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neko128
I didn't see this in the 4e rulebook, and I didn't find anything on here in searching. Are there prices listed for the various drugs (Jazz, Kamikaze, Longhaul, etcetera)? The only ones I could find are the "combat chemicals" - Mace, Seven-7, etcetera.
Tanka
Not as far as I can find. They're mentioned, but never given prices.
MK Ultra
Tere are no prices and availabilities for these in SR4 :STARTOFEDIT: I think, this is intentional, so every GM can controll the use and availability of Drugs in his game, thogh IMO prices and availabilities would not have hindert this ability :ENDOFEDIT:. If you have access to Man & Machine, use the 3rd Edition prices. Kamikaze i.e. IIRC was 50 nuyen.gif back than but had a very high street index, Cram was only 20 nuyen.gif or so.
Deadjester
Its the 60s all over again, its FREE! smile.gif
Dissonance
I figure that regardless of the campaign type, the costs of drugs (or regular ammo within reason, for that matter) would be so low as to be inconsequential.

I'd allow, like, a certain number of free hits per whenever.

EDIT: Hold on, let me grab some books. I have a hunch.
tisoz
Drugs are a lifestyle thing.
Dissonance
So much for that hunch. I thought they might have been in the lifestyle costs. But, yeah, if you had to put a cost on 'em, I wouldn't make 'em above 50y.

Heck, I would make most of them creatable with a chem facility/lab with a pretty low threshhold. After all, if meth addicts can make meth...
tisoz
I was making a joke about a lifestyle choice, but as a GM, if the PC wants to do something potentially damaging, I wouldn't keep them from getting drugs.Same as I wouldn't keep a PC from getting hundreds of kilos of explosives. You know something bad is going to come of it.
neko128
I don't agree with the 50 nuyen/home drug lab comment because, for example, Kamikaze is a "tailored combat drug", and similarly, Jazz was developed by a corporate R&D farm. It just doesn't make sense to me that they'd be easy or cheap to produce. I mean, sure, a few drugs are easy enough to make in home labs (meth, for example), but any number of others are impossible to make without fairly advanced chemistry.

And on the other side of this, BTLs ARE listed on the price list, and are 20-200+. A drug, even one made in a home lab, has both an initial research cost - and especially in the case of a custom-made combat drug, that's going to be quite high. In the words of Toby Ziegler (any other West Wing fans here?) "The second pill pill costs $0.10; the first one cost $400 million." A BTL chip will have an initial cost, but it'll be a production cost, not a research cost... Lower than the R&D cost on a new drug.

After that, a drug has a production cost. Materials, time, processing... The BTL has no production cost; just the cost of media for the copy. In addition, the drug should be harder to package and transport; it has to be controlled, at least to an extent; especially aerosols, like Jazz.

And then, on top of it, BTLs are illegal; their marketing budget will be zero. Marketing them is BEGGING to be arrested... Beyond stupid. Those designed combat drugs will be marketed to anyone who can afford it; other corps, merc companies, etcetera. Yet more overhead.

My point is... In all areas, the combat drugs should be more expensive to the BTLs; maybe the MINIMUM cost will be 50 nuyen, but I'd imagine it should be more, and definitely not the average.
Dissonance
Well, my thought here has to do with the fact that your 2060s sort of chemistry set would be a lot like your 2070s medkit. I don't want to whip out the word 'replicator' willy-nilly, but there's all sorts of tools available to them that we don't have that could make the homebrew job a lot easier.

And considering a rtg 3 skill in chemistry would be equivalent to, what, an AA in chem? It's a pretty good start.
emo samurai
Plus, with the whole original R&D cost, these are street drugs. As soon as the formula comes out, that cost becomes meaningless.
neko128
QUOTE (emo samurai)
Plus, with the whole original R&D cost, these are street drugs. As soon as the formula comes out, that cost becomes meaningless.

Well, no. My whole point was, they AREN'T all street drugs. Jazz and Kamikaze are listed as being specifically researched combat drugs.
hyzmarca
Yep. A megacorp footing the 400,000,000 nuyen.gif research costs means that you don't have to. This is why patent laws exist, so that people won't be able to make ten cent copies of a drug that cost four-hundred million to devolp.

Of course, it is trivial to go to the Corporate Court patent office and learn everything you need to know to make the drug. Mass production will require more than a chemestry set but the only substantial difference between pharamcutical factories and home chemestry labs is that the pharmacutucal factories have bigger jars.

A process may require dozens of steps and rare compounts, but the basics of chemestry have never really changed.
Tanka
QUOTE (neko128)
QUOTE (emo samurai @ Mar 5 2006, 12:15 PM)
Plus, with the whole original R&D cost, these are street drugs. As soon as the formula comes out, that cost becomes meaningless.

