Here's the situation. I'm starting a new gaming group, consisting of one player that has played some SR, two people that have RP'd but never played SR, and a player that hasn't gamed in years, has never played SR, but would like to try it.
This coming weekend, we're having our first meet to sort out game issues, schedules, all that good stuff. Now, the current game proposal is me running a SR3 game. In that light, I plan on running a demo scenario, using, of all things, the sample characters from the SR3 BBB.
The main goal I have in mind in doing this, is to allow the players, of which only one has ever played SR, to get a feel for the game before they have to think about creating characters. The sub-goal is to expose the new players to SR at a level that allows them to decide whether they would like to play this, or that we should choose another system. (Perish the thought.

With these thoughts kicking around in my head, all the sudden I thought to myself "I wonder what I would get if I asked Dumpshockers to create a demo scenario".
I'm used to the way I create games. I'm wondering what your approach(es) to this situation would be like, thus this thread.
The Guidelines
1. Allow for success regardless of character types chosen.
Now, I don't mean that there can't be any tasks or portions that are skill specific. However, I'd like it to not be a requirement that a certain character type (decker, et al) be chosen in order to run the scenario.
2. Cover the "norms".
Since this is intended to give them a taste of various aspects of the game, it should include as many "generic types" of encounters as possible. A fight, a sneaky bit, some RP possibility, some need for the matrix, etc.
3. Short and sweet.
Since it's a demo, it should fit (barring unforseen circumstances) into a session of about 4-5 hours (not including prep and setup). Don't feel too restricted by this, as it's not a con game or anything. I just want to be able to run the demo session in one day of play, so that after getting a taste of the game, we'll have time to discuss and prep for the next session (whatever that may be).
4. You agree to my (or someone else's, since this is public) running your scenario in my game, either now or in the future.
This seems obvious, but I thought I'd put it on here. I will be giving you credit if/when I run your scenario. Whether that means saying "DSscreen_name" wrote this for us, or whatever is up to you pretty much (although that will be my default if you provide no other information). If you like, I can also try and get feedback for you, which I can either post here or email to you.
There's the loose bases I'd like to see covered.
Please either spoiler your submission or pm it to me. I wish to avoid having players read it before playing. Thanks.
I'll be working on my own, which I'll post later on regardless of whether I use it or not. I don't want anyone accusing me of using DSers as slave labor.

I'm looking forward to seeing what others come up with when they think "demo scenario for Shadowrun". Thanks in advance.