Help - Search - Members - Calendar
Full Version: Players for a new game
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5
tarbrush
QUOTE (Chrysalis @ May 31 2009, 08:09 AM) *
Resonance goes 1-5 @10BP per level =50 BP; 6 = 25BP for a total of 75BP for maximum.

In your case 50 BP.



Grade 3 costs

Grade 1. 10+(1x3)=13
Grade 2. 10+(2x3)=16
Grade 3. 10+(3x3)=19

=48 karma /2 = 24 BPs


OK, cool. Couple of points.

a) I thought you got Res 1 free with the TM quality?
b) Are you not allowing Resonance tasks or group submersions?
c) So the maximum Resonance/Magic available here is 6?

In any event, I have rejigging to do. Shouldn't take too long, and the background remains the same.
Spooky Jack
Likewise, I read that you gain the first point of magic or res with the cost of the quality (similar to how all attributes and edge start at 1 and you don't pay BP for level 1).

Since the increase from 1 to 5 is actually only 4 points, it should cost 40BP. The 6th would make it 65BP. From what I'm seeing, taking the max number of resonance/magic and paying the 25BP for the last point seems like a bad idea, since you can get more just by initiating and thereby bumping up you max mag/res, thus paying less for the increase by never reaching your cap.
crizh
OK, starting to get confused.

Initiation is allowed and costs 1 BP for every 2 points of karma each grade would cost?

Surely the rest of Chargen should remain BP based? If you want to have some Magic/Resonance paid for with karma would you not be better with karmagen?
deek
@Chrysalis

I'm going to pull my character from reserve status. You've got a couple other TM's plus at least one other hacker type and a full group to boot. I'm gonna hop in another game on the boards. If you do need another player at some future point, let me know and I can certainly tailor a character to the group needs. Thanks for the opportunity!
Digital Heroin
QUOTE (Chrysalis @ May 31 2009, 01:38 PM) *
A character with this quality is a magician and starts with a Magic
attribute of 1. This may be increased like any other attribute, up to a
maximum of 6 + initiation grade (see Purchase Attributes, p. 82). A
character with this quality cannot take the Adept, Mystic Adept, or
Technomancer qualities.


Once a character possesses a Magic or Resonance attribute, it
may be raised normally at a rate of 10 BP per +1 increase, with the
sixth point costing 25 BP. Magic and Resonance can both be raised
to a natural maximum of 6 (+ initiation/submersion grade) regardless
of metatype.



QUOTE (Chrysalis @ May 31 2009, 02:09 PM) *
Resonance goes 1-5 @10BP per level =50 BP; 6 = 25BP for a total of 75BP for maximum.

In your case 50 BP.


These two are conflicting, with the former being the correct. When you buy a quality that gives a special attribute, you get the first point of that attribute free, much as any core attribute. To raise Ressonance/Magic to 6 you spend to buy points 2-5 @ 10BP each (40BP), and point six @ 25BP, for a total of 65BP. From there it's submersion/initiation as you've detailed.


On another note, I've taken the input given and will be correcting my sleep addled sheet as soon as I've got my 50+ questions done up, which should be in the next few hours. I'm building in room for ties with the other characters as well, so Frank's got a more solid connection.
crizh
QUOTE (Digital Heroin @ Jun 1 2009, 02:17 AM) *
To raise Ressonance/Magic to 6 you spend to buy points 2-5 @ 10BP each (40BP), and point six @ 25BP,


It's not the sixth point of any stat that costs 25BP but the one that brings that stat to it's maximum. It could just as easily be the fifth or thirteenth point.
Spooky Jack
QUOTE (crizh @ May 31 2009, 06:29 PM) *
It's not the sixth point of any stat that costs 25BP but the one that brings that stat to it's maximum. It could just as easily be the fifth or thirteenth point.


Agreed. Having looked at the rules a little more now, I see how that works.

However, what has been brought up about paying karma for the increase to the magic attribute would also make sense. I was just using the base cost of 10BP per magic attribute, when in fact I should probably have been using the karma cost (since it is used for initiation).

