Hi all,
Good gaming session this weekend for us: Drones, Hacking, Magic, Automatic weapon fire, Explosions -- the works!
I realize there are many unanswered questions about Vehicles in SR4.core, so please your opinions and suggestions are welcome.
1) What type of Sensors does the Sensor Attribute consist of? I see that Signature ratings have an effect on the Dice Pool (Sensors+Clearsight), but there is no mention of what makes up the Sensor package. I assume all sensors have a visual component but only Low-light, Thermo and Ultrasound seem to be current options. I assumed Sensor packages have most of those components save Ultrasound.
2) Basic Sensor packages are almost useless. Using the Signature Chart modifiers, most objects impose a -3 Dice Pool modifier adjusting the Drone's Dice Pool to 0! This means Clearsight should be *required* for more than recreational use?
3) When does Perception come into play? My understanding is, use a Sensor Test to find it (Sensors+Clearsight) and a Perception Test to figure out what it might be (Pilot+Clearsoft or Intuition+Perception for Metahuman controller). Is this interpretation correct?
4) Assuming a target comes into Sensor Range, what Threshold do you use to determine what the object is? Do you use the Perception table? Is Perception used once Sensors get a single hit? I didn't see any specific mention of this in SR4.core
5) With regards to Perception, what's the effective range of using it? I didn't see any modifiers for Range but do see ranges for Sensors so would these be the same? Also, some Sensors work better far away (Radar and Thermal) than visual but there is no comments about any such differences.
Thanks,
~GTT