Help - Search - Members - Calendar
Full Version: Shadowrun: Dragonwars
Dumpshock Forums > Discussion > Shadowrun
apieros
Alright, the release of SR4 has got me back to Shadowrun after a long absence.

This is the base of the campaign I am building. Comments and suggestions are welcome.

***

It started with Dunkelzahn's death. Dunklezahn, perhaps the best known great wyrm, ran for the Presidency of the UCAS, and won. On the eve of his inauguration, he was assassinated by a force or forces unknown.

When a great wyrm dies, his bretheren gather to divide his spoils, which they claim in blood combat-- talon to talon, fang to fange, claw to claw. Dunklezahn, defying the tradition of his kind, made a will and gave away his treasures to humans. Humans. The great wyrms were apalled. In his will, Dunklezahn pleaded with them not to go to war over his hoard.

As if the great wyrms would listen. For over a decade- an eyeblink in time for a dragon- they gathered their forces and marshalled their strength. Lofwyr was the first to strike.

It began simply, quietly, without fanfare. At first, no one knew anything was happening- violence, shadowruns, and corporate takeovers are par for the course in the Sixth World. As event after event snowballed, however, the truth could not be concealed: the great wyrms, roughly a dozen dragons of immense wealth, power, and physical presence, had gone to war.

In boardrooms and back alleys, agents of the great wyrms fight a series of desperate battles, in an attempt to advance their masters' agendas. Shadowrunners are hired by all sides, and the intensity and violence of the runs are increasing daily. Intelligence agencies and federal police strive to contain the violence, and government propaganda denies the obvious: a global war is being waged, and humanity is but a pawn in a vast game. It is 2070, and the shadows tremble as the dragonwars rage.

***

Shadowrun: Dragonwars is a 4th Edition Shadowrun game set in a world turned upside down by the newly erupted dragonwar. Dragons, who control whole nations and many corporations, are warring against each other for pride and wealth, and metahumanity is caught in the crossfire.

The player characters are a squad of highly professional agents, hailing from corporate forces, federal agencies, and the shadows. They work for the Draco Foundation, the repository of Dunklezahn's wealth. Simultaneously the biggest player and biggest target in the wars, the Foundation fights for survival and to advance Dunkelzahn's agenda for mankind.
hahnsoo
Have you read Survival of the Fittest: 2062? The whole campaign book is very similar along those lines, and may bring some new insights to what you are planning.
Velocity
This sounds like an excellent concept for a campaign. Have you fleshed it out any further?
hahnsoo
"Lofwyr was the first to strike." This bothers me. If you consider his actions in previous shadowrun fiction, and consider his position in the world economy, he'd not be the first to strike, unless he was absolutely and positively sure of getting away with it. His seat of power, combined with his position as Loremaster, means that if anything, he would be the one to "wait and see". It's pretty easy to demonize Lofwyr, being the most publically powerful dragon in the face of the Sixth World, but I'd say that Ghostwalker is more likely to strike first, having just returned to the Sixth World and still clinging on to the old ways (after all, he is building his own private army in the FRFZ). In fact, Ghostwalker's arrival easily could be a catalyst for such events (again, read Survival of the Fittest: 2062 for some ideas).

The other thing is that dragons, while often rivals, have a complex series of rituals and etiquette that prevent such wars, in the shadows or otherwise. My thought is that someone would be manipulating events behind the scenes, perhaps Denairastas is back to his old tricks, or perhaps his descendants.
Eyeless Blond
On the same note, I'd be inclined to only have one or two dragons actually be going after the Draco Foundation and Dunkelzahn's legacy in general. Most of the dragons seemed to see the wisdom in Dunkelzahn's will; the world as it stands did not need to see dragons duking it out, especially with (meta)human backup. I'd say only Ghostwalker and a few of the more rash and bloodthirsty dragons would be just fine; Hestaby and Lofwyr for instance would probably just let Dunkelzahn's will stand.

I'd especially go this route if you're having your PCs work for the Draco Foundation. If you're having all the collected Greats in the Sixth World go after Draco then frankly it'd be streching disbelief to allow it to stand long enough to build an entire campaign. smile.gif
apieros
QUOTE (Eyeless Blond)
If you're having all the collected Greats in the Sixth World go after Draco then frankly it'd be streching disbelief to allow it to stand long enough to build an entire campaign. smile.gif

Here's my concept of how the Great Wyrms operate, it doesn't necessarily mesh 100% with canon, but that's ok.

