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emo samurai
How should psionics be introduced into SR? I'm imagining something powered by drugs, like in Akira, and enhanced by biotechnology. Maybe have it be dependent on essence, but don't factor in bioware, and make it a lot less versatile than magic, but more powerful in many ways? Perhaps have complex forms for different powers, like one for psychokinesis, one for pyrokinesis, one for mind- control, and one for mind-reading, and have all of them be dependent on the "power of the mind" stat.
James McMurray
In past editions psionics has just been another school of magic. There will most likely be rules for it in Street Magic.
emo samurai
Yeah, but make it something other than magic, something cool. It seems wrong to limit the supernatural to the various premodern traditions.
James McMurray
Well, I suppose restricting the "spells" to those that would be thematically approriate for psionics and lowering their drain a bit could work. Of course, then you get into the question of what is thematically appropriate.

Psions in literature and comics have done everything from force fields to flight to altering reality (usually via illusion) to reading and controlling minds. About the only thing they don't do (at least not frequently) is summon / create allies and matter.
hobgoblin
fluffwise it may be anything, but mechanicaly it will be magic.

sure it can be triggerd by drugs, but it may well be that the subject is a latent magican and the drugs just help him see the "light" (shamanic visionquest style).

so in the end there is no need to introduce a new mechanic just for psionics. btw, complex forms, as in technomancers? im not sure i want to see where this is going. and isnt technomancy allready strangely close to magic from a mechanics point of view?
Witness
QUOTE (emo samurai)
Yeah, but make it something other than magic, something cool. It seems wrong to limit the supernatural to the various premodern traditions.

Dude. You're the one who keeps ranting about how cool magic is! It isn't cool enough now?
emo samurai
It is; there should just be something separate from it that is also cool.
ornot
IF someone wanted to play a psychic I'd suggest taking a mage, not putting points into ritual magic or any of the conjuring group and taking only appropriate spells (What you deem appropriate is up to what you feel psionics can do). Drain could be based on intuition and you don't bother applying any spirits to the tradition.

The rest is just flavour for the tradition.
Witness
QUOTE (emo samurai)
It is; there should just be something separate from it that is also cool.

You want different rules for divine miracles as well? nyahnyah.gif
GrinderTheTroll
QUOTE (ornot)
IF someone wanted to play a psychic I'd suggest taking a mage, not putting points into ritual magic or any of the conjuring group and taking only appropriate spells (What you deem appropriate is up to what you feel psionics can do). Drain could be based on intuition and you don't bother applying any spirits to the tradition.

The rest is just flavour for the tradition.

Depending on your take on Psionics, I was thinking more Mystic Adept. The "Mind-over-matter" stigma I associate with Psions makes me think this would be a good fit.

Plus the AD&D geek in me thinks it's cool. wink.gif
ornot
However I feel psychics should be able to astrally perceive and project.

I think what Emo is suggesting is a new quality altogether, which IMO is unnecessary as you can just generate a new tradition with new trappings. That seems to me what the move from "Shaman or Mage" was all about encouraging.

Psions/Psychics may, depending on how un-cannon you want to get, have nothing to do with magic in which case you could have completely new mechanics for them. I won't expect such a thing to be released by the producers though.
GrinderTheTroll
QUOTE (ornot)
However I feel psychics should be able to astrally perceive and project.

I think what Emo is suggesting is a new quality altogether, which IMO is unnecessary as you can just generate a new tradition with new trappings. That seems to me what the move from "Shaman or Mage" was all about encouraging.

Psions/Psychics may, depending on how un-cannon you want to get, have nothing to do with magic in which case you could have completely new mechanics for them. I won't expect such a thing to be released by the producers though.

Gah, I forgot Mystics can't project.
hyzmarca
SR3 psionics was a form of magic based on the works of modern psychics and charlatans. Paradoxically, the psionic tradition denied magic and instead bogged down the spellcasting and summoning processes with jungian symbolisim and new-age mumbo-jumbo.

Instead of spirits psionists summoned "Thought Forms", which psionists believed to be manifestations of the summoners subconsious and which other magicians thought of as little more than great form watchers (a feat itself if true, since watchers can't be invoked). Psionists cast spells just like other magicians but their spell selection was limited by their paradigm. For the most part, the rules treated them as self-deluded magicians whose off-the-wall beleifs hindered them.
Conskill
QUOTE (hobgoblin)
so in the end there is no need to introduce a new mechanic just for psionics. btw, complex forms, as in technomancers? im not sure i want to see where this is going. and isnt technomancy allready strangely close to magic from a mechanics point of view?

