Alrighty, here's the modified version of Frank, taking into account the increased cost of raising magic past the initial:
[ Spoiler ]
Mercenary Technomancer
Name: Frank MacPhóil
Alias: Tincéir
Metatype: Human
Age: 35
Attributes:
Physical Mental Special Special
Body: 4 Charisma: 3 Edge: 2 Current Edge: 3
Agility: 4 Intuition: 4 Essense: 5.16 Astral Init: N/a
Reaction: 3 Logic: 5 Initiative: 8 Matrix Init: 9
Strength: 3 Willpower: 5 Ressonance: 6* Init Passes: 1(3)
*Reduced from 8
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Submersion Level 1
E-Sensing
Submersion Level 2
Skinlink
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I'll re-post the cost breakdown part when back with my work files.
Changes:
- Magic down to 5, two submersion levels (to 7 Ressonance, then down to 6 for cyber's effect)
- Agility to 4
- Clubs (at Rank 1)
- Extra 5k nuyen
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Active Skills
Athletics Group Rank 1 + STR 3 (+2 Mobility) = 4(6)
Outdoors Group Rank 1 + INT 4 (+2 Navigation) = 5(7)
Electronics Group Rank 3 + LOG 5 (+2 Analytical) = 8(10)**
Stealth Group Rank 1 + INT 4 = 4
Compiling Rank 2 + RES 7 = 9**
Registering Rank 2 + RES 7 = 9**
E-Warfare (Comms) Rank 6 + LOG 5 (+2 Specialization) = 11(13)**
Hacking Rank 4 + LOG 5 = 9**
Pistols (Semi-Auto) Rank 1 + AGI 4 (+2 Spec/+2 Smartlink) = 7(9)
Automatics (Assault) Rank 2 + AGI 4 (+2 Spec/+2 Smartlink) = 8(10)
Clubs Rank 1 + AGI 4 = 5
Perception Rank 3 + INT 3 = 6*
*See perception breakdown
**+2 to all Matrix actions when in full VR
Total Active Skills: 6x10 + 20x4 3x2 = 144BP
Knowledge Skills (5+4)x3 = 27
(Professional) UCAS Military Tactics 2 + LOG 5 = 7
(Professional) Ares Military Tactics 4 + LOG 5 = 9
(Professional) Mercenary Hotspots 3 + LOG 5 = 8
(Professional) Cryptanalysis 5 + LOG 5 = 10
(Personal) Golf 3 + INT 3 = 6
(Professional) Matrix Security 2 + LOG 5 = 7
Languages
English N
Arabic Rank 2 (+2 Linguist) = 4
Tamazight Rank 1 (+2 Linguist) = 3
Gaelic Rank 2 (+2 Linguist) = 4
French Rank 1 (+2 Linguist) = 3
Portuguese Rank 1 (+2 Linguist) = 3
Latin Rank 1 (+2 Linguist) = 3
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Perception Modes
Unmodified: 6
Cyberware:
Hearing - Damper: Protects hearing against sudden changes in volume.
- Increased Sensitivity: Can hear in the ultrasonic and infrasonic ranges.
- Select Sound Filter: Can filter out all but two groups of sounds; actively listening to one, recording the other.
- Spatial Recognizer: +2 Perception for finding the source of a specific sound.
Vision - Thermographic: Can see in the ifrared portion of the light spectrum, thus seeing heat sources.
Other - Orientation System: GPS/gyroscope orientation for tracking location; +2 on Navigation tests.
- Radar: Unaffected by invisibility and camoflauge; can see through 10 Barrier Rating of materials; can detect cyber.
Armor:
Scent - Olfactory Sensor: Detect chemical composition of air; cut-off to ignore intense odors; +2 Perceotion for smells.
Other - Atmospheric Sensor: Constant weather updates!
- Flare Compensation: Protects vision from sudden changes in light level.
- Smartlink: Integrates with Smartgun systems to provide info on weapon state and range to target; +2 Ranged Combat
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Technomancer Resonance Stream: Sourceror
Fading: Logic + Resonance
Sprites: Code, Courier, Crack, Data, and Machine
Similar to those hermetic magicians who view magic as a physical force with predictable
laws and consequences, sourcerors view Resonance as the true machine code of the Matrix,
which only they are able to understand. From their perspective, they use complex forms
as interfaces to program the machine code. Sprites are thought of as sentient programs,
embodied subroutines similar to agents that can be commanded and directed like any other
program. Sprites compiled by sourcerors often resemble sculpts of commercially available
agent programs.
