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Liper
In 2048 he was a top researcher in Cyberlimb Replacments for XXXXX company. He had contacted a fixer he had been providing blueprints to prototype cyberware and dealings with about extracting him from the facility he worked in. During the run, he anxiously waited in cubical working late that night on the myomer connectivity when the team came in.
He feigned suprise as they stormed in after him and "attempted to flee" as the lead runner raised a narco jet towards him, as he turned he saw a large troll suddenly appear as his invisibility spell was dropped in favor of the Panther Assualt cannon firing at the lead runner. He remembers out of the corner of his eyes seeing the muzzle flash and powder blinding him permamently, his left arm rent as the panthers round passed through it and into the member behind that exploded into a red mist of gore and a short scream. The other teammates leapt into action, a lighter voice chanted in some strange language and he could hear a faint crackle in the air, he felt his stomach real as the chaotic world spell landed on him and the sabeteours, he could hear and feel the troll that had just shot that large cannon land on the ground next to him vomitting and moaning, the two other members behind fareing little better.
He fumbled around on the floor in what felt a decade in his own dark and spinning world to find something, a corner of his desk and a trash can he made into a fort and that was the last he remembered.
Bright lights bore into his eyes, he tried to shut them but could not. His Fixer had come through he was finally away from the facility but things were obviously different, he knew his eyes weren't open and yet he could see these bright lights somewhere close he heard high heels scuttle around "doctor a voice whispered, he's awakened..." the rest trailed off into something indistinct as he heard a heavier set of feet and felt a cool injection down his right arm. However long he was out he was unsure, but he came to cleanly shaven and definatly feeling much better then he last remembered. A sparse room and a snoring orc at the door was all he could see.
He looked around and saw a datapad, he reached out to grab it with his hand and noticed as he stood up a awkward wieght off of his left shoulder, he felt for it and found warm yet cold steel connected, he went to the bathroom and turned the light on, a grainey resolution he had assumed was low lighting came into view of him and his new arm, the world spun yet again but he maintained his compusre.
Slowly he inspected the arm and then his replacment eyes, crude off the shelf wares best he could see, but the surgery looked clean enough, he was still suprised at how light it felt yet heavy at the same time. He went back to the room to contemplate things and to read over the datapad left for him.
That was all some years behind him of course, his body had since undergone many changes, cosmetic and for more ware, he found a strange sense of destiny when he first beheld that metallic arm, and as he underwent more and more surgery he found himself closer and closer, the last mod he had done, the torso which he thumped lightly, had freed his heart from the bounds of that flesh cage and opened it to the world of spirits. Prior to that he had seen traces of the astral plane, he had even learned to bend spells to his will, but the torso had fully free'd the cage of flesh. He couldn't wait to replace his skull, to fully open to the metaphysical he had heard so much about, in the mean time there was much recouperation to do and money to be made.
He had carved out a decent night as a shadowrunner during the time between then and now, still not enough to replace his body fully but he was coming closer and closer to that dream, and with that dream he came closer to magic. His hermetic friend he had met, warned him of the dangers of pushing the spirit out too hard with machine that it would leave, and he was only all to keen on those dangers himself, but it was only until now had his magical ability fully flourished and he wasn't about to stop until it was completed.


Human
Body 1(6)
Strength 1(7)
Agility 1(7)
Reaction 2
Intuition 3
Logic 5
Willpower 5
Charisma 5
Edge 2
Magic 1
Essence 1.2

Armour 6/6

Skills
Conjuring skill group 1
Influence Skill group 2
Sorcery Skill group 2
Cybertechnology 6
Medicine 1
Electronics Skill group 1
Cracking Skill Group 1
Automatics 2


50pts resources

Magician
Mentor Spirit
Astral Chameleon
Murky Link
Weak Immune System
Unlucky
Mild Addicition to the matrix

contacts (connected/loyalty)
Fixer 5/5
Street Doc 2/5
Street Shaman 2/5

Obvious Leg (alpha .8e 57.4k) x2
rt 6 Hydrolic Jacks Body/strength/agility 7 rating 2 armour
Obvious Arm 15k (alpha .8e 33.1k) x2
-Body/Strength/Agility 7 rt 1 armour (1ecu left)
Obvious Torso 1.5e 20k (1.2e 42.1k alpha)
-body 7 ,internal air tank

