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grendel
Ghostfire -

As the Shadowrun Tournament Coordinator it is my fault that your tournament experience was less than pleasant. The responsibility for controlling the various aspects of module and character writing, as well as GM briefing, falls to me. Thus does the blame when any aspect of the tournament does not go as planned. I apologize for the fact that your experience was such a poor one, and sincerely hope that it does not in any way prejudice you against FanPro or GenCon.
hyb
Grendel, if you find yourself open to suggestions and further comments, let me know know. I was with Ghostfire for the three nights and saw lots of small aspects that can be improved upon. Also, if you want some prep work done for next year's tournament, by all means contact me and I'll volunteer time towards writing, character design/background, playtesting, review, etc.
James McMurray
Ah, a little of that old fashioned SL James vitriol without any oomph behind it, and an outright refusal to see how he measures by the metrics at hand. Sometimes you just need the comfort of a familiar situation, which is the only reason I read his repetitive posts these days. ohplease.gif
Frag-o Delux
I dont feel like reading all that, I tried, but its just boring so this may have been asked.

Why is the game even scored? Its an RPG, most RPGs that I have read always say in the whats the Point of an RPG, you cant win an RPG in the classical sense. So why would you get a bunch of people together to then make them "WIN". It seems contradictory. If I was going to run a Con game I would just run the game and let it go. Just let the players play with what ever new product you are about to release and then let them come to places like this and spout off about the coolness of the game and the product you let them have a sneak peak at. Not fill page after page of bitching and moaning back and forth between players and gms about why it was or wasnt a good game.

And for the miniscule amount of time each night they played, why not have 3 seperate missions totatlly unrelated except characters? That way you can round robin GMs and have them do their scoring if you are so bent on proving you are the best roleplayer out there. I would assume many of the freelancers adn other SR team play SR still. Why not use the runs you made for your home groups adn then write them up for the con the next year. In the mean time repair any flaws n your mission you found playing with your home team. Its 3 small runs and not one big run. Not really hard to handle.

As for the "if you think you can do better, then come do it next year comment." I would, but I dont like Cons, personally I dont really like the people that play RPGs or any other games for that matter. I mean really whats the point of a con? To go meet the people that wrote the books? I dont care to meet them. To see new and up coming products? Ill eventually see it for sale on the web sites I buy from. Ill save my time and money not going to some hotel in a city I wouldnt go to other wise to hang out with people I dont particularly like. Thats also why I buy stuff on line, I dont like the game shops and the people that are usually there.
TheDaki
Hi! I'm the one who wrote the tournament. Thought I might come back to DS and discuss. While I still have to read through everything posted, let me make some quick points:

- No, I am not a staff writer for FanPro. I volunteer to write the tournament and have done so for the last three years. As such, I am not "paid" for the work (I do get comp'd by receiving the new books and that's all I ask for).

- No, I do not write Missions. That is a different group.

- I will be the first one to step up and say that there were improvements that could have been made. Everyone involved sat down at 8am on Friday morning at Gencon to discuss. From that, we already have the story and plots for both Origins and Gencon. Those tournament drafts are going to be done this year so we can playtest and tweak them.

- The comment made about being government agents... well, all I can say is that we wanted to try something different. Just like we did two years ago when the players were actually agents of the Vatican looking into the conspiracy there. Why do this? Well, for one thing it tied in nicely with what happened at Origins (when the Runners caused a major frenzy that would have been noticed by the government and, in light of the crash, they were going to investigate).

Here is my added thought: when you play this game with your own groups, are you typically playing Runners? My experience with that is, yes. Rather than running something that might be no different than another game you played, this year you got to try the other side. Are we doing this every year? Nope. Just a change of pace.

For Origins and Gencon next year? We're back to Shadowrunners (and you get to be as evil as you want!).

- Railroading. Dear gods do I try to avoid that. As a player, I don't like it much either. We try our best to keep it as open as possible but you have to remember one thing: we have 10-12 teams that are playing the same game. And in order for us to have any possible way of measuring progress and how the players did, there have to be some commonalities.