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Positive Qualities (30BP):
Analytical Mind (5BP)
Frank has always distinguished himself academically, but in the Barrens, even in Little Dublin, a good education is hard to come by. Still, he is possesed of a shrewd mind well
suited to finding patterns where others might not.
Linguist (5BP)
From childhood Frank was encouraged to immerse himself in other languages, and to embrace the cultures they came from. While there wasn't much in the way of culture back home,
he has a nack for languages which has served him well in the battlefield.
Restricted Gear: Security Armor (5BP)
When Frank left Ares' service, he took with him his armor as part of his 'severence package.'
Technomancer (5BP)
Frank's Emergence came almost a full year after the Crash 2.0, and almost went unnoticed. He had written it off as feedback from his implants at first, but he has since come to
embrace the gifts given to him by whichever Fate saw fit to weave his tale.
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Negative Qualities (-35BP):
Bad Rep (-5BP)
Ares' 3rd Recon Division - dubbed the Spectres - used to be spoken of with respect in military circles national and corporate. They were amongst the top performers in the Desert
Wars since their inception, and had exemplary mission and conduct records. Sadly the actions of a few can sully the name of many. In a very publicized event, two members of the
Spectres accosted and raped a local woman, drawing the media's eye to the division and a series of what were seen as questionable events. Forget that Frank's own record was
spotless - he was a Spectre, and you know how they were.
Prejudiced: Biased - Civilians (-10BP)
Call it old habits dying hard, but there is a certain arrogance that comes with being in the military. You know your job, you get it done under the harshest of conditions, and
you get it done right. You just can't trust a civillian to get the job done when the pressure is on.
Records on File: Ares (-10BP)
Frank remains listed as an Ares corporate asset, able to be called upon for missions should they need him. He is not a company man, however. He is an on the books military
consultant, and a member of the corporation's reserve forces.
SINner: UCAS/Ares (-10BP)
Frank maintains citizenship in both the UCAS, where he served for five years prior to being scouted by Ares military, and with Ares Macrotechnology.
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Contact Name Loyalty Connection
Sgt Orsino Tignanelli 3 3
Orsino 'The Bear' Tignanelli is a lovable Italian lug with a strong... family... background. He and Frank did two tours together before Frank signed on with Ares (Ors won't let
him live down the fact he sold out). Being as he grew up in a shady background, Ors isn't adverse to shifting around some cargo every now and then for his pal.
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Ranged Weapons
Weapon Damage AP Mode RC Ammo Notes
Nimata Optimum II 6P -1 SA/BF/FA 1 30© Internal Smartlink, Chameleon Coating
- Underbarrel Shotgun 7P -1 SA 1 5(m)
Savalette Guardian 5P -1 SA/BF* 1 12© Internal Smartlink, Electronic Firing
*Complex Action
Melee
Weapon Reach Damage AP Notes
AZ-150 Stun Baton 1 7S(e) -half 8 charges, 30s/per to recharge; Personalized Grip
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Armor B/I Notes
Light Military 12/10 Quick Release, Mobility Upgrade (2), Ruthenium Polymer Coating, Chemical Seal
Helmet +2/+2 Atmospheric Sensor (3), Olfactory Sensor (2), Camera, Flare Comp, Smartlink, Satlink
FFBA Shirt 3/0
Work Clothes 0/0
Leather Jacket 2/2
Shirt/Slacks 1/1 Synergist Business Line
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Cyberware/Bioware
Implant Grade Rating Essence
Obvious Cyberhand Alpha - .2
Datajack Alpha .08
Cyberears Alpha 3 .24
Damper Alpha - [1]
Increased Sensitivity Alpha - [1]
Recording Unit Alpha - *
Spatial Recognizer Alpha - [2]
Select Sound Filter Alpha 2 [2]
Single Cybereye Alpha 2 .12
Thermographics Alpha - [2]
Cyber Orientation System Alpha - -
Radar Sensor Alpha 1 -
Internal Air Tank Alpha - .2
Total: .84
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Commlink: Meta Link w. Vector Xim
Response Signal Firewall System
1 2 1 1
Commlink: Milspec Helmet Commlink
Response Signal Firewall System
4 4 4 4
Hardwired Encyrption: 4
Living Persona
Response System Firewall Singal
4(5) 5 5 4
Complex Forms: Simrig, Scan (2), Tacsoft(3), Sniffer (3), Spoof (4), Edit (3), Decrypt (4)
Biofeedback Filter: 3
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Lifestyle: Redmond Tenament Apartment (2600/month; 1 months pre-paid)
Comforts: Low (2)
Entertainment: Low (2)
Necessities: Middle (3)
Neighborhood: Street (0)
Security: Middle (3)
Qualities: Escape Tunnel (3), Free Access (1), Security Conscious (2), AI in Residence (-3), Rough Neighborhood (-1), Worse Neighbors (-1)
