For instance, under Special Holding Tanks (Holding Liquids, chemicals etc etc) the maximum listed design cost is 12, for a 1,000 CF tank.
Well, what if I want to make a 1,000,000 CF Special Holding Tank designed to hold Petro-Chemicals. (In other words I'm designing a super tanker here folks)
Also, Personal Spaces seem unnessarily complicated. I meant why have two ratings for them other then to show a virtual limit of how many people can live inside (typically) said ship? Why not just have a crew minimum/maximum and leave it at that?
Also, I was looking through other ships already presented by Fanpro/Fasa (Keep in mind I have the old Rigger book, hrm I should check out the errata by the by). No other ship has and sort of sensor package equipped on them, so I assume that sensor packages (navigation radar, sonar, sat-com gear etc etc) would come standard on a ship of any respectable size? Also, I admit to never having been on a naval ship, but I was under the assumption most ships had such things as a Mechanics and Electronics shop on them. I assume again these must be standard seeing as though they are never mentioned. At least, those are the things that I remember jumping out at me during creation.
Oh, and here by the way I present:
TransOceanic ULCC Atlas Class SuperTanker
This is a 10.5 Billion

It has nine 1,000,000 CF tanks and is capable of carrying up to 250,000 Metric Tonnes in goods. Manned by a crew of 65, the ship has a failsafe Robotic-Pilot Advanced Program 5 which is controlled via satellite up-link from a shore posistion and can be activated to take over control of the vessel, disabling manual control. Further the ship is monitored by a Closed Circuit Simsense System 4 by an onboard rigger to ensure that a companies investment is taken care of a maximum speed of 13 knots (24 kph) it slowly carries the greatest loads across the great oceans of the planet.