Here's the stats for each character, kind of slopped together when I printed them off. Format is like this for the character names:
Name TotalBPSpent ProfessionRating AttribBP SkillBP EquipmentBP +Magic/Qualities/Etc...BP
Sorry that the attribs are gonna be pretty screwed up. I used a unitype font, so the spacing isn't working well in this post (even with the [ code] + [ /code]). Just count over.
The only difference I used in building these NPCs is that BP spent on Gear only equaled 1 = 1000n, rounded up or down (I noticed the NPCs in the book don't have a lot of gear, plus these guys don't need to purchase lifestyles and all that). Every point of Edge (even first point) cost 10 bp and correlates with their professional level (and total BP they get to use), and I used some sort of skill cap based on their professional level. Something like 3 for P0, 4 for P1, 5 for P2... or something, I don't exactly remember. Many points were put into non-combat skills though.
edit: Plus I didn't like the idea of not having physical/stun damage as seperate monitors for NPCs. I probably won't care about grunts, but it's not too hard to keep track of two different stats, so I did.
[ Spoiler ]
Catcher 338 bp prof2 220 82 36
B A R S C I L W EDG ESS Init IP CM
4 5 3(5) 3 5 2 2 3 2 2.9 5(7) 3 10/10
Skills: Influence Skill Group 2, Intimidation 4, Longarms 5, Pilot Ground Craft 2 (Motorcycle +2), Pistol 3, Unarmed Combat 1
Weapons:
Remington 990: [Shotgun, SA, 7P, -1 AP, (1) RC, 8(m)x4, SL'd, 1100n]
Ruger Super Warhawk: [HP, SS, 6P, -2 AP, 0 RC, 6(cy)x4, SL'd, 1000n]
Armor: Armor Jacket with Chiller Thrillers gang sign [8/6, 900n]
Cyberware: Smartlink [1000n], Wired Reflexes 2 [32,000n]
[ Spoiler ]
SlicerDicer 239 bp prof1 170 54 15
B A R S C I L W EDG ESS Init IP CM
3 4 5(6) 4 1 2 2 3 1 6.0 7(
![cool.gif](http://forums.dumpshock.com/html/emoticons/cool.gif)
2 10/10
Skills: Athletics Skill Group 1, Blades 3 (Katana +2), Dodge 3, Etiquette 1 (Street +2), Pistol 1, Throwing Weapons 2
Weapons:
Colt Manhunter [HP, SA, 5P, -1 AP, 0 RC, 16©x1, lasersight, 300n]
Katana [Blade, 5P, -1 AP, 1 Reach, 1000n]
Retractable Spur [5P, 1 Reach, 1800n]
9 Shuriken [2P, can ready 2 per Ready Weapon action, 270n]
Armor: Armor Vest with Chiller Thrillers gang sign [6/4, 600n]
Cyberware: Retractable Spur, Wired Reflexes 1 [11,000n]
[ Spoiler ]
Wiley 232 bp prof1 170 34 1 15magician+12spells
B A R S C I L W EDG M ESS Init IP CM
2 2 3 1 4 2 2 4 1 5 6.0 5 1 9/10
Skills: Dodge 3, Etiquette 1 (Street +2), Pistol 1, Spellcasting 4
Weapons:
Ruger Super Warhawk: [HP, SS, 6P, -2 AP, 0 RC, 6(cy)x4, lasersight]
Armor: Armor Coat with synth-fur [4/0]
Spells:
Clairvoyance [Mana, Touch, DMG:--, Sustain, DV:(F/2)-1]
Heal [Mana, Touch, DMG:--, Perma, DV:(damagevalue)-2]
Hits = healed Phys damage or reduced base time to perma (split)
Only can be healed once per set of injuries
Increase Reflexes [Phys, Touch, DMG:--, Sustain, DV:(F/2)+2]
Hits = T2:(+1 Init/IP). T3:(+2 Init/IP). T4:(+3 Init/IP).
Manabolt (Direct) [Mana, LOS, DMG:P, Instant, DV:(F/2)]
[ Spoiler ]
Static 225 bp prof1 170 42 13
B A R S C I L W EDG ESS Init IP CM
5(6d)3(4) 3 5(6) 1 2 1 4 1 2.7 5 1 11/10
Skills: Blades 2, Pilot Ground Craft 1 (Motorcycle +2), Pistols 2, Longarms 3, Unarmed Combat 2
Weapons:
Remington 990: [Shotgun, SA, 7P, -1 AP, (1) RC, 8(m)x4, 250n]
Yamaha Pulsar [Taser, SA, 6S(e), -half AP, 0 RC, 4(m)x1, 150n]
Retractable Spur [6P, 1 Reach, 1800n]
Armor: Armor Jacket with Chiller Thrillers gang sign [8/6, 900n]
Cyberware: Retractable Spur, Muscle Replacement [5000n], Bone Lacing (Plastic) [5000n]
[ Spoiler ]
Spike 178 bp prof0 140 36 2
B A R S C I L W EDG ESS Init IP CM
4 3 3 3 2 3 2 2 0 6.0 6 1 10/9
Skills: Etiquette 1 (Street +2), Pilot Ground Craft 1 (Motorcycle +2), Pistol 4, Unarmed Combat 2
Weapons:
Colt Manhunter [HP, SA, 5P, -1 AP, 0 RC, 16©x1, lasersight, 300n]
Armor: Armor Jacket with Chiller Thrillers gang sign [8/6, 900n]
[ Spoiler ]
Zany 175 bp prof0 140 32 3
B A R S C I L W EDG ESS Init IP CM+
3 3 3 2 4 3 2 2 0 0 6 1 10
Skills: Automatics 3 (SMG +2), Etiquette 1 (Street +2), Intimidation 1, Unarmed Combat 2
Weapons:
H&K 227X [SMG, SA/BF/FA, 5P, 0 AP, (1) RC, 28©x4, SL'd, 800n]
High Heels [3P, 1 Reach, 0n]
Armor: Lined Coat with Chiller Thrillers gang sign [6/4, 700n]
Cyberware: Smartlink [1000n]