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SIN (Legit)
Name: Frank Patrick MacPhóil
Alias: N/a
DOB: 2038
Birthplace: Redmond, Seattle, UCAS
Citizenship: UCAS, Ares
Occupation: Private Security Contractor, Military Consultant
Permits: Firearms (Transportation/Conceal & Carry)
MilSpec Armor
International Driver's
Cyberware (Medical Reconstruction)
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Nuyen:
Swiss Account (4244 5305 5442 2322 1) - 200
Bank of Seattle Account (83345931) - 100 (Opened for this run, as is his practice)
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Gear:
Flash Grenade
Smoke Grenade (2)
Concealable Holster
Spare Clip - Niamatta (2)
Spare Clip - Guardian
Silencer
Regular Rounds (200)
Shotgun Rounds (20)
Subvocal Mic
Electronics Kit
Combat Harness
Smart Pouches
Of note: He's more agile, thus more lethal, if only by a shade, and it packing a stun baton for that reach out and touch me scenario. His Resonance suffered a bit, but he's still an Electronic Warfare monster with good Hacking skills to boot.
And as promised, his 50 questions, raw and un-spellchecked at the moment:
[ Spoiler ]
1. What is your character's Sex?
Male
2. What is your character's physical size?
Frank is a shade over six feet tall, and weight a lean two-twenty-five. His lower body is better defined due to his running habits, but he still maintains an overall toned physique.
3. What is the color of the character's hair, eyes, and skin?
Frank has brown hair which grows wild when he’s between work, usually ending up at collar length. He also lets his beard grow out during these times, though he puts more time into grooming it. When employed, he reverts back to the clean shaven, high and tight look of a classic Marine, with a little length to the top which can be styled if it suits the setting. He has fair skin, but takes well to tanning. His natural eye is a sharp green, green like a bottle, while his cybernetic eye is copper.
4. What is the character's general appearance (i.e., How does she dress, etc.)?
Off work, Frank maintains a downplayed casual look, preferring to dress in simple shirts and jeans, with workman's boots. He continues the look with an old, if somewhat battered, genuine leather jacket. When the setting warrants an elevation of dress, he breaks out the immaculately pressed Synergist slack and shirt, with one of a dozen subtly downplayed ties. Add in a pair of Italian loafers, and he cleans up well. Either outfit is usually paired with an FFBA shirt, for personal protection.
On the run Frank dresses utilitarian. He’ll dress as suits the job, but in the field it is either fatigues or his armor.
5. Where was the character born (City, State, Hospital Name)?
Frank was delivered by midwife in the nicest neighborhood in the Redmond Barrens: Little Dublin. Little Dublin is a holdout neighborhood of Irish descendants who refused to pick up and move like so many others had when things went bad. Thanks to grit, optimism, and more than a few of the crowd being cops or ex-cops, the neighborhood has managed to survive.
6. What is the character's date of birth?
March 31, 2038, 0342L
7. What was the character's family life like?
Frank's parents were both pillars of the community in Little Dublin. His father was, for a spell, de-facto Mayor of the area and a programmer of no small worth. His mother was a violinist, one who never saw the recognition she deserved because of her quiet Barrens life, but who could have sat with any symphony the world had to offer.
Frank has two younger sisters, and despite a lack of money growing up, the family was never wanting. Their's was as idylic a childhood as you could imagine in the Barrens.
8. Has the character begun her own family?
No. Frank was married once, but he returned from a tour and found he no longer was.
9. Where or how was the character educated?
Frank was tutored by his partents, with his father providing an education in the sciences, and his mother filling in the humanities. He was given every opporotunity they could provide to pursue his own educational interests, and to provide field trips throughout the city when possible. The community of Little Dublin added to his educational pool with their many varied talents, as well.
10. Has the character ever done anything else for a living?
Frank joined the UCAS Marines at eighteen years of age with little focus in his life other than getting out of the Barrens without becoming just another Irish cop. He signed on as unrated, but was quickly tagged for his technical acumen, and entered into training as a Tactical Wireless Logistics Operator. He served two drug-enforcement tours with the Marines, the first in Columbia, the second in the Golden Triangle, before catching the brunt of a land mine detonation.
