it is in a game that tries to simulate, to any degree, a realistic economy.

Here's what you need to do. And I mean this with all seriousness. You need to look into a 100% effects-based system. In an effects-based system everything is equated to a point value and nothing is left to money. I would suggest Hero. It's not my cup of tea, but it fits the bill of what you're talking about. Everything, and I do mean everything is balanced 100% to the character. Even a gun is considered a character trait that has value.

Otherwise, you're just going to have to drop the offensive item from the game. Don't compain that it's there simply 'cause you don't like it. It does fill a niche as "old useless technology." Think there is no room for "old useless technology" in the game? Than why do they have flippin' swords in Shadowrun!!!!????
James McMurray
Because swords are uber! You can't (easily) have hordes of ninjas without ninja toes.
GoblynByte
QUOTE (James McMurray)
Because swords are uber! You can't (easily) have hordes of ninjas without ninja toes.

Indeed. biggrin.gif
Cynic project
QUOTE (GoblynByte)
QUOTE (Cynic project @ Aug 10 2006, 01:14 PM)
The problem is this, style shouldn't cost you. black trench coast shouldn't cost 400 nuyen wile red ones cost you 300 nuyen. The point is that there are two prices in ware. One has a hard limit and the other doesn't. THe hard limit is the same in every game. The other is based on the GM's whim. End of topic. If you guys really think it should be this way, then tell me the logical reason why. THe reasont hey bother to put it into the game. Not some bullshit reason but is it is old tech. THey don't have cyber decks in the core book, and those are old tech as well. If something is so grossly underwhelming they stop making it.

Okay, let me put it this way. That kind of balance is impossible and impractical in a game in which you buy things with money. It simply is. Take a gun for example. The cost does not weigh equally against the effect. A person built on 50 points could be just as deadly with a gun as a person built on 250 points. Sure, the 250 point character can have more skill, but that's not going to help him if the 50 point character gets the drop on him. Once the trigger is pulled it's no longer up to the character point value. All they have to do is pick up the gun and their "value" would change. The effects of money are at odds with the effects of character value because they work on a different reality. That's simply the way it is in a game that tries to simulate, to any degree, a realistic economy.

Here's what you need to do. And I mean this with all seriousness. You need to look into a 100% effects-based system. In an effects-based system everything is equated to a point value and nothing is left to money. I would suggest Hero. It's not my cup of tea, but it fits the bill of what you're talking about. Everything, and I do mean everything is balanced 100% to the character. Even a gun is considered a character trait that has value.

Otherwise, you're just going to have to drop the offensive item from the game. Don't compain that it's there simply 'cause you don't like it. It does fill a niche as "old useless technology." Think there is no room for "old useless technology" in the game? Than why do they have flippin' swords in Shadowrun!!!!????

Okay Ares chees monkey gun does 100P and AV -69
Area normal gun 6P AV -1

Cost of bohter guns are the same.

There is not want to balance things that diffrent in shadowrun but these thing are basicly the same thing. They basicly do the same thing, the only diffreence is on you cna turn off and is my with metal the other one you can't turn off. Well save for the cost of both items are not balanced at all.

You say that is good idea, then i say why not make playing ahuman take away 3 essance points. After all it cost less build points to play a human.
James McMurray
Your example is ludicrous and you know it. And it fails to hold up the reason why wired 3 is logical: it has no basis in history.

I'm also assuming your human comment was facetious. If not let me know and I'll point out why it's no good either.
Moon-Hawk
QUOTE (Cynic project)
QUOTE (Cynic project @ Aug 10 2006, 01:14 PM)
The problem is this, style shouldn't cost you. black trench coast shouldn't cost 400 nuyen wile red ones cost you 300 nuyen. The point is that there are two prices in ware. One has a hard limit and the other doesn't. THe hard limit is the same in every game. The other is based on the GM's whim. End of topic. If you guys really think it should be this way, then tell me the logical reason why. THe reasont hey bother to put it into the game. Not some bullshit reason but is it is old tech. THey don't have cyber decks in the core book, and those are old tech as well. If something is so grossly underwhelming they stop making it.