As seen here in SR4 p. 264:

QUOTE
A character can increase Physical or Mental Attributes,
Magic, Resonance, or Edge by 1 point at a time. The cost of
improving a natural attribute rating is the new rating x 3. For
example, if a character wants to improve her Agility from 4 to
5, the cost is 5 x 3, or 15 Karma


By this example, for an initial magic of 5 (costing 40BP), the following would apply:

Initiate Grade 1 - 13 Karma
MAG 6 = 18 Karma
Initiate Grade 2 - 16 Karma
MAG 7 = 21 Karma
Initiate Grade 3 - 19 Karma
MAG 8 = 24 Karma
Initiate Grade 4 - 22 Karma
MAG 9 = 27 Karma
Initiate Grade 5 - 25 Karma
MAG 10 = 30 Karma

For Spooky to have Grade 5 Initiate with 10 Mag would cost 40BP + 107.5BP = 148BP (with 1 Karma leftover to start)

I'll amend my character sheet appropriately... this makes a lot more sense than using karma to initiate and BPs to buy the magic levels (after level 5)

That said, I can easily switch back to straight BPs for magic should the GM wish to maintain a simpler 10BP only method for buying the Magic attribute.

Please let me know if there are any faults with my thoughts on this!


Edit: I would like to thank everyone for their input, this has been a fantastic way for me to improve my knowledge about some of the core basics. I'm sorry if it's causing anyone else frustration, but I am learning SO much from this breakdown of the rules cyber.gif
Spooky Jack
Here are my 50+ Questions. Let me know if you would like more detail in any of the specific areas. Cheers!

[ Spoiler ]
crizh
QUOTE (Spooky Jack @ Jun 1 2009, 03:27 AM) *
stuff


This is certainly one way of doing it. There are however a number of issues.

Firstly, where do you start paying karma for Magic? You can start Initiating with a Magic of one and could reasonably argue that every point of increase you make to Magic should be paid for with karma. So why limit this to magic? Why not say make a 400 BP character and improve it with 200 karma or even just go the whole hog and just use karmagen?

Secondly, your numbers are horribly wrong. Chrysalis said SR4A at the outset so Magic 6 would cost 30 karma and the tenth point would cost 50.

Thirdly, and most importantly I feel, such changes to the normal build system break my character so badly that I'll have to go back to the drawing board and start from scratch.

So far I've knocked up two hacker types, one a Technomancer and one a Mystic Adept. The TM doubles as a rigger, the Mystic Adept doesn't have any spellcasting or summoning but is shit hot at counterspelling and both are major league hackers.

Neither one has 15 BP to spare for changes to the build system that only make buying Magic or Resonance more expensive.

If we were to move entirely to karmagen or to allow a percentage of BP to be converted to karma and spent on anything that would be fine. But the effect of this change is solely to make one important thing more expensive.


---


On a side issue.

I don't think anything that we do here is likely to be game breaking. I'm starting to get an idea of what Catalyst considers 'high-powered' and 500BP ain't it.

Until you are Grade 8+ and have 10 Million Nuyen worth of Delta Grade Bioware you are strictly minor leagues....
Spooky Jack
Ahh... I haven't actually had a chance to read SR4A. Unfortunately, it was not in the list of .pdf files my friend lent me. I'm fairly certain he has it though, so I guess I have some more reading to do. My (mistaken) impression was that SR4A only involved minor changes from SR4. I'll have another kick at my character sheet once I've had a chance to thoroughly read the publication.
crizh
Mostly minor changes.

One did provoke a 40 page flame war. Increasing the cost of raising Stat's from 3x New Stat to 5x.

This is balanced by an increase in karma awards but that won't make any difference to us initially. Errata are supposedly in the works for the karmagen system in Runners Companion, presumably raising initial karma from 750 to 1000 karma, but that is yet to materialize.
Spooky Jack
Yes... my friend also mentioned that the change to Karma was balanced by increased Karma rewards, but this doesn't help at chargen. I'm sure Chrysalis will make a ruling one way or the other. Personally, I'm a fan of just going back to my 10BP per magic point, with initiate ranks using the karma to BP conversion scale of 2:1. It makes it really simple for me to keep track of everything that's going on.

Until I hear back from Chrysalis I'll hold off on making any more changes to my sheet though. It's probably a wasted effort... I'll just keep fleshing out the details of his background.