Cyber Eyes rt 2 .3e 750 9k to alpha
Lowlight 2ecu Thermo 2ecu Smartlink 3ecu Flare Compensation
Cyber Ears rt 1 .2e 500 Alpha cost 12k
Datajack 1ecu Commlink 2ecu (THermes Ikon 3k)

Novatech Navi (firewal3/system/4)
Low Lifestyle
ares predator iv
Actioneer buisiness Clothing
380 nuyen.gif spent on ammo
Wireknight
Just off the top of my head, you're forgetting to halve the Essence cost of your cyberware (as you halve the greater of cyberware and bioware; you have no bioware). Also, did you buy Magic up beyond 1? You need to buy up points in order for them to be lost. For instance, a character with Essence 1 will need to have bought up Magic to 6 in order to have a final Magic of 1.
Eyeless Blond
QUOTE (Wireknight @ Nov 28 2005, 04:23 AM)
Just off the top of my head,  you're forgetting to halve the Essence cost of your cyberware (as you halve the greater of cyberware and bioware; you have no bioware).

The opposite, actually. It's the *lesser* of the two that is halved (p. 301).

(Edit): As for a mentor, you don't necessarily need one, but if you're looking for a canon one I'd suggest Dark King. You're basically wresting your magic power from the cusp of life and death, so it is pretty appropriate.

By the by, you're going to have a real hard time actually doing anything with magic, as you only roll 2-3 dice for most magical actions. I'd consider specializing in one kind of magic, such as spirit-summoning or something, and upgrade the rest later. You're also missing the following important skills:

Perception
Assensing
Dodge
Astral Combat (without which you're a sitting duck on the astral, as you can't default on this skill)
Lilt
What spells do you have/how many BP do you have set aside?

You'll want to roll a few more dice on your magical tests or you really don't stand much of a chance. He'll also glitch fairly often, which is never good when you're dealing with magic. Your character is so poor at conjuring, for example, that he wouldn't even expect a hit on the summoning test let alone enough to cancel those generated by the spirit he's attempting to summon. He rolls 2 dice to bind bersus a force 1 spirit's 2 dice to resist binding, so probably wouldn't be able to bind even the weakest of spirits except on a lucky day. You'll on-average get one success when casting any spell, meaning even an average human could expect to resist your spells without magical assistance. More dice are the key!

This is, of course, before totem modifiers. If you really want to use both sorcery and conjuring then I'd suggest getting a totem which adds to some category of spells and some category of spirits. You can survive OK with only one type of spirit, as spirits are fairly versatile and can generally go anywhere (no more SR3 domains) and you can hopefully survive with only one school of spells too. Dog, Eagle, Raven, Shark, and Wolf are all examples of mentor spirits which would give you a degree of competency, noteably Wolf gives +2 to combat spells and +2 to beast spirits (beast spirits being linked to combat spells by the shamanic tradition).

Your character has no real use of the cracking skills without the programs they work on. If your character doesn't have the programs then I'd ask how he learnt to use them. I'd suggest dropping cracking in favour of buying it during the game as you pick-up some software.

I'd suggest perhaps lowering your mental attributes somewhat to put some more into your magical skill groups. Attributes are cheap to increase during the game, but expencive to do at chargen. I'd decide which two are your drain attributes and lower the others by a point or so each.

If you have any spare cash then buying and binding a force 2 power focus would help you out immensely with doing some magic competently.
Liper
First off, I know his spell casting abilities will be weak, that's half the point = )

His skills are going to be where they are, all cyber is alpha. (6x.8=1.2essence left) Magic did get maxed, and he knows no spells on purpose.

He's also going to be hermetic, no shamanic. The mentor spirit will be mainly fluff, probably more a etiquette booster then anything else spell wise.

Having skills to crack matrix doesn't mean you have to have the programs (thier easier to obtain in game anyhow then the skill=p), with his background it's easy to see why he has them (learnt, or picked up as he went while trying to contact the outside world.

Regardless of which attribute is set for drain, logic or charisma it's all a 5 = )
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