Ok, lets say my character successfully breaks into a corporate network, what am I allowed to do.
The Matrix 2.0 chapter gives a lot of generics but no specifics.
Can you guys help create a list of non-combat Matrix actions that screw with your opponents.
Not only that, it would be nice if you had specific mechanics on how to handle those dice rolls.
For Example, a set of mechanics on how to handle the edit program.