QUOTE
onestly, the term "munchkinism" is being way too overused on this board lately. Munchkinism is using "creative" rules interpretations, exploiting loopholes, and outright cheating, to create characters designed to "win" the game at the expense of everyone else's fun.
Powergamer:Puts an effectiv generated character and the rules over the fluff and roleplay.
Munchkin: Puts the power of his character over the rules too. (Reading only half the rules, out of context, apply it only if fitting etc.)
Why is that a problem.
Sorry, you get not much BP for negativ qualities to start with.
I mean beeing unable to move not even gets you over 35.
So yeah, I guess they are not meant to really hurt your concept big time.
(Which would be quite self contra dictionary)
It does not fit to take sensitiv system if you cram yourself with cyber. Yes, it fits some shaman who probably will never use cyber.
Yeah, you do not take simsense vertigo if you are playing a hacker, because well, it makes you a poor hacker.
You get 35 BP to flesh out your character a bit. Even if none of the "drawbacks" ever hurt you, it is not a big deal after all.
They only should fit the character and if they trigger, they should be accepted.
So if you take pacifist and never run in a problem because of it, you do good roleplaying/smart thinking. No problem with that.
But if you shoot people as soon as you run in a "problem", well I guess you should not have taken this quality.
Simsense vertigo might be free BP for a lot of characters. But still it might be played out if someone wants to meet the characters in the matrix. Yeah nothing life threatening, but you only got 5 BP (or was it 10?) for it, so I would say it does not qualify for that.
How often is the 11 dice on a role making a differance?
Yes, it is quite a good idea to only take mentor spirits with compulsion test, if you got yourself a high charisma and willpower. (At least 10)