Your mimax skills need some work

You can only have any adept power rating up to a max of your magic rating. No 10 points of mystic armor; you'll have to split it between combat sense and mystic armor. No problem though... check out the relevant stats for my concept (rules abuse) character Meathead the Invincible Troll:
Qualities: Toughness, Adept, Mentor Spirt: Bear Shaman
Body 10
Reaction 5
Magic 6 (4 after cyber)
Cyberwear: Bone Density 4, Orthoskin 3
Adept Powers: Combat Sense 4, Mystic Armor 4
Gear: Cammo Suit, Helmet, Ballistic shield
You first roll 9 dice to dodge (hey, pick up the dodge skill and roll even more on full dodge!). Next, you roll 24 + 16 dice for soak (10 body, +1 toughness, +2 bear shaman, + 4 bone density, +3 orthoskin, +4 mystic armor -- then add armor of 8 + 1 +6 for ballistic, +1 Troll dermal armor,).
That's a total of 49 dice you're rolling against incoming damage. After you fail to dodge, you could BUY 10 hits, enough to soak a panther cannon. That panther cannon, btw, will do stun. You'd need to take 24 DV ballistic to take physical damage.
This is with a legal starting character -- assuming your GM lets you have mentor spirits for adepts. If not, well, blow another 25 BP on Exceptional Attribute: Body, and you'll "only" roll 48 dice dodge + soak...
Full autofire from a smartmounted HMG will still be a threat -- though perhaps not a lethal one. For anything that suffers recoil penalties, your 9 dodge dice will be very helpful.
Of course, you'll be a one trick pony -- and who wants their one trick to be getting shot?