I think the write-up that the GMs received was about 15,000 words. As the writer, I have to try and think of everything you as the players could do or want to do and put the information in the guide so we can cover those eventualities so you can be as creative as you like but still end up in the same area at the end so all the teams are on the same general path. So, we try to cover everything, keep a dozen teams on the same mission track and not make it seem like railroading. Not easy and we're constantly trying to improve on it each year.


More as I finish reading posts but feel free to ask questions.
grendel
Yes, we're always looking for suggestions. You can either PM me through the forums or reach me at grendel2061@hotmail.com.
M.Fillmore.1138
QUOTE (Dashifen)
For those of you who have played in tournaments before, or even those of you who are extremely active gamers at conventions I'd like to hear your thoughts on this:

Should the tournament potentially start perhaps 30 minutes or an hour earlier on night 1 to provide some buffer time in which characters could be studied, questions asked and answered, etc. and then have the true game begin at the scheduled start time? 

The best answer would be for the first nights activities to be a bit lighter than the other two nights. Just enough to get the players "stuck in" - they find the info that leads them to the box, but not the box. Save that for night 2. Night 3 becomes the recovery of the box and saving of the 'net.

That way you have enough time for the introductions, the picking, and the questions and then you get a prologue to the rest of the adventure.
Adam
QUOTE (Frag-o Delux)
Why is the game even scored? Its an RPG, most RPGs that I have read always say in the whats the Point of an RPG, you cant win an RPG in the classical sense. So why would you get a bunch of people together to then make them "WIN". It seems contradictory.

FanPro runs a ton of regular non-scored non-tournament games at cons, including the Missions series. The tournament is designed to be different, and the concept certainly won't appeal to everyone.
James McMurray
QUOTE
Why is the game even scored?


Because if it weren't it wouldn't be a tournament. smile.gif Tournaments have been around for RPGs since they started becoming big. It's a way for some players to show off their expertise. Others like them because instead of having to try and cram a lot into 4-6 hours a tournament lets you play the same mini-campaign for three nights straight.

QUOTE
Not fill page after page of bitching and moaning back and forth between players and gms about why it was or wasnt a good game.


That happens no matter what. If Fan Pro puts something out or sanctions a high profile game there will probably be people complaining about it. Not just because people like to complain (they do) but because nothing is perfect, but a lot of people still expect it to be.
TheDaki
QUOTE (M.Fillmore.1138)
QUOTE (Dashifen)
For those of you who have played in tournaments before, or even those of you who are extremely active gamers at conventions I'd like to hear your thoughts on this:

Should the tournament potentially start perhaps 30 minutes or an hour earlier on night 1 to provide some buffer time in which characters could be studied, questions asked and answered, etc. and then have the true game begin at the scheduled start time? 

The best answer would be for the first nights activities to be a bit lighter than the other two nights. Just enough to get the players "stuck in" - they find the info that leads them to the box, but not the box. Save that for night 2. Night 3 becomes the recovery of the box and saving of the 'net.

That way you have enough time for the introductions, the picking, and the questions and then you get a prologue to the rest of the adventure.

That depends on how the story is written. Most of the time, your idea is right on the money. The Vatican Run two years back was done that way and really set the stage for the players to try and figure out what the hell was happening. What we are doing next year is going to fit more with the style you are talking about.
eidolon
QUOTE (James McMurray)
Because if it weren't it wouldn't be a tournament. smile.gif Tournaments have been around for RPGs since they started becoming big. It's a way for some players munchkins to show off their expertise have public dick-swinging competitions.


biggrin.gif

It's the same way I feel about tournament play in just about any game, actually.

James McMurray
It's not our fault your dick isn't suitable for public swinging. biggrin.gif

Most tournaments have no draw for munchkins because the characters are pregenerated and their background is predetermined. The contest isn't about who can make the most broken character it's about who can do the best with what they've been given, while solving the various dilemmas presented. And doing all that in character.

Perhaps the tournaments you've seen have actually been more like bring your own character arena matches? Most officially sanctioned tournaments are nothing like that. I've only experienced D&D ones (from TSR through WotC), FanPro ones, and White Wolf ones, but I've never seen a sanctioned tournament that was a steel cage death match.
RunnerPaul
QUOTE (James McMurray)
Tournaments have been around for RPGs since they started becoming big.

