Shadowmeet
Apr 5 2006, 02:41 AM
I was wondering if any of you have played a character, or have players, that have taken the addiction flaws to new levels.
I am basing a lot of this on people I know who are addicted to gambling, and one who is addicted(To the point of getting divorced, and running into debt) of skydiving.
Basically, I was thinking about addiction to spells.
Control emotions. Are you addicted to fear? Anger? Love? What would you give for ten minutes of feeling love? An hour? If the only way you ever felt it was at the hands of some street mage punk, what would you do to afford it?
How about the need to feel something beyond the norm? For instance, sexual gratification? Turn to Goo spell, anyone?
I know a girl who revels in being covered in liquid latex. But I wonder how she would feel if she could become...goo. Or stone.
These are just a few things to make you think about unusual addictions.
"The run is in 5 hours. Where the hell is Jester?"
"Umm.. He's indisposed."
"What i hell's name do you mean?"
"Yeah... Jesters just getting his rocks off before the run. To calm his nerves."
"Dammit, this is no time to visit a joygirl"
"About that. He's not. Visiting a joygirl."
"Look I don't care if he is into men, just get h..."
"He's in to Goo."
"What?!?"
"He hires a mage to turn him to Goo for an hour or so. Says it makes him feel free. No metal in him. No worries"
"Ohhh... kay..."
Tiger Eyes
Apr 5 2006, 04:09 AM
Personally, I enjoy my team-mate's addition to shoes. To date, despite earning 10's of thousands of nuyen, she has not spent a penny on anything but shoes. However, in several negotiations, she has received compliments on her boots/shoes/heels...
Luckily, my hacker has the same shoe size as her character, so we get along great.
![grinbig.gif](http://forums.dumpshock.com/html/emoticons/grinbig.gif)
(And yes, for lifestyle costs, she just mooches off the rest of us. What are friends for?)
hyzmarca
Apr 5 2006, 06:20 AM
If you really want to make a fragged up character take the addiction that no one ever takes, Essence Drain. By canon, being the victim of essence drain causes an addiction unless the character can succeed in a Willpower (2) test, which is difficult for any character with less than six Willpower. Most people who are fed on by a vampiric creature will try to get one to feed on them again.
The good news for this addiction is that you have plenty of free essence space for 'ware after you are fed upon. For even more fun, make a magician or technomancer with only 1 point of magic/resonance.
The Jopp
Apr 5 2006, 06:31 AM
What about a mild phobia to sleep (the feeling of being helpless) and a mild addiction to longhaul. Then you make a Hacker with a sleep regulator.
At best you are awake for a week and SHOULD probably have a somewhat shorter sleep cycle due to the sleep regulator and the bad is that you just might fall asleep in the middle of a run if you haven’t timed it right.
NightHaunter
Apr 5 2006, 12:34 PM
These are stunning concepts.
I think I may use the sleep one as an NPC.
If noone minds of course?
Kyoto Kid
Apr 5 2006, 09:04 PM
I have one player with a character who has not one but three addictions
Mild addiction to Alcohol
Mild Addiction to Gambling
Moderate Addiction to Sex (one of the characters in the group is a Seductress Shaman and another runs a "dance" club on the side)
As a GM I find this character is loads of fun & actually makes for some very interesting tangents that basically turn into new scenarios of their own.
For a Decker (er...hacker) PC, I am considering taking a mild Addiction to the Matrix. (Technomancers already kind of have it written into the description)
NERPS are habit forming...
evilgenius
Apr 6 2006, 04:39 AM
What about the 2070 equivalent of 2006 internet addiction? I mean, with a comlink, maybe your char is constantly embedded in too much AR to realize what's going on?
Perhaps he / she just can't stop sending messages to internet friends / forums (or even strangers passing by on the street), won't go to hidden mode (even in a high spam environment) and is always transmitting too much info?
I have an NPC named "Tubba-Luv" who doesn't have the addiction flaw per se, but might qualify - he's CONSTANTLY listening to music streamed through his comlink (ragga-jungle mixed with punkish stuff) - so it looks and sounds to others like he's hard of hearing all the time, or distracted. Plus, he ALWAYS broadcasts a live "what I'm listening to now" podcast sorta thing, making it fairly easy to track him. He's always rapping in his head (badly), and he broadcasts that too.
So, while he won't descend into worse addiction, it could be a concievable flaw in that he's easy to track, and always distracted.
"It's ma life mon, an ma music is da soundtrack - you canna be aksin' dem heros to go wit no soundtrack bwoy, whatchu, stoopid mon? So we on a 'run? Irie mon, I can be turnin' it off if I want, but I don' want, see? Ya sayin I be addicted? Bwoy, ya crazy..."
It's funny, in real life I write electronic music, so I've gone and made some simple mash-ups of ragga-jungle and punk, just to provide the PCs some examples of Tubba-Luv's style. But now, they're constantly texting or asking him "Hey Tubby, what on?" and I am constantly having to make a new remix between each game just to keep up with them!!! Damn...
By the way, Tubba-Luv is a skinny, teenaged korean elf who fancies himself a dreadlocked rasta; but he just comes off as a lame ass poser. Quite funny.
Liminaut
Apr 6 2006, 04:56 AM
How about hot VR for a decker? (they're still deckers, dammit!) Whenver you use the matrix, you go hot. Even if safety would say go cold.
