Char gen rules
[ Spoiler ]
As per SR4 main rulebook and latest FAQ and Errata except as mentioned below
Wired reflexes cost changed 15000:nuyen: per level and 1.5 essence per level
Adept Imp reflexes cost 1.5 per level
3*Cha points of contact for free.
Availability limited to 12 as per normal, but ask if something is appropriate to background.
Technomancers buy complex forms at 3 points with rating equal to Resonance. Max still Res*2
Non standard Qualities are available just ask me about ideas.
Karma House Rules
Skill Groups new level*4
Skills new level *1.5
Knowledge Skills new level*1
New Complex Forms 5 karma
All attributes are increased as if your racial bonuses weren't added on
Initiation works a bit like having a plus 1 racial bonus to magic
Pre game each karma point comes with 1000� to spend.
Cash can be exchanged for Karma at 2500� per point.
Streetcred does not accrue at 1/10 karma, the first point is at 10, the second at 30, the third at 60 and the fourth at 100. I hope the progression is easy to see.
Keep in mind that this is my second SR character and first one that I will be playing. I came from a short DnD background where as long as you had a backstory you get the bonus xp.
The Fluff
[ Spoiler ]
Kenneth Buchanan to be a bagger in london, that was before he died... well, he should have died, that would have been better. Kenny was responding to a report about a scream in the a wooded area of a park (it was actually a Peafowl, but that doesn't matter any more) when he was knocked unconsious. He woke up to find that his skillwires had been removed. Later he was told that he had crawled back to the road but everthing from seeing his body and limbs cut open to a over a week later is a blank. These days medical recovery is fast, but psychological healing is slow. In his case, too slow. The corp layed him off and with that, cut off his medical care.
Ever since he died, as he calls it, he has been a different person. Distant from friends, obsessed with his body and how it isn't good enough, paranoid. He almost immediately bought a high quality bioware implant to prevent someone from getting the jump on him again. But because not everyone has £160,000 laying around, this purchase brought him in deep debt. Enough so that he aquired a fake ID and fled the country to... France of all places. Still running from his debt he took jobs as body guards and bouncers to fuel a steady supply of fake ids and to purchase more "body enhancements". After all, you have to have priorities.
The bodyguard crowd is often a source of shadowrunners. Kenny didn't know this when entering the field but other guards would sometimes talk about runners meeting in resturants and night clubs while their employer was there. These guards, who don't really say that much and even less to Kenny with his unusual outlook, proably talked about shadowrunners more than they should. From the months spent around other guards Kenny found out that not only do runners make a pretty decent living, but that most of them were SINless, which is just a bonus from his point of view. After sitting around in France (well standing, in a suit, with his arms crossed, practicing stoic and angry faces) for close to a year Kenny decided he had had enough of it. He found himself a Fixer, not a good one, just one that could find him a job or two.
That is when he became reborn. To Kenny, the time from chasing down a peafowl in a small park in orbital london to his first meet with Mr. Johnson was simply existing, not living. Looking back now it was a similar existance to being a wage slave. With the new life came a new identity. Shadowrunners all had their nicknames, it was part of how they stay in the shadows. He tried a couple like, Constable Gunner and Hot Lead, but noone would hire him. While watching a runner Trid (where he got a lot of his information) he laughed at the stupid character's names and had an epiphany... Englishman. Short, simple, descritpive but not to the extent of the Trid characters. That is who he is, the Englishman.
Over next few years Englishman traveled europe doing runs, he went through fixers almost as fast as SINs until this one woman in Spain. She is very well connected and likes him well enough. Eventually he made his way to the UCAS, but he continued travelling. The long distance relationship with Jade has made some dealings difficult, but she has enough contacts this side of the pond to get/do just about anything. Mostly he made a big counter clockwise circle and has ended up in Boston. He likes the city (large cyberware industry), and his debt hasn't caught up with him since before Toronto. Of course since then he's taken to wearing more headgear.
