Help - Search - Members - Calendar
Full Version: Recruiting: Kingmaker
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2
Shadow
Jaxk, how would you like characters posted/sent?
JackRipper
Best they get PM'ed to me i suppose.
Blitz
Id hate to either be told I suck or to push Whiz outta the game....teehee

As an alternative, I see in your post listing the character types that the group is currently down a face. If that's the case, Id be happy to evolve her into face-y goodness instead.

Blitz
Wait..scratch that..looks like I missed the several face concepts posted...*sigh*
Shadow
Howa bout a Infiltrator? We could certainly use a thief type smile.gif
JackRipper
Just for the record, neither concept sucked. Must be a case of great minds thinking alike.
JackRipper
With an infiltrator i would like to see more of a thief than a super slick megacorp spy...in other words a bit closer to the street (like he/she's working their way up to that)
adamu
Jack - excited about the green light.
Two questions -
Will you be using the (Charisma times X) free contact points optional rule?

Will I need to pay for my cosmetic surgery/ork makeover with BP, or can I take it as a pre-chargen historical fact? For my part, it seems weird to have to use two BP of resources just to get a 5 BP negative quality - sorta approaches the law of diminishing returns...But up to you.
Cedric Rolfsson
Question; what would be the cost for purchasing a Leyland-Rover transport van model 2063?

I'm figuring a used POS barely running van fits more into my character concept than a brand new motorcycle. It'd be difficult to drag people back to the boss man on a motorcycle.
Ankle Biter
QUOTE (JackRipper)
James/Dave is an ork?

Human with ork family.
Ankle Biter
Before I start - Do you have any character creation house rules?
The Free contacts off of charisma, and different costed technomancer complex forms are the ones that would have the largest effect on my character.

(It does annoy me that a basic decker can get a rating 5 soft for 5000Y, or 1BP, but a Technomancer needs 5 to do the same thing, it's not like they aren't already spending tons more points than deckers on Resonance and compling and so forth.)

Shadow
Why Technomancers cost more, do not read if you are easily offended.

[ Spoiler ]

Ankle Biter
[ Spoiler ]
Whizbang
Technomancers are pretty much the mages of the online world....thus they pretty much cost as much as a mage. One of these days I'll actually get around to trying a technomancer, but I've found it hard enough to make the points go around as a mage...
Cedric Rolfsson
[ Spoiler ]


Actually considering the prevalence of wireless technology and the wireless access to cyberware, guns, drones, etc. it makes technomancer grossly over powered in my opinion. It makes good sense that they be extremely point heavy to start with in order to make them a weak starting class. I'm of the opinion that Technomancers should be totally unable to fight as a starting character so that very few of them survive to "power-up" using karma since an experienced Technomancer is dam near unstoppable in the world of 2070.

Remember they can effectively hack people's cyberware, do all the rigger stuff, turn off the street sammie's guns etc. Almost everyone is "on-line" all the time anymore so its like everyone is swimming in the Matrix 24/7 and in the world of the Matrix the Technomancers are the sharks.
Shadow
I wasn't comenting on your character Ankle, and I totally apologize if you thought I was. Just a comment on SR4 in general. I, personally, hate technomancers. I think they are a blight on an otherwise good game idea. I think a lot of people at Fanpro hated Otaku but felt forced to keep them in when they switched over to SR4. If the rules for them arn't that well writen, I think its because of that residual dislike.



AS for house rules, Jack hasn't mentioned any, he did say,

QUOTE (Jack)
As per SR4 rules (400 BP's, etc.)

Remember :

To buy a commlink (yes, ankle biter you are one already i know)

If you know people it should show on your contacts list

It is better to have enough baseline gear than one really great toy

Negative qualities will be negative (but oh so fun)

The more thought you put into your PC the more you'll get out of him/her.
Blitz
I agree with Cedric. As Technomancers was the first archtype I fuddled around with in SR4, I have a soft spot for them. They are exceptionally powerful and have flexibility a hacker could never dream. As an example, in on of the first games we played, we needed to break into a very high security zone, but getting close enough to a hard port (no accessable wireless) was impossible. We ended up having the mage transform the technomancer (me) into a snake allowing me to worm my way through the sewer system and close enough to use my wiggy mind power to slowly chip into the system. 16 hours later, I had full control of the facility. We waltzed in, waltzed out, didn't fire a shot and despite their mage insisting there was a break in (damn watchers) by the time Security looked into it, we were miles gone.

Try doing that with a hacker.
HeySparky
QUOTE (Shadow)
I think a lot of people at Fanpro hated Otaku but felt forced to keep them in when they switched over to SR4.

Really? Because I was under the impression they ditched a lot of canon SR stuff to make the new improved SR world and wouldn't be inclined to keep something because they felt forced to. I mean, come on, the cycle of magic? Horrors? What is more SR than that stuff? And they made technomancers because they felt forced to keep Otaku? Unlikely, in my opinion. If they didn't like them they very well could have snuffed them all out in System Failure, fighting valiantly against Deus, the Crash, etc, etc, etc.

It's possible the Otaku/technomancer was a pet archtype of someone the devs couldn't say no to, but I think that machine spirits and folks who talk to them are intriguing. Why wouldn't magic evolve and adapt like technology and culture?