Well, no. My whole point was, they AREN'T all street drugs. Jazz and Kamikaze are listed as being specifically researched combat drugs.

They go to street once some wily chemist gets his hands on it. Then he breaks down the compounds and recreates it for a nice profit, all behind the backs of the Star.
neko128
QUOTE (tanka)
QUOTE (neko128 @ Mar 5 2006, 12:36 PM)
QUOTE (emo samurai @ Mar 5 2006, 12:15 PM)
Plus, with the whole original R&D cost, these are street drugs. As soon as the formula comes out, that cost becomes meaningless.

Well, no. My whole point was, they AREN'T all street drugs. Jazz and Kamikaze are listed as being specifically researched combat drugs.

They go to street once some wily chemist gets his hands on it. Then he breaks down the compounds and recreates it for a nice profit, all behind the backs of the Star.

All right... Yes, you can get a chemical composition of the compound by breaking it down after the fact. If you assume it's then trivial to reproduce (not necessarily true), you can ignore the initial research costs. I personally, don't agree, but assume it for the moment. smile.gif

That doesn't in any way affect the arguments about materials, production costs, and distribution costs being higher than that of BTLs.
Tanka
QUOTE (neko128)
QUOTE (tanka @ Mar 5 2006, 12:51 PM)
QUOTE (neko128 @ Mar 5 2006, 12:36 PM)
QUOTE (emo samurai @ Mar 5 2006, 12:15 PM)
Plus, with the whole original R&D cost, these are street drugs. As soon as the formula comes out, that cost becomes meaningless.

Well, no. My whole point was, they AREN'T all street drugs. Jazz and Kamikaze are listed as being specifically researched combat drugs.

They go to street once some wily chemist gets his hands on it. Then he breaks down the compounds and recreates it for a nice profit, all behind the backs of the Star.

All right... Yes, you can get a chemical composition of the compound by breaking it down after the fact. If you assume it's then trivial to reproduce (not necessarily true), you can ignore the initial research costs. I personally, don't agree, but assume it for the moment. smile.gif

That doesn't in any way affect the arguments about materials, production costs, and distribution costs being higher than that of BTLs.

You can find most chemicals required for drugs in household items. Do some research on home-built cocaine factories. Or speed. Or really any drugs. All but the most advanced drugs take some stuff you can get out of household items that you can buy legally and cheap.

Jazz I wouldn't call "advanced" anymore. It's been out since Shadowtech in 1st Ed. That's somewhere around 2052ish, IIRC.
Dissonance
Okay. After a good night's sleep with no distractions, I'm willing to concede that your average drug should cost a wee bit more than a BTL, but you'd likely get more than one dose out of a single buy.

My reasoning for this?

I imagine that a BTL is incredibly easy to make. You just need a chip writer and the sourcecode. I could see it being a test of, like, programming and entertainment, taking the lowest score.

But the thing is that electronic components are dirt cheap, compared to the one-use-then-gone nature of chemicals. If you were writing a BTL, you could theoretically make it so it doesn't burn out. If you're going to be the one who is using it, and all that.

As for the street production of Jazz and soforth? I think a chemical laboratory would be good enough for synthesis, but not really reaching the requirements for invention. If we're dealing with shadowrunners, here, who are kind of Above The Game, so to speak, we're talking about people with the equivalent of college degrees in the stuff.

As for reverse-engineering the formula? Well, that's coming from the fact that you've got multiple things available to you. First of all, you have your standard laboratory. I assume your regular, college-level lab is the equivalent of a Chemistry Shop. Wheras a facility would be, say, Flynn Scientific. That's a pretty dandy resource right there if you know how to use it.

Secondly, you have toys. I don't have T: WL, but they make mention of chemical analyzers. Furthermore, there's likely more stuff in there that can take a drop of something and spit out a list of components.

Thirdly, there's the Matrix. You have access to the matrix and are a sufficiently good hacker on the side? Just woamg, folks.

These three factors mean that, in my opinion at least, it's likely trivial (or at least a good month's work) for a tech-oriented shadowrunner to create his own drugs. Maybe not quite so feasable for the Trog Thumper gang down in Pullayup, but, hey. Is it against the rules to have a Technomancer that's still young? I like creepy kids.
Tanka
BTLs have to be recorded, which means getting an actor that has a simrig, and then paying them to do things that would go on a good BTL. Generally, I'd also pay for any hospitalization costs they may incur due to this, insurance, et cetera.

BTLs aren't going to be cheaper for one reason -- good actors are greedy. If you get yourself a shoddy simstar, your BTL will show it. If you get a good one, you're going to have to pay.

