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schmitzzy
i am new to shadowrun and future rpgs and just read the fiction history part of the beek and it says we are in the sixth world does that mean that there are 1st-5th world or even more than that that makes sence in my mind but is that true can u go from world to world or something like that i am very courios
Aristotle
There may be more than one way to read into the whole "6th world" thing, but it is generally used to refer to the periods during and between "mana spikes" (periods where magic is possible). So the current world, without magic, is the 5th world.

Because these "worlds" are just periods of time they can't really be traveled to by conventional means, but I've heard of more than one GM who has run games that have hopped through time in one manner or another to give broader scope to the campaign.

By the way, welcome to the shadows! Always good to see new faces.
schmitzzy
thanks for the clearafacation on the 6th world thing and i cant wait to play a full mission not just mock situations and is there a site that has online shadowrun missions
mintcar
You should propably have someone like Ancient History give you this explanation. See, the 6th world thing is actually something a dragon told people about. There was this dragon called Dunkelzahn who was very outspoken and tried to explain to people what was happening with all the magic and strange changes in people. He said the world had entered a new era called "the 6th world". So, by that logic, before the awakening there was an era called the 5th world, which would be the time you and I live in.

There's another roleplaying game called Earthdawn that was originaly made by the same people who made the first version of Shadowrun, and that game was set in an era called the 4th world. In that game there's lots more info on this subject. But for Shadowrun, all you really need to know is that this 6th world crap has to do with magic and time and no-one really knows what it's about eccept dragons and other strange beings.
Ancient History
Mintcar gave the gist of it, but the "Sixth World" concept comes from the Mayan Long Count, a calender that says the Sixth World will begin on Dec. 24th, 2012 (so they were off a year. Still pretty good.)
SL James
They must have forgotten to carry the 1.
Gyro the Greek Sandwich Pirate
QUOTE (SL James)
They must have forgotten to carry the 1.

Forgot, hell. That thing was heavy.
*rimshot*
MaxHunter
Actually, it is very hard to delete a minor mistake after you have finished carving a great pyramid. nyahnyah.gif

For the average runner, mintcar explanation should do.
Welcome to the shadows schmitzzy!! You will surely enjoy the ride.
(BTW, and just between the two of us, punctuation marks don`t bite.)

Cheers,

Max
stevebugge
QUOTE (schmitzzy)
thanks for the clearafacation on the 6th world thing and i cant wait to play a full mission not just mock situations and is there a site that has online shadowrun missions

Wow I can't believe I beat The Dunner to this......

Yes there is a site that has missions online. You can go to http://www.shadowrunrpg.com/missions/index.shtml to get some great material.
mintcar
It'll be sweet when they make the first SR4 missions available. I want to get more examples of villain NPC stats.
SL James
I wonder if there's a reason why a group that was in SoNA 80+% magician (adepts and full mages) is given generic cybergoon stats in SR4 (Tir Ghosts, BTW).
Gyro the Greek Sandwich Pirate
QUOTE (SL James)
I wonder if there's a reason why a group that was in SoNA 80+% magician (adepts and full mages) is given generic cybergoon stats in SR4 (Tir Ghosts, BTW).

Obviously, it's a team from that other -20%?
....
Rotbart van Dainig
Most of the Ghost Strike Team in 'Corporate Punishment' sported Move by Wire.
mfb
you must have a different printing than i do. in mine, only one of the Ghosts has MBW; the rest are adepts or mages.

sergeant (adept) x1
fire support / demo specialist (MBW3 and other cyber) x1
tactical support specialists (adept) x2
small arms specialist (adept) x1
magical support specialist (magician) x1

only the fire support / demo specialist had any cyberware at all.
SL James
QUOTE (Gyro the Greek Sandwich Pirate @ Feb 14 2006, 10:44 AM)
QUOTE (SL James @ Feb 14 2006, 11:34 AM)
I wonder if there's a reason why a group that was in SoNA 80+% magician (adepts and full mages) is given generic cybergoon stats in SR4 (Tir Ghosts, BTW).

Obviously, it's a team from that other -20%?
....

I fail to see how that is useful in descibing an average team, though.

And mfb's right, which makes sense since they are the elite forces of a magocracy. There are maybe two or three people I know of more familiar with the Ghosts than mfb and myself, and one of them is the author of Corporate Punishment.
Gyro the Greek Sandwich Pirate
QUOTE (SL James)
I fail to see how that is useful in descibing an average team, though.

