schmitzzy
Dec 4 2005, 09:03 PM
i think that heavy eapons should be with the firearms skill group so it would incorperate all firearms except exotic ones it would be complete you could say with only those skills(longarms pistols and automatics) that are in it now isnt really all firrearms so what do you say
BishopMcQ
Dec 4 2005, 09:14 PM
The problem I see with that is several of the weapons that are covered by Hvy Weapons don't have anything to do with firearms...The training I receive in firing my pistol carries somewhat to a rifle, but not at all for a grenade launcher or shoulder mounted rocket launcher.
I'd say to keep the groups as they are, and just accept that you may have to buy separate skills. (Note that in previous editions you could use an Assault rifle or Launch Weapons skill for an underbarrel mounted grenade launcher...That may solve some of your difficulties.)
schmitzzy
Dec 4 2005, 09:22 PM
QUOTE |
.The training I receive in firing my pistol carries somewhat to a rifle, but not at all for a grenade launcher or shoulder mounted rocket launcher. |
i see what you mean but wouldnt wou be learning like machine guns like an Light Machine Gun witch is concitered Heavy weapons
QUOTE |
Note that in previous editions you could use an Assault rifle or Launch Weapons skill for an underbarrel mounted grenade launcher...That may solve some of your difficulties. |
what do you mean by this
PBTHHHHT
Dec 4 2005, 09:28 PM
QUOTE (schmitzzy) |
QUOTE | Note that in previous editions you could use an Assault rifle or Launch Weapons skill for an underbarrel mounted grenade launcher...That may solve some of your difficulties. |
what do you mean by this |
I think what he meant was pretty clear. You know the underbarrel grenade launcher that can be mounted on an assault rifle? What he said was that you could use either the assault rifle skill or the launch weapons skill to use it, instead of a separate grenade launcher skill.
schmitzzy
Dec 4 2005, 09:31 PM
oh i get it now but what do people say about mabie adding Machine guns to mabie longarms or something insted of it being heavy weapons
PBTHHHHT
Dec 4 2005, 09:41 PM
maybe, maybe not. Depends on the machine gun, is it belt fed? Different way of firing it? Compared to a rifle and shotgun? I think the designers had in mind the machine guns that are the huge belt fed weapons. That might be considered needing a different sort of skill than using a rifle/shotgun/assualt rifle. Maybe the difference in recoil, the different reloading mechanism, the need of a bipod/tripod?
anyway, it's your game, you decide on your own of how you want to group the weapon skills. It seems that you already know what you want, so just do it.
Backgammon
Dec 4 2005, 09:41 PM
QUOTE (schmitzzy) |
oh i get it now but what do people say about mabie adding Machine guns to mabie longarms or something insted of it being heavy weapons |
I think that sounds like a munchkin trying to get his way.
schmitzzy
Dec 4 2005, 09:46 PM
hey and i would chang it probably but im not the GM so i really have no controle on that do i but the machine guns (belt fed or not) are more like an assult rifle than a rocket luncher rocket launchers have a totaly different mechanics than machine gun besides the point that somethiing shoots out of it
PBTHHHHT
Dec 4 2005, 09:47 PM
QUOTE (Backgammon @ Dec 4 2005, 04:41 PM) |
QUOTE (schmitzzy @ Dec 4 2005, 05:31 PM) | oh i get it now but what do people say about mabie adding Machine guns to mabie longarms or something insted of it being heavy weapons |
I think that sounds like a munchkin trying to get his way.
|
Shush, I was trying to be polite and trying to end this topic as quietly as possible.

I do have to say the grammatical errors in his passage are killing me.

edit: Hey schmitzzy, GM's game, GM's rules. I imagine he's already decided upon what he wants for the skill breakdown. If you have a problem with it, bring it up with him, not to us. What do you want from us? Vindication so you can say the internet forums agree with you and he should change it... or else? C'mon, do something else, like rules clarification, but not about rule challenges to your GM. That's between you and him, only if it's something blatantly wrong in a scenario. But this matter is also within the rules of the game, so you should just ask your GM about houserules and such instead and bother us with other stuff instead.
schmitzzy
Dec 4 2005, 09:55 PM
ok then thanks for yor help ill ask him
Heimdalol
Dec 4 2005, 10:01 PM
For what it's worth I don't think there is any reason for an for any basic machine gun to fall under heavy weapons. Some sort of superfast chain/mini gun maybe. Most LMGs are just normal assault rifles that are belt (SAW) or drum (RPK) fed.
schmitzzy
Dec 4 2005, 10:05 PM
thankyou someone who supports me that is what i was thinking
PBTHHHHT
Dec 4 2005, 10:10 PM
Well, we have two extremes, one is original Shadowrun, I think all they had was the firearms skill. The other extreme, shadowrun 3 rules, where we had pistol skills, shotgun skills, submachine guns skills, assault rifles skills, rifle skills, grenade launcher skill, heavy weapons skills, launch weapons skills, exotic weapons (insert) skills.
