mdynna
Mar 28 2006, 08:26 PM
I've seen several people mention that they like the fact that SR4 has less (or easier to calculate) combat modifiers than SR3. Maybe I'm missing (or seeing) something, but almost all of the modifiers are still there.: Visibility, Recoil, Smartlink, Situational (Attacker running, defender running), Cover. In many cases the modifiers are identical, just the "sign" has flipped. I guess I don't understand when people say that SR4 modifiers are easier to calculate as they seem the same to me, except now they modify dice pool.
Waltermandias
Mar 28 2006, 08:30 PM
I've wondered about that myself. The number of modifiers is basically the same, the only difference is in how much they effect your odds of success compared to SR3. I must say I do prefer SR4 in this regard.
James McMurray
Mar 28 2006, 08:45 PM
They're easier to calculate from a statistics standpoint, and from the fact that you never again have to decide how much of your combat pool to use in each of the four initiative passes (more wth combat drugs), and how to divide it between offense, defense, and "emergency funding for the last pass when that bastard GM rolls way above average."
mfb
Mar 28 2006, 08:45 PM
QUOTE (Waltermandias) |
I've wondered about that myself. The number of modifiers is basically the same, the only difference is in how much they effect your odds of success compared to SR3. I must say I do prefer SR4 in this regard. |
really? why? i've heard a lot of different reasons people have for liking SR4 versus SR3, but the way modifiers affect one's chances of success hasn't been one of them. a lot of people have said that the effect of modifiers is as good as in SR3, but i don't think i've seen anyone like it better.
James McMurray
Mar 28 2006, 08:54 PM
In SR3 a +3 TN modifier was exactly the same as +2, as was every other break point at a multiple of 6. In this aspect SR4 is better. -3 is a huge difference compared to -2, especially at lower skill ratings.
Waltermandias
Mar 28 2006, 09:10 PM
I didn't like in SR3 how intensely important modifiers were. Changing that target number on a d6 is a pretty big difference, and I disliked how crazy hard things got once more than 2 points of modifiers got put on. It made things like damage compensators and smartlinks way too good. I prefer the more "forgiving" nature of modifiers now. Having said that, I do think that the new modifiers do fly in the face of the more "gritty" feel that folks are touting as a benefit of the new system. Plus, I prefer that being good directly compensates for bad conditions. Although I grant that that's pretty much an asthetic preference and not based on practicality, realism, or anything else.
mfb
Mar 28 2006, 09:17 PM
heh. the reasons you stated for liking the way modifiers work in SR4 are a close match for the list of reasons i don't like the way modifiers work in SR4. i like the fact that, once you slap on a few modifiers, most tasks become really difficult for even high-end characters.
QUOTE (James McMurray) |
In SR3 a +3 TN modifier was exactly the same as +2... |
only true if the base TN is 4, and there are no other modifiers.
mdynna
Mar 28 2006, 09:34 PM
I'll take the "6=7" problem over the "modifiers have reduced your skill to 0" problem.
Waltermandias
Mar 28 2006, 09:36 PM
@mfb
Fair enough.
Wait a minute, did we just amicably disagree on our preferences between SR3 and SR4 without resorting to inflated arguments, flame wars, or personal attacks? Civility on teh interwebs! Yay!
mfb
Mar 28 2006, 09:39 PM
can't have that. you're a stupid, and so is your mom!
Ophis
Mar 28 2006, 09:39 PM
STOP IT, BEING CIVIL IS NOT ALLOWED HERE!!!
GET BACK TO THE KNIT PICKING AND BITCHING!!!
Waltermandias
Mar 28 2006, 09:42 PM
QUOTE |
GET BACK TO THE KNIT PICKING AND BITCHING!!! |
It's "nit" picking, not "knit" picking.
Ophis
Mar 28 2006, 09:46 PM
thats more like it
Waltermandias
Mar 28 2006, 09:47 PM
YOU'RE more like it!
Ophis
Mar 28 2006, 09:50 PM
well that is clearly the straw man fallicy.
(I wish I had brains...)
James McMurray
Mar 29 2006, 12:13 AM
Which is almost always better than the straw man phalluscy, at least for those of us who aren't straw women.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.