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Fenris
Nope! wink.gif Any options that don't exist in the book design are custom spells. If you want to purchase them, we can negotiate the price on a case by case basis.
Fortune
No problem. smile.gif
Bearclaw
Wow, I never thought it would be this hard to make a guy with a lot of points smile.gif
There's just so many possibilities. I think I've got him though.
caramel frappucino
Dude, I know exactly what you mean. smile.gif
Whizbang
Yeah...my mind was boggled by the possibilities with so many points. And yet in the end, I still didn't have quite enough to buy everything I wanted...
Bearclaw
Can we discuss what and how we're doing it here? Pass numbers around and stuff? I'd like to make sure Freddie is at a level with the rest of the team.
caramel frappucino
Well, as it stands now, Izzy is a grade 8 initiate. I used all the bonus karma that was converted from cash to get a force 6 ally spirit.

Incidentally, everyone who can sling the mojo should consider taking a chunk out of their 2-year time block to do astral quests to reduce the cost of learning spells. That frees up a truckload of points. smile.gif
Bearclaw
I didn't even think of that. That's the kind of stuff I wanted to talk about.
Freddie is a level 5 initiate, but he's got sorcery/astral combat of 10/12, and HUGE mental stats, 7/6/8 plus tattooed increase attribute 4's on all of them. You DON'T want to fight this guy on the astral (which is his specialty).
I figured that most of the guys I might need to whack for my bosses are all dual natured, so instead of being unreasonably tough on the physical plane, I'd go for astral toughness. It's easier. Shifters can't regenerate, Vampires increased physical stats aren't as much of a big deal, everything that has hardened armor is screwed, etc.
Blitz
I'm a Grade 12 Initiate, went that way instead of getting an ally spirit. All phys ad and skills so I'm beefy on the physical plane and will leave that astral stuff up to the others for the most part. Though, my dual pistols are Force 6 Weapon Foci wink.gif (I know the bullets don't get the bonuses, but I also have a clubs/pistols specialization so I'll just beat you with the butt of my pistol if I cant shoot ya wink.gif
caramel frappucino
I would like to mention that if any of you adepts pick up Virtuoso, we magicians will be forced to converge into an angry mob and storm your place of dwelling brandishing torches and pitchforks. wink.gif
Buddha72
I went grade 10 full mage (shaman) with a focus on metamagic techinques. I will be ok in a fight (ok for our level I should point out) and going for a lot of knowledge skills about the Awakened world and its critters. I spent some points on an ally spirit as well and spent my two years making foci for myself and cooking up a handfull of custom spells. I will be the team support mage type, helping out from the sidelines and mopping up minions. biggrin.gif
Fortune
For now I'm looking at a Sorcerer [currently Grade 8] with a largish selection of spells, a smattering of ware, a reasonable moderate amount of contacts, and decent social skills.

I originally went the full Hermetic/Ally Spirit route, but couldn't work it out quite the way I wanted.
Whizbang
Grade 5 aspected mage here, with a force 10, reach 2 weapon foci, with a weapon skill of 5/10...should be able to hurt someone with that...especially when I have my fetished flame aura active on it... smile.gif
Fortune
I'm definitely looking forward to this game. smile.gif
Fenris
Carmel Frapp - At this time, I'm not allowing astral quests to reduce the karma costs for spells. I don't have a problem with the mechanic in general, but currently I don't have the time to sit down and roleplay out 47 astral quests for everyone's spells, and if I don't roleplay it with you, it's basically a freebie, which does not seem inline with the intent of the mechanic.
caramel frappucino
Got it.
caramel frappucino
Did everybody die? question.gif
Buddha72
LOL!

Nope I think we're all in a holding pattern till Fenris gives us the start date for the thread and the final due date on characters. I know several people have already gotten their characters in already to him. I will see him tonight and bug him to give us some sort of timeline for the game starting and the final date for charcater submissions.
caramel frappucino
Whew!
Bearclaw
Crap, I'd better get going.
The character himself is done, but I'm still spending money. I've never had this much to spend all at once. Kinda makes me wish I was running a rigger biggrin.gif
Blitz
My character is finished, and the bio is about halfway written, but I just haven't had time to put it into an electronic format. Will try to do that asap.
child of insanity
can i still get in on this? i've got a night one adept planned. close ops stealth specialist, ex-merc from europe but can't remember anything from more than 20 years ago. tests show he's at least 50
btw, that html program you mentioned, what is it and where can i get it?
Fenris
Child of Insanity - Unfortunately recruiting for the thread is already complete. However, if you'd like to go back and read the beginning of the thread and submit a character, I'll be more then happy to consider you for a possible alternate place, assuming some of the main characters drop out and then I run out of alternates.