Okay Ares chees monkey gun does 100P and AV -69
Area normal gun 6P AV -1

Cost of bohter guns are the same.

There is not want to balance things that diffrent in shadowrun but these thing are basicly the same thing. They basicly do the same thing, the only diffreence is on you cna turn off and is my with metal the other one you can't turn off. Well save for the cost of both items are not balanced at all.

You say that is good idea, then i say why not make playing ahuman take away 3 essance points. After all it cost less build points to play a human.

You can really tell that somebody is pissed when they suddenly lose the ability to type and go all incoherent. biggrin.gif
Sorry to pick on you Cynic, it's just, that last post....wow.
DireRadiant
Nuyen != BP
Cynic project
QUOTE (James McMurray)
Your example is ludicrous and you know it. And it fails to hold up the reason why wired 3 is logical: it has no basis in history.

I'm also assuming your human comment was facetious. If not let me know and I'll point out why it's no good either.

If two items to basicly the same thign with sligh changes to each other then you build around those diffreences.


Would you be alright if i changed the names of wire reflex and bosters so that. Bosters the new tech would cost 2,3,5 essance but you could turn them off.Wile wired relfexs cost .5,1,1.5 essance. basicly do you put up witht eh cost caus ethe anme or do you have arational reason why one is just flat out better than the other?
GoblynByte
QUOTE (Cynic project)
Okay Ares chees monkey gun does 100P and AV -69
Area normal gun 6P AV -1

Cost of bohter guns are the same.

There is not want to balance things that diffrent in shadowrun but these thing are basicly the same thing. They basicly do the same thing, the only diffreence is on you cna turn off and is my with metal the other one you can't turn off. Well save for the cost of both items are not balanced at all.

You say that is good idea, then i say why not make playing ahuman take away 3 essance points. After all it cost less build points to play a human.

So what you're saying is that you want to base the entire setting's economy off of practical, in-game balance. That doesn't seem the least bit strange to you? What you're talking about is completely re-evaluating the worth of the nuyen based on absolute practical value with in-game terms. But I have news for you. Monetery value rarely follows suit with practical value. A Beeney-Baby isn't going to do crap for you, but it's still gonna cost you 500 bills. A sword is a short range, upclose item and a katana is still going to cost you more than a pistol. I know that's in the real world, but you're trying to mix a abstract, in-game concept with a real world concept. That doesn't work. The only thing you'll end up doing is completely screwing up the economics of the setting and all those characters who are "in it for the money" will no longer have anything to work for. If all characters made decisions on what to buy based completely on its efficiency you'd have 58 Shadowrunners all using the same gun, the sam armor, and the same cybernetics.

Now, if you want to do that that's fine. But don't say that using a "realistic" system of money is stupid. The designers did so because it's realistic, and because that's a part of the game they wanted to represent more realistically. Again, if you don't like that than you're playing the wrong game. Convert all the ideas from Shadowrun over to an effects-based system and I would bet you'd be a much happier person.
Moon-Hawk
QUOTE (Cynic project)
QUOTE (James McMurray @ Aug 10 2006, 04:36 PM)
Your example is ludicrous and you know it. And it fails to hold up the reason why wired 3 is logical: it has no basis in history.

I'm also assuming your human comment was facetious. If not let me know and I'll point out why it's no good either.

If two items to basicly the same thign with sligh changes to each other then you build around those diffreences.


Would you be alright if i changed the names of wire reflex and bosters so that. Bosters the new tech would cost 2,3,5 essance but you could turn them off.Wile wired relfexs cost .5,1,1.5 essance. basicly do you put up witht eh cost caus ethe anme or do you have arational reason why one is just flat out better than the other?

Dude, calm down!!! Just breathe, man, breathe.
Relax
James McMurray
QUOTE (Cynic project @ Aug 10 2006, 04:42 PM)
do you have arational reason why one is just flat out better than the other?

Sigh... I'll try again: the rational reason is the history. Out with the old, in with the new, etc. Switching their names around wouldn't make any sense, because that's not how the shadowrun world worked for 50 years.