Since before that, really. It's a holdover from the fact that the RPG hobby is a descendant of the tabletop wargamming hobby. When they started holding RPG conventions, they asked themselves "well, what would you do with a bunch of gamers when you get them into one place?" and their previous experience told them: hold competetive tourneys.
Frag-o Delux
QUOTE (Adam)
QUOTE (Frag-o Delux @ Aug 16 2006, 10:06 PM)
Why is the game even scored? Its an RPG, most RPGs that I have read always say in the whats the Point of an RPG, you cant win an RPG in the classical sense. So why would you get a bunch of people together to then make them "WIN". It seems contradictory.

FanPro runs a ton of regular non-scored non-tournament games at cons, including the Missions series. The tournament is designed to be different, and the concept certainly won't appeal to everyone.

OK, well if thats just a small portion of the activities then well, thats ok. I was just wondering. I just didnt understand why you would have something called a tournement for a game that isnt normally scored.

I dont mind tourney games if there is a way to clearly score the thing and not just use opinions. I play table top games and I fight on the weekends, so swinging my cock around is not a problem.

I can almost say Im not a munchkin, everyone has a moment of weakness. But I like when the GM dares me to play something I dont normally. I encourage them to make characters for me to play, I dont care, its just about getting to together with friends and having fun. I already act like an ass, playing characters that arent me is nothing new.

Im still wondering how do you show off your expertise or what ever you want to call it, when you are being lead by the nose down a trail to hit invisibile flags to gather points? The only difference is how lucky the dice rolls are for one person or the next. And how could it be scored fairly in the first place, a crappy GM would let a semi compotent team pretty much do what they want to the opposition. Where a good GM will wipe the floor with a bad team, of that good GM will be easy on the pack of retards and let them "escape." Which leaves roleplaying as another factor. What is good RPing to one GM is bad to another. So its a pretty crappy way to score a scoreless game. I guess rotating GMs around would average the scores and maybe level it but it still seems silly.

Where with tabletop games you know who wins by the results of each battle.
James McMurray
If you're handed every success then yes, the only difference is how the dice roll. But that's not generally how these things work. While everyone may see the same scenes, how they get there and what they do when they're there is what you're judged on. For instance, if one possible course of action is scouting out the location for the meet, then groups that dot hat will get more points then groups that don't. Groups that do it but turn the scouting mission into a firefight with Lone Star will get even fewer points.

One thing that the old school tournaments used to have was a point scoring system, sometimes on a per scene basis. FanPro (or at least the FP that was running a couple years ago) isn't s stringent. They allow for more input from the GM, and have to because they're not running a dungeon scenario.

It looks like sometimes you'll get someone that sucks. That happens, unfortunately. The year I was there I heard no complaints from players about any of the GMs. Of course, that doesn't mean there weren't any. Just that I didnt hear them. smile.gif
James McMurray
QUOTE
it still seems silly.


To some people it does. Those people are cordially invited to not participate in tournaments. wink.gif
TheDaki
QUOTE (Frag-o Delux)

OK, well if thats just a small portion of the activities then well, thats ok. I was just wondering. I just didnt understand why you would have something called a tournement for a game that isnt normally scored.

I dont mind tourney games if there is a way to clearly score the thing and not just use opinions. I play table top games and I fight on the weekends, so swinging my cock around is not a problem.

I can almost say Im not a munchkin, everyone has a moment of weakness. But I like when the GM dares me to play something I dont normally. I encourage them to make characters for me to play, I dont care, its just about getting to together with friends and having fun. I already act like an ass, playing characters that arent me is nothing new.

Im still wondering how do you show off your expertise or what ever you want to call it, when you are being lead by the nose down a trail to hit invisibile flags to gather points? The only difference is how lucky the dice rolls are for one person or the next. And how could it be scored fairly in the first place, a crappy GM would let a semi compotent team pretty much do what they want to the opposition. Where a good GM will wipe the floor with a bad team, of that good GM will be easy on the pack of retards and let them "escape." Which leaves roleplaying as another factor. What is good RPing to one GM is bad to another. So its a pretty crappy way to score a scoreless game. I guess rotating GMs around would average the scores and maybe level it but it still seems silly.

