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bitrate
the title really does say it all. i haven't found any reference to this one way or another in the rulebooks, but can a smartlink be run through the wires and the datajack like in SR3?
booklord
My impression was yes, but the rules to support it aren't there.

I'd just take the original smartlink essense cost from SR3 and use that instead.
GrinderTheTroll
You could just Skinlink the weapon (+50 nuyen.gif iirc) and turn-off the wireless functions of your Smartgun-link.
booklord
Skin-links prevent signal interception and Jamming. ( electonic warfare )

I haven't read anything that says they prevent hacking or detection in a high security site designed to detect unauthorized wireless noise.


And if you turn off the wireless aspect can you still control the smartlink directly?
Aaron
As far as I can tell, the smartlink system is explicitly made up of two parts: the smartgun weapon mod, and the smartlink visual enhancement. If you've got one, and the other, and can they can talk to one another, you get the +2 dice. If that communication is accomplished via wire and datajack, so be it.

It would also appear that the smartlink visual enhancement can be purchased as a stand-alone system, without cybereyes. Its entry in the table on page 332 of your hymnal reveals an Essense cost in addition to a capacity cost, which I believe means it can be installed alone.

The biggest change in the smartlink system that I've seen from SR3 to SR4 is the gun camera. Well, that and the wireless remote control.
Butterblume
There is absolutely no reason why the the old induction pad in the hand wouldn't work any more (if that was the question wink.gif)

I think about 500-2000 NY and 0,1 essence.
Aaron
QUOTE (Butterblume)
There is absolutely no reason why the the old induction pad in the hand wouldn't work any more (if that was the question wink.gif)

Wouldn't that be, for all intents an purposes, a skinlink?
Taki
Not realy : the palm would induced the signal through a small wire under the skin.
It could not be directly hackable by someone touching your skin
Aaron
QUOTE (Taki)
Not realy : the palm would induced the signal through a small wire under the skin.
It could not be directly hackable by someone touching your skin

Ah, so one could apply existing rules by adding a datajack to the hand?
bitrate
at least i am not going blind in my old age...

so consensus says that a smartlink connected to a datajack with a cable (pretty much a short version of the old rules) would work just as well as its wireless cousin in the SR4 rulebook... err hymnal rather.

alternately a skinlink could be used to make the connection. or will it still need to be wireless for that to work?

i think the biggest thing that is throwing me with the SR4 rules right now is how the wireless stuff interacts with the gear i used to know and love so well...

thanks for chiming in, now i just need to tottle off and find my GM...
GrinderTheTroll
QUOTE (bitrate)
at least i am not going blind in my old age...

so consensus says that a smartlink connected to a datajack with a cable (pretty much a short version of the old rules) would work just as well as its wireless cousin in the SR4 rulebook... err hymnal rather.

alternately a skinlink could be used to make the connection. or will it still need to be wireless for that to work?

i think the biggest thing that is throwing me with the SR4 rules right now is how the wireless stuff interacts with the gear i used to know and love so well...

thanks for chiming in, now i just need to tottle off and find my GM...

I had trouble with this at first too, but it just another way your stuff can talk to each other w/o needing routers and other messy cyber stuff.

With wireless features all turned on, all those devices can all talk to each other. Each device is connected to every other device within it's range (usually singal 0). This is in essence your PAN.

With wireless features selectively turned off (your Smartgun Link), you need an alternative way to send/receive data. Skin link works good but the potential exists they can hack it if they are touching you. You could use pure-DNI but would need an interface to the weapon.

Good news is, SR3 SGL required lots of essence because of the limited simrig, but it looks like that's been eliminated in SR4 or at least moved to the weapon itself so probably an extra .1 or so for the Induction Pad interface.
Jaid
honestly, i wouldn't worry too much about someone hacking you through your skinlink, even if they do have someone else touching you to act as a channel (so that it isn't their hacker in melee with you).

it's gonna take two or three actions to get anything done at the very least, by which time you should probably have dealt with the problem anyways.
Rotbart van Dainig
QUOTE (Taki)
Not realy : the palm would induced the signal through a small wire under the skin.
It could not be directly hackable by someone touching your skin

Additionally, skinlink seems to modulate a signal onto the EM field of the body, thus working at touch range:
It would extend far enough to use gloves... of bug your coat to get access to the skinlink.
GrinderTheTroll
QUOTE (Jaid @ Aug 23 2006, 03:38 PM)
honestly, i wouldn't worry too much about someone hacking you through your skinlink, even if they do have someone else touching you to act as a channel (so that it isn't their hacker in melee with you).

it's gonna take two or three actions to get anything done at the very least, by which time you should probably have dealt with the problem anyways.