Really now, I think what they break down in SR4 is good enough, but if you have beef with that, go talk to your GM. Why do you care about asking for our opinion? They're not even worth a dime a dozen, and a GM can disregard them. So who cares?
edit: I noticed the other talk in the XMwhatever thread, where you're getting the finer details of an entire skill group. Just go with that, especially if you're playing a gun bunny.
Heimdalol
Dec 4 2005, 10:20 PM
Don't get me wrong the breakdown in SR4 is awesome. It's just I don't see why a belt fed assault rifle falls under heavy weapons.
schmitzzy
Dec 4 2005, 10:21 PM
i completely agree with you there cant they be under assult rifles or longarms
Nkari
Dec 5 2005, 01:35 AM
Because its heaver than a normal assault rifle.. There.. !!!
Shrike30
Dec 5 2005, 09:22 PM
QUOTE (Heimdalol) |
Don't get me wrong the breakdown in SR4 is awesome. It's just I don't see why a belt fed assault rifle falls under heavy weapons. |
Assault rifles, on semiautomatic, are used just like any other repeater rifle. You line up the sights and pop off a round, either quickly or with some care, and there's nothing really difficult about it (frankly, i'd allow a player to use his Longarms skill with an AR if it was set for semi). Full automatic is similar to using an SMG... you usually fire from the shoulder, and the recoil impulse reasonably controllable, since you're not firing a high-power rifle cartridge. Bursts are kind of an in-between... while you've got more than a single round going downrange, the general theory is that you're still aiming like you would a single shot, because the burst is meant to cut off before the number of rounds fired really knocks you off your point of aim. Cutting loose with an assault rifle, running through mag after mag as fast as you can, will damage or destroy it in very short order simply due to the heat involved... your barrel warps or softens, deforms, and if you're really working at it, can be destroyed by the stresses of rapid fire. We're not talking about an insane amount of shooting, either... a few hundred rounds, fired quickly enough, will do.
Machine guns, on the other hand, are a much different animal. They're larger, heavier, and often times fire full-power rifle rounds rather than the lighter rounds used in assault rifles. While you usually fire from the shoulder, the weight and bulk of the weapon and it's ammunition (even when wrapped up in a cloth bag or drum) makes this more difficult, and so one of the many reasons these weapons are commonly fired on a bipod is because of that weight. Shorter bursts are used to engage point targets (as the extra weight and the recoil-reducing construction of the weapon help mitigate some of the recoil), and long bursts are used for suppressive or group-target fire (IE, you're firing into a squad being ambushed, who haven't broken up enough to really become point targets). The construction of the weapon is such that it can handle a great deal of autofire, because it doesn't beat up the user and is better constructed to handle heat (often times using a detatchable barrel, or simply lots of cooling), and so the techniques for using the weapon are heavily oriented around providing a base of fire or suppression for a squad, rather than the kind of point engagements (shooting at individual people, basically) that the weapons which fall under "Firearms" are really built for.
Think of it as a philosophical difference, basically. SR4 "Firearms" are all used in a similar fashion... you pick a target and fire some rounds at it. Machineguns can do that, but they're also really suited for putting a pretty good volume of fire into a group or an area, something that assault rifles *can* do, but just don't have the capacity or the recoil compensation to do *effectively.* While it's noteably different than the other "Heavy Weapons" on the list, they're all kind of different from each other, honestly (machinegun, grenade launcher, missile launcher, and assault cannon... not a great deal of overlap). I'd argue that the use of a machinegun differs enough from the use of the other types of "Firearm" that it really doesn't belong in the skill group.
ogbendog
Dec 5 2005, 09:25 PM
what I find goofy is that you can use Automatics skill to shoot an assualt rifle, SMG, or Machine pistol on semi auto. But you can't shoot a rifle or pistol with that skill
and you can use Pistols to shoot both burst fire psitols on fully automatic, but can't shoot an autopistol on semi. And you can't use Longarms to shoot an assult rifle on semi.
Shrike30
Dec 5 2005, 09:58 PM
That's probably for simplicity's sake. Like I said, I'd personally let someone use Longarms for a shoulder-fired weapon on semi, and Pistols for a hand-fired weapon on semi. It's houserule, obviously, but one of those cases where the tweak you're talking about is pretty minor.
Take, for example, the modern "assault-style rifles" you find today. They share 90% parts compatability with the "real assault rifle," but they're semiautomatic only. Longarms? Automatics? Either/both? Personally, I'd let a player use either skill, but that's really up to the individual GM to decide.
Liper
Dec 6 2005, 12:41 AM
There are rules for defaulting to another skill I thought...
Liper
Dec 6 2005, 12:43 AM
bleh, I'd personally allow defaulting to another related skill but with a -to skills, so kind of how sr3 did it.
I'd say -1 or two dice depending on the skill to another similiar skill. probably -2dice.
Darkness
Dec 6 2005, 12:44 PM
QUOTE (Liper) |
There are rules for defaulting to another skill I thought... |
Nope. You can only default to an attribute.
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