Where with tabletop games you know who wins by the results of each battle.

Touching on a few of your points:

The tournament is, indeed, a small portion of the Shadowrun events offered by FanPro. There are one shots being run from 8am throughout the day (and there is even a Midnight run offered). There are also Missions games that go on all day. And this year the Missions crew tried something different: an 8 hour event where the first 4 hours were LARP-like and the remaining 4 were back at the table. Hell, we even have a 2 hour comedy show called Who's Run Is It Anyway.


The scoring system in place is constantly being improved on, but the con team did (in my opinion) a very good job with it this year. It's a combination of many things such as RPing Ability, Accomplishing Goals, etc.

(And that is not to say they must do "this, that, and the other" to get points... it's just a rating on how well they did in getting through the mission laid out in the beginning. We had a group two years ago that were able to successfully complete the goal for that round in about 90 minutes.)

But the Grendel and the team try to drill into the GMs how they should be scoring teams with a system that limits how much opinions can affect scores.



As for being led by the nose... well, I will say that is never our intention and, in years past, that has never been much of a problem. What I try to do is map out the major plot points that will happen during the adventure and then try to add in all the material for things the players may try to do. Eventually those things are going to lead them to the end points for that round but we want to make it seem like they are finding all this out on their own. Two exceptions to this:

1. Round 3. Round 3 doesn't have "set" endings per se. Yes, there are usually a handful of ways it could wrap up that we cover. But the players can often do things we never anticipated and we let it go as it will. An example from this year: one team strapped thermite grenades to the storage array and put the unconscious NPC next to it and blew them both to bits. Amused the hell out of me when I heard that and the GM went along and gave them a wrap-up that fit the events.

2. Way off the mark/Lagging Behind. Back when the Tournament was elimination style, this wasn't an issue. But we want every team to be able to experience the full adventure and see as much of what's happening as possible. If the players are lost and already 3 hours into a 4 hour round... yeah, the GM is going to try and give them not-so-subtle nudgings and pullings to get them towards the end game of the round. Best example I can give is this:

Two years ago I GM'd round 1 of the tournament that I wrote. The players were investigating the dissapearance of a prominant church member. There were people to question, things to investigate, etc. Unfortunately, they missed clues or didn't really question the NPCs involved. They ended up back where they started trying to figure out what to do. Knowing that the game was running behind, I had the Johnson-type NPC (a Bishop in the Vatican) come in and berrate them for sitting around when they had no real information to give with the subtle nudging that they go and really "question" some of the people. That got them back on track and they finished the round easily.



This year we were hamstrung by my getting the tournament done late, the GMs not having enough time to familiarize themselves with the adventure, and GMs that were lined up dropping out at the last moment leaving us scrambling. Now we're working to make sure it doesn't happen next year.
Frag-o Delux
QUOTE (James McMurray)
QUOTE
it still seems silly.


To some people it does. Those people are cordially invited to not participate in tournaments. wink.gif

Thanks for the uninvite. smile.gif But as I have said before, I dont like cons/game shops so I wouldnt be at one anyway. Was just curious how you make a non-scoreing game into a game that can be won.
TheDaki
QUOTE (Frag-o Delux)
QUOTE (James McMurray @ Aug 17 2006, 04:47 PM)
QUOTE
it still seems silly.


To some people it does. Those people are cordially invited to not participate in tournaments. wink.gif

Thanks for the uninvite. smile.gif But as I have said before, I dont like cons/game shops so I wouldnt be at one anyway. Was just curious how you make a non-scoreing game into a game that can be won.

James did a good job explaining the general idea of how. It's a point based system that measures the overall round, how they might perform in the scenes that happen, etc. If the Round happens to involve a job where the Johnson says "Sneak in, grab the paydata, and don't get seen or caught" and the players go in guns blazing, they're going to get less points than a team that pull a full-on ninja.
Frag-o Delux
I see now.

I think the major problem the original poster had in the first place was the being dragged back to point c when they were at point d. If the GM of the second round just let the team go back to their superiors and he had trideo footage of them escaping from the compound that was aired on the nightly news, then the box turns out to be a hoax it would have been Ok, for the most part. They could have then either been told about a promising piece of info or the hacker could have hacked the sercurity cams or what ever and realized the first team they encountered was a decoy team and the real guy (the frenchman) snuck out the back door with the real box.