Bah. Technomancers use the Magic Resonance stat to do magical supernatural feats, such as learn spells Complex Forms, summon spirits compile sprites, and find deeper wisdom through Initiation Submersion, after which he can learn Metamagic Echoes and go to the Metaplanes Resonance Realms.

As you can plainly see, Technomancy is nothing at all like magic.
Cynic project
QUOTE (emo samurai)
Yeah, but make it something other than magic, something cool. It seems wrong to limit the supernatural to the various premodern traditions.

NO. NO.NO. Do not go down this line.you will get nothing good, and you will at best come off as a twink.
James McMurray
That comment may apply to emo, who is self-admittedly twinkish, but it's far from true generically. A psionic system that is unique, balanced, and flavorful is possible. Certainly possible enough that "nothing good" from that route is an incorrect statement.
Dread Polack
Here's some thoughts on how I'd do it:

1) Psionic powers are not magic. Otherwise psionics would in fact just be a magic tradition, and that's not what you're going for. Counterspelling wouldn't work on psionic, and "counterpsionics" wouldn't work on psionics.

2) I'd separate psionics from the astral plane. No astral perceiving or projecting. Also, no summoning. They would interact with spirits as any mundane would. In fact, they would be "mundanes" for the most part.

3) Psionics would cause drain. It just seems appropriate.

4) Magic spells in SR are pretty broad, and I think psionic powers would be too, but in some cases more broad, and with fewer overall powers.

5) Mechanically, I'd work it the same. Pick a force; roll your attribute (better to stick with one. It was a mistake they made in D&D psionics 3.0- people were getting screwed because they needed 18s in all their stats to get the powers they wanted), plus a skill. Some powers would be resisted with Body, some Willpower, some would work like indirect combat spells (like hurling something with TK).

Finally, I might re-write SR history to fit in psionics, but probably keep it to a small group compared to magic. I think psionicists would mostly be characters with other skills and a few powers, rather than experts focused on developing powers, like a magician.

Could awakened (magically activ) characters be psionically-enabled as well? Probably not for the most part, and almost definitely not for PCs.

More later.

Dread Polack
Jaid
QUOTE (James McMurray)
That comment may apply to emo, who is self-admittedly twinkish, but it's far from true generically. A psionic system that is unique, balanced, and flavorful is possible. Certainly possible enough that "nothing good" from that route is an incorrect statement.

yeah. look at D&D 3.5, where the psionics system was written way better than the magic system =P heck, the mechanics of psionics in 3.5 feel more like the classical way of handling magic (in fiction, that is) than the mechanics for magic in D&D do =P
Brahm
QUOTE (GrinderTheTroll @ Aug 4 2006, 12:42 PM)
Plus the AD&D geek in me thinks it's cool. wink.gif

So in D&D you treat psionics as separate from magic? For example a psionic power works inside the area of an Anti-Magic effect?

Because that's the gist of what I we are talking about here. For Psionics to work like other magicians but not be "magic" they wouldn't be affected by anything on the Astral plane, like wards, nor could they affect or likely even see anything on the Astral plane.

They also couldn't Counterspell nor be Counterspelled in relation to non-psionics. Assensing is likely to have similar limitations.

EDIT Like Dread Polack mentions, oops didn't get to that before posting. embarrassed.gif

Perhaps an interesting twist for a homebrew. Maybe even cool if that is the type of thing you are looking for. But certainly not supported in anyway by past canon SR.

EDIT They might even be able to function in space! wobble.gif
Brahm
This sounds a lot like Technomancers in some ways. Wonder what kind of explaination will emerge ( wink.gif ) for TMs in Emergence, and if that sort of not Magic magic could be used for a fluff explaination of the existance of Psionics that aren't actually magic.
Teulisch
perhaps if psionics were made a subset of technomancers?

it could be costed like a mystic adept or adept, and provide a similar level of power.

Now, powers that need to be on the list include sensory (clairsentience), psychokinesis (moving things with your mind), and telepathy (affecting minds of others). Each selection should reward specialization over jack of all trade-ness.

Charisma for telepathy, intuition for clairsentience, logic for psychkinesis, willpower for healing. we could say, you have to buy levels in each, and then buy powers. so you could get a 5 psion stat, and spend 3 on telepathy and 2 on clairsentience. or 1 on each and the 5th on some cyber/bio. and so on. a power (costed the same way spells are) could give you a dice pool equal to your power in that ability plus relevant skill. Psion as a whole would effect drain and overcasting.