Yeah I always chuckle at players who get worried about someone being able to hack their skin link gear since if they are close enough to be touching you, you've got bigger problems. wink.gif

But alas, some players go to extremes trying to make themselves, comlinks or drones hack-proof. Interestingly enough, if someone has enough time to probe you, you get auto-hacked for the most part. cyber.gif
LilithTaveril
This reminds me a lot of something I pulled in-game.

Me: I hack his skinlink with my shotgun.
GM: How do you do that?
Me: I shoot his gun.
PlainWhiteSocks
QUOTE (4th Ed pg 304)

If you consider a device’s wireless link to be a nuisance,
you can have it removed completely with a Hardware +
Logic (8, 10 minutes) Extended Test—or simply purchase
a non-wireless device in the first place (always an option,
though it may get you some funny looks).


I didn't see a cost reduction or increase. I would house rule it costing the same for the sake of simplicity.

As for essence the additional .1 seems fair. On the other hand, it could be interpreted as no change in any of the numbers as they might have put in optional wired rules otherwise.



bitrate
QUOTE (PlainWhiteSocks)

I didn't see a cost reduction or increase. I would house rule it costing the same for the sake of simplicity.

As for essence the additional .1 seems fair. On the other hand, it could be interpreted as no change in any of the numbers as they might have put in optional wired rules otherwise.

the problem we had initially with was, do the benefits for using a smartlink still count?

we both agreed that there had to be some way of getting the information that the gun wirelessly sends to the headware while the weapon's wireless is turned off.

i guess the real question that we were trying to wrap our brains around was"can't i just plug it into the datajack and call it good?"

i figured out another way around it though: ambidexterity quality and a ruger super warhawk w/o a smartgun... if you're trying to hack the gun, you probably won't see the other one until its too late.
Cleremond
I always invisioned the proper components for a complete smartgun rig called for the following:

1. A weapon with a smartgun link modification (either attached or intergral)
2. Some form of Image link (whether its on glasses, in a cyber eye, or an implant in an organic eye)
3. The smartgun link cyberware implant. (note: I've never looked at this implant as something that goes in someone's cybereye.)

The first two are pretty straight forward....the last one is kinda vague in how its described in the manual. I might be kinda confused, but I sorta look at the smartgun link cyberware is everything required to connect the firearm to the imagelink. Its what interprets the targeting data from the firearm and sends it to the image link. I always interpreted the smartgun link implant as wired/skinlinked through induction using DNI. But in SR4 I would think this could be wireless if specified by the player.

A wireless smartgun link, in my game, would be suseptable to hacking as any other wireless communication is. I wouldn't think that wireless smartgun links would be a very "smart" thing. Before you know it, an enemy hacker could hack the connection and have the implant start feeding the gunner's image link bogus targeting data, resulting in minus dice on the to hit roll.

Am I missing something with how this is supposed to work?
Cleremond
QUOTE (Cleremond)
I always invisioned the proper components for a complete smartgun rig called for the following:

1. A weapon with a smartgun link modification (either attached or intergral)
2. Some form of Image link (whether its on glasses, in a cyber eye, or an implant in an organic eye)
3. The smartgun link cyberware implant. (note: I've never looked at this implant as something that goes in someone's cybereye.)

The first two are pretty straight forward....the last one is kinda vague in how its described in the manual. I might be kinda confused, but I sorta look at the smartgun link cyberware is everything required to connect the firearm to the imagelink. Its what interprets the targeting data from the firearm and sends it to the image link. I always interpreted the smartgun link implant as wired/skinlinked through induction using DNI. But in SR4 I would think this could be wireless if specified by the player.

A wireless smartgun link, in my game, would be suseptable to hacking as any other wireless communication is. I wouldn't think that wireless smartgun links would be a very "smart" thing. Before you know it, an enemy hacker could hack the connection and have the implant start feeding the gunner's image link bogus targeting data, resulting in minus dice on the to hit roll.

Am I missing something with how this is supposed to work?

Just a quick realization. The smartgun link doesn't necessarily have to be an implant. It could be a mod to glasses or goggles like imagelink can (I believe this is specified in the BBB). In that case, if you didn't want a wire going from your glasses to your firearm, it would need to be wireless. It would be hackable, but that's the price you pay for not spending the essense loss by getting the smartgun cyberware implant.

Makes sense to me. *shrug*
Jaid
or you just make your glasses *also* skinlinked, and turn off their wireless too.

given the amount of money a sammy spends on cyber, i find it hard to believe that they'd be too upset over paying the 50 nuyen.gif for skinlinking some rather important gear.
PlainWhiteSocks
QUOTE (bitrate)
QUOTE (PlainWhiteSocks @ Aug 23 2006, 08:09 PM)

I didn't see a cost reduction or increase.  I would house rule it costing the same for the sake of simplicity. 