The point at which the GM basically told them they were going along for a ride, he broke down their immersion in the game and ruined the game for them. Every game a GM makes and any book adventure is basically a railroad, but like some one said about a good view and awsometown its usually fun and alright.

But anyway, Ill never be at a con or game shop to play so all my questions are moot. Have a nice day. smile.gif
Domino
To really win you need to make up your own character and use SR3 rules. 1 million nuyen and buy a perm high lifestyle.

Equals I won th3 the SHADOWRUN PWN SAUCE baby.

Thats why they made SR 4 to get rid of the I won button.
LilithTaveril
Domino, four questions:

1) What have you been smoking, and are you willing to share?
2) What does that have to do with the topic at hand?
3) Why do you think that a permanent high lifestyle equals a win, especially with the higher lifestyle?
4) Why do you even think that's a good argument? That's like saying buying a permanent low lifestyle in SR4 is the I WIN button.
Green Eyed Monster
QUOTE (Ghostfire)
What I'm proposing is three mini-adventures designed to be run in 4-5 hours, with all three mini-adventures written as part of an overall 'meta-run'. Please note I'm not suggesting the plots be free-form, amorphous, and left up to individual GMs.

This sounds like an excellent idea until you realize how a group approaches a new run. That night is dominated by the meet, legwork, and planning.

As a GM that ran a two day one shot, I can report the first day had very little planning when an opportunity presented itself, but still took almost the entire 4 hours. The second day was more combat, that believe it or not some players are wanting, and trying to extricate themselves from the mess they were in.

With your new job each night, I think you are going to get railroaded even harder through the meet, legwork and planning stage.
tisoz
QUOTE (SL James)
QUOTE
I'll second the sentiment that if you think you can do better, volunteer next year and prove it.

Kiss. My. Ass.

I have a dozen players in five games telling me I'm one of the best GMs they've ever had in a combined century or so of gameplay. I don't need the approval of some loser who even tolerates the crap preparations this campaign had going against it before the con started. No wonder people backed out. I would have too.

I can not believe this comment. What a fucking primadonna you must be. A superstar who will not be associated with less than a flawless production.

Or a spoiled brat that takes his ball and goes home if it looks like he is on the weaker team or the soldier that deserts when the going gets tough.

Fact - a month ago when they were desperately seeking GMs , you should have stepped forth with your fucking cape blowing in the wind to volunteer to save the fucking day.

Fact - unfortunately they got me, who admitted he had never GMed SR4 or even played in a 4th edition game.

Yes, things looked terrible and maybe to keep their standards, FanPro should have cancelled all the games they could not cover and limit the Tournament to tables they could cover. They did not. Money grubbing? Maybe. Look like losers or failures without even trying? Maybe. Optimistically hoping beyond all good sense that super GMs like you and not losers like me would step into the breach? Probably.

It really is too bad you and whatever other super GMs/spoiled brats couldn't come forward. I did. I tried. My groups had fun. So did I, and I enjoyed playing with them.
tisoz
QUOTE (Frag-o Delux @ Aug 16 2006, 09:06 PM)
Why is the game even scored?

I've seen this asked before and I see a couple of partial answers.

It is a tournament. There are awards for first, second, and third place as well as individual player awards.

This year, I think the prizes were:
1st place - LE BBB
2nd place - Street Magic
3rd place - gift certificate for FanPro product

I would like to know 2nd and 3rd place teams. I heard Whiskey, Tango, Foxtrot came in first, just want to see if my other group placed.
tisoz
double post
Charon
It'd be fun to see a tournament designed as a free form affair where GM are judged (and rewarded!) just like Players.

You start with 6 standard PC that are the same for every group. You also provide an identical starting point for everyone ; mission briefing from Johnson for a very tough, multi layered run. You provide annoted maps covering the mission as well as a handful that are no immediately related. You provide a set of NPCs and opposition (That go beyond the immediate mission briefing).

But there is no pre-set complication for the run beyond those the GM will come up with.

And then GO!

At the end of the first day, the GM notes what went down.