When the UCAS government was looking to leave him in the lurch, recovering in a neglected military hospital with the paperwork all twisted up a representitive from Ares stepped in. They offered rehabilitative surgeries and a nice fat paycheque if he would sign on with them. He served for five years with Ares' military, seeing active service in four Desert Wars incarnations.
When his unit - the Spectres - was disbanded in a media frenzy, Frank was offered early retirement a 'severence package' to keep him from talking to anyone with a camera or a mic. Since he was disillusioned, and not inclined to talk to the media anyway, he took the package and left (though he is still a reserve member of the Ares military to this day). He went from Ares to a string of small mercenary units including a small stint of anti-piract escort operations, hopping the globe until he hooked up with his current team.
11. What are the character's political and religious beliefs?
Frank's philosophy on politics is simple: politicians are the people who blast air and get military men thrown into conflict.
He isn't a very religious man, despite a Catholic upbringing. While there may be no athiests in foxholes, there are plenty of lapsed Catholics.
12. Describe the character's moral code. Include how mercenary she is, whether or not she'll kill innocents, etc.
For a man with such dark stains on his past, and who's been a mercenary for the better part of a decade, Frank is a solid indidual morally. He doesn't kill unecesarily, he won't reneg on a contract, and he prefers to keep his affairs quiet. In general he is an upright upright citizen, albeit one who sometimes shoots people and breaks into communications networks to pay the bills.
13. What are the character's goals?
Having spent almost two decades fighting foreign wars, Frank would like nothing more than to buy a home somehwere and not have to worry about ducking bullets. He's not especially keen on getting married and having little feet running around the home, but would rather just be able to sleep a full night every now and then without first setting up a series of electronic tripwires to wake him if need be.
14. Why does the character run the shadows? (Why does she run the shadows still, rather than getting a "real" job?)
Frank has only ever been comfortable in a combat support role. In the down-time between his cyber-surgery and his return to the field he was lost for the first time ever, directionless. He had become institutionalized, to some degree, unable to operate outside the defined parameters of military life. While he has made strides in living life on his own, he still longs for that chain of command, for the wakey-wakey, for someone to organize things for him.
15. What kind of personality does your character have? This should not necessarily be obviously stated in the background, as it is more important for actually playing the character, but it may colour or add mood to the history.
Frank is analtyical, but not to the point of overthinking things. He has a quick wit, and knows that being decisive is the key to survival. He takes in the situation, runs the data, and makes a decision then goes with it. Long debates tend to annoy him, though he isn't against taking in other people's viewpoints.
When the uniform is off - so to speak - Frank is a down to earth, easygoing kind of guy. While he maintains a healthy paranoia, he isn't consumed by thoughts of work like so many of his profession tend to be.
16. What special qualities does the character possess? This does not refer to skills, but rather to other things, such as how she gets along with people, whether she plans ahead, etc.
Frank is equally capable of long and short term planning. He can break a situation down into key elements, and identify which is more a priority than the other. He is an information spounge, and capable of distilling things down to a level others can easily digest.
Oh, and he's apparently a good babysitter.
17. Are there certain things that the character can't or won't do? Why?
Despite being a mercenary, Frank doesn't do wetwork. Given the right circumstances he will kill, but he won't go after a target that is unprepared. With a decleration of war made, however, all bets are off.
18. What things, people, or ideas does the character hate?
While it's not hatred, persay, Frank has little tolerance for civillians who boast about how challenging their job is, or who play at war. He also has little love for the media, since it was the ruin of his rather comfortable corporate life.
19. What things people, or ideas does the character love?
Frank's a family man, deep down, though he didn't realize it until he'd already lost a chance at his own. While he hasn't moved back to Little Dublin, he's still close, and he checks on his mom whenever possible. He and his dad, however, rarely talk since the honorable profession of soldiering doesn't sit well with the old man.
20. What is the character's name? Give both full birth name, as well as nicknames, street names, etc.
Born: Frank Patrick MacPhóil (Middle name inherited, by tradition, from his father.)
Other than the standard military nicknames like "Sarge" he was called Frankenstein during his Ares days, though it was usually a derogatory term. He goes by Tincéir in his more shadowy endevour, which means 'tinker' something he was prone to do while a kid, which was why his mother called him that.
21. Determine what your character used to do, before becoming a shadowrunner (very important).
See question ten. He's never been to a formal school, just lived the military life.