People who make the drugs for themselves won't have to pay as much as someone on the streets. Comparing make-your-own-BTLs to buy-jazz-on-the-streets doesn't work. If somebody buys either on the streets, there's going to be profit for the person selling. If somebody makes either themselves, they can then sell a few doses (or a few chips that'll burn out after one use) and pay off what they paid to get the stuff in the first place.

Welcome to Economics 101, folks. nyahnyah.gif
Shrike30
Of course, there's always the risk that your home-brewed Jazz is contaminated, meaning (at best) that you have to scrap the whole batch or (at worst) you blind, paralyze, necrotize, or kill a whole bunch of your customers/yourself, and have to deal with the consequences...
Tanka
And there's always the risk that your BTL does the same. Your point?
neko128
QUOTE (tanka)
BTLs have to be recorded, which means getting an actor that has a simrig, and then paying them to do things that would go on a good BTL. Generally, I'd also pay for any hospitalization costs they may incur due to this, insurance, et cetera.

BTLs aren't going to be cheaper for one reason -- good actors are greedy. If you get yourself a shoddy simstar, your BTL will show it. If you get a good one, you're going to have to pay.

People who make the drugs for themselves won't have to pay as much as someone on the streets. Comparing make-your-own-BTLs to buy-jazz-on-the-streets doesn't work. If somebody buys either on the streets, there's going to be profit for the person selling. If somebody makes either themselves, they can then sell a few doses (or a few chips that'll burn out after one use) and pay off what they paid to get the stuff in the first place.

Welcome to Economics 101, folks. nyahnyah.gif

But those costs are equivalent to the research & development costs on drugs, not the manufacture/distribution costs... And the same arguments apply to copying a BTL made by someone else, as do to copying the chemical formula of a drug.
Tanka
QUOTE (neko128)
But those costs are equivalent to the research & development costs on drugs, not the manufacture/distribution costs... And the same arguments apply to copying a BTL made by someone else, as do to copying the chemical formula of a drug.

True, but copying a BTL still means you have to unlock the chip, and then put the coding on there. Then find the guy who wants it, sell it to him, so on and so forth.

The same with drugs. You have to get the base chemicals, cook the chems into the drug, then sell them off.

Drugs are one-shots. They have to keep coming back for that high. BTLs can be modified to not burn out, meaning you lose out on a customer.
Shrike30
QUOTE (tanka)
And there's always the risk that your BTL does the same. Your point?

It might just be my overexposure to computers compared to only having some experience in chem labs, but it seems like copying a chip and burning it over and over in a chip burner would have less stages at which something can go horribly, fatally wrong then trying to brew up Kamikazi in a tub. That's just me, though.
Tanka
QUOTE (Shrike30)
QUOTE (tanka @ Mar 6 2006, 12:56 PM)
And there's always the risk that your BTL does the same.  Your point?

It might just be my overexposure to computers compared to only having some experience in chem labs, but it seems like copying a chip and burning it over and over in a chip burner would have less stages at which something can go horribly, fatally wrong then trying to brew up Kamikazi in a tub. That's just me, though.

You were referring to the drug being a bad batch and killing your customers. I was referring to the BTL frying your customer's brains because he's slotted one too many BTLs in the last day.
fool
so there's a couple of problems with assuming that making drugs would be cheap.
1 yes once you have the formula you don't have to pay the cost to develop, but you do still have to pay the cost for source chemicals. While you may be able to cook meth from cold medicine you still need large amopunts of liquid (?) iodine which is controlled/ watched by the cops. In order to make a large amount of the meth you need a large amount of the source chemicals. In short no you can't get most of youre chmicals from common household items, or you can if you don't mind killing folks (blind pig anyone?).
2 You're source chemicals (or even entire product) may be something that takes a long time to produce. I'm thinking specifically deepweed and novacoke. In it's original listing, deepweed was said to be produced by the Hougans of the carribean who guarded their secretes carefully (how else do you keep the market cornered?)
3 Many drugs require steps that are too complicated for a simple chemistry lab. There is a huge difference between a chemistry lab and a pharmaceutical lab. Witness the designer drugs described in T:WL. They're can only be created in outer space which means that they have an outrageous cost.
4 Competition- you may be able to get away with whipping up some cram on your own if you have the s[pecialized equipment and source chemicals (I imagine cram being akin to modern day meth.) But try consistently making large batches and someone is going to catch wind (literalluy the stuff stinks,) and come down hard on your ass.
Tanka
People will come down just as hard if they find out you're mass-producing BTLs.