With telepathy, i would teir the abilities. 1 sor empathy, 2 for mind-read, 3 for sending, 4+ for anything approaching control. make it require some specialization to do that stuff to people.

for psychokinesis... mass afected based on power, with 1 being 'move a coin', 2 start to include hot/cold (light a match), 3 to include an electric spark. 4+ for lethal damage.

sensory, power would affect range. basic senses at 1, and at higher levels add in astral projection, reading the past of an object, and limited prophecy/future sight. 4+ for any kind of combat bonus to reaction for defense.

healing, could heal stun at 1, then lethal, reducing poison, disease, and drugs at a higher level. higher level to affect others.

So end result, is its weaker than a mage, with a more narrow focus, but has a number of advantages within that narrow feild. should do a couple things nothing else does at higher levels (6+)
GrinderTheTroll
QUOTE (Brahm)
QUOTE (GrinderTheTroll @ Aug 4 2006, 12:42 PM)
Plus the AD&D geek in me thinks it's cool. wink.gif

So in D&D you treat psionics as separate from magic? For example a psionic power works inside the area of an Anti-Magic effect?

Because that's the gist of what I we are talking about here. For Psionics to work like other magicians but not be "magic" they wouldn't be affected by anything on the Astral plane, like wards, nor could they affect or likely even see anything on the Astral plane.

They also couldn't Counterspell nor be Counterspelled in relation to non-psionics. Assensing is likely to have similar limitations.

EDIT Like Dread Polack mentions, oops didn't get to that before posting. embarrassed.gif

Perhaps an interesting twist for a homebrew. Maybe even cool if that is the type of thing you are looking for. But certainly not supported in anyway by past canon SR.

EDIT They might even be able to function in space! wobble.gif

Yeah, yeah, but I'd just assume treat them as a magic tradition since the groundwork's been done and it's easy enough to adapt into current core by placing restriction on the magic tradition, etc., etc.
James McMurray
QUOTE (Brahm)
Perhaps an interesting twist for a homebrew. Maybe even cool if that is the type of thing you are looking for. But certainly not supported in anyway by past canon SR.

That you felt the need to mention that in this thread speaks to a complete and utter lack of understanding of all things emo. smile.gif
Kesh
QUOTE (emo samurai)
Yeah, but make it something other than magic, something cool. It seems wrong to limit the supernatural to the various premodern traditions.

I disagree completely. Psionics should be another viable tradition, along with voudoun, shinto, druids, etc. It's just another form of magic to them.
hobgoblin
QUOTE (Kesh)
QUOTE (emo samurai @ Aug 4 2006, 12:55 PM)
Yeah, but make it something other than magic, something cool. It seems wrong to limit the supernatural to the various premodern traditions.

I disagree completely. Psionics should be another viable tradition, along with voudoun, shinto, druids, etc. It's just another form of magic to them.

just dont say so while they can hear it wink.gif
Glyph
The trouble with trying to come up with a psionic system that is unique... is that magic already duplicates nearly every psionic ability that you could think of, from telekinesis, to mind-reading, to healing, to thought control, and so on. Plus, the mechanic for spellcasting is probably about the same thing as what you would use for psionics. The only difference is that counterspelling would not apply (although mental shields are a common staple of psionics, so maybe they would even have their own version of that).

I see psionics as being similar to mystic adepts - some adept-like abilities combined with some spellcasting abilities - both slightly more limited than magic. But this approximation only creates a mystic adept by another name, instead of something different and cool.


There is one drastic way that you could do it. It would make magic less cool, but give psionics its own niche. Remove the control manipulations, as well as clairaudience, clairvoyance, and mind probe, from magic, and make it so that only psionics can have those particular abilities.
Ophis
As a note in D&D 3.5 magic and psionics work on each other ie dispel magic works on psion powers and dispel psionics works on spells. They just have different mechanics on how they work ( and 3.5 psionics are very nicely done).

Personally I dislike the sepration of the two. Most modern day "psychics" are really just like wiccans with a different set of trappings. Psionics is a creation of sci-fi writers (i think) it's really just magic by another name. I like having a unified blag (mana/astral in this case) for all supernatural. The methods are different you concentrate hard I chant spells taught me by Dionysus.

On a counterpoint though I would like a wider range of magical oddities that do different things entirely, some ideas/rules for this would be cool. By different i mean not already covered by spells and adept powers like creating astral shallows around you.
Brahm
QUOTE (Ophis @ Aug 5 2006, 05:40 AM)
As a note in D&D 3.5 magic and psionics work on each other.

I hadn't read 3.5 yet. So they changed it from 3.0 where that is an explicit option, one way or another?

