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HMHVV Hunter
While I finish up my character sheet, here's a personality/background of Jon "Davey" Grif:

[ Spoiler ]
NeonWraith
In terms of mines vs. explosives, there are other things to think about...with a mine you'd have to be able to make sure the vehicle goes a certain way, where as with the explosives you'd just have to sneak up on the vehicle and stick it somewhere vulnerable.

I think you'd be able to kill anything short of an MBT with that sort of explosive, and if you couldn't 'kill' the tank with it you could certainly immobilise it & get rid of the crew the old fashioned way.

So personally, I'd take the explosives.

Edit:

The concept I've come up with doesn't really work with him as a meta, so my character'll be human, not an elf.
Shadow
C12 would be the way to go.
HMHVV Hunter
Anyone know the stats for explosive-defusing gear? I can't find it in SOTA: 2063, so I don't know where else I'd look.
Raiko
You could buy it as an "explosive-defusing" toolkit.
JackRipper
ahhheemmm...Wire cutters, voltage meter (ohm*meter), screw drivers, or for game purposes i'm guessing a microtronics kit might do the trick.
HMHVV Hunter
Yeah, I'll just purchase it as a standard tool kit.
HMHVV Hunter
Got a mostly-completed character sheet up right here. Lemme know if there's anything that sticks out that oughta be changed up.

[ Spoiler ]


Also, as long as I've got some massive nuyen left, can I trade some of it in for karma? Sorry if this was covered earlier; I can't remember/
PBTHHHHT
Ok, any suggestions of spells?

So far, I'm thinking of Treat, Stabilize, Awaken (yes, when you're character is unconscious, I'm thinking of waking you up for a few more minutes), Nutrition (no need for food...), Manabolt, Sterilize, and Physical Camouflage.

I can change it, but I'm just running these by first.
NeonWraith
Well, I think I'm gonna have to drop out of this one....I've got a concept, but after several hours of staring at my monitor, I've realised I can't come up with a decent background.

Oh, and I have no idea where my 3rd ed. Companion is, so I can't find the BP rules either, which sucks.

So, I'm out.
Shadow
Damn, thats like the 3rd guy to drop out.

PBTHHHHT

Spells sound good. You might want to take heal (as well) just incase you get in a situation where the time limit on treat has expired.
PBTHHHHT
K, I'll probably switch treat to heal instead. Hmmm... Still, it's kinda of a crunch since I'm trying to meet all the other requirements in terms of abilities and skills. Heh, ah well, I guess my character will be a SOF operator first and mage second.
Shadow
That was generally the idea. Spec Ops first, everything else second. No matter how good a mage you were, you would never be recruited to Spec-ops if you couldn't cut it as a soldier. I think Heal has a much higher drain than Treat, so you might want to stick with Treat and resort to normal medical procedures for wounds more than an hour old.
PBTHHHHT
That was my original thought. Though, hmmm... I'll have to knock some other skill off to get my biotech skill higher. Hmmm...
Shadow
3 should be fine. Trust me, anything you can't ahndle with treat wont be worth handling.


"Here's some morphine son, good luck."
PBTHHHHT
Great, I'll be handling the folks like a horse vet would (ala Far Side). Oh, I can't fix that? *kablam!* wink.gif
JackRipper
I'd prefer the morphine thanks
PBTHHHHT
But it's cheaper and quicker to administer the several ounces of lead compared to shot of morphine... nyahnyah.gif
JackRipper
Anyone else find it wierd that a 30 round clip of APDS (the lightest ammo there is) weighs 3.3 pounds or regular ammo weighs 4.84 lbs by conversion from the metric system to pounds? [conversion =multiply kg by 2.2]


For SHADOW:
Are PC's alowed to be slightly encumbered at start? You'd be amazed at how your load lightens as you rip through a few clips or belts. Also, i in my experience i've never been on a hump i wasnt encumbered (at 5'6 with pack and gear i looked like an angry mutant turtle) So any guidance here would help.
HMHVV Hunter
QUOTE (JackRipper @ Jun 8 2006, 06:34 PM)
Anyone else find it wierd that a 30 round clip of APDS (the lightest ammo there is) weighs 3.3 pounds or regular ammo weighs 4.84 lbs by conversion from the metric system to pounds? [conversion =multiply kg by 2.2]


Actually Shadow ruled that 30 rounds of Regular ammo (5.56 mm) weighed about half a kilo. I couldn't find any weights on Raygun's site, so I asked Shadow and he went with that.
Shadow
Actually I said about a half pound. The weight rules involving guns in SR are redicoulus. Its okay to be encumbered. I want everyone to be aware of how much weight they are carrying.
HMHVV Hunter
Ok to be encumbered, eh?