[ Spoiler ]
Digital Heroin
Jack's got it right, based on how I'm seeing things. SR4A does rule that attributes bought with Karma are bought at 5x (with suitably raised Karma rewards), but we're doing BP builds, not a mixed or Karmagen setup. Initiation at Chargen is a house rule, and as Magic and Ressonance are stats everyone has at a max of 6, the sixth point should cost 25BP.

From there it's shady, but in order to make the whole initiation at chargen even feasible, sticking to the 10BP/point should stand, otherwise it costs entirely too much to initiate and raise Magic/Res to make it worthwhile. It would be more efficient to just spend points elsewhere and wait until in game to advance.

Still, it's a GM call in the end, not mine.

Frank's 50 are progressing, but today was especially busy, so I should be posting them sometime in the next 12 or so hours.
tarbrush
Argh!!! So confused. So, I have two versions of Joe available for use. One has paid 70 points for Res 8 with max Res 9 from initiation. The other is a mixed BP karma build where I've spent karma on initiation, Resonance to 7 and a few other bits and bobs. In all cases, I'm using SR4A rules.

Mixed karma/BP build in the spoilers below. This one's also formatted a bit nicer
[ Spoiler ]
Chrysalis
Hi,

Sorry for the slow response. I am at my mom's place and I have a lot of things to take care of. I still have to send out emails to a group of people and see if I can develop a traineeship to me that will on some level pay me.

I am going to say something that is probably going to cause you to all get upset. I have never been a big fan of rules tweaking. My younger brother was a munchkin so I often had redundant characters. So as long as you are happy with the character and do not have the tendency on cheating during character creation or even worse inventing skills you do no have during game play I am happy.

The more I look at the rules on magic/resonance the more blind I am getting.

I should have explicitly said that if there is anything marked: X karma then in character generation you pay X karma/2 in BPs. If it says BP then you pay for it in BP according to the character construction rules.

Stressed out,


-Laurie
tarbrush
Back to the editing board. But much clearer, thankyou smile.gif#

EDIT: OK, Joe should now hopefully conform.
crizh
QUOTE (Chrysalis @ Jun 1 2009, 03:19 PM) *
Hi,

Stressed out,


-Laurie



Sorry doll. Not trying to add to your stress levels, honest.

I'll have a draft character posted today with a bit of luck. Gear might take a while to finalize but I'm nearly done.

I'm going to be taking more negative qualities than I'm technically allowed but I'll only use the 35 points. The character has kinda evolved in my mind and I've grown attached to her even though she is a bit gimped.
DWC
Definitely getting the sense that Jack is going to hate some of the other PCs, given that several of them fall under that catagory of "I shoot people in the face for money".
Mickle5125
he won't hate Doc Sci. hopefully, anyway. I'm almost done filling him out. After that, It's a matter of assembling a background that ties in nicely.

Think it's going to have something to do with him having to pay for his own expeditions, because "what right-minded physicist would even THINK that he needs to visit other cultures for studies in his field?"

Should be posted sometime tonight.
DWC
Tying everyone together could be very interesting, or painful, or both. I've got no problem with toning Vice down a little bit to make him slightly more palatable to the other PCs, though.
crizh
OK, here is a first draft of Tetsuo. Mechanically she is based loosely on my playtesting character, I don't get to play her as often as I would like.

Tetsuo is a Stealth Hacker. There is nowhere she can't get into and she has a reputation of being extra-ordinarily skilled at avoiding detection. Many a Hacker has been astonished to find her ghosting along with them while they hack some ultra-secure system, only discovering her presence when she reveals herself to pass along some nugget of crucial information they themselves have missed.

She is often hired by teams that have heard of her incredible abilities at leg-work. Her ability to learn things that were supposedly impossible to learn are almost legendary amongst those that frequent the Nexus.

She's a pretty damned good rigger too....


Tetsuo

[ Spoiler ]


Not done with gear yet, lots of drones to customize, and lifestyle but I think I have enough cash to manage so I'll be done with that shortly.
Ezeckial

Hmmm, Silas is definitely not a 'shoot people in the face for money' type of guy. He was more along the lines of Secret Service for Horizon.