***

Dragons are, barring illness or violence, essentially immortal. They crave wealth and power, and conspire to acquire both. They are devious creatures, greedy and cunning. Conspiracy and intrigue are second nature to them, and nothing they do is straightforward or easily understood. Their conspiracies operate on a scale measured in centuries, not years, and are renowned for their subtlty and obscurity. Humans are little more than pawns to them.

The intrigues of dragons are the battlefield in a complex and incomprehensible game of honor and prestige. Great wyrms are those dragons that have mastered the game, and become acknowledged as the most powerful, wealthiest and most cunning of all dragons.

Dragons above all seek prestige. Not "fame and fortune" (the opinions of humans are meaningless) but status among their peers, other dragons. This status is determined by who has the most wealth, the most influence, and who can conspire the best. Feints within feints, double-blinds, triple agents- all of these gambits are deployed not just to advance their position, but because the sheer artistry and effectiveness of each gambit gains the dragon prestige.

The dragons are not fighting over the Draco Foundation, or even for the Draco Foundation. They are fighting to establish precedence, position, and preeminence. The most powerful will claim the first pick of the hoard, and so on down the line. To them, it is inconcievable that Dunklezahn could have or would have arranged his affairs any differently.

Dragons are alien beings, whose psychology is more primal and primeval than mankind's. They conspire not out of desire or malice, but because such machinations are instinctive. Dragons are like especially intelligent and sentient sharks- no matter how civilized they seem, blood in the water can trigger a frenzy.

Dragons are driven by their innate nature to gather wealth. In ages past, wealth was measured in gold and jewels. In the Sixth World, it is credit, stocks and bonds, artwork, autographed Beatles albums, and anything else of value or rarity. Dragons seek these out not out of need, but because they are driven to by their biology.

Our point of view is essentially meaningless to them and their point of view is alien in the extreme. Dragons do not think in terms humans would consider rational. They are not human, and treating them as such causes only grief.

Dragons are driven to fight each other to establish precedence. For a dragon, a complex interplay of conspiracies involving three corporations and two national governments is but a single move in a fierce battle. A confrontation lasting years is to them, as a 30-second face-off is to humanity.

Dragons are driven to secrecy. In the 4th World, dragonslaying was a past-time for fools who had tired of living and wanted their bleached bones to decorate the lair of a wyrm. No longer. Mankind now posesses the secrets of missiles and plastique and, above all, nuclear warheads. Dragons cannot count on their natural invulnerability to protect them against foolish mortals. Thus, where once they fought openly, now they move in secrecy. (Until the death of Dunklezahn triggered their instincts.)

Dragons are driven to garner influence and power. Both as a counter in their game of wealth and influence, and to protect themselves, and to help gather wealth. Dragons work behind the scenes, with great patience and subtlty. Corporate stock is a treasured asset, conferring both wealth and power.

Humans think Lofwyr is the corporate dragon. In truth, most great dragons have influence with the corporations, directly or indirectly. Many smaller corporations are owned outright by assets controlled by a dragon (their name never appearing anywhere). And chains of shell companies are used to transfer assets about, as the dragons go about their business, busily manipulating markets and companies for their own inscrutable ends.

Nations, as well are pawns of the dracoforms. Influence with a nation is no longer as important as it might have once been, but nevertheless, "owning" a country is a major coup.

Notable figures carry influence as well. A great many corporate billionaires owe their wealth and position to the aid of a dragon, and so are obligated to that wyrm. Dragons can exert control over assets they do not own, because of favors owed them and alliances they've negotiated.

The fight to establish precedence over Dunklezahn's hoard is important not because of the value of the wealth and property, although that is quite nice, but because it is a chance for the Greats to test their strength one with another. They are fighting each other as much or more than the Foundation. This fighting might seem, to humans, as outrageous and prolonged, but to dragons it is a short, intense scuffle.