As for essence the additional .1 seems fair.  On the other hand, it could be interpreted as no change in any of the numbers as they might have put in optional wired rules otherwise.

the problem we had initially with was, do the benefits for using a smartlink still count?

we both agreed that there had to be some way of getting the information that the gun wirelessly sends to the headware while the weapon's wireless is turned off.

i guess the real question that we were trying to wrap our brains around was"can't i just plug it into the datajack and call it good?"

i figured out another way around it though: ambidexterity quality and a ruger super warhawk w/o a smartgun... if you're trying to hack the gun, you probably won't see the other one until its too late.

We just treat it as the same SL only it isn't wireless. So they get the same +2 dice.
booklord
QUOTE
honestly, i wouldn't worry too much about someone hacking you through your skinlink, even if they do have someone else touching you to act as a channel (so that it isn't their hacker in melee with you).


The best way around that is to hack the target's commlink. Your average commlink has a signal range of 400 meters. From the commlink you can connect to any of the target's cyberware. I houserule that the cyberware and commlink combine to form a solitary node. But even if you don't it's a 2 step process.

Example:

Riff the hacker, sends a stealth drone to tail a security guard of a corporate warehouse as he goes home between shifts. Both the drone and the security guard's commlink have a signal of 3. Riff manages to break into the commlink node undetected. He then hacks the security chief's smartlink cyberware and edits the personal data on the smartlink so that the tracking will be off by several meters for several hours that night. That night the security guard is on his standard patrol route ( a tendency not to vary his route is what got him targetted by Riff in the first place ) when he sees the runners escaping from the warehouse. He fires several shots but never comes close.



The same holds in reverse. If a runner team is detected in a sparsely populated site then the security deckers who aren't even physically present in the facility can start doing sweeps for unauthorized wireless signals in the area that the runners are in using signal repeaters that are connected to the facility securty node. They may even be able to break into their commlink nodes and through them the cyberware undetected so that when the sec guards ambush the runners they're all set to do all sorts of mischief.
Jaid
honestly, if the sec hackers have noticed your commlinks, that probably means you're either set to public mode (and you're doomed to die horribly anyways, because clearly you are completely clueless), or the hackers knew you were coming, and you're walking into an ambush anyways (in which case the least of your worries is someone messing around with your smartlink, because you've got more immediate concerns (things like multiple guards surrounding you with tripod mounted heavy weapons for example).
BishopMcQ
Booklord--Why is it automatically presumed that my Cyberware is affiliated with my commlink? If I just use my link for phone calls and sim-porn, do I really need it to talk to the flarecomp in my cybereyes?

That's why I have glasses with an image-link afterall...
Bira
QUOTE (McQuillan)
Booklord--Why is it automatically presumed that my Cyberware is affiliated with my commlink?  If I just use my link for phone calls and sim-porn, do I really need it to talk to the flarecomp in my cybereyes?

That's why I have glasses with an image-link afterall...

Associating stuff with your commlink is basically a security measure. A commlink can be made more secure than a piece of cyberware, and associating the two also means a hacker has to get through your commlink before attempting to hack your cyberware (or whatever other piece of electronic equipment you're carrying).
Butterblume
QUOTE (Bira)
Associating stuff with your commlink is basically a security measure. A commlink can be made more secure than a piece of cyberware, and associating the two also means a hacker has to get through your commlink before attempting to hack your cyberware (or whatever other piece of electronic equipment you're carrying).

The point is, most cyberware works just as well without wireless at all, by using DNI. So, by switching of wireless there is no way anyone can hack your cyberarm or cyberears, for example.
Bira
QUOTE (Butterblume)
The point is, most cyberware works just as well without wireless at all, by using DNI. So, by switching of wireless there is no way anyone can hack your cyberarm or cyberears, for example.

I wasn't just talking about cyberware, but about equipment in general. Most cyberware really has no business having online capabilities, but there are plenty of items who do. In such cases, it makes sense to route them through your commlink.
Cabral
Security is only as strong as the weakest point. If cyberware security is so weak that without a commlink it's a sitting duck, it's just as vulnerable with one.
Shrike30
With a careful pilot and a small enough, quiet enough drone, even skinlinked gear is vulnerable.

Sure, they're unlikely to try this in the middle of a firefight, but shadowrunners aren't always the people who get to initiate a fight.
GrinderTheTroll
QUOTE (Cabral)
Security is only as strong as the weakest point. If cyberware security is so weak that without a commlink it's a sitting duck, it's just as vulnerable with one.

Devices can host their own IC. You could treat each piece of 'ware as it's own node making a Tier/Mesh PAN instead of just one generic PAN. Biggest drawn back is most common device ratings are low but nothing is stopping you from loading *some* sort of IC in it.
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