Anyone have any questions or comments about Silas?
Spooky Jack
Social Interaction for Spooky
[ Spoiler ]
imperialus
Hey, just wanted to toss up a quick post to let you know that unfortunatly I'm going to have to bow out here. Just got a new job offer so there is no way I'm going to have time for this right now.

Sorry. At least it looks like you've got a full house here anyhow.
Mickle5125
Say hello to Markus "Doc Sci" Cameron.
[ Spoiler ]


I do have a few things to flesh out (his fake SINs, his contacts, and the details of his background), but the core details of Doc Sci are there.
DWC
Character draft for comments

Background
[ Spoiler ]


Mechanics
[ Spoiler ]


Did a little more tweaking of Vice. Ditched the FFBA shirt in favor of an Actioneer suit, and a whole lot more coke, eX, galak, and zen.

@Ezekiel
Isn't Horizon only like 7 years old? Other than that, Silas looks fine.
Spooky Jack
I can understand how a technomancer with only 1 STR, AGI, REA and 3 BOD might be awesome on the matrix, but I'd be concerned if we're going to be travelling around the world to unknown but likely dangerous locations. Mostly I'd be afraid of falling down the stairs (when my AGI messed up), failing to catch myself (because my REA sucks) and then taking a butload of fall damage (because my STR didn't let me hold onto anything on the way down). And that's just getting off the plane.

Just my 2 cents nyahnyah.gif

Any feedback on this? I'm curious as to what the norm is in SR.

Edit: Digital Heroin's connection just terminated. He says he'll post his 50 Questions once he returns from blowing his cash at the Casino. Cheers!
DWC
The physically helpless technomancer isn't that farfetched, for a couple of reasons.

1) I recall plenty of guys I went to engineering school with, and for that matter, who I worked with that I would consider worthy of a 1 in each of their physical stats. A sedentary life in a VR coma doesn't exactly encourage cardiovascular health and muscle tone.

2) Technomancers are heavily dependant on all their mental stats. Something has to give.

3) Falling down the stairs while leaving a plane didn't kill Gerald Ford.

Edit:
Or it might completely come back to screw them. One way to find out.
Chrysalis
A technomancer who lives completely in VR can also be using a rigger cocoon.

Just because you are not physically present he cannot be over the Matrix.

I really, really would apologize to everyone for not being a more active contributor. I am just really nervous about going abroad. It's a big step.

Tomorrow after I do all my phone calls (because of time differences they will be done by 10 AM). I will sit down and look through each and all of your characters and give you good constructive feedback.
crizh
I think I'm done here. I got my gear down to the last 2 nuyen.gif and I don't think I forgot anything...

edit - forgot drugs for the auto-injectors. Hey ho, that'll just have to wait.

As to the crap stat's that's the the Achille's heel of TM's. Believe me I busted my ass for three days there trying to find a way to build a TM that could pull her own weight in combat but it just ain't possible.

Actually that's not strictly true. I could have managed it but she would have been an Orc, equally cheesy in my opinion, and would have been sub-par for a 400BP character in combat, hacking and tasking.

Judging by the initial post I'm expecting this to be tough so I've elected to build a character that excels in their chosen field. She's not a bad Rigger either...

- real edit

Yup, Rigger Cocoon.

On Spider legs. With an Armoured Carapace. That can climb vertical surfaces and can act as a team medic if necessary.


Tetsuo

[ Spoiler ]
Digital Heroin
Alrighty, here's the modified version of Frank, taking into account the increased cost of raising magic past the initial:

[ Spoiler ]


Of note: He's more agile, thus more lethal, if only by a shade, and it packing a stun baton for that reach out and touch me scenario. His Resonance suffered a bit, but he's still an Electronic Warfare monster with good Hacking skills to boot.

And as promised, his 50 questions, raw and un-spellchecked at the moment:

[ Spoiler ]


Now onto integrating people as a team. It looks like the Cargo company angle is out, but perhaps a Personal Protection service as a legit front? Frank already has the business in place on paper as a front for his grey money intake.

Also, anyone with a bit of nuyen to spare: Frank is a living Tacnet, it would be excellent if anyone with a bit of nuyen extra could buy TacNet 3 if possible (and if they've got the senses to subscribe, at three). When in tactical mode we'd all gain up to three dice on a nice array of tests, and everyone could in those very tight situations slave their commlinks through his, which would be slaved through him, creating a Matrix barrier untouchable by common hackers (which could of course be done anyway).