Feel free to change them if you don't like them, but insisting on an explanation for their differences, then refusing to accept the only explanation available is, as I said earlier, silly.

edit: I and others have given several examples of why the two pieces of tech work at the levels given. Obviously those don't work for you, and that's fine. But perhaps you may want to turn down your rant-o-meter a bit?
Cynic project
QUOTE (James McMurray)
QUOTE (Cynic project @ Aug 10 2006, 04:42 PM)
do you have arational reason why one is just flat out better than the other?

Sigh... I'll try again: the rational reason is the history. Out with the old, in with the new, etc. Switching their names around wouldn't make any sense, because that's not how the shadowrun world worked for 50 years.

Feel free to change them if you don't like them, but insisting on an explanation for their differences, then refusing to accept the only explanation available is, as I said earlier, silly.

edit: I and others have given several examples of why the two pieces of tech work at the levels given. Obviously those don't work for you, and that's fine. But perhaps you may want to turn down your rant-o-meter a bit?

So your whole point is the history of wired relfexs. Dude, if that is the point then don't print them. They do not make rules for other shitty items that aren't as good as the items They do have rules for flint locks...
Geekkake
My God, are you asshats still droning on and on about this? The fact of the matter is that, no matter what's said, Cynic project is a raging jackass and will never even listen, nevermind consider.

For the record, if I were Cynic's GM, I would forcefully implant every single one of his PCs, unto the end of time, especially the mages, with standard-grade WR3, just for this thread.
Dissonance
Have my children, Geekkake.

EDIT: No! I demand to give Geekkake awesome points before you! I SAID IT FIRST CORN-SARNIT.
GoblynByte
QUOTE (Geekkake)
My God, are you asshats still droning on and on about this? The fact of the matter is that, no matter what's said, Cynic project is a raging jackass and will never even listen, nevermind consider.

For the record, if I were Cynic's GM, I would forcefully implant every single one of his PCs, unto the end of time, especially the mages, with standard-grade WR3, just for this thread.

Can I buy this guy a cup of coffee? biggrin.gif
GoblynByte
QUOTE (Dissonance)
EDIT: No! I demand to give Geekkake awesome points before you! I SAID IT FIRST CORN-SARNIT.

How 'bout I buy you a cup as well and we call it even. Besides, you got yours in first. biggrin.gif
James McMurray
So your whole point is the history disparity of wired relfexs. Dude, if that is the point then don't print use them.

QUOTE
They do have rules for flint locks...


Ummm... No they don't. But if flint locks were a major piece of SR canon history I'd expect them to be there or make it in to the gear book.
Geekkake
I will accept your offerings after the child is conceived.
Dissonance
Coffee is fine, too.

James: I mentioned earlier that it's entirely possible that SR4 has intentionally inferior pieces of gear. Wired has a little bit of a thing connected to it, because, well. It's always been 1-3-5. If you wanted to make it not be that at standard grade, it'd be something else. Another reason for intentionally lousy(in comparison!) gear might be NPC outfitting.
James McMurray
Yeah, I know. I've said that too. smile.gif
Charon
I'm getting deeper in SR4 and now I really don't get th issue.

Initially the first poster felt Wired was too cheap and that everyone would get it. An issue obviously long forgotten since the last page seems to be "Why would anyone get Wired? It's sucks" VS "It is now low end tech".

But I don't get it.

An obvious way to design a combat monster (and we all know there are many ways) is to use Wired 2 and then focus on bioware.

32,000$ for Wired 2. Effectively 1,5 point of essence because you are gonna take more bio than cyber.

That's almost 4.5 points of essence left for bioware, you have your 3 IPs, you've saved 128ks (26 BPs) over synaptic. And out of the 4,5 points of essence left, you won't need to shell out 1 point for Synaptic boosters so it's all muscle augs, Orthoskin and whatnot.

It seems an obviously very efficient way to build a combat specialist to me.

---

A concept where Wired 3 would be a likely purchase (in play, obviously) is the Killer Sniper.