DrowVampyre
Apr 19 2006, 08:36 AM
QUOTE (hyzmarca) |
The good news for this addiction is that you have plenty of free essence space for 'ware after you are fed upon. For even more fun, make a magician or technomancer with only 1 point of magic/resonance. |
Hi, I've been lurking for a few days, but this is my first post, so if I sound like a total newbie, please go easy on me, just like Mr. Johnson always does.
How does this work? I don't see where having your Essence drained would give you more room for 'ware, but maybe I'm missing something...
UndeadPoet
Apr 19 2006, 09:30 AM
QUOTE (DrowVampyre) |
I don't see where having your Essence drained would give you more room for 'ware, but maybe I'm missing something... |
Well, by using the very abstract SR rules, you could say, okay, you lost 5 points of essence through that vampire sucking the life out of you, so you can spend up to 5 points of essence for cyberware, because you are so inhuman already, you just fill your inhuman-ness with more of it and do not lose more essence.
DrowVampyre
Apr 19 2006, 10:13 AM
Aaah, ok. So you don't actually get more Essence, just what you lost is still available?
UndeadPoet
Apr 19 2006, 10:27 AM
It is not actually available. It's just that you first would lose the essence you already have lost. Like someone shooting at your right arm while you do not even have a right arm anymore. So no effect.
DireRadiant
Apr 19 2006, 01:01 PM
QUOTE (UndeadPoet) |
It is not actually available. It's just that you first would lose the essence you already have lost. Like someone shooting at your right arm while you do not even have a right arm anymore. So no effect. |
If a character has 3 essence worth of cyber, and a vampire drains 4 essence, character dies?
If a character has 6 essence, they get drained for 4 essence, they can now get 4 essence worth of cyber to fill the essence hole?
Personally, I think adding essence eating cyber would be an additional essence drain. The essence hole principle is to replace essence eating cyber with other essence eating cyberware.
But, without some explicit rules, and even with explicit rules, people can interpet and rule it how they like.
fool
Apr 19 2006, 06:30 PM
In earlier versions, I always considered the essense hole to only apply to ware. If I llost 4 points to ware and then 2 more to a vampire, bye bye
James McMurray
Apr 19 2006, 07:28 PM
You definitely die if you have 3 essence and a vampire drains you for 4. It should probably work the exact same if you get drained for 4 then lose 3 to cyberware.
Shrike30
Apr 19 2006, 07:32 PM
Same here... the "hole" was only created by the removal of cyber, and only fillable by the introduction of more cyber.
hyzmarca
Apr 19 2006, 07:50 PM
A hole is a hole is a hole. In past editions filling an essence hole was not automatic. It was a matter of the surgeon's skills. If your doctor can roll well in surgery the hole can certainly be filled no matter where it came from. If the doctor doesn't roll well then you'll die on the table from essence loss unless you have some cybermancers on call.
Rotbart van Dainig
Apr 19 2006, 08:01 PM
QUOTE (hyzmarca) |
In past editions filling an essence hole was not automatic. It was a matter of the surgeon's skills. |
In basic SR3, it was.
And the implant surgery rules om M&M... well, they qualify as the second-biggest abomination.
James McMurray
Apr 19 2006, 08:05 PM
The first being?
Moon-Hawk
Apr 19 2006, 08:08 PM
I'm guessing firearm design rules.
Piecemeal
Apr 19 2006, 09:12 PM
interesting, even ingenious, flaws are great for character flavor/depth/predisposition/whathaveyou... helping to round out the persona you want while affording you with BP for your trouble. sadly my group has the fortune of viewing them as free BP.. as in Zero potential consequences. i have yet to see the GM take into account any of the players Flaws and seed the scenario with story hooks/ situational happenstance concerning even one. i rate that as a giant cheeze factor and disillusions me some.
then again.. i dont see myself, or any of the players, suddenly stating "this seems like a good opportunity for you to invoke a consequence of my Flaw and muck up this op."
Voran
Apr 19 2006, 11:23 PM
Addiction to the stun dmg inflicted due to magic drain resists? Maybe some penalty to resisting drain, since you don't really want to resist it?
James McMurray
Apr 19 2006, 11:25 PM
If they're not happening in the game, they're not really flaws. Think of it as the campaign starting at 435 build points instead of 400 and it won't sound so bad. Maybe a little silly, but not so bad.
Shrike30
Apr 19 2006, 11:39 PM
If they're not being brought into the game, the GM's not on the ball and/or the player isn't playing his character very well.
Piecemeal
Apr 19 2006, 11:39 PM
right... 'look on the bright side' n' all that. seeing as its the only SR game around, i suppose i can buck up my little camperyness.
EDIT
QUOTE |
If they're not being brought into the game, the GM's not on the ball and/or the player isn't playing his character very well. |
correct on both counts. and, as in my initial reply, i am guilty therein.
Big D
Apr 19 2006, 11:59 PM
Addiction (severe, ShadowRun MMORPG boards)
ronin3338
Apr 20 2006, 01:46 AM
I might as well face it, I'm addicted to love.
*duck and cover*
hyzmarca
Apr 20 2006, 03:15 AM
-4 dice pool for resisting seduction. Roll 2d6 at the begining of every session and compare result to STD table.
A terrible addiction to have, really.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.