A few years ago I had a Gremlin shaman named Glitch. This character had a signature spell "Glitches" which was an area effect manipulation which caused nonliving devices to jam, seize up, flip a bit, and whatnot. The idea was that if the glitches didn't indirectly cause the device in question to become damaged, then when the spell was ended the device would be as good as always.
Recently I ran across a copy of Glitch, and decided that my earlier treatment of the spell was inelegant and not entirely consistent with the spell design philosophy of Magic in the Shadows.
So, starting from a blank slate, how would _you_ design the spell? (single target or area effect)
How would you use: Force, OR rating, size, Drain, Threshold, successes, resistance?