I'm planning a bug adventure for my players, mostly flesh forms (true-forms are a bit too powerful for the current group of beginners), and I've been wondering if anyone has done interesting (read: evil GM stuff) things with flesh-form insect spirits.
First, are there any rules (official or not) concerning bug spirits 'investing' in any non-metahuman host? Can they take over a critter, mundane or awakened, and will awakened powers be retained after the infestation? What about 'invested' mages/shamans?
Second, What happens to cyberware/bioware installed in a 'host'? Is it regected? destroyed? retained? could you install bio/cyber in a flesh-form? (my idea is that theoretically you can, but you'll have to develop bug-specific ware, especially in the case of the more "transformed" flesh forms - which would mean it will be a rare thing. Most hives just don't have the infrastructure to develop their hardware, though Ares might for their new 'pets'. Just remember that "real" insects are quite different from mammals in the biological level, and the more "transformed" a flesh form is, the less human it is).
And last, I remember seeing (house?)rules somewhere concerning "stages transformation" (i.e. adding a few true-form powers to flesh forms gradually, the less successes in the Willpower test, the more powers the new bug gets), but they are nowhere to be found now, not on these forums, the old forum, NERPS documents or google. The only place I could find that mentions them is this great random-generator page. Help in finding these houserules and/or re-building them from sratch will be apprichiated.