Edit: As my muse permits, there will be a much deeper background posted soon, and/or snippets from his life.
crizh
I paid for a Warez contact and Tacnet 3 is high on my list of stuff to download first chance I get.
DWC
Nice. More information, more gooder. How's Frank feel about playing golf with a ex-soldier who might or might not be high on the course?
Ezeckial

I'll have to check to see if I have the nuyen.gif for tacnet 3, it sounds like something Silas would have on his Com from working with Horizon.

From the SR4A write up on Horizon, it says they're the newest AAA corp. They used their ties to Tir Taingire and PCC to get a seat on the Corporate Court in the years following the Crash. So, I think they've been around for a while, and they've been a AAA for a while.

I'm not an expert on the SR timeline so if somethings out of whack please let me know.

Silas definitely has the skillset to be part of a 'personal protection' company. I designed him to be able to walk through a metal detector/MAD detector and not set it off. He can even probably carry his SMG with him and get away with it (restricted gear to get a HK urban combat, which is made of 100% non metallic material and completely undetectable by a MAD scanner).

Silas has dealt with his fair share of rock/pop stars who are high as a kite, so Vice won't be a far stretch for him. It's how Vice responds when the chips are down that will set the tone in Silas' eyes.

DWC
They've only been around since the years after the LA earthquake in 2061, when they were formed as a think tank and emergency management council to petition the PCC to save the city from the ravages of the spree of natural disasters.

Much like a functional alcoholic, while Vice's personal life is a haze of pills, hookups, hookers, and reckless driving, he's got enough control to set all that aside when it's time to go to work. During the time that they've worked with him, anyone who's been paying attention will have seen that he's actually getting better rather than worse. Eight months ago he even went cold turkey and quit drinking.

Looking around, I didn't see a dedicated infiltration specialist. Are we going to rely on drones to handle that sort of thing?
crizh
I think I'm going to do some tweakage. The Control Rig doesn't seem to give any real benefit over remote controlling a drone so I might take that out and free up some cash.

Maybe I can make Scutter or K9 a bit more stealthy.
Chrysalis
Right,

I had a look through your characters and I did not see anything overtly wrong (as in nothing jumped out). Good show.

1. DWC - Riley "Vice" Travis, a former CAS staff sergeant, bodyguard and counter-insurgency specialist on the Indochinese Penninsula

2. Digital Heroin - Frank MacPhóil, a former military communications specialist turned mercenary Technomancer

3. Spooky Jack - Trollop McJohnson, Zoroastrian magus and paracritter hunter

4. Mister Juan - Terrence Forester, Hitman

5. Mickle5125 - Markus "Doc Sci" Cameron, Mage

6. crizh - Tetsuo, VR living drone oriented Technomancer

7. Ezeckial - Silas Crow, Bodyguard and mean machine


I have seven people who have decided to play in this game. Your characters are all great. I do wish to make sure that everyone is staying. Please inform me by the 12th of June.

I will be giving you a company called ____ (fill in blank).

I will allow you to buy group items. I recommend you nominate someone or yourself for the task. You will have a maximum of 500,000 nuyen to use. The rest will become a group fund for use with things like vehicle rental and medical bills - in short expenses.

The concept of the company being a personal protection service works for me.

I will give 20 points to be divided between three contacts. I recommend you nominate someone or yourself for the task of fleshing them out.

QUOTE ("For Example")
Contact 1
Loyalty 5/ Contacts 6

Contact 2
Loyalty 2/ Contacts 2

Contact 3
Loyalty 2/ Contacts 3

=20



Your fourth contact:

Loyalty 3 / contacts 8

Bruno De groot is an international fixer who mostly works out of Rotterdam. He started off in the business 20 years by smuggling arms around Europe and later Africa, and South America. As his business grew so did his smuggling operations. Very few people are able to transport the things they need fast and without any additional moral baggage to any destination in the world. Bruno is a nice mild kind of guy socially, and the devil himself when it comes to business transactions.