22. Decide why your character left her old job, if she had one (also important).
Frank hasn't quite left his employment with Ares. He still does consulting with them from time to time, but they shuffled him out of the active roster after the Spectre's media feeding frenzy.
23. Come up with a reason for why the character became a shadowrunner. (This very often will tie in with #22. This is not the same as #14, but rather why she started running the shadows originally. What led her to it?)
He started taking up mercenary contracts to pay the bills, and when he became weary of travelling the world to different hells, he decided to come home. He's since taken to the shadows as a way of avoiding getting a normal job.
24. How did your character come to know her contacts? Contacts are an important part of Shadowrun, decide how and why you know them.
Ors and Frank spent their entire run in the UCAS Marines together. They arrived at Basic in the same rotation, Frank from the Barrens of Seattle, Ors from Milwaukee, and became fast friends. They ended up at the same posts, with the same service batallions, and ultimately did two tours together before Frank's injury. While Ors may tease him about having sold out, the big lug was one of the people who pushed Frank to accept the Ares offer.
25. Does the character have a SIN? Does the character actually use it? Or is the character one of the SINless masses? This may be affected by the character's previous employment.
Frank is a dual SINer, having retained his UCAS citizenship as part of his terms for signing on with Ares' military. His original intention was to maintain only a provisional Ares citizenship, and to retire after a tour or two, but when he moved into his post-military life he found that the Ares citizenship was as useful as the UCAS one for opening doors legally.
26. Is the character a full-time shadowrunner? Or does the character lead a Batman-like double existence?
Frank was a fulltime mercenary until signing up with his current team. He still entertains legitimate mercenary contracts from time to time, but he's finding shadowrunning can be more lucrative without being shot at quite as much.
27. Which person(s) or group(s) do you love the most?
His ma, of course. What real man doesn't love his mother?
28. Which person(s) or group(s) do you hate the most?
Frank has a special dislike for the media in general, especially embedded reporters.
29. Which person(s) or group(s) do you respect the most?
Fellow soldiers, whatever their cause. He has a deep seated respect for any man willing to fight for his beliefs, however silly and misguided.
30. Which person(s) or group(s) do you fear the most?
Frank has seen enough in his life that he doesn't fear much. He does fear growing complacent and becoming a civillian.
31. What is your favourite colour?
Frank has always been fond of blue, and this is only heightened by the fact that his Emergence was steeped in hues of blue as if being drawn into an ocean of data.
32. What is your favourite food and/or drink?
Frank is a traditionalist. Give him a good a plate of colcannon and pint of Guiness and he's a happy man. His palate is rather broad, however, as he has spent enough time embedded in different parts of the world to sample indiginous foods. He's not a gormond, but he's open to new culinary experiences.
33. What place would you most like to visit?
Frank's been to enough places that he'd really just like to get to know the Barrens again. If he had to peg somewhere though, it'd be tropical, and remote. Some island in the middle of nowhere.
34. Which person(s) or group(s) are you most loyal to?
Aside from his family, who he still sends a little money to every now and then, he's not especially loyal to anyone. He's comfortable to an extent with the group he's with now, but his loyalty has yet to be earned. Ors has a special place of loyalty for him, however, and the 'Bear' is pretty much a brother whom he keeps better contact with.
35. What pastime (that you participate in regularly) gives you the most enjoyment? (Warning: Answering Sex for this question can and will result in penalties to your character!)
Sex.
Ok, aside from crytographic analysis, which is more an exercise in keeping his mind going, Frank enjoys a good round of golf. He's played courses on almost every continent (barring Australia and Antarctica) and he keeps a set of clubs handy whenever he travels, right alongside his armor.
36. What pastime (that you participate in regularly) gives you the least enjoyment?
Frank, while a tinkerer, doesn't especially relish re-tuning his sensors, though he spends time after every day of operations doing just that.
37. What annoys you the most?
Armchair soldiers fruststrate Frank to no end. To speak from a position of ignorance about a subject so weighted is, in Frank's eyes, to spit in the face of everyone who has fought an honorable fight.
38. What (if any) is your favourite form of art?
Frank has taken to artwork which attempts to bring into the real the experience of being in VR or the Astral without any technological assistance. Digital stills and mana-photographs aren't as soulfull as the expressions of desire that come with paint and sculpting.
39. What is your greatest goal?
Frank ulitmately wants to settle somewhere, and to see his family, and by extension Little Dublin, made more comfortable in their living.
40. What do you think is your characters best quality?
His ethic, the drive to perform at his best no matter the situation.
