These are some experimental house rules I came up with for language skills. I really hate rolling to see if someone can understand someone else, as the thresholds can be really subjective and I really just want to have people talk without language barriers getting in the way of the game too much. So here they are:
Languages:
Languages are a special type of knowledge skill. They cost the same as other knowledge skills. However, instead of being used for dice pool tests, each rating is a language represents a specific level of competence.
Smatterings : At rating 1, a character knows as much of the language as could be expected from a few years of study in high school, or memorization of a tourist help guide. Through gestures and limited vocabulary, basic concepts such as direction, time, simple needs or desires, and emotional state may be conveyed. Questions such as “how much is this”, “where is the bathroom” and “Do you speak english” are covered, as are such pleasantries as “Hello” and “Thank you” The gamemaster may choose to require an intuition roll from the character if he feels that the subject matter will be difficult to convey. Any listeners who actively are trying to understand the character can roll intution as well, aiding the speaker in a teamwork test. The threshold is set by the GM based on the subject matter. A character won't be making any friends with this level of knowledge, but should be able to get by.
Conversational: At rating 2, a character can converse in the language effectively. Though they have a distinct foreign accent, and may often need to slow the conversation in order to follow it, they have no trouble getting ideas across to other speakers of the language. The character has no limitation on what information they may convey.
Fluent: At rating or higher, a character speaks a specific Dialect of the language at a fluent level. A dialect may be the “proper” language, or a local dialect, or a specific subculture’s lingo or slang. When speaking with this dialect, their speech is natural and free from mistakes. They may pass for a native speaker if they wish. When speaking with others who speak a different dialect of the same language, however, they are treated as if they only had conversational proficiency. At rating 3 a character is fluent in 1 dialect, each rating point above that confers another dialect the character is fluent in.
All characters are considered fluent in at least 1 language for free, possessing it at rating 3 (choose a dialect). This native language may be increased as normal in order to learn other dialects.
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