4 IP for a sniper PC with awesome stealth and long arm skill is a deadly combo. And it's far easier during the campaign to pick up 100 000$ than 240 000$. So in that case, I'd pick up Wired 3 instead of scrounging pennies during an additional 15+ sessions in order to raise the additional 140K for synaptic 3.

---

And of course there is the obvious case of, say, a rigger or a hacker shelling out 11 000 (2 BP) for some more combat omph.

I mean, what hacker/rigger is gonna pay 80k just for the lower essence cost and risk of MAD detection? That's 16 BP instead of 2!

No, if you are one these two common archetype, if you intend to increase your combat worthiness, you want to do so with the smallest possible investment since it's not your focus.

---

Bottom line, Wired reflex aren't even outdated. For some particular needs, they're still your best buy.
Demerzel
I get the impression that Cynic believes that there is a specific best of any type of product. In Cynic's world there is only one Digital Camera(or Golf Driver, or Rotary Tool), and why everyone does not buy it he cannot comprehend. He believes that everyone will have perfect little numbers like this is a rating 3 camera, and it's obviously better than the rating 2 camera that is the same price.
Or this camera provides me with 3 extra dice when I take a picture, this one only provides 2.

You won't convince him that it should exist, you can't, because in his world it shouldn't.

I was thinking of reasons to have Wired 3, and frankly there are a few. But I know that typing them out for Cynic would be pointless. So instead, you got this. Sorry for not being helpful to you and your question Cynic, but I don't think anyone could.
Cynic project
QUOTE (Geekkake)
My God, are you asshats still droning on and on about this? The fact of the matter is that, no matter what's said, Cynic project is a raging jackass and will never even listen, nevermind consider.

For the record, if I were Cynic's GM, I would forcefully implant every single one of his PCs, unto the end of time, especially the mages, with standard-grade WR3, just for this thread.

You know why I will not listen? Cause you guys have said nothing worth listening to.

You make a game, and yes things have history. Yes Wired reflexes have history. SO do smart gun links. SO do cybereyes, so doa lot of other ware. THe simple fact is if something is out dates they no longer make it. SO yes wired relfexes is old tech, but guess what? It could be improved. Just about every other cyber was... No wired relfexes stayed this way because of lazy dev teams and you take it cause you think the book has to be right.

The name of the items should have no impact on the effect of the item. If it is unbalnced or balnced it should be so regaurdless of the past history of the item.
Dissonance
NO U
James McMurray
Not everything is destined for PC hands, and not everything is the best possible choice. Why do they have so many heavy pistols when the Predator is so superior? Why so many assault rifles when the Ares alpha is the only one worth getting? Answer: because not everybody minmaxes their characters, and not every NPC has access to the best possible gear.

If you only use the things that are clearly the top of their tech / magic tree then your games must be pretty boring. But as you said, you won't listen, so I'll stop talking.

Buhbye smile.gif
Charon
QUOTE (Cynic project @ Aug 11 2006, 01:03 PM)
You know why I will not listen? Cause you guys have said nothing worth listening to.

So my explanation of why many PCs would in fact used wired has no value?

frown.gif

You hurt my feeling.

BTW : My campaign just started and the gunslinger type character is using Wired 2.

Yes, he knows all about synaptic. Yes he considered them. He opted for Wired 2 knowing full well what he was getting. For his criteria, Wired was superior to Synaptic because he was short on BP but not on Essence. That simple.

It works! It does have its place. You have limited ressources both in chargen and in play and because of that the cheap wired have their place.
James McMurray
Two out of four characters in our group have wired 2.
Charon
QUOTE (James McMurray)
Two out of four characters in our group have wired 2.

Exactly! So... uh... I'm not sure I follow your other arguments?

Why aren't you defending Wired 2 as a superior choice to Synaptic given certain conditions instead of 'some gear aren't as good'?