He's willing to ship you around the world and your stuff for a little on site security. For some reason he likes the team. Pray you never get on his bad side.


Questions?
Ezeckial

Ready and reporting for duty!
crizh
Wow, that's a lot of cash. We could use some sort of group transport. I was thinking of fitting the Flying Fox System to some sort of truck but I couldn't afford another vehicle or the 5BP's for the availability.

I quite like the idea of being pushed out of the back of a perfectly good airplane...

Anyways I've taken the Control Rig and thrown it away. I couldn't do anything 'jumped in' that I couldn't do better in the 'captain's chair' so I've dumped that idea and used the BP's to make her even better in the 'chair'.

Tetsuo

[ Spoiler ]
Ezeckial
It's not that much cash really since we're talking Group Vehicles etc.

Especially if we're looking at something that flies to get us globe trotting.

My character isn't a tech geek so I'll let others make the final decisions on how we spend that Cash, but I'd recommend maybe getting that Tacnet system for everyone in the group so we work better as a team, a hardened ground vehicle for transporting our 'charges', and some form of flyer to get us global.

Edit:

Just noticed that Bruno is probably going to take care of our transportation, at least for any jobs for him. So that stretches the cash quite a bit farther if we don't need to purchase something that can get us global.
crizh
If we do want a large aircraft how about a second hand Ares Dragon.

247500 nuyen.gif base cost. Stick on Improved Economy and some Additional Fuel Tanks and you've got a range of over 5000 miles. It'll only do 200 mph but it can carry a lot of cargo.

I like the GMC Everglades as a go anywhere vehicle but there is a lot to be said for the Step Van or some of the Off-Road stuff in Arsenal. A flying fox system would make air-drops feasible.
DWC
Assuming Bruno handles our bulk transportation rather than having to a lease or buy a used Sky-Train, a pair of Wasps and three Range Rovers loaded with armor and environmental protections would more than suffice for running a protective detail, and should weigh in at well under 500 grand. But at the same time, Vice is never going to say no to cruising around in a military surplus utility helicopter.

For contacts, I've got a few suggestions:
A high loyalty cybertechnician. We've got two technomancers with replacement limbs, and 3 people packed with an unhealthy amount of cyber and bioware.

A high connection contact in the international intelligence community, or with Interpol, or the investigative arm of the Corporate Court.

A terrorist cell someplace in Europe.

A band of pirates based in the Caribbean, out of Hong Kong, or the Horn of Africa.

A few L:1/C:2 fixers in London, Lagos, Cape Town, LA, Manhattan, Geneva, or Melbourne.

Edit:
Oh, and yeah. I'm in.
Mickle5125
I'm sticking around.

Are we going with the bodyguard plan?
crizh
Bodyguarding sounds good. Perhaps not always with 'willing' clients....

Tata Hotspur strikes me as a good vehicle. Tough, fast and with plenty of room for modification.

I've already spread a few safe-houses around the world and I like the idea of picking up a few local fixers.

I should probably start working on Spoofing a few more safe-houses in places that are a bit less safe.

I imagine the Bodyguarding business takes you to dangerous places more often than safe ones.
Mister Juan
First things first: this is me confirming I am still good to go for the game!

Alright. Second on my list: the group spending. I'll be quite honest and state flat out that I suck at this sort of thing. Since I tend to lean a lot heavier on the RP side of things, I'm really bad at "min-maxing"... meaning with me in charge of spending, I will not maximize out money... at all nyahnyah.gif

One thing I would suggest is that we either get a bunch of IC for everyone's links, or get a bunch of links, or get a bunch of micro transceiver. Personally, I've always been a big fan of transceivers, because, as far as I can tell, the "worst" that can happen is that they get jammed. And you can encrypt all communication.

Contact wise, I'll have to side somewhat with DWC on the sort of breakdown we would need. The only thing I'm not too sure is: do we really need a bunch of small time fixers (L1/C2), when we have access to one super bad ass one, or a few "highly connected" guys. I mean, overall, if we need, lets say, a "local" reference in London, I'm sure this Bruno guy can provide us with other contacts. Same goes for the idea of having a high loyalty cybertech or street doc. Always good to have, indeed. But, what good will a high loyalty tech based out of, lets say Chiba, will be when we get shot to shit in somewhere in Africa? Not a whole lot wink.gif Once again, I'd rather we pool in our points into a few high connection contacts, than a lot of small timers. But anyways, thats just me!