I know that 3e psionics in some ways work better than their magic does, and I've heard really nothing but good things about 3.5 from a functioning point of view. Curiously the people that designed it and worked on it have said that they feel it functions so well because they weren't constrained nearly as much by previous dogma as with spell casters. For those that don't know, AD&D psionics were so screwed up, busted, and unused that there was virtually no playerbase pressure not to just toss and rewrite. Though it did retain a few superficial similarities with AD&D Psionics. So by having more latitude Psionics is quite arguably a better magic system than the magic system.

An interesting lesson I think. I suspect SR4 too could be a much smoother playing game and ultimately, in issolation, a more enjoyable experience without the pressure to conform so tightly to SR1-3.
Cray74
QUOTE (emo samurai)
Yeah, but make it something other than magic, something cool. It seems wrong to limit the supernatural to the various premodern traditions.

So rather than invent a whole new set of rules, use the magic rules. Add some new powers (aka spells) to make it as cool as you want. Finally, change the fluff to say, "It's not magic. It's real psionics. Really."

That saves you the trouble of re-inventing the wheel and bogging down the game with homemade rules no one wants to bother with.
Witness
QUOTE (Ophis @ Aug 5 2006, 05:40 AM)
On a counterpoint though I would like a wider range of magical oddities that do different things entirely, some ideas/rules for this would be cool. By different i mean not already covered by spells and adept powers like creating astral shallows around you.

Edge-related "Twist Fate" effects perhaps? Like Great Dragons can do?
Ophis
Yeah that sort of thing, damn you for thinking of that when I missed it. My intention is to allow for once in while cool concepts for jaded players and to act as interesting plott macguffins.
emo samurai
Maybe make them weaker, but allow their astral projection to let them read things, since they have ESP.
James McMurray
QUOTE (Brahm)
I hadn't read 3.5 yet. So they changed it from 3.0 where that is an explicit option, one way or another?

It's still a choice like it was, but the default is that they're transparent to one another. The other option is in the book as well.
hobgoblin
hmm, this is starting to sound like a "spell adept" with astral perception, possibly projection...
De Badd Ass
Hmmm.... If you want to make psionics unique, then you give it some unique abilities. How about this?:

Psionics works through a commlink or datajack. You can't use psionics to hack a file or a device. You can use psionics to affect a mind.

Allow multiple psionicists to cooperate in real-time; i.e. make it as fast as regular spellcasting, instead of slow like ritual casting.

Come up with some unique psionic foci. How about a psionic program or IC?

Disallow the non-psionic.

Limit psionics to mana spells; give it astral traveling, masking, shielding, centering, etc.

Eliminate summoning and mentor spirits; allow astral combat and banishing.
James McMurray
QUOTE
Psionics works through a commlink or datajack.


eek.gif eek.gif eek.gif
Kesh
QUOTE (hobgoblin)
QUOTE (Kesh @ Aug 5 2006, 02:44 AM)
QUOTE (emo samurai @ Aug 4 2006, 12:55 PM)
Yeah, but make it something other than magic, something cool. It seems wrong to limit the supernatural to the various premodern traditions.

I disagree completely. Psionics should be another viable tradition, along with voudoun, shinto, druids, etc. It's just another form of magic to them.

just dont say so while they can hear it wink.gif

Bah. that's one of those bits written into the last magic book that shouldn't have been. While a few of them probably feel that way (along with the religious types who think they're performing miracles instead), I have a feeling most psychics would still see it as magic. Just filtered through a different lens.
hobgoblin
heh, the smiley was supposed to indicate that it was aimed as a joke.

we avoid doing the strangest things in this mundane world of ours, not because they are bad in any physical sense, but because they are seen as socialy unacceptable. this just shows what lengths of self-limitation we humanoids can go just because be think in a specific pattern.
Cynic project
Okay explain to me how and why PSIONICS are not people using MAGIC? Cause psionics sound a lot liek hermetics who think they ar the only ones right...
James McMurray
Because the GM wants them to be different. smile.gif

There isn't really any more explanation necessary. The presence of psionics in many science fiction settings gives plenty of support to the idea that psionics are not magic, at least not in certain settings. Likewise it's possible that psionics is an evolved ability that would have happened with or without the mana coming back.
boskop-albatros
It has got to be a tradition in a way...Psionics is another tradition, they start with great form watchers and get super specialize watchers and can learn to summon elemental forms (and possibly open up the sub-elementals). Sort of a western form of Wu or betwean Wu and A Mage
ornot
I personally don't think SR needs psionics as it already has magic as a supernatural way of doing wiggy stuff. Still if one wants to include them it would certainly be possible.