The Crunch
[ Spoiler ]
450bp, 100 Karma, +100,000¥ from karma
Kenneth "Englishman" Buchanan
Ork (20 bp)
Age 26, Male
Body 8 (30 bp, 15 K)
Agi 3 (20 bp)
Rea 3(4) (10 bp, 9 K)
Str 5 (20 bp)
Cha 2 (10 bp)
Int 3 (20 bp)
Log 4 (20 bp, 12 K)
Will 3 (30 bp)
Edge 4 (30)
190 bp, 36 Karma spent = 210 bp
Ess 2.6
Init 7
Passes 1(2)
Phys track 12
Stun track 9
Weapon skills:
Clubs 2 (8 bp)
Unarmed 4 (12 bp, 6 K)
Pistol (Autoloader) 4(6) (18 bp)
Automatics 5 (16bp, 8 K)
Physical Skills:
Climb 2
Gym 2
Run 2
Swim 2
Group (10 bp, 8 K)
Disguise 1
Infiltration 1
Palming 1
Shadowing 1
Group (10 bp)
Perception 3 (8bp, 5 K)
Social skills:
Ettiquite 1 (8bp)
Intimidation 3 (24 bp)
Technical skills:
Areo mechanic 2 (5 K)
Armorer 3 (12 bp)
Auto mechanic 2 (5 K)
Computer 3 (10 K)
Cybercombat 1 (2 K)
Cybertech 3 (12 bp)
Electronic Warfare 3 (12 bp)
First Aid 1 (4 bp)
Hardware 1 (4 bp)
Software 2 (4 bp, 3 K)
Knowlege skills:
Boston Drone Fights 2 (4 bp)
Law Enforcement 3 (6 bp)
Security Procedures 3 (6 bp)
Language skills:
English N
French 2 (4 bp)
Or'zet 3 (6 bp)
Spanish 2 (4 bp)
173 bp, 64 Karma spent = 383 bp, 100 Karma
Qualities:
Uncouth (-20 bp)
SINer (-5 bp)
-25 bp spent = 358 bp
Cyberware:
Both Cyberarms 1 Alpha, 1 standard
Body 7
Agi 6
Str 8
Armor 1/1
Shock hands
Cyberarm Gyro
Olfactory Booster (Rating 3)
Cybereyes (rating 4) Alpha
Lowlight
Thermographic
Flare Compensator
Vision Mag
Vision Enhancement (rating 2)
Smartlink
Bioware:
Platelet Factories
Synaptic Booster (Rating 1) Cultured
39.55 bp
Gear 350,000¥:
Auctioneer Business suit
Armored Jacket
.48 bp
Hammereli 620s (Smart link with Magnification, Skinlink)
FN-HAR (Smartlink with Flare, Low Light and Scope with Magnification, Low light, Skinlink)
.72 bp
5x Data chips
3x Fake License (R-4)
4x Fake SIN (R-4)
Autopick (R-6)
Maglock Passkey (R-4)
Sequencer (R-4)
Mini Welder
Resperator (R-6)
Flashlight
Survival Kit
Monofilament Chainsaw
Grapple Gun
100m Rope
MedKit (R-6)
5x Antidote Patch (R-4)
5x Stimulant Patch (R-5)
5x Tranq Patch (R-6)
5x Trauma Patch
Low Lifestyle 1 month
6.527 bp
5*6rnd. hammereli mags w/ regular ammo
40 rounds hammereli regular ammo
2*6rnd. Hammereli mags w/ stick-n-shock ammo
8 rounds Hammereli stick-n-shock ammo
4*35rnd. FN-HAR mags w/ regular ammo
140 rounds FN-HAR regular ammo
.123 bp
Commlink:
Custom Comm with Custom OS
Response 5, Signal 5, Firewall 6, System 5
Programs:
Armor 5, Attack 5 Command 6, Decrypt 3, ECCM 4, Edit 6, Encrypt 6, Decrypt 3, Reality Filter 6, Medic 6, Scan 6, Sniffer 4, Stealth 5, IC 3
Autosofts:
Clearsight 3
Maneuverability (Aircraft) 2
Maneuverability (Ground craft) 3
Target (Heavyweapons) 3
8.52 bp
Vehicles & Drones:
Aries Roadmaster ATV VAB (Handling +1, Accel 5/20, Speed 100, Pilot 2, Body 14, Armor 8, Sensor 1) NOT rigger controlled
Shiawase Kanmushi
2x MCT Fly-spy
Nissan Doberman w/ ArmTech MGL-12 w/ Airburst Link and 48 HE Grenades
(Pilot 4, Response 5, Firewall 6, Signal 5)
13.612 bp
347,660 = 50bp + ~100,000¥
Contacts:
Jade (Fixer) 5/6
Jared (Arms Dealer) 1/3
Doc (Street Doc) 4/3
Emitt (Fence) 2/3
Brownman (Hacker) 2/4
Laura (Working Girl) 3/4
Rex (Mechanic) 3/5
48bp -6 from cha = 42 bp
Starting Nuyen = 1100