There is in fact very few useless items on the SR gear list. Like, why wouldn't you buy a predator? Because you don't use a smartlink, so the Colt has one more bullet and a laser sight. Most gear are that way. When you consider all the factor, I'd have a hard time fingering an item that dominate the others in his category in everyway. There is always at least the price, if nothing else.



James McMurray
My arguments are in regards to Wired 3. My defense of wired reflexes happens earlier in the thread.

I was giving those other examples as off the cuff parallels with no book handy. Apparently the predator was a bad choice, but I thought I remembered someone else using it earlier and not getting shot down so I decided to go for it. smile.gif
Charon
Ah, yes, the wired 3 is harder to justify. But I gave one earlier ; The Killer Sniper.

It's far easier to outfit your killer sniper with wired 3 during play than with synaptic 3 because of the price.

And the killer sniper is mostly worried about perception, stealth and the ability to empty a clip before anyone can blink so Wired 3 is a great piece of hardware for that guy.
James McMurray
Which falls in line with my "there will be times it makes sense." I'm not even sure why we're still going back and forth on this, as we seem to agree completely. smile.gif
Charon
We're obviously of a very contrarian nature. Too bad we're not neigbor, we'd have some interesting discussion over a cold beer. Probably starting with arguing over which cold beer is best.
James McMurray
No we wouldn't. It's obvious to any true beer afficianado that Corona with a little bit of lime is the best.
Charon
See? I don't entirely agree. I much prefer a Guiness. I'd only concede that a Corona is one of the best lager. Oooh, we would be at it for hours.
Dissonance
You could compromise over a black and tan.
deek
QUOTE (James McMurray)
Not everything is destined for PC hands, and not everything is the best possible choice. Why do they have so many heavy pistols when the Predator is so superior? Why so many assault rifles when the Ares alpha is the only one worth getting? Answer: because not everybody minmaxes their characters, and not every NPC has access to the best possible gear.

Yeah, I have to agree here. Having a gunslinging adept using two revolvers...I think after a while, some of us like different styles and are willing to play characters with shortcomings...

I could easily change some equipment, skills and attributes and make him a lot better than he is, so I have to agree with James on this one!
Charon
QUOTE (deek @ Aug 11 2006, 03:13 PM)
Yeah, I have to agree here.  Having a gunslinging adept using two revolvers...I think after a while, some of us like different styles and are willing to play characters with shortcomings...

What shortcoming?! Looks like a pretty damn efficient choice to me.

The Gunslinger is ambidextrous. Ruger Warhawk are SS which is their main downside. The Gunslinger adept can wield two revolver at the same time, shooting each revolver once as two simple action in a single IP without penalties.

And so he does 6P -2 AR instead of 5P -1 but get the same firing rate as predator.

Downside is limited ammo. But not really. You are effectively using your two revolver like a single heavy pistol. So you will need to reload only 3 bullet before the guy firing with a single Ares Predator.

Only real problem is that when both gun are empty and you need to reload, it gotta be a bit annoying with a gun in each hand. You'd need to holster one, reload, holster it, draw the other, reload and re-draw the first one.

But you have a pretty fair chance of having killed everyone that needs to be killed by then, especially when are a great shot like the gunslinger. So sign me on!

Pfft : "Poor little me, I have to sacrifice power to my roleplaying concept." *hand on forehead in a dramatic pose*

wink.gif
James McMurray
QUOTE
You are effectively using your two revolver like a single heavy pistol.


That's the downside. You've spent a bunch of points to do exactly what you could do with one gun, and you no longer have a free hand for reloading.
Charon
QUOTE (James McMurray @ Aug 11 2006, 04:19 PM)
QUOTE
You are effectively using your two revolver like a single heavy pistol.


That's the downside. You've spent a bunch of points to do exactly what you could do with one gun, and you no longer have a free hand for reloading.

Points?

5 for ambidextrous. Which is useful beyond that dual revolver trick. And is an integral part of the gunslinger concept either way.

As for ressource, two Ruger cost 500$, 100$ to have them smartlinked. Big Whoop.