And, on a more pointed note - spoilers or not - 'gay' as a synonym for 'lame' is incendiary and unlikely to make you any friends or paint you in a good light. Shame, shame, Shadow.

---

Back on topic.

Jack: Can I PM you a link to a character sheet elsewhere?
JackRipper
Look what happens when daddy's away.

On contacts: per the book (reason is this, with roleplay you will be given the oppurtunity to get more)

On technomancer: points stand as per SR4 books (you are much like a magic user, they have heavy costs for the power they wield same as you, trust me i've played plenty of deckers over the years that would have given both nuts to pull of what a technomancer could do)

ES Sparky: sure send it

Cedric: pay half price for your POS

Plastic surgery if part of BG is free (you're welcome)
spudrocks
I'd like for you to consider a character.

[ Spoiler ]
Blitz
Dude....Roc Rocks smile.gif
JackRipper
spud i'd need a bit more info on your PC to consider it (In the Queens english this time if you dont mind)

Blitz: were you considering an infiltrator? or was that just a suggestion from other player?
Blitz
I'll think something up and post it here shortly..
spudrocks
Ok more info about Roc in English.

Roc is a troll, who is a melee phyiscal adept, perferring to use his fists than any other weapon, in fact he really is not very good with anything else. (killing hands, combat sense and reflexes) Roc grew up in the streets plan and simple. He was smart enough not to join any one gang instead he would hire himself out to street gangs needing additional muscle. This brought him to the attention of his two current employers Madam Lu who runs a high end prostitution ring backed by the Yakuza. He also works the door at the Club Gold, a fairly decent nightclub and is liked by owner Sam Snead. Stat wise he would have fairly high perception and intimidation skills. He also would have a few points in driving. He knows a little bit of Japanese and is fluent in English (atleast to Roc). I would say he excels at being the heavy whether that is being a bodyguard, doorman, or collector of debts depends on the job he is given. He knows a lot of the heavies in the business and also likes to keep track of the who's who of the underground and the elite. I think an interesting flaw for Roc would be gremlins due to his big fingers and the little buttons on today's electronics.

Let me know what else you want to know.
Cedric Rolfsson
Spud, so you're aware, Roc runs right over the top of my Ork Adept. Killing Hands, Reflexes, etc. Excells at hand-to-hand but competent with small arms. Pit fighter looking to move up.

Question for you rules gurus. I've only looked at technomancers a little bit since they aren't really my cup of tea. I've reviewed the rules and I'm not sure. If I'm being a total idiot please say so.

Okay, premise is that almost everyone in on-line with their commlink, and that most of those people are going to be using some form of Image Link to be able to "view" the Matrix. Can a technomancer create an visual illusion?

All cybereyes come with an Image Link so anyone with a set of cybereyes could have their augmented reality visual feed "hacked" by a technomancer who then tells the Image Link to project a virtual simulation of the desired effect. I'd be slightly less effective with the image links in the electric shades/goggles that most of us wear but still it should be possible for a Technomancer to play with the settings to make the illusion seem realistic.

Spirits help any poor shlep wearing a simsense rig or who has their datajack connected to their commlink cause they are the Technomancer meat puppet cause then the technomancer should be able to effectively hijack their sensory perceptions.
JackRipper
It'd be the same as a mage casting illusion in that instance. Providing the person isnt in hidden mode or left their commlink in their other pair of pants. (I honestly am just recently combing through the technomancer rules, but it seems the high cost of being a technomancer might pay off in that regards......might be a mischievous technomancer in my future.)


The image would have to be stored somewhere...just cant materialize it like a mage is my first impression.
Shadow
I will be unable to post Wednesday and Thursday, I might get a chance, but I doubt it.
Ankle Biter
Sorry, all, I may have seemed offended but I was more confused. Fair enough Technomancers are heavily specialised but from the look of things it is way easier to build a good starting Hacker who can do a ton of other stuff than a Technomancer who can even hack well.

Never really played a technomancer before. Not being able to do anything else gels with my concept anyway, but a few test characters show that even Hacking as well as a normal Hacker seems difficult. Am I doing something wrong here?

Time to start building.

By the way, I can't find any rules on Technomancers and AR, any idea what a technomnacer running ar sees?
adamu
Jack, I think all my chargen questions are answered, so I hope to PM you a full sheet within 24 hours.
JackRipper
Ankle biter: From my own ponderings on Technomancers i am under the impression that they see AR the same way a mage/shaman astrally percieves.
JackRipper
Okay i have made the hard decision. I liked all the presented concepts and as a tabletop player i have never had the problem of too many players. The hard decision is based off what PC fit the most (ie...who would get hired due to what they were looking for)


The hard list is as follows:

Shadow
Adamu
Cedric
Whizbang
Ankle Biter
ES Sparky
WeLostTHEplot
Blitz

I will be PM'ing each of you with a few notes of interest for your PC. I also will be getting the OOC thread up today and the IC thread up by Thursday. (PLEASE DO NOT POST ON IC THREAD UNTIL I GIVE THE ALL CLEAR)
Blitz
Ok...first draft history for Infiltrator...warning, kinda long...

[ Spoiler ]
HeySparky
Nice... Vincent and Allison (a city planner contact of mine) should know each other. smile.gif
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012