I know. I was just bein' silly.
boskop-albatros
I Know I can be Silly but I'm just injecting alittle of my thoughts to keep the Thread Fresh
(I'm not knocking the Tir Ghosts I will include them)

First In Earthdawn There are other Races that can be adepted to Shadowrun but It isn't that easy(but it is doable) The newer game books sometimes Allude to these races but THEY are far from common knowllage for the average 6TH Worlder (The mana is just barely sufficent for their existance in the 6th world right now)-These are The Obsidimen,Windlings, and T'Skrang-Just look up Earthdawn and if you want to use them AT ALL take your time and be cautious-They are probably about 5 to 15 years away from open knowllage of their existance hitting the 6th World

The Other Thing is that in 2070's the Big Economic Growth Area Will be Space Evo Just got to Mars and the other corps are right behind them-Countries that can be used as Launch Areas (Many in Isolated parts of the 3rd World) Will be prime Investment areas-Soon there will be even Tir Ghosts In Space (can we get Tir Space Ghost Stats [Spaaace Ghossst-uh oh Copywrite Problems, but anyways])
-The Tir Tirangire Can use their Desert(Eastern Oragon) Areas for space launch-

So my question is How does Anyone think the 2070's shadowrun expansion into space will go? wavey.gif
SL James
Slowly. The economics of space exploitation require a considerably large economy of scale in terms of the ability to go into space and exploit it and return enough times to actually be profitable. I fail to comprehend how the space stations in T:WL would ever exist since corporate owners tend to take a dim view on their assets being wasted to maintain something so flighty and economically inefficient as building up space assets.
Critias
QUOTE (SL James)
I wonder if there's a reason why a group that was in SoNA 80+% magician (adepts and full mages) is given generic cybergoon stats in SR4 (Tir Ghosts, BTW).

La la la la, I can't hear you, la la la la!
SL James
There must have been a purge when all of the mages who swore magical Oaths to Lugh Surehand vanished into thin fucking air when he was deposed and hunted by other (presumably non-magical, which makes the whole premise that much more stupid) Ghosts into Seattle.

Or maybe the devs just had their heads up their asses. It wouldn't be the first time.
emo samurai
QUOTE
There must have been a purge when all of the mages who swore magical Oaths to Lugh Surehand vanished into thin fucking air when he was deposed and hunted by other (presumably non-magical, which makes the whole premise that much more stupid) Ghosts into Seattle.


What do you mean? That hunting him would be more or less impossible with a small army of wizards and ninjas protecting him?

And if you want the basic creation mythos, click this spoiler.

[ Spoiler ]
nick012000
Mage vs. Panzer: Mage loses.
emo samurai
Marine vs. force 10 spirit; Marine loses.

I value magic in the long run because a combat mage can turn himself invisible, fly, and see everything for 50 miles around for hours at a time. A well-made adept can dodge bullets, run on walls, and make every shot a trick shot. In terms of sheer adaptability at the higher levels, magic wins, especially when it's a game of "hunt the deposed ruler in an urban jungle" rather than "kill people on an implausily open plain."
nick012000
But the bigass tank can pick up the invisible folks up with radar, and blow up even the biggest spirits with ease (two words: incindiery missles).

Just get a good hacker to break into Seattle's system of security cameras (or a diplomat to get the UCAS helping you in your search for him), and just keep scanning the security cameras and GridGuide for anything associated with him. Then you send in the Panzers.
SL James
QUOTE (emo samurai @ Feb 15 2006, 12:35 AM)
QUOTE
There must have been a purge when all of the mages who swore magical Oaths to Lugh Surehand vanished into thin fucking air when he was deposed and hunted by other (presumably non-magical, which makes the whole premise that much more stupid) Ghosts into Seattle.


What do you mean? That hunting him would be more or less impossible with a small army of wizards and ninjas protecting him?

That trying to hunt an IE with a bunch of mundanes and a token contingent of non-Initiate mages (because the Initiates would all take the magical Oath to Lugh when they join the Ghost Circle) is a losing proposition. Put the magical Ghosts up against the mundanes and more often than not the magicians will tear the mundanes apart.

That's not to say the magicians are invulnerable because I've also had a mostly mundane A-team sized unit annihilate a 20-man team of Ghost mages and adepts, but at an 80% casualty rate.

And to be perfectly honest, the reason that they did that was this specific team worked together (they were a pariah unit comprised almost entirely of non-magicians and non-elves) for years together whereas the Ghost Circle exiles were clumped together after being run out of Corvalis at gunpoint and then first attacked about ten minutes after crossing the Columbia River. The same thing happened in reverse, however, with another group of magicians and a much larger group of mundanes where the only person left alive was a magician captain.
mfb
QUOTE (nick012000)
Just get a good hacker to break into Seattle's system of security cameras (or a diplomat to get the UCAS helping you in your search for him), and just keep scanning the security cameras and GridGuide for anything associated with him.

Physical Mask, force 20, pluse Masking at initiate grade ZOMG.
TinkerGnome
Space will be interesting because of the horrific mana warp it is. There are all sorts of theories about a linkage between biosphere and manasphere, if I remember correctly.

I think some of the unmentioned races actually started popping back in YotC. There's a mention of at least one lizard in there somewhere. I think.
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