Hello, new person here. I've played a few RPGs in the past, but I've been interested in Shadowrun for quite a while and with the new edition I figured it would be as good a time as any to jump in.
While reading through the rulebook a couple character ideas immediately sprang to mind, and I set off to see about making them. While doing so, however, I came up with a few questions I wasn't sure about and I figured it'd be best to ask. I have some questions for each of them, so I suppose it's best to talk about each idea separately.
My first character is actually a remake of one of my favorite RPG characters in the past, a demolitions expert who's deathly afraid of heights.
The first main question I have is how exactly would I implement his fear as a character quality? I was thinking something along the lines of using the Allergy rules, since he would be negatively affected whenever in a situation where he'd be up high without some sort of support. Based on that, I was thinking Uncommon/Moderate would be about where he falls in terms of how he reacts (unless of course handing off ledges is common enough in Shadowrun that it would be a common occurence). Of course, those rules leave no room for a willpower check or anything, so I don't know if it would be an exact fit.
Another question when I was looking through the gear choices for him, I was looking at the cyberware, and I see that there's a difference in cost/essence between basic and alphaware. My question here is, is it possible to purchase one level of cyberware, and later upgrade it (basic to alpha, for example)? If so, how does that affect essence? It seems like tracking essence loss like that would probably be too tricky, so I assume that whatever loss you took to start with is what you're stuck with.
And lastly with this character, I have a decent chunk of leftover BP from character creation (though I think I screwed up a bit with the skill costs, so I need to double check). What happens to any unused BP once the character is made? Is it just lost? If so, then it seems like if you have anything left over you should just buy up as much junk and skills as possible, since you can always sell stuff later.
My second character has quite a few more questions pertaining to his creation. I thought it would be cool to make a Spirit Hunter, a mage dedicated to tracking down and banishing (or just outright killing) spirits. As such, he has the full range of conjuring powers and related spells.
One idea I quite liked was the Magic Fingers spell. Since it explicitly stated that it can be used for combat, I liked the idea of it being his primary method of attack (against ordinary people, at least). As such, I'd like for him to have a combat skill for it. Would it use the Unarmed Combat skill, or would it be more appropriate to take an Exotic Weapon skill (since it's decidedly different from normal punching)? Also, could you use touch spells through it?
My other questions deal with Spirits and stuff. Since the rulebook seems to encourage making your own magical tradition (since there don't seem to be massive gameplay changes due to it), I came up with a modified one for my Hunter. My first question about that: it says that a magician can master 5 types of spirits. Is it absolutely necessary to pick 5 for the tradition, or could I use one or two for all of them? All it seems like the spirit assignment thing affects is using bound spirits for sorcery/dispelling. Does it do anything other than than and add RP flavor? And why does it matter that you pick 5 anyway, since there are only 6 total?
And lastly, in trying to come up with some way of tracking down spirits and stuff, I've picked the Assensing skill as well as the Detect Magic spell. It seems like in the manner in which I'd want to use them, there's be a bit of an overlap in their abilities, so which would be more appropriate to have, if they're not both useful. This guy's kind of scraping the bottom of the BP barrel, so if these overlap enough and I could get by with dumping one, that would help.
Anyway, that's probably more than enough questions for someone starting out, so I think I'll leave it at this.