How can I replicate this in SR4?
Its within reason that a rigger, while "out" of his body, can still listen in through cyberears and see through his cybereyes, as these are connected to his PAN and doesn't deactivate as flesh eyes and ears would do.
From there, how much wiring is needed for the rigger to actually move his body?
Skillwires is described as completely overriding the users own skill and let him perform as the chip dictates. However, the user retains his free will, which suggests that skillwires alone does not confer the ability to move the body.
Cyberlimbs are connected to the PAN, and it could be argued that you can move them through that, why else the references to hacing someones cyberarm. If someone else can move my arm against my will, then surely I can move it though my PAN too?
Ok, to keep balance for walking you'd need both legs to be cyber, aswell as the torso. Once you're gone that far, toss in the arms aswell and finish with the skull. Ok... Now we're darth wader wannabae, and can remote ourselves around. Somewhere along the way we lost our humanity though.
Does anyone have interesting input to this train of thoughts? - How can you protect your rigger body, and move it, witout having to drop hot sim?
Is the electric wheelchair the only option?