Then GM exchange notes, trade teams and pick up where the story left, having to improvise with the work done by another GM and his PCs. They come up with additional complications, introducing the pre-made NPCs in capacities that fit their story.

Then GO! for day 2. Repeat process for day 3.

Then GM judge the Players based on how much they were able to accomplish while the players rank the GM they had.

Winners are revealed, token price are revealed

Then you go to the bar and regale each other with the tales of your adventures, which is made more fun by the fact that everybody started with the same PC and mostly met the same NPC but often in wildly varied circumstances.

''So our team just had the face seduce the Division Manager and... Wait, you did WHAT? Your team kidnapped his daughter and killed his dog?! Wow. You don't mess around.''

''Our team screwed up on the first day and had the Shigeda-Gumi on our tail. We had to completely scrap up the whole run. We instead made a deal with the Bigio family and ran a raid against the Oyabun. We finished dead last for accomplishement but have a special mention for best 'Heroic Bloodshed' and 'Best Death Scene by a PC' We also have the runner up for that award...''

That'd be kinda fun, I think.
James McMurray
QUOTE
Money grubbing? Maybe.


At $3 a slot, 6 slots per table, and 20 tables they made a whopping $360. I doubt you can point to money grubbing in that setup, since their output for compensating GMs and renting tables probably came to quite a bit more than that.

Charon: I love the idea. I'd play in it (I mean as a GM).
RunnerPaul
QUOTE (James McMurray)
their output for compensating GMs and renting tables probably came to quite a bit more than that.

Don't forget the cost of the prizes!

(Yes, I know that technically, the prizes given out didn't "cost" them anything, it was just stock they had on hand, or in the case of the LE BBB, stock that they had set aside specifically earlier to give away as prizes later, but that's stock that they could have sold and made money off of and didn't.)
Charon
QUOTE (RunnerPaul @ Aug 18 2006, 09:06 AM)
(Yes, I know that technically, the prizes given out didn't "cost" them anything, it was just stock they had on hand, or in the case of the LE BBB, stock that they had set aside specifically earlier to give away as prizes later, but that's stock that they could have sold and made money off of and didn't.)

Whaddya mean it 'technically' didn't cost anything?

You still have to credit your stock without debiting your sales account so it's a net loss.

Not that a few book are a big deal, but it's still an expense.

It's precisely 'technically' that it cost them money.

QUOTE (James McMurray)
Charon: I love the idea. I'd play in it (I mean as a GM).


I'd probably want to play instead because I haven't played SR in more than 12 years. I ALWAYS GM since our original GM introduced us to SR and disappeared 5 session laters. *sigh*.

But free style GMing based on a few set pieces (NPCs, objective, motivations of the major players etc.) is my normal MO so I'd feel at ease GMing that way. It'd be kind of cool to compare note at the end day with other GM to see what they came up with using the exact same box of tools.
the_dunner
QUOTE (Charon)
It'd be kind of cool to compare note at the end day with other GM to see what they came up with using the exact same box of tools.

If you find that idea interesting, you should take a look at the Iron DM competition. Yeah, it's for D&D, but I love the basic concept.
TheDaki
QUOTE (James McMurray)
At $3 a slot, 6 slots per table, and 20 tables they made a whopping $360. I doubt you can point to money grubbing in that setup, since their output for compensating GMs and renting tables probably came to quite a bit more than that.

Please, do not quote me on this, but I don't think FanPro makes anything off the tournament tickets sold. Dunner would be better able to answer that.
TheDaki
QUOTE (the_dunner)
QUOTE (Charon @ Aug 18 2006, 09:17 AM)
It'd be kind of cool to compare note at the end day with other GM to see what they came up with using the exact same box of tools.

If you find that idea interesting, you should take a look at the Iron DM competition. Yeah, it's for D&D, but I love the basic concept.

And here I thought it was just the large number of free drinks that made you say that would be a good idea for SR at Gencon. biggrin.gif
James McMurray
QUOTE (TheDaki)
QUOTE (James McMurray @ Aug 18 2006, 08:57 AM)
At $3 a slot, 6 slots per table, and 20 tables they made a whopping $360. I doubt you can point to money grubbing in that setup, since their output for compensating GMs and renting tables probably came to quite a bit more than that.

