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Lagomorph
Hi Folks,

Please review the following character and give suggestions. The gear isn't done yet, I don't have my book here at work.

CODE
Name: Currently Maven, just for something to call him
Race: Human (0 BP)
Points: 400

Attributes: (200 BP)
Body: 2
Agility: 2
Reaction: 2
Strength: 2
Charisma: 5
Intuition: 5
Logic: 5
Willpower: 5

Special Attributes: (65 BP)
Resonance: 6 (5)
Edge: 2
Initiative: 7
IP: 1
Essence: 5.24

Qualities: (-20 BP)
Technomancer
Natural Hardening
Combat Paralysis
SINner (Standard)
Allergy (Common, Mild) to Cats

Skills: (124 BP)
Cracking Group: 3
Tasking Group: 3
Influence Group: 2
Data Search: 4
Computer (TM): 3
Computer (Normal): 2
Perception: 2

Knowledge Skills: (0 BP)
AK:Downtown Seattle: 2
Accounting: 5
SW:Megacorporate Politics: 4
Stock Markets: 4
SW:Megacorporate Operations: 3
SW:Megacorporate Policies: 2
SW:Megacorporate Research: 2

Language Skills: (0 BP)
English: N
Japanese: 5
German: 3

Contacts: (6 BP)
Some one: 2/2
Some one else: 1/1

Forms: (23 BP)
Analyze: 2
Browse: 3
Scan: 3
Armor: 3
Decrypt: 3
Sniffer: 3
Spoof: 3
Track: 3

Gear: 10k (2 BP)

Cyberware:
Datajack Alpha

Items:
GasMask
Auctioneer Business Clothes 3/5
Helmet +1/+2
Novatech Airware
Novatech Navi
Contact Lenses
+ Image Link
+ Lowlight
+ Flarecomp
Glasses
+ Vision Enhancement 3
+ Vision Mag
+ Thermo
Earbuds
+ Select Sound Filter 3
+ Audio Enhancement 3
+ Audio Link
MCT Fly-Spy
Squatter (1 month)
AR Gloves
Colt L36 w/ Internal SmartLink
Flash Bang (1)
Smoke Grenade (2)
Regular Ammo 20
Gel Ammo 20



Background: (you may replace Renraku with Novatech or another corp, I'm still trying to get his story to fit with canon properly)
Maven was one of the stars of the Renraku financial department, that was until the crash anyway. He was at the stock exchange anticipating the Novatech IPO when all hell broke loose there. One of the few people to survive, his coma lasted almost 2 months. After which, he tried his best to resume his work, but something with the trauma of his ordeal had apparently snapped his brain. He would get glimpses of visions and hear voices in his head. At first he ignored it but it got so bad that he was finally admitted to a Support Group for others having similar problems from the crash. In Reality, The Crash Survivors Support Group was a research group for understanding Technomancers. It was here that Maven was first directly contacted by other TM's and made aware of what was going on. His previous hallucinations being his recieving and intercepting of WiFi signals from the growing crowd of Commlinks that were being sold after the Crash to support the new matrix topology. As the numbers dwindled from "Rehabilitation" and he pulled strings to find out what the Support Group was being used for, Maven pooled all of his money and favors from with in Renraku and asked his friend Dave from the Expendable Resources department to hire an extraction team for him. The deal was that for the hiring of the extraction, he would never contact Dave again so that Dave could maintain deniability of the whole incident. The extraction went well until the Decker from the team was killed, and Maven took over his place and helped get him and the team out to freedom giving him enough rep in the shadows to get a fixer to give him some jobs.