No, it's a pretty good idea for a gunslinger to use two warhawks, it makes full use of the Ambidextrous quality and lets you hit almost as hard as a narrow SMG short burst. The upsides are well worth the downsides.
James McMurray
Yeah, cause 25,000 nuyen.gif or 1.5 skill points is not something a gunslinger needs. And of course you've screwed yourself if you're in a position where you don't have both hands free, because now you're firing once a round. smile.gif

I don't see where ambidexterity is an integral part of the gunsinger concept. Maybe the dual-wielding gunslinger, but that's just a portion of the overall variants for the archetype.

QUOTE
As for ressource, two Ruger cost 500$, 100$ to have them smartlinked.


It's either 500 (the weapon cost) or 400 (for external) to get a weapon smartlinked. And oh yeah, did I mention no silencer?

It's far from being a worthless character, but from a numbers standpoint deek had it right, there's plenty that can be done to make this archetype better. Even just using semi-automatic weapons gives you tons more options when the firefight starts.
Smokeskin
I still think it's ridicolous that 10 BPs gets you +2agi, +2rea, +2IP (muscle toner 2 and WR2).
Moon-Hawk
And uses over half of your essence.
Teulisch
the REAL limit here, is that you can only get 50 BP of money for equipment and cyber. thats nuyen.gif 250,000. and from that, you need lifestyle, guns, ammo, armor, commlink, vehicle, and whatever else you need to do your job. If you want to have decent equipment, then you probably cant get more than 220,000 of cyberware/bioware.

now, if you get synaptic 2, then you have maybe 60,000 to spend on other ware. a paltry sum, not enough to really get all the upgrades you want. but if you get alphaware wired 2, then thats close to 150,000 for other ware. more than twice as much to spend on upgrades!

now, you say your fear is 'every non-awakened' will get them. lets consider what characters really NEED this kind of an edge?

with the changes to AR vs VR, wired 2 is as fast in AR as hot sim. so hackers and riggers can have a benefit to using wired. riggers get to choose between AR bonus dice, or Sim lowered threshold. The hacker is now expected to be on-site most runs, so being unable to fight while sitting safe at home is no longer a real option.

for the rest of your non-awakened.... well, some of them may want to get to participate in combat as well. SR is a great game specificaly because of the lack of artifical barriers to archtypes. but there IS a tradeoff. for every bit of ware you get, thats BP that your not spending on skills and contacts. Sure, you face can get wired 2. but if he gets 50 BP of equipment, and 200 of atributes... that leaves a mere 150 for skills and contacts. can you do everything in your character concept with those points?

If you want to put a downside on +IP, then theres already a couple rules to that end in cannon. social penalties from low essece, and the 'hair trigger' problem of being too wired all the time. that off switch is priceless for just that reason.
Charon
1 - What prevents you from dropping one weapon if you need a free hand? It's a free action and pistols are cheap.

2 - What is preventing you from using different type of pistols? Even if you favor warhawks for shootout, It doesn't have to be all you use. By all means carry a silenced or silenceable hand gun to go with your hawks.

3 - Ambidextrous is worth the points. It's also a pistol in one hand and a one handed melee weapon in the other. If you are an adept, that weapon can be your weapon foci. It can also means you are carrying two guns with distinct ammo, shooting gel or explosive ammo as required. It can also be a pistol in one hand and a grenade in the other. It also means that if you glitch and somehow hurt one arm, you still have a good arm no matter what, no -2.

Finally it means you can always get good cover when you have a corner to shoot around. That one is a biggie. I invoked it twice last session alone. The ambidextrous PC will never have to worry about that.

A 5 BP well spent.

Edited to be less verbose
James McMurray
1) Weapons are only cheap in games where money flows fast.

2) Go for it, but if you're focused on warhawks, you're probably specilized in them, and will lose a lot when you go to dual wield something else.

3) Cool.

smile.gif
Samaels Ghost
Don't you spec in Heavy Pistols, not Warhawks?
James McMurray
Sorry, SR3 flashbacks.
Smokeskin
aren't warhawks revolvers?
James McMurray
That's it. No more replying to this thread until I've got an SR4 in front of me. :crazy:
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