41. What do you think is your characters worst quality?
Frank is, to be frank, an arrogant ass towards civillians.
42. What is the most important thing you have ever done?
Signing on with the UCAS Marines, and avoiding becoming just another Irish cop is his most prideful acheivement.
43. Which religion (if any) do you follow?
Frank is a lapsed Catholic.
44. What is your most treasured possession (and why)?
Frank doesn't put too much vals
45. What are your three most common dreams?
The chief dream Frank has, usually at least twice a month, more when operational, is being back on patrol in Laos, the same patrol in which he had his accident. While it might be a nightmare to some, the dream plays out in stark slow motion, and he usually wakes up with a clear vision of every moment of flesh rending pain, calm, but aware of the hollow where his body bears it's artifical parts.
When especially sedate, Frank dreams of the deeper realms of the Matrix, in swirling hues of blue, and usually wakes up profoundly rested.
A rare nightmare for Frank would involve being trapped in the basement of an old warehouse just outside of Little Dublin which had caught fire while he and his cousins were messing about in it. He's alone, and while he isn't being burnt, he can feel the heat washing over himself.
46. What is the Character's current relationship with her family?
He maintains contact with his family while abroad through his mother, mainly, and the occasional exchange online with his sisters. While he has returned to Seattle, he drops into Little Dublin only infrequently, feeling the outsider, though no one would think it of him.
47. If the character's family is still alive, what do they do, and where do they live?
Frank's parents, and his youngest sister still live in Little Dublin. His parents are active in the education of the youth of the neighborhood, while his sister is studying to become a nurse. His eldest sister married into a corporate family after becoming a researcher.
48. Where did the character learn her Skills?
Frank's education was heavily based in the teachings of his parents and the other adults in Little Dublin, and while he never once attended a public or private school, he is well read and educated. His computer education came at his father's hand, honed by the military's specialty training (including a semester's cross-training at MIT&T) in computers and electronic warfare. He obtained extensive military training throughout both of his careers as an enlisted man, and he continues to keep those skills sharp through practice. His Ressonance skills have been largely self taught, as he has managed to keep his Emergence a well kept secret using the cybernetics in his body as cover.
49. Does the character have a good luck charm? What is it, and why?
Oddly, Frank considers the shard of shrapnel which pierced his left eye to be lucky, as it was sharp enough to have penetrated further, potentially brain damaging him, but stopped short of anything irredeamable.
50. What type of music does the character like?
He has an eclectic taste, though usually he favors Celtic music and Chinese romantic period symphonies.
51. List any past serious relationships that your character has had, and give a brief overview of the relationship.
Frank was married for three years to a young woman from Little Dublin named Katie O'Rourke. He returned home from his first tour, however, to find she had cleared her things from their quarters, and returned him. Their relationship was built from more fire than lasting love, but everyone once and a while the flame is re-kindled when he returns to his childhood home... at least in the bedroom.
52. Where does your character live? Why does she live there?
Frank lives in an apartment in the Woodvine neighborhood of the Barrens, near to Touristville. While it is close to the corp-kid slumming it neighborhood of choice, his block is downright brutal. His little apartment is sandwiched between a faux-Tempo lab and a cheap simporn studio. While he has a backdoor into the studio's network, there is an AI resident there that came from their rather seedy custom simrig interface software. While having a virtual starlet with a penchant for changing avatars bugging him for virtual sex might seem like a perk, it get old fast.
53. Remember, your Gamemaster like detail, so if you can think of any other little details, quirks, or whatever that you think might please the almight GM, then add them in as well. Oh, and your GM won't use any of these details against you at a later date. trust me...
Frank does not advertise he is a technomancer, far from it. He reps himself as a combat hacker, one with battlefield experience. Despite Ares having records of him, no official proof exists yet of his Emergence.
Also of note, every bit of his gear is skinlinked, with wireless disabled.
Now onto integrating people as a team. It looks like the Cargo company angle is out, but perhaps a Personal Protection service as a legit front? Frank already has the business in place on paper as a front for his grey money intake.
Also, anyone with a bit of nuyen to spare: Frank is a living Tacnet, it would be excellent if anyone with a bit of nuyen extra could buy TacNet 3 if possible (and if they've got the senses to subscribe, at three). When in tactical mode we'd all gain up to three dice on a nice array of tests, and everyone could in those very tight situations slave their commlinks through his, which would be slaved through him, creating a Matrix barrier untouchable by common hackers (which could of course be done anyway).
Edit: As my muse permits, there will be a much deeper background posted soon, and/or snippets from his life.