After all, if corporations can go to war (twice), why not the more fierce, more territorial, more primal dragons? They are driven so by their biology, and that operates at the level of instinct, in the most ancient portion of the dracoform mind. The smoke will clear away soon enough, and they can go back to their quiet manipulations of individuals, nations, and corporations.
Conskill
QUOTE (apieros)
Our point of view is essentially meaningless to them and their point of view is alien in the extreme. Dragons do not think in terms humans would consider rational. They are not human, and treating them as such causes only grief.

I'd like to interject here (and for my own players who are reading this, you can take it as a hint).

As a base-line, I think that's accurate. However every dragon active in the 6th world is, by human standards, very old, very smart, and quite probably very, very bored.

I think it's entirely possible for a dragon to cultivate a form of "humanity," though it would be unlike anything a metahuman would call it. A dragon might amuse herself by deeply exploring a form of art, or even begin to abide by human morality. They would not do so out of a herd mentality, but because doing so pleases or challanges it.

A dragon might even become an exemplar of their chosen hobby, simply because they don't do things half-assed. A dragon who fancies playing with ethics is libal to take it to an unimaginable extreme, because she feels that deep, primal need to be the best, the biggest, the most dominate ethical philosopher the 6th world has ever seen.

However, the alien point of view will still creep in. A dragon is not a human, and does not have human urges or human needs. If a dragon devotes herself to an abstract ideal, she will probably work toward it based on draconic value judgements. The juxtaposition could be humerous...or it could be horrific to watch.
apieros
QUOTE (Conskill)
As a base-line, I think that's accurate. However every dragon active in the 6th world is, by human standards, very old, very smart, and quite probably very, very bored.


The game is not only biological, but serves to give draconic life meaning. Creatures who live for millenia will find only other such creatures provide a constant challenge. Were it not for the struggle to achieve prestige, draconic lifeforms would be struck with lethal levels of ennui.

QUOTE (Conskill)
I think it's entirely possible for a dragon to cultivate a form of "humanity," though it would be unlike anything a metahuman would call it. A dragon might amuse herself by deeply exploring a form of art, or even begin to abide by human morality. They would not do so out of a herd mentality, but because doing so pleases or challanges it.


Absolutely, I agree. Dunklezahn, for example, is infamous for becoming a more human, even humane dragon. As a ploy in the game, it worked well because it was unforseen and effective.

QUOTE (Conskill)
A dragon might even become an exemplar of their chosen hobby, simply because they don't do things half-assed. A dragon who fancies playing with ethics is libal to take it to an unimaginable extreme, because she feels that deep, primal need to be the best, the biggest, the most dominate ethical philosopher the 6th world has ever seen.


Excellence in a field is a valid means to achieve draconic prestige. There are others.
snowRaven
Survival of the Fittest, Dragons of the 6th World, and the ED Dragons PDF would be essential reads on customs of dragons for this type of conflict (it's exactly what SoTF is about - my suggestion, start with that and at the end...

[ Spoiler ]
apieros
QUOTE (hahnsoo)
"Lofwyr was the first to strike." This bothers me.  If you consider his actions in previous shadowrun fiction, and consider his position in the world economy, he'd not be the first to strike, unless he was absolutely and positively sure of getting away with it.  His seat of power, combined with his position as Loremaster, means that if anything, he would be the one to "wait and see". 

Being first off the block is a great way to attain prestige, if you catch the other players off guard. Lofwyr was fighting to maintain his position, after Dunklezahn he was probably the most powerful Great Wyrm (which isn't the same as a Great Dragon, I should note).

Lofwyr's move wasn't one of haste or panic, but a well-calculated ploy to convince the other players that he was still master of the game. By moving against an unexpected opponent, in an unforseen manner, his opening gambit solidified his position as First Among the Great. This left his opponents scrabbling for second place. None of them can vault to first, unless they pull off a move of unsurpassed brilliance.

QUOTE (hahnsoo)
I'd say that Ghostwalker is more likely to strike first, having just returned to the Sixth World and still clinging on to the old ways (after all, he is building his own private army in the FRFZ).  In fact, Ghostwalker's arrival easily could be a catalyst for such events (again, read Survival of the Fittest: 2062 for some ideas).

