QUOTE (Stahlseele @ Jul 12 2013, 01:25 PM)

that only makes it worse.
QUOTE (Seerow @ Jul 12 2013, 01:25 PM)

Yes, but that would have been the average/low end run. A high end group under that same formula would have gotten what, 1.5mil?
This was under SR3 I think (it's buried 'somewhere' in the core book, like every other rule in SR3). Probably classified under "most unused rule ever."
QUOTE (Tymeaus Jalynsfein @ Jul 12 2013, 01:24 PM)

Pay for Jobs has always been an issue. Unfortunately, if you can make more money by jacking a few cars over the course of a Month for little to no risk, your Shadowrunners will become Car Thieves. If you want quality, High-End Shadowrunners, You MUST pay for them.
In the Barrens, you can probably hire a Street Level Assassin for a chump target for a couple thousand bucks. To take out someone of Damien Knight' Status, you would be looking at Millions, Minimum. Are you really going to trust that the Barrens 6th Street Irregulars are going to be capable of hitting the Zero Zone for the Multi-Billion Nuyen Prototype? Are you willing to bet next year's production schedule on that decision?
That is the problem. You do not hire bargain basement operatives for the Big Scores. You need to pay for the expertise. If you don't, then you should not be surprised when they are eliminated before they even make it onto the premises of the target.
Most teams aren't going to be doing multi-billion nuyen prototype jobs.
I actually came up with a formula (this was for SR3 so it's tricky and won't translate well) that followed a team's Professionalism, Notoriety, Anonymity, and Heat to come up with a list of offered runs and their values.
Boiled down (it's several pages), based on a roll for a time period the team is offered a number of jobs of Rating 1-4, with the base payout of the run being
1 - 5,000
2 - 15,000
3 - 50,000
4 - 100,000
This would then be modified by the job type. So my team of Professionalism 8 Notoriety 2 runners offered a Rating 4 Wetwork mission would get the base 100,000 + (Professionalism+Notoriety)x500x(Rating) -- or 120,000. Then this would be again modified by another roll to vary it by a percent based on Professionalism and Heat, Xd6 percent in one direction or another. My team would probably bump it up by about 7%, making the base pay actually 128,400 nuyen.
Then the team's negotiator would be able to either shift that pay up by 2% per net success in an opposed test with the Johnson (up to 10%) or get 10% (per net success) of the amount up front (up to 50%).
Now I never carried this chart forward to my intended 6 ratings because my team started street-level and Rating 3 or 4 was intended to represent an actual normal run (higher rating = harder job / more complications). Rating 1 jobs were mostly mercenary work or smash-and-grabs, like guarding a truck or stealing a car.
EDIT: Note, this is extraordinarily crunchy and could probably be simplified. It was entirely behind-the-scenes and a component of a Totally Random Jobs system I built to model how often Runners got offered jobs, what kind of jobs they were offered, and how they needed to spend their downtime to acquire stuff, lay low, drum up work, etc.