zeb.hillard
Aug 4 2006, 07:46 PM
So, do you use them with minitures when running your game as combat breaks out, or do you hand out maps and roughly adjudicate character placement in rooms with covered distance being fairly subjective?
I've always enjoyed being able to simply describe things to my players, but maps and grids make things a lot more hands on...however they do tend to bog down gameplay. Anyone else?
James McMurray
Aug 4 2006, 07:50 PM
I've done both. My group usually uses grids, as it's what we're used to. They aren't really necessary, and in some cases can actually hurt the process (such a when you're fighting at rifle ranges instead of pistol ranges).
When I ran at GenCon I brought pre-drawn maps with me on large graph paper with 1" squares. Of course, I promptly forgot them in my hotel room and was forced to improvise with hand drawn maps for approximate locations. It worked fairly well.
zeb.hillard
Aug 4 2006, 07:52 PM
QUOTE (James McMurray) |
I've done both. My group usually uses grids, as it's what we're used to. They aren't really necessary, and in some cases can actually hurt the process (such a when you're fighting at rifle ranges instead of pistol ranges).
When I ran at GenCon I brought pre-drawn maps with me on large graph paper with 1" squares. Of course, I promptly forgot them in my hotel room and was forced to improvise with hand drawn maps for approximate locations. It worked fairly well. |
I have a large amount of graph paper sitting around the house...I was thinking about using drawn maps on it for long ranged, and then the gridmap when we get down to business. Just wanted to know how others worked with it. Thanks!
Now, 1 Square = 1 Meter? Seems to be the best way to go for me.
ThreeGee
Aug 4 2006, 07:56 PM
We've invested in a 4 foot by 3 foot wipe clean mat marked out with inch hexes, combined with dry wipe markers and a variety of multicoloured tokens it's very useful in large scale combats.
We generally use 1 hex = 2 meters.
James McMurray
Aug 4 2006, 07:57 PM
1 square = 1m is what we use unless the ranges open up more, then it's 2m or 3m per square.
zeb.hillard
Aug 4 2006, 07:59 PM
QUOTE (ThreeGee) |
We've invested in a 4 foot by 3 foot wipe clean mat marked out with inch hexes, combined with dry wipe markers and a variety of multicoloured tokens it's very useful in large scale combats.
We generally use 1 hex = 2 meters. |
I cheaped out, actually, and picked up a poster frame with a plastic cover from Target. It cost me about 10 bucks, is about 2.5 feet by 3.5 feet, comes with a stable backing, and wipes clean from dry erase markers. I just need to pick up a hex map to fit underneath it and secure with the nifty incluced sides or just mark off the opposite side with permenant marker to set up a grid.
GrinderTheTroll
Aug 4 2006, 08:00 PM
QUOTE (zeb.hillard) |
QUOTE (James McMurray @ Aug 4 2006, 02:50 PM) | I've done both. My group usually uses grids, as it's what we're used to. They aren't really necessary, and in some cases can actually hurt the process (such a when you're fighting at rifle ranges instead of pistol ranges).
When I ran at GenCon I brought pre-drawn maps with me on large graph paper with 1" squares. Of course, I promptly forgot them in my hotel room and was forced to improvise with hand drawn maps for approximate locations. It worked fairly well. |
I have a large amount of graph paper sitting around the house...I was thinking about using drawn maps on it for long ranged, and then the gridmap when we get down to business. Just wanted to know how others worked with it. Thanks!
Now, 1 Square = 1 Meter? Seems to be the best way to go for me.
|
We use Hex maps mostly (for drawing straight lines mostly) but you have to do some quick-math to determine longer distances more accurately than just counting squares. Hexes are a better approximation for long distance.
Moon-Hawk
Aug 4 2006, 08:04 PM
I like to use a 1" wet-erase hex map.
For long distance outdoor stuff I don't bother with hexes, but there's always a map to point to. The hex map is mostly for combat. Usually 1hex=1meter, but it changes as necessary.
It adds a bit of work, admittedly, but I really hate the type of arguments that arise from PCs and GMs misunderstanding each other, and it helps with that. It adds another dimension for them to plan in, and overall I think it adds a lot to the game.
ThreeGee
Aug 4 2006, 08:22 PM
QUOTE |
It adds another dimension for them to plan in, and overall I think it adds a lot to the game. |
We find it's particularly useful when working with AOE weapons. Players (and DM's, come to that) are far more careful when lobbing grenades.
James McMurray
Aug 4 2006, 08:42 PM
QUOTE (zeb.hillard) |
I just need to pick up a hex map to fit underneath it and secure with the nifty incluced sides or just mark off the opposite side with permenant marker to set up a grid.
For distances the "every other diagonal counts as two" method is fastest and close enough to reality for us (it's closer to 2.83). |
Do you do a lot of combats in and around buildings? We used a hex map for a while but doing square buildings and corners is a pain in the tookus.
zeb.hillard
Aug 4 2006, 08:44 PM
QUOTE (James McMurray) |
QUOTE (zeb.hillard @ Aug 4 2006, 02:59 PM) | I just need to pick up a hex map to fit underneath it and secure with the nifty incluced sides or just mark off the opposite side with permenant marker to set up a grid.
For distances the "every other diagonal counts as two" method is fastest and close enough to reality for us (it's closer to 2.83). |
Do you do a lot of combats in and around buildings? We used a hex map for a while but doing square buildings and corners is a pain in the tookus.
|
My bad, I meant grid. I much prefer squares to hexes, they're just nice and safe. Not all pointy like the evil hexes.
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