Dragons engage in "wars" all the time. Much like boxers who spar for practice, the game of eminence is a neverending process. The quote of mine is misleading, as there isn't a start or end to a dragon's gambit to increase his own position. Ghostwalker may very well have set off these events. But Lofwyr was the first to move against the Foundation, with the aim of collecting the hoard-debt.

QUOTE (hahnsoo)
The other thing is that dragons, while often rivals, have a complex series of rituals and etiquette that prevent such wars, in the shadows or otherwise.

Not necessarily canon, but: Dragons as a species are not fecund, and so protect their young and themselves at any cost. Killing another dragon is rare and shunned. Dragons have a complex series of etiquette and rituals to avoid direct face-to-face confrontations, physical combat, and drakocide.

The wars are, on the scale of the Great Wyrms, pretty mild stuff. They war against each other all the time, attacking each other's assets, proteges, property, and reputation. These struggles are innate,as much a part of their draconic heritage as breathing.

Dunklezahn's death opened up the spot at the top of the heap as well as leaving behind a hoard of immense wealth and power. Each dragon is drawn in because biology directs it and practicality demands it. D's hoard is an opportunity to gain a great amount of prestige, very quickly. If it means the loss of a couple of hundred humans, who cares? Crunch all you want, they'll breed more.
apieros
QUOTE (Velocity)
This sounds like an excellent concept for a campaign.  Have you fleshed it out any further?

Thank you for the compliment.

I have got a few notes. I just started putting it together last night, so I haven't got a chance to do anything in depth.

I am working on a new dragon, previously unknown to the public, a Great Wyrm who lairs in The Noose in Chicago, hates orks, and subsidizes Humanis and Alamos 20k. He's an ancient dragon who hunted orks for pleasure during the 4th World, called Orkslayer.

He's gone a bit loopy by dragon standards. Being so old, he's become obsessed with death. He's uncomfortable with technology (and hasn't managed the transition from antiquity to the Cyber Age very well.) He is searching for a way to achieve immortality by sloughing off his body and becoming a purely astral being. His experiments along this line have been disastrous. He is drawn into the wars purely because he believes Dunklezahn has hidden an artifact that can aid his quest for immortality.
hahnsoo
Again, I would strongly suggest reading Survival of the Fittest: 2062. Also, one thing that I think would be required reading is the information available from Ancient History here:
http://ancientfiles.dumpshock.com/Immortals.htm

Lofwyr already owns the most valuable portion of Dunkelzahn's Will, the Jewel of Memory, which gives the status of Loremaster among dragons. If anything, he's the one that is struggling to defend that status (the person who "owns" the resource is, by default, the defender). Lofwyr simply has no reason to strike against the Draco Foundation to claim anything, because Dunkelzahn already bequeathed to him the greatest portion of the hoard.

And remember that Ghostwalker was in the same clutch as Dunkelzahn, both born from All-Wings, and thus is at least as old and powerful as Dunkelzahn ever was. Ghostwalker's main disadvantage is the fact that he's been "away" for so long, and thus some of his rivals have had time to consolidate their positions.

Also, according to canon, Hestaby ends up winning the Rite of Possession depicted in Survival of the Fittest. She was largely in-line with Dunkelzahn's vision, if not his direct course of action, and according to canon, she was given very good pieces of advice in how to deal with her brethren. Hestaby is one of those Greats that becomes a big player not because of her age and power-base, but because of her cunning and utilization of the resources of the Sixth World (she has, after all, her own fanatical group of Shamans that practically worship her and her own group of otaku). One of the power players that you really should consider, although she is mostly an observant Great rather than a proactive one.

I've done this kind of campaign before, long before Survival of the Fittest or Dragons of the Sixth World were written (certainly before Dunkelzahn's "assassination" although he wasn't really assassinated). All I have to say is that it's fun to write up all these intricate plots, but it's very easy to lose perspective, especially when trying to make a good campaign that "fits" within something that the players could enjoy. Without a thread that holds it all together, you risk either disenfranchising the role of the PCs (which the campaign should really center around) or plunging them into the Shadowrun equivalent of a Monty Haul game. Think about Ryan Mercury... don't be Ryan Mercury.
bclements
QUOTE (hahnsoo)
Think about Ryan Mercury... don't be Ryan Mercury.

And that, my friends, is all that needs to be said.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012