The program is the New ShadowRun Character Generator (it's been new for a couple of years now. It's available here: NSRCG Just make sure you scroll down to the download section.

For Everyone Else - We've had a couple of weeks to toss around character ideas and the specifics, so I'm going to cap it at the 28th of October, basically next Friday, 11:59pm. That's the final day to submit your character to take your place as a starting character in the thread. I should be able to start the thread the next Tuesday, on the 1'st of November.
child of insanity
ok, thanks. so i just email it to you when i'm done and if someone drops out i might be able to join in? works for me:)
Fenris
Pretty much, yeah. Just make sure you read the specs, it's not exactly a normal SR game wink.gif
Cedric Rolfsson
Fenris, questions.

[ Spoiler ]


This isn't private its just long winded questions that may not apply to all characters so I thought I wouldn't clutter up the thread.
Cedric Rolfsson
Another question.

When determining karma costs for initiation are players to figure the karma cost with ordeal and as part of initiatory group? Ordeal no group? No ordeal no group?

since this makes a big difference in karma costs and player power I'd ask for a GM ruling so we're all consistent.
caramel frappucino
One additional question to toss in with Cedric's bunch: do you plan for this to be a one shot game or should we design our characters with the long haul in mind?
Fenris
Cedric - Yes, if you've paid the karma for your ally spirit to have an equal enchanting skill to yours, they can watch circulations, or basically do enchanting themselves, while you do other things.

Please provide the results of all of your rolls ( I don't need the numbers, just TN's, how many successes, and how many days each step of the process takes) on a seperate .txt document along with your character.

No, I don't have any houserules regarding magicians way adepts. In fact, reading your house rules, I'm curious as to how it's actually any different. If a magicians way adept chose to initiate once and take a meta-magic technique, and initiate the second time for a power point, and have exactly the same results as the house rule you've posted? If I'm wrong, just PM me with it, since I don't think I'll be using it, I don't want to confuse things in the thread.

Additionally, if you paid to be part of a magic group (3 karma) and have one detailed out, including a list of important members, strictures, etc, then feel free to inititate with a magical group. If you're a loner and don't have a magical group, initiate alone with ordeals or without, player's choice. My only stipulation is that if you're going to initiate with a group, you'll have to include the specifics of the group (as mentioned above) along with your character.

Caramel

I'm planning for a one shot at the moment, but if everyone (including me) enjoys it I might consider turning it into a campaign.

Everyone
One thing for everyone to keep in mind regarding enchanting - according to the literal rule in the books, an ally spirit can add their force to all magical skill rolls using the Aid Power, including Enchanting, Centering, and Divining, as specificed in MiTS. I'm allowing this for the moment, and I reserve the right to pull it later if I think it's unbalacing. However, the Aid Power is an exclusive complex action, which means if your ally spirit is using the Aid Power to add dice to your rolls, they cannot do anything else, such as handle enchanting on their own, or watch circulations.
caramel frappucino
Incidentally, since we have so many spellslingers in the group, I'm going to tack up a metamagic that I cooked up for my character on the off chance that anyone else is interested.

[ Spoiler ]

Fenris has already approved of it, so if you like it, there's no need to bother our good GM for a greenlight. smile.gif
child of insanity
how does the street index work for custom built weapons? he's having a pistol built special for him, does he use the marked up cost or something else? especially after character creation.
Fortune
So many Metamagics ... so few Grades! frown.gif
BishopMcQ
Fortune--Be a phys ad, take centering 8 times...If you name a skill, I can center for it...
caramel frappuccino
I bet you can't center for Sorcery.
BishopMcQ
I probably could for the Astral Combat specialization of Sorcery...just not the spellcasting
caramel frappuccino
Blast, foiled again!
Fortune
QUOTE (McQuillan)
Fortune--Be a phys ad, take centering 8 times...If you name a skill, I can center for it...

Screw that! A true master of Sorcery should rarely have to lower himself to the level actually using physical skills anyway. nyahnyah.gif
Fortune
QUOTE (caramel frappuccino)
Blast, foiled again!