What's to stop the Star, who are a corporation at heart, from hiring runners to find a BTL seller? Find some poor guy that uses BTLs, give him some money (so he can continue his addiction, 'natch) to find out who the guy is that's selling. Do a quick Matrix search, hunt him down, find his cache and how he's making them, bust him.

Sure, it's "harder" than finding drugs.

Or, how about the Triads instead? Some upstart is moving in on their BTL sales, so they dispatch a few kneecappers to "convince" him to stop.

The costs of producing and keeping your materials safe are largely dependant on how much you want to pay the local gang to leave you alone. Manufacture combat drugs and give them a nice cut, all the while profitting from your overpriced knockoffs from the street denizens, and you're in business.
Dissonance
I'm willing to concede that mass-production of combat stims isn't the main focus of the game, nor should it be. A shadowrunner is not a drug peddler or a coke baron. In fact, if you wanted to make a profit from freelancer crimes, you could do much better than straight up drug production.

However, a lot of the factors that Fool mentions are a tempered by the fact that they might not apply. For argument's sake, let's say we've got a bunch of ork gangers with, like, a technomancer for a leader just chilling in their gang warehouse in the Z-zone. While it'd simply be easier for them to STEAL the stuff, it wouldn't be out of the question to make the stuff.

1) Boosting the materials in order to synth the stuff should be fairly easy. You could do it the hard-muscle way or the tech-hacker way. And if you're going about making heart-exploding combat drugs like Cram, K, and Nitro, you're likely not going to worry about a couple of murder-death-kills along the way.

2-3) Again, this is a case of apples, oranges, and werewolves. Deepweed isn't something you could really do that well, given the inherent awakened quality of it. Same applies to awakened peyote and so forth. Orbital drugs are right out. I don't have TWL, so I don't know what's up with them. However, your average stimulant or hyperstimulant or what-have-you shouldn't be too far out of reach.

4) If you're in a Z-zone or somewhere equally outside of the Star Safety Zone, the only thing you really have to fear are gangers and vigilantes. And you can take those wimps, right?

In the end, it'd come down to the flavor of the campaign and so-forth. I like my SR like I like my 80's movies. Big hair, plenty of explosions for no reason whatsoever, spandex, and the general give-it-to-the-man feel. It's unrealistic, but so is SR.
De Badd Ass
I agree with the guy that said drugs are covered by lifestyle.

Otherwise, your game will eventually turn into a gang/drug war. (That may be what some of you want. Not me.)

On the third hand, what drug dealer is going to overcharge hired killers, when she can hire them instead and pay them with drugs.

I'm your fixer-man.
Dranem
QUOTE (De Badd Ass)
I agree with the guy that said drugs are covered by lifestyle.

Otherwise, your game will eventually turn into a gang/drug war. (That may be what some of you want. Not me.)

On the third hand, what drug dealer is going to overcharge hired killers, when she can hire them instead and pay them with drugs.

I'm your fixer-man.

Drugs can't be a lifestyle cost, especially not if you have an addiction to them.
It's not like booze or cigs, you can't just buy them at the corner store, you need to find a dealer, anything that is not legal should not be considered a lifestyle expense.
Crusher Bob
So if I'm sinless, I can't have a lifestyle? After all, anything I pay for is probably illegal in some way. What if I'm pirating my cable (as part of my lifestyle), do I have to pay extra for that? What about the fees I pay to the gangs to watch my places, I'm sure those are 'just a little money between friends' and not illegal at all.
De Badd Ass
QUOTE (Dranem)
QUOTE (De Badd Ass @ Apr 5 2006, 12:41 AM)
I agree with the guy that said drugs are covered by lifestyle.

Otherwise, your game will eventually turn into a gang/drug war. (That may be what some of you want. Not me.) 

On the third hand, what drug dealer is going to overcharge hired killers, when she can hire them instead and pay them with drugs.

I'm your fixer-man.

Drugs can't be a lifestyle cost, especially not if you have an addiction to them.
It's not like booze or cigs, you can't just buy them at the corner store, you need to find a dealer, anything that is not legal should not be considered a lifestyle expense.

Who says these drugs are illegal? Isn't Jazz a favorite of Lonestar Cops?
fool
I thnk that I used too many words to get my idea across.
1 not all drugs are easy to make. Crank yes, anticancer radioisotopes no... use that as an analogy for your combat drugs.
2 not all drugs are inexpensive to make again crank yes. anticancer radioisotopes no
as a gm I would rule that the more that a drug does the harder and more expensive it is to make.
so yeah an orc gang with a technomancer could order the precursors for a drug, but they might be just as well off ordering up the drug in that case.
Most drugs are illeagle, lone star is a law enforcement contractor so they get exceptions.
DDrugs are definitely not covered by lifestyle cost esp. hardcore combat drugs
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