I still think psionics would be best implemented as an alternative magic tradition, rather than generating some home brew system, as that would take a lot of work to get balanced and I really don't have the time.

I'd be inclined not to confuse matters by drawing on SR3 traditions though, those are likely going to be in Street Magic anyway and I wouldn't want to jump the gun.

That being said, there used to be a metamagic technique for psychometry which would suit a psychic tradition and perhaps allowing that without initiation, while restricting some other magician power would be the way to go. IIRC the precedent exists in SR3 with some traditions (druids?) being able to summon great forms without initiation at the expense of being restricted to a certain summoning location.
Cynic project
QUOTE (James McMurray)
Because the GM wants them to be different. smile.gif

There isn't really any more explanation necessary. The presence of psionics in many science fiction settings gives plenty of support to the idea that psionics are not magic, at least not in certain settings. Likewise it's possible that psionics is an evolved ability that would have happened with or without the mana coming back.

No the presence of psionics any many space fantasy books gives plenty of support for magic in space. The simple fact is that people feel the need to call "psionic"bullshit scifi does not make them scifi. It is just like saying that because some books state we travel faster than light..IE star wars, and Star Trek, doesn't make them scfi. Hell Sci-fi is based on the idea that it could be scientifically possible.

That is the point, psionics are not scientifically possible in any shape or form that we know of. So they like the bombs that make sound in space in star wars are magic. Any book that has either is not sci-fi, rather fantasy set in modern,or future setting.
James McMurray
There are varying levels of sci-fi. Only hard science fictionrequires the scientific portions be possible by our current levels of knowledge. By your definition any book written about going to the moon 100 years ago would have been fantasy, then changed into sci-fi as our knowledge increased, and finally become alternative history once we got there.

Oddly enough I was in a discussion about what constitutes sci fi just the other day on a different board. Here's a few interesting links:

http://en.wikipedia.org/wiki/Science_fiction: Science fiction (often called either sci-fi or sf, though there are distinctions in the way these abbreviations are used) is a genre of fiction in which the story depends (at least in part) upon some change in the world as we know it that is explained by science or technology (as opposed to magic). Other portions of the page agree with you while some don't. There are some definitions which agree with neither of us because we haven't included other story elements. smile.gif

http://www.nvcc.edu/home/ataormina/scifi/d...rmaldefine.htm: several definitions of science fiction by various authors and critics, some of which agree with you and some of which don't.

http://www.onelook.com/?w=science+fiction&ls=a a bunch of different definition of science fiction, very few of which (if any) restrict it to hard scifi only.
mfb
QUOTE (Cynic project)
It is just like saying that because some books state we travel faster than light..IE star wars, and Star Trek, doesn't make them scfi. Hell Sci-fi is based on the idea that it could be scientifically possible.

untrue. sci-fi is based on what is scientifically plausible, or maybe what is psuedoscientifically possible. limiting things to what is scientifically possible is another genre altogether--the technothriller.
Cynic project
plausible, possible.

Any case psionics are not plausable. THey are magic with fancy names to make readers forget it is magic.
James McMurray
You mean like FTL travel, artifical gravity, and FTL communication, staples of science fiction stories almost since the genre came out.

What's plausible changes over time. Men flying was not plausible for a loooong time, then became reality.
Cynic project
Here is the trick. Man has new tools. Man doesn't have new powers. Tools evolve with the time. Man doesn't/ We have not really changed in meaningful way besides dietary habits in thousands of years. WHat I mean by the that is that yes, we may seem to have different lives than cave men, but if you take away our toys, would we be any better than than them?
Cynic project
QUOTE (James McMurray)
You mean like FTL travel, artifical gravity, and FTL communication, staples of science fiction stories almost since the genre came out.

What's plausible changes over time. Men flying was not plausible for a loooong time, then became reality.

FTL communication was put forth by the man who say FTL travel was impossible.
gravity can be made by spinning objects fast enough. FTL travel is more plausible than psionics.
James McMurray
Our intellect increase compared to neanderthals is a "new power."

Do I think that we'll suddenly become psionic? No, because even if it is possible we gave our evolution over to technology long ago.

Do I think it's possible? About as possible as faster than light travel.

Is it plausible within the context of a science fiction story? Very much so.

YMMV, but definitions of terms disagree with you. smile.gif

Depending on who you believe, the CIA has thought psychics plausible for a long time. smile.gif

What if the psionics comes from technology? It leaves the realm of new powers and becomes new tech. Is it then science fiction?
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