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So, we're planning on storming a building with magical support

With most of the group being mundane I'm looking for some gear/tactics to help us 'stealth' past any kind of defences, which i suspect will be patrolling mages and/or spirits

any thoughts people?

PS: we're styill using sr3 rules

Ancient History
Do your homework. If you can get guard schedules, accounts for magical defense that give an idea of where and when you might encounter wards, optical networks, etc.

Go in somewhere unseen. As silly as it sounds, how many people will think to patrol air conditioning ducts, sewers, or other "dead spaces?"

Use distractions. Large crowds work well to hide auras, explosives draw more attention. You might want to consider making it a magical distraction by hiring a wiz-kid gang or something. Alternately, go in for a limited artillery strike: a remote-controlled mortar barrage of white phosphorous, say.

Passive defenses can be overcome by destroying the physical basis of the barrier - explosives, thermite, acid, plasteel-7 catalyst, old-fashioned sledgehammers, etc.

Magicians and adepts should be targetted first and hit hard with something damaging - flooding the building with neurostun gas and going in with chemsuits works well.

Spirits are just bad news. You can destroy them in melee combat, but if you're going up against heavy spirit activity, you need spirits or magicians of your own.

In a pinch, flood the building with FAB III Delta and let God sort 'em out.
Remote-controlled mortar rounds? Enough neurostun to flood a building? FAB III Delta?
This is a runner team, not a Firewatch squad!

Two things I used to great effect in a recent building infiltration was a high-rating jammer and signal amplifier (it's a bitch to coordinate a defense of a multi-floored building by word-of-mouth) and the Concealment power of a high-force spirit. Note that unlike Invisibility spells and mundane stealth techniques, I think Concealment shields you from astral detection, too.
Magic security counters magic threats, like projecting magicians, spirits, spells etc.

So it might be possibly that mundane runners can infiltrate a target with heavy magical security, where a magic wielding group would fail.

Theoretically biggrin.gif.
Remote-controlled mortar rounds are actually a ridiculously easy way to pinpoint-deliver a lot of explosives without having to carry them around. I'm also a fan of the cheapass drone with the one-shot rocket (or missile) launcher on it.

Security always gets edgy when random shit happens, though... the whole "distraction" concept has some selling points, but I'd usually rather deal with the entire security force taking the "bored and sleepy" penalty.
Remember that stealth does work against astral searching.

Also remember that there are personnel who are supposed to be walking around that building. Likely there are too many for the mage to know them all. So disguises and the like are still very relevant, as long as you can keep your signature from showing you're scared out of your pants.

Make sure the GM realizes it won't be very fun if he uses the rules as printed and rapes you because there are so few mundane defenses against magic.
QUOTE (Shrike30)
Security always gets edgy when random shit happens, though... the whole "distraction" concept has some selling points, but I'd usually rather deal with the entire security force taking the "bored and sleepy" penalty.

He is right (again) wink.gif.

I remember one time, when I had duty as assistant guard commander (Wow, that sounds much cooler in english biggrin.gif) at one of the gates at the Bundesministerium der Verteidigung, our ministry of defense.

A few hundred kurds showed up at one of the other gates to demonstrate (the PKK, the kurd workers party was judged to be a terrorist organization the year before, and they demonstrated against the extradition of the head of to PKK to Turkey, where he would have faced death charges, iirc).

I'll just say: Security peaked at that point.
Mundane emergencies are great for distractions. The building across the street catches fire, everyone goes to watch it burn. Things like that, a car crash or accident. Just don't do it to the building you are infiltrating or Security will be on alert.
QUOTE (Toptomcat)
Enough neurostun to flood a building?

We've actually done that before. In advance of the run, we infiltrated and comprimised the HVAC system of the building (seriously, how close does security look if you pretend to be an HVAC maintenance team and have credentials?), modifying it to inject neurostun, pepper punch and nausea gas into the building, and we did in fact go in with sealed suits. smile.gif

Don't have to be Firewatch to do Firewatch-like things.
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