Please, do not quote me on this, but I don't think FanPro makes anything off the tournament tickets sold. Dunner would be better able to answer that.

That was kinda my point, but rereading it I can see where it might be confusing. I was trying to say (and only partially succeeding it seems) that FanPro spends more than they make at GenCon.
mfb
i think probably everyone does, in direct sales. GenCon isn't the place where you make money, it's the place you go to make a name for yourself so that people across the country will recognize you and buy your products. it's advertising, basically--you don't make any money on the ads you buy, you make money on the sales those ads eventually generate. i'm not even sure the guys who run GenCon make a lot of money, to be honest (though that's just a guess). the only guys that really profit are the local businesses, such as the guys that own the convention center.
Adam
QUOTE (James McMurray)
At $3 a slot, 6 slots per table, and 20 tables they made a whopping $360. I doubt you can point to money grubbing in that setup, since their output for compensating GMs and renting tables probably came to quite a bit more than that.

Note that the ticket money goes to GenCon, not FanPro.
the_dunner
As Adam indicated, ticket sales for events go to GenCon, not to FanPro.

Also, it's worth noting this year that everybody who played in the tournament got a bargain. It should have been priced at $9 ($3 per slot for 3 slots). Instead, it was priced at $3 for the whole tournament. The good folks at GenCon goofed that one up.

So, with 60 players * $3 slots, the con pocketed $180. Of course, they comp GM badges at a rate of 1 badge per 16 hours that the person runs. A pre-reg badge goes for $60. The tournament was worth 120 GM hours. So, the convention ended up comping 7 GM badges for running it, which is $420 in lost revenue.

Essentially, nobody made money here. FanPro and GenCon both lost money. In both cases, however, that "lost" money comes out of promotional budgets. Whether or not that's money well spent is the choice of the respective organizations.
the_dunner
QUOTE (TheDaki)
QUOTE (the_dunner @ Aug 18 2006, 10:06 AM)
If you find that idea interesting, you should take a look at the Iron DM competition. 

And here I thought it was just the large number of free drinks that made you say that would be a good idea for SR at Gencon. biggrin.gif

If I had the time and desire to learn the d20 rules, I'd definitely compete in Iron DM. If I thought we could find enough players and GMs to try doing this for SR, I'd be pushing very hard for it.
Nimbex
QUOTE (tisoz)
I would like to know 2nd and 3rd place teams.  I heard Whiskey, Tango, Foxtrot came in first, just want to see if my other group placed.

Third place went to Team Thaumaturgy Out Yo' Ass. Officially, we were recorded as "Thaumaturgy Out The Ass", but this was erroneous.

Bob the Ninja
I had a similar experience in Gencon 2003. It was so horrible that not only will I never play Shadowrun in a con anymore, I'll never roleplay at all in a con. Seriously, RPGs suck at cons. Shadowrun just sucks a little bit harder.
Critias
I wouldn't go that far. Some RPGs can be fun -- you just have to go into it acknowledging it for what it is. Con games are the fast food of RPGs. Single servings, randomly tossed together. You don't go to McDonald's for a gourmet meal, you don't go to GenCon for a terribly intense and emotionally gripping RPG game. Enjoy it for what it is (for me, it's normally a chance to try a new system, for instance), and you'll walk away happy.
Samaels Ghost
If Gen-Con is fast food and home games are home-cooked meals, where are the good RPG resturants? I want a pro cookin' my runs
SL James
Not from these jagoff "professionals."

My guess is that some of those players are still tending their wounds from the assraping they had to pay for.
Samaels Ghost
That looks awful. I couldn't imagine paying for BP/Karma with REAL MONEY!
Samaels Ghost
double post
Derek
QUOTE (SL James)
Not from these jagoff "professionals."

My guess is that some of those players are still tending their wounds from the assraping they had to pay for.

Every story has two sides, of course, but wow, just wow.

I mean, the "lady in Red" could she have been any more insulting with the constatnt dears, honeys, etc...?

Wow. I would have ended that game in a fit of violence. Real, not imagined, and probably got thrown in jail.