I think my character just got a bit deadlier vegm.gif
HMHVV Hunter
Modified my character sheet above to carry more ammo and explosives. Got enough plastique and APDS-DU anti-material ammo to bust a friggin' tank battalion vegm.gif
Shadow
A little bit encumbered. I have said from the begining, weight is a factor. I have intentionally been vague on how much weight because I don't want to have to re-define everythings weight. You need to think long and hard on the realism of what you bring along, could you carry it for a 30 klick march through enemy territory.

Whne I was in the army one of our grad tests was a 25 klick forced march in full gear. That's over 80 pounds of gear. It kicked our butts, and we were just marching, not dodging enemy patrols or anything.
Shadow
A reminder, this is Thursday, I only have characters from,


Ronin (LT)
Frosty (Top)
Whizbang (Sniper)
HMHVV Hunter (Demo-AV)
Shadow
Heres what interest has been expressed so far.

1st LT - Squad Leader - General Combat Specialist
TheOneRonin

Sergeant First Class - Second in command - General Combat Specialist.
FrostyNSO

Staff Sergeant - Third in command - Sniper/Scout
Whizbang - possible adept

Staff Sergeant- Fourth in command - Medic/Mage
PBTHHHHT

Sergeant - Fifth in command - Demolitions/anti - vehicle
HMHVV Hunter
jacktheripper

Sergeant - Sixth in command - Heavy weapons
Raiko

Like I mentioned above though, tomorrows the deadline and I am not seeing any characters.
HMHVV Hunter
Oh alright, I'll make my loadout...*grumbles* reasonable nyahnyah.gif Hehe just jokin'.

I'll change it up later; gotta do work. Stupid job.

What do you mean by "not seeing any characters?" I've got mine up there and at least one other person does too.
Shadow
Read the last three posts.
PBTHHHHT
Ok, here's what I have so far. I wanted to add more for the character history, but I just wanted this out first.

Shadow: I also emailed this to you, but I'm posting this also just in case.

[ Spoiler ]


Any suggestions by people of what to change in the equipment loadout?
I'm thinking of buying 3 expendable spell focuses just because they're cheap and can aid in drain or something like that. More of an oh drek situation.

edit: I've updated some more with the background.
HMHVV Hunter
Alright, here's an updated sheet. Got what I think is my final loadout. It leaves me encumbered by about 8 kilos, but I think this is about what my character's gonna need for his work.

[ Spoiler ]
Raiko
I'm still submitting the Heayy Weapons guy, just running at the last minute because I've been busy. smile.gif

As I'm the junior team member, I've decided that this is his first Delta combat operation, he's just completed his special ops training, having transfered from the Rangers. (This looks acceptable having researched the Delta Force a little).

He name is Jose Ramos, he was born in San Angelo Texas, his parents being mexican refugees from Aztlan (hate those Azzies).

He'll be armed with a Minimi as the SR mortar & ammo are too heavy for long distance operations.

I'll post his full background & character sheet tonight (I'm at work at the moment). smile.gif

I was looking through the other submissions to see what Comm gear is being used, and I noticed that not everybody has a radio at the moment.

I know we'll be operating under radio silence much of the time, but I still think everybody should have at least a micro-transceiver with encryption.

Anyway I'll be using Datajack/Transducer/Personal Comm Unit or Micro-Transceiver/Broadcast Encyption(6)
PBTHHHHT
Yup, bought the microtransceiver and encryption, heck I even bought some ECCM to it too.
Whizbang
Had been waiting to see if comm stuff was supposed to be military issue, or if we were going to be buying it, and if so, at what ratings.
Whizbang
Edited my char sheet....will try to get the background posted sometime today.
Shadow
Any gaps in your equipment can and will be covered. So if you all need Comm. gear I will get you some.



11 am today my time is the deadline. So call it two and a half hours from this post.
PBTHHHHT
I've added some more to the background. that's it since I have to get back to work.
Raiko
QUOTE
11 am today my time is the deadline. So call it two and a half hours from this post.


eek.gif Sorry I thought it would be in the evening, your time.

I've got to go out soon, but was planning on finishing my character before going to bed (given the big difference in our time-zones). Would you mind if I send him in later, it'll be in 5-7 hours from now.

Sorry that I've left it so late, but I'm definitely submitting a character.
TheOneRonin
Sorry about being out of the loop for a couple of days...work has been killer.

My character sheet is done, and pretty much has been since I posted it.

I'll try to add some more background this weekend, but what I have so far stands.

Shadow
This is always the hardest part, casue someone always has to get cut. Everyone did a great job with there characters and I apreciate all the time and effort put into them. In the end though there is never enough room.

1st LT.
TheOneRonin

1st Sergeant.
FrostyNSO

Sergeant First Class.
Whizbang

Staff Sergeant.
PBTHHHHT

Sergeant
jacktheripper

Sergeant
Raiko


The IC will officially start on Monday. Though I will probably put it up sooner with soem story posts. The OOC will be up today with some additional information.
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