Notes:
  • Building a TM is ungodly hard, I have never been so strapped for points in building a character before. There are a lot of things I'd like to give him, but there's just no room.
  • He needs more contacts for being a Corporate mover and shaker, but I'm leaning towards the Idea that he's abandoned them all and severed his connections completely from his old life, but is still very new to the shadows to have made any real friends yet.
  • The GM made me take some points in old school computing to represent his time as a Corp financial specialist.
So, what do you think?
DireRadiant
Complex Forms?
venenum
why did you give him a datajack, that is completely poitless for a technomancer even for flavor its like paying for a kink bomb.
Mr. Unpronounceable
QUOTE
Special Attributes: (80 BP)
Resonance: 6 (5)
Edge: 2
Initiative: 7
IP: 1
Essence: 5.24


Resonance 6 = 65 bp (1 free + 4*10 + 25)
edge 2 (human) = 0 bp
ititiative, ip, essence (calculated) = 0 bp

how'd you get 80?

remember that the cerebral booster doesn't give you addtional knowledge skills, and the pheromones shouldn't help your cyber persona.
Grinder
QUOTE (venenum)
why did you give him a datajack, that is completely poitless for a technomancer even for flavor its like paying for a kink bomb.

I guess it's because of his backstory, when he worked as a normal wageslave. Rememer that the Crash created Technomancers in one way, and not all of them have been Otakus before.
zeb.hillard
QUOTE (venenum)
why did you give him a datajack, that is completely poitless for a technomancer even for flavor its like paying for a kink bomb.

The Technomancer in the game I'm running has started play with a Datajack (And in Internal Commlink, since you know...might as well spent that .99 essence in total and not let any space waste), since he was a Decker before the 'Crash and transformed while in the coma. *Shrugs some* It's 10BPS at character creation, but it means a LOT for character history.
Grinder
As a GM I tend to give away such cyber for free.
zeb.hillard
QUOTE (Grinder)
As a GM I tend to give away such cyber for free.

I actually tinkered with the Technomancer rules concerning Essence loss reducing his Resonance without the player knowing. I decided that, should he still want to purchase his Data Jack, Internal Commlink, and Mneumonic Enhancer dispite the Essence loss so he could be more correct for his backstory...I would round the essence down to the nearest whole number before subtracting it from his Resonance.

It's now a house-rule I've worked in, that Technomancers basically get that first .99 points of essence for free, as long as it makes sense for them (You know, no Wired Reflexes, but Skillwires are okay).
DireRadiant
Complex Forms are the technomancer equivalent of a hackers Hacking software, are you deliberately not starting with any?
Lagomorph
I forgot the Forms, I'll add them here and in to the character sheet:

Forms: (15 BP)
Browse: 3
Scan: 3
Decrypt: 3
Sniffer: 3
Track: 3
Lagomorph
QUOTE
why did you give him a datajack,


The datajack is there because he used computers before the crash, when people still used them. Infact almost every one should still have them. If before the crash 90% of people had DJ's, 5 years later, nearly that many people would still have them, even if they aren't required. Unless you're playing a 5 year old, chances are you'd have a datajack.

QUOTE
Resonance 6 = 65 bp (1 free + 4*10 + 25)
how'd you get 80?


The other 15 points is for the complex forms. Sorry! biggrin.gif

Clyde
I'd say drop the pistols skill and attendant specialization and invest the resulting 6 points in Contacts. That'll get you a low loyalty "street" type and a higher loyalty "corp" type for an old connection - but maybe one who can't do much for you (you'll have 8 points in contacts, total). Between your low agility, low reaction and combat paralysis your character is better off not participating in physical combat of any sort at this point - you'll only get killed. If it makes sense to get the skill later the Karma cost will be extremely cheap. You might also want to ditch some resources depending upon how long ago your character was "extracted." If we're talking like, last week, then it doesn't make sense to have a load of stuff acquired. If you just want his background out of the way, that's one thing. I'd recommend (highly) reducing your gear to the minimum possible and playing the new guy to the shadows - high Charisma and influence group will let the character "fake it" until he knows the ropes. Invest points saved on gear (you could get 10 here pretty easily) on whatever skill suits your fancy.
ShadowDragon
I'd lower Cha and Log by 1 and raise Bod and Rea by 1. 7 in a stat is going to do you no good when you're dead. Also keep in mind that you can only wear 2x your Bod in armor without taking penalties to Rea and Agi.