Wow.
SL James
Their story is a bunch of crap smeared over GenCon's forum and in a reply to the first poster's blog made this morning (see the last post of the linked thread).
Derek
Again, wow.

Mistakes happen, bad games happen, people aren't satisfied in many situations. The sign of a successful company is how it handles complaints. The customer is not always right; thats a complete fallacy. There are customers with whom it is simply better not to deal with.

However, in the modern intarweb age, one unsatisfied customer can reach millions, and I would wager money the Nightfall has lost a number of potential future customers, and probably some current customers as well.

And to that, I say good.
Critias
Yeah. I make a point of getting into one LARP a year at Gencon -- it's liberating, in a strange way, to play a game like that surrounded by people you'll likely never see again -- and my LARP this year was...well...bad. It takes a lot for me to actively not enjoy a game wherein I'm playing the Captain of a Firefly. The Nightfall staff managed to very nearly ruin it. If I had the feeling they were purposefully doing so, I'd be impressed with their abilities. As it was, they seemed (and still seem) to be convinced they were running the best damned games since Jesus ponied up to a table a couple thousand years ago and put on his ST hat.
vladski
QUOTE (SL James)

Yeah, yeah, yeah. Pity the poor GM and all that crap. Because that's all I see it as: Crap. It disgusts me that so many GMs are trying to cover their own asses under the cover of "it's hard work." Yeah, right. I didn't give a shit when W said it in the 2004 debates, and I don't give a shit now. I couldn't care less about your compensation aside from the perspective that not one person who's claimed to be a GM has shown any reason why they deserved anything other than a kick to the ass.

Of course, it's hard work. It's GMing. If it wasn't hard work, then we'd be useless. Meanwhile, I see no particularly good reason to give a shred of concern or respect to the perspectives of any Gencon GMs versus the players. Maybe it's all the years I spent as a player and not a GM, but I am just stupified at the level of incompetence and gross variances between GMs in a tourney that is at least sanctioned by Fanpro.

QUOTE
I'll second the sentiment that if you think you can do better, volunteer next year and prove it.

Kiss. My. Ass.

I have a dozen players in five games telling me I'm one of the best GMs they've ever had in a combined century or so of gameplay. I don't need the approval of some loser who even tolerates the crap preparations this campaign had going against it before the con started. No wonder people backed out. I would have too.

And the majority of people who played in and enjoyed the tournament with it's assorted flaws is thankful you didn't play nor are a Tourney GM, SL James.

Ghost has some legitimate problems with his GMs and the tourney itself, and I feel for him. I have played now in the Tourney for 5 years and every single year (including this one) I have had negative experiences with either a GM or a player.

Know what? It's not the railroading that destroys the morale of the game, nor unprepared GM's or any of the thousands of mistakes that get made. What destroys a game is having a player or GM or both that can't jsut play for the fun of it. Repeated OOC bickering, especially between a GM and a player is the absolute worst and most jarring thing that can happen in a session. If I were GMing (and I have run my own SR tourney twice at Gencon) let me tell you that player would be receiving very low cooperation scores and possibly bad roleplaying scores.

My group played all three sessions and had a blast. Did we see flaws in the run? Sure. Were we occasionally completely bowled over at the mistakes that were made? Of course. (That's why we named ourselves Whisky Tango Foxtrot) Were each one of our GM's different, with all the contradictions that entails. Yup. But, we had a good time. And in the end, it's because of that, because of the quality players that I have had the privilege of playing beside ( players that I wish I could invite into my home game that I GM) that I keep returning. Sure, I had the holy grail of trying to get a podium finish all those years. Sure, I experienced the frustrations of not knowing exactly why we didn't wind up there. But in the end, there was never a question in my mind that I would return to the Tourney the following year and try again. Because, it is fun; it is it's own reward.

My suggestion: if you didn't have fun at this year's tourney, figure out precisely what bothered you and if it was a chance bad GM or you hated the story or character you played give it one more try. In my experience, this year's was little different than previous in quality. If you don't like the setup of the tournament, then don't bother coming. Many of us actually enjoy playing with multiple GMs, enjoy the storylines and, most of all, enjoy the quality players we get to play alongside each year. Don't ruin it for us.

Vlad
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