Yup! You should have said Conjuring. wink.gif

Of course, even then, a Magician's Way Adept could learn to Center for any Magical Skills as well.
BishopMcQ
QUOTE (Fortune)
Screw that! A true master of Sorcery should rarely have to lower himself to the level actually using physical skills anyway. nyahnyah.gif

Point to you.
A handful of utility spells goes a long way to removing any need for skills, unless you're in a mana warp/storm, then we're all screwed.
Fenris
Child of Insanity - Use whatever rules are laid out in the Cannon Companion for custom weapons, including Street Index or additional costs.
child of insanity
i don't remember it saying anything about it, i think the gm is supposed to eyeball it.
Fenris
QUOTE
CC p.78

4. Determine Final Cost
  To calculate the final cost of the firearm, add the frame's base DPV tot he total DPV cost of all options and modifications.  Multiply this number by a Mark Up Value of 5 to get the final cost of the gun in nuyen.
child of insanity
i should have been more clear, i meant the availability and street index.
caramel frappuccino
Why would street index apply to a custom built weapon? question.gif
Fenris
Errr...there is no availabilty and street index. It's all custom made, so I, at least, assume is available as soon as somebody puts the parts together, and you've got the cost.

So, no Street Index, no availability.
child of insanity
right. now i feel like a complete tool... embarrassed.gif
Cedric Rolfsson
Ummmm, Fenris, I've completed my character sheets, and all the additional pages for enchanting etc. But in looking at the first post I noticed an error that needs correcting as it makes a difference.

You said we can convert up to 650,000 in nuyen to karma at 5,000 per 1 karma. Up to a total of 125 karma. The problem is that 650,000 divided by 5,000 is 130 karma. I used those extra 5 karma points in character creation, please advise which is correct. 125 karma or 130 karma through conversion.

Thank you.

Also, the final acquisition questions.

I am purchasing a simple, rugged, easy to operate helo for personal transport in and around the European Community. My character transports to out of the way locations to study various shapeshifters and uses either a helo or a Bison as his transport. In looking through the base book I only have two chopper options, which are both hideously expensive. Are there any other simple helos available for less than 750,000 after street value? I don't have the Rigger 3 book.

Are we allowed to keep some of the 2.5 million as ready capital or is there some kind of conversion? I'd like to keep some to have available as ready capital.

I created two weapon foci, using a combat axe for a tomahawk and a Cougar Fine Combat knife(long blade) for a dagger. I need to know the final cost for a customized axe blade only and a custom built Cougar Fine long blade only, both with diakote covering. Since I'm purchasing just the blade and not the final product, I figured its a special order item and I can't figure out what the customizing rules would be. Once I have those costs I'll have my final gear list and cost totals.
Fenris
Cedric Why a custom blade for the tomahawk and the Combat knife? If I know what you're trying to do differently, I can assign a fair price.

Regarding converting cash to karma, my apologies on the miscalculation. It's up to 625,000 nuyen for 125 extra karma. The limit is half the total karma, not the actual cash, so you'll need to pull those 5 points of karma out of your character build.

You can keep anything of the 2.5 million you don't spend as actual cash. Anything purchased at char-gen undergoes the same reductions (divide by 10) after char-gen, per standard rules.

Regarding the helicopter: There is one that fits your criteria.

Ares Dragon Hand 5 Speed 260 Accel 10 Body 7 Armor 0 Sig 3 Auto 3 Pilot 0 Sensor 1 Cargo 95 Load 3,250 Seating 3 Entry 3d Fuel Jet(3,500 I) Econ .25 km/l S/B - L/T VTOL Chass Cargo Helo. SI 1 Avail 30/1 month Cost 590,000

Child of insanity - Don't sweat it wink.gif Better to ask the question then to proceed with a flawed understanding.
Cedric Rolfsson
Fenris, the custom blades are simply that I'd like simply the blade, no furniture work(handle, cross guard etc.) and a series of inscribed ritual pictogriphs on the blades. I'm making those parts of the weapons myself using the various radicals I've collected and using the metallic radicals to "fill" the inscriptions. (Think about how difficult it would be to effictively "fill" and inscribed line on a metal blade using molten metals and nothing but hand tools and it explains why the artificing process takes so blasted long.) I'm not looking for anything unusual or difficult, just something that I couldn't buy in a Weapons' World case.

Thanks for the chopper info. Re the karma, there went my Chaotic World spell.
Cedric Rolfsson
Fenris, I have my character sheet completed in txt format for delivery, what email address? I'll also send along the Gear List and enchanting test times and results.
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