[ Spoiler ]
450 BP.
No chargen caps on positive/negative qualities.
The last stat point does not cost 25 BP but 10
Skills and stats can all go up to 6 without penalties.
You can spend all your BP's on stats, if you'd like.
You'll get 7500 per build point.
Post chargen stat caps are the same as chargen ones, but after chargen, all skill and skill group caps are at 9.
The cap for skills is 9 at chargen with the Aptitude quality for that skill and 12 out of chargen.
At chargen, skills cost 2 BP per point, groups cost 5 BP, and stats cost 10 BP.
After chargen, skills cost the rating you want to raise them to, groups cost twice the rating, and stats cost 3 times the rating.
For cash for Karma, skill karma costs 2,500 , stats cost 5,000 , and you can't buy Edge or Magic with cash for karma.
Orichalcum now allows you to shave 2 karma per unit off of bonding costs. You can buy half a unit.
Creating a focus from scratch, harvesting all the telesma for a focus, designing the formula, and enchanting it using materials you collected and made radical, will reduce the karma multiplier by 2. So power foci will cost 6 times the force instead of 8. But this is only if you do the whole shebang yourself. Otherwise, you get no odd benefits. This means sustaining foci will be completely free if you do this. Of course, "free" means 3 months of designing, harvesting, and enchanting.
Each exotic telesma you integrate into the focus that isn't there to pay off a critical glitch reduces the multiplier by 1. Finding one is an adventure in and of itself.
Complex forms come in at Resonance and level up with Resonance. They cost 3 BP and 5 karma. They balance against hackers because hackers can shoot technomancers in the head.
You get 4 X charisma in contact BP for free.
No chargen caps on positive/negative qualities.
The last stat point does not cost 25 BP but 10
Skills and stats can all go up to 6 without penalties.
You can spend all your BP's on stats, if you'd like.
You'll get 7500 per build point.
Post chargen stat caps are the same as chargen ones, but after chargen, all skill and skill group caps are at 9.
The cap for skills is 9 at chargen with the Aptitude quality for that skill and 12 out of chargen.
At chargen, skills cost 2 BP per point, groups cost 5 BP, and stats cost 10 BP.
After chargen, skills cost the rating you want to raise them to, groups cost twice the rating, and stats cost 3 times the rating.
For cash for Karma, skill karma costs 2,500 , stats cost 5,000 , and you can't buy Edge or Magic with cash for karma.
Orichalcum now allows you to shave 2 karma per unit off of bonding costs. You can buy half a unit.
Creating a focus from scratch, harvesting all the telesma for a focus, designing the formula, and enchanting it using materials you collected and made radical, will reduce the karma multiplier by 2. So power foci will cost 6 times the force instead of 8. But this is only if you do the whole shebang yourself. Otherwise, you get no odd benefits. This means sustaining foci will be completely free if you do this. Of course, "free" means 3 months of designing, harvesting, and enchanting.
Each exotic telesma you integrate into the focus that isn't there to pay off a critical glitch reduces the multiplier by 1. Finding one is an adventure in and of itself.
Complex forms come in at Resonance and level up with Resonance. They cost 3 BP and 5 karma. They balance against hackers because hackers can shoot technomancers in the head.
You get 4 X charisma in contact BP for free.
The title of the thread's the only hint I'm giving out.
Fortune, here's looking at you.