I think you'd also find it easier to build him if you didn't try to specialize is being both a face and a TM.
Grinder
QUOTE (zeb.hillard)
QUOTE (Grinder @ Aug 8 2006, 03:05 PM)
As a GM I tend to give away such cyber for free.

I actually tinkered with the Technomancer rules concerning Essence loss reducing his Resonance without the player knowing. I decided that, should he still want to purchase his Data Jack, Internal Commlink, and Mneumonic Enhancer dispite the Essence loss so he could be more correct for his backstory...I would round the essence down to the nearest whole number before subtracting it from his Resonance.

It's now a house-rule I've worked in, that Technomancers basically get that first .99 points of essence for free, as long as it makes sense for them (You know, no Wired Reflexes, but Skillwires are okay).

The house rule is cool. smile.gif I never bothered with exact numbers, since I haven't had a TM in my group now, but will use your idea.

Same goes with money for the cyber. If a player comes up with a good backstory I usually give the character some non-combat cyber or equipment for free.
zeb.hillard
QUOTE (Grinder)
The house rule is cool. smile.gif I never bothered with exact numbers, since I haven't had a TM in my group now, but will use your idea.

Same goes with money for the cyber. If a player comes up with a good backstory I usually give the character some non-combat cyber or equipment for free.

It just only made sense to me (And was caused by me misreading the book the first time through of course, but I don't tell just anyone that). They're Technomancers...maybe I'm stuck too much in my old ways, but I really can't see a Technomancer losing his ability to interact with "The Machine" when he's becoming more of it, to a point, of course.
Smokeskin
Imo TMs seem to be hit very hard by the fact that they can't get cyber. For mages and adepts that isn't a problem because they have all sorts of other ways of getting stuff done. Technomancers are stuck with only using their powers for hacking and still barred from improving themselves through 'ware.
Lagomorph
QUOTE
I'd say drop the pistols skill and attendant specialization and invest the resulting 6 points in Contacts.


Good call, I'm not going to be shooting much anyway with 1 ip and 7 dice in pistols.

QUOTE
You might also want to ditch some resources depending upon how long ago your character was "extracted." If we're talking like, last week, then it doesn't make sense to have a load of stuff acquired.


Most of his resources (71k of 90k) went into cyberware. I could drop a few points off, and outfit him for like 9k instead of 19k, but it's not going to make a big difference. I'll get his gear and then see what I can shave off.

Thanks for all the suggestions Clyde!

QUOTE
It's now a house-rule I've worked in, that Technomancers basically get that first .99 points of essence for free


I would probably have the same houserule in any game I ran, but I'm not running the game so I'm playing by the book (unfortunately)


QUOTE
I'd lower Cha and Log by 1 and raise Bod and Rea by 1. 7 in a stat is going to do you no good when you're dead. Also keep in mind that you can only wear 2x your Bod in armor without taking penalties to Rea and Agi.

I think you'd also find it easier to build him if you didn't try to specialize is being both a face and a TM.


The face thing was mostly a bonus, I wanted to get him decent stats for his persona, and EVERY mental stat is used for the persona in some way, so to get a decent deck, you need to be high end in your stats. Honestly, the face part is only 20points for the skill group, and another 6 points for the cyber. I suppose I could cut out the cyber, and drop the group by 1. With that I'd be close to buying off combat paralysis. I think the social part fits the character well, but I could use some extra points. I'll play with moving the stats around a bit since all the stats of the living persona are limited to Resonance, there's not much point in having a 7 logic until I initiate twice and raise my resonance to 7.

Unfortunately, I'm building this character way early, so I have no idea what other people are going to be playing.
Lagomorph
Okay, 3rd revision, edited inline above, summary here:

Dropped pistols skill, Dropped most the cyber (that should be easy to get during gaming, and I can't make use of most of it anyway)

Finished up my gear

Added points from the gear to contacts and brining Tasking up to 3.

Couldn't bring my self to drop any of the mental stats, so they stayed where they are.
TeraBit
I suggest that you get Exploit complex form to hack and Attack complex form to go with cybercombat.
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