QUOTE (TheHappyAnarchist @ Dec 29 2005, 02:49 PM) | Anyone got some reasonable stats for spirits? |
Sure.
Spirits of Air B A R S C I L W EDG ESS M Init IP F–2 F+3 F+2 F–3 F F F F F F F (Fx2)+2 2 Astral INIT/IP: F x 2, 3 Movement: /75 (flight) Skills: Assensing, Astral Combat, Dodge, Exotic Ranged Weapon, Flight, Perception, Unarmed Combat Powers: Accident, Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search Optional Powers: Elemental Attack, Energy Aura, Fear, Guard, Noxious Breath, Psychokinesis
Spirits of Beasts B A R S C I L W EDG ESS M Init IP F+2 F+1 F F+2 F F F F F F F Fx2 2 Astral INIT/IP: F x 2, 3 Movement: /45 Skills: Assensing, Astral Combat, Dodge, Perception, Unarmed Combat Powers: Animal Control, Astral Form, Enhanced Senses (Hearing, Low-Light Vision, Smell), Fear, Materialization, Movement, Sapience Optional Powers: Concealment, Confusion, Guard, Natural Weapon (DV = Force Physical damage, AP 0), Noxious Breath, Search, Venom
Spirits of Earth B A R S C I L W EDG ESS M Init IP F+4 F-1 F-1 F+4 F F F F F F F (Fx2)-1 2 Astral INIT/IP: F x 2, 3 Movement: /25 Skills: Assensing, Astral Combat, Dodge, Exotic Ranged Weapon, Perception, Unarmed Combat Powers: Astral Form, Binding, Guard, Materialization, Movement, Reach +2, Sapience, Search Optional Powers: Concealment, Confusion, Engulf, Elemental Attack, Fear
Spirits of Fire B A R S C I L W EDG ESS M Init IP F+1 F+2 F+1 F-2 F F F F F F F (Fx2)+1 2 Astral INIT/IP: F x 2, 3 Movement: /40 (fl ight) Skills: Assensing, Astral Combat, Dodge, Exotic Ranged Weapon, Flight, Perception, Unarmed Combat Powers: Accident, Astral Form, Confusion, Elemental Attack, Energy Aura, Engulf, Materialization, Sapience Optional Powers: Fear, Guard, Noxious Breath, Search Weaknesses: Allergy (Water, Severe)
Spirits of Man B A R S C I L W EDG ESS M Init IP F+1 F F F-2 F F F F F F F Fx2 2 Astral INIT/IP: F x 2, 3 Movement: /25 Skills: Assensing, Astral Combat, Dodge, Perception, Spellcasting, Unarmed Combat Powers: Accident, Astral Form, Concealment, Confusion, Enhanced Senses (Low-Light, Thermographic Vision), Guard, Influence, Materialization, Sapience, Search. Optional Powers: Fear, Innate Spell (any one spell known by the summoner), Movement, Psychokinesis
Spirits of Plants B A R S C I L W EDG ESS M Init IP F+3 F-2 F F+4 F F F F F F F Fx2 2 Astral Init/IP:F x 2, 3 Movement: 5/15 Skills: Assensing, Astral Combat, Counterspelling, Dodge, Exotic Ranged Weapon, Perception, Unarmed Combat. Powers: Accident, Astral Form, Concealment, Engulf, Fear, Guard, Magical Guard, Materialization, Sapience Optional Powers: Confusion, Movement, Noxious Breath, Search, Venom
Spirits of Water B A R S C I L W EDG ESS M Init IP F+2 F F F F F F F F F F Fx2 2 Astral INIT/IP: F x 2, 3 Movement: /25 (30/75 swimming) Skills: Assensing, Astral Combat, Dodge, Exotic Ranged Weapon, Perception, Unarmed Combat Powers: Astral Form, Concealment, Confusion, Engulf, Materialization, Movement, Sapience, Search Optional Powers: Accident, Binding, Elemental Attack, Energy Aura, Guard, Weather Control Weaknesses: Allergy (Fire, Severe)
-Frank
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