Now, I need everyone's opinion on something. I've been looking everyone's character sheet over, and we do seem to have a lot of very combat capable characters. Overall, beside their respective specialities, Vice, Frank, Spooky Jack and Crow are all heavy combat oriented. Looking over Terrence, I do notice he can also more than hold his own in a straight up firefight. So, since we already have at least 4 PCs who can kick a lot of asses, I was thinking of maybe toning Terrence down a bit. Mainly, I'd bring down the Synaptic Booster from 2 to 1, which would free up something like 16BP. The question I am asking all of you are the following:
1- Should I do that?
2- What should I spend the BPs on? Improve social skills? Get technical skills like Demolition or First Aid? Or something a little more Infiltrator like Palming and/or Disguise?

As for the team's cover being a personal protection company, thats all cool with me. Heck, Terrence has 15 years experience as a cop!

One thing we might want to keep in mind is that, depending on the situation at hand, we might not want to have the team move togheter all the time. It's easier to have lets say 3 people enter a country overtly ahead of the rest of the team, with little to no gear on themselves, while the others bring the rest of the gear. Makes for faster travel, in a way, and should attract less attention.
Digital Heroin
I'm most definitely in, and I'll be having a more comprehensive post in a short while.
Mister Juan
One more thing: since we have a BIG team, I know I personally won't be able to remember all the time who is good at doing what. So, overall, we might also want to set the ground rules for who can do what very well, well, and sucks at. Since we're supposed play a team that has been working with each other for some time, it would be normal for everyone to have their "specific roles".

So, yea, I'll start first.
-Terrence is built to be able to go after a single target, get in and get out without any fuss. In theory, the only support he needs to get to a mark is a good hacker.
This means he's a good infiltrator (both physically, with a high Infiltration skill and alright Hardware skill, and socially, with high Con and Etiquette). Combat wise, Terrence favors weapons that insure a straight and fast kill: either very close and personal (knives, pistols, injected poisons), or very long range (sniper rifles). Since he sports mostly bioware, has the blandness & erased qualities, he can pretty much walk into any place.

-What Terrence is definitely not good at is mid range combat, or anything that would be qualified as "heavy combat". Being a purely urban predator, he probably cannot operate outside of any sprawl. He also tends to rely as little as he can on technology, as he always wants to leave as little trace of his existence as he can. Although charming in a way, Terrence is known to be not only an assassin, to something of a amoral human being. Most who know him well, or who know his reputation, are well aware that his specialty is Wetwork, and that he cares very little for concept such as "innocents".

What sort of role can Terrence fill? I'd have to say he's a heavy mix of Face/Infiltrator.
crizh
Tetsuo is actually set up to support an Infiltrator.

Her modified Ferret is designed to bring Matrix access into even the most secure locations without leaking any detectable signals. Which gives an Infiltrator the benefit of Matrix support without a bumbling geek following him around everywhere.

Stealth is the opposite of Perception or Leg-work. The fewer members of the team doing it the less chance there is of screwing it up.

And the two large drones are capable of dropping nasty indirect fire onto the bad guys from half a klick away if it all goes tits up.
Mister Juan
@Crizh
I've got a feeling Tetsuo and Terrence are going to do wonders together nyahnyah.gif

@All
If I may suggest one more thing, I think it would do wonders if everyone wrote "Takes" concerning the other characters. "Takes" are basically in character opinion towards the rest of the team. We've used them in a bunch of games, and they always seem to add a lot of flavor, and help set up dynamics between PCs, even if the players have never played with one another. Overall, it makes faking the "we all know each other already" pretty easy wink.gif
Ezeckial

I second the vote for the cybertechnician. Will come in very handy with our group.

As for skill set.

Obviously Silas skill set makes him best as a 'bodyguard'. But this also makes him the perfect 2nd man in many situations. His perception, stealth, and con make him fit in, while providing close support for his charge. He can make sure the person gets where they need to go in one piece.

Hmmm, come to think of it his skill set seems pretty bland. Hopefully it's effective.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012