Ophis
Mar 13 2007, 11:02 AM
Ta for the warning. As people appear to be happy planning I'm just letting you guys control the flow of things for now.
yoippari
Mar 18 2007, 09:46 PM
cmon people, lets keep this game moving.
Grinder
Mar 19 2007, 12:16 AM
I'm still alive and kicking, but Doc Bones is not the big expert in tactics, so he's keeping quiet atm.
yoippari
Mar 19 2007, 12:37 AM
I checked and it looks like everyone has been online today, but no one it posting here. We just need to get some brainstorming done before we can really move forward with the game. What entry makes sense? Do we take the bridge first or hunt down the mages? Do we go sneaky and take the crate hoping they don't notice right away? Do we plant charges on the outside before or after getting the crate?
I'll put a couple of these forward IC in a minute but the uncouth doesn't read between the lines well guy shouldn't be the only one coming up with questions.
edit: ok, nm I couldn't check if people were online. I was reading "users local time" assuming the time date was "last active"
Ophis
Mar 21 2007, 01:01 AM
Well I'm waiting on you guys, the planning seemed to be going somewhere...
Ophis
Apr 5 2007, 11:38 AM
Planning seems to have stopped.
Shall I administer a little GM moment to move things along?
Grinder
Apr 5 2007, 11:54 AM
Would be the best, I think.
Ophis
Apr 5 2007, 12:03 PM
Okay will do so a bit later (when my head works properly...)
Ophis
Apr 7 2007, 05:01 PM
Bump incoming...
Have been ill, brain not work when ill.
yoippari
Apr 16 2007, 05:26 AM
Scanning for a hidden network 3 EW + 4 Scan (limited by response):
1d6=2, 1d6=2, 1d6=3, 1d6=6, 1d6=4, 1d6=6, 1d6=1 = 2 hits
Ophis
Apr 16 2007, 10:04 AM
Nothing found yet, feel free to continue to search...
yoippari
Apr 16 2007, 11:03 AM
1d6=3, 1d6=6, 1d6=1, 1d6=5, 1d6=2, 1d6=6, 1d6=2 3 hits.
If/when I find something or determine they aren't broadcasting I'll post IC.
yoippari
Apr 17 2007, 01:49 AM
1d6=6, 1d6=4, 1d6=4, 1d6=4, 1d6=3, 1d6=5, 1d6=2 2 hits
1d6=6, 1d6=4, 1d6=6, 1d6=5, 1d6=5, 1d6=5, 1d6=3 5 hits
1d6=3, 1d6=1, 1d6=5, 1d6=5, 1d6=2, 1d6=3, 1d6=2 2 hits
1d6=6, 1d6=1, 1d6=2, 1d6=4, 1d6=6, 1d6=5, 1d6=6 4 hits
18 hits over 6 rounds
I'm not sure if your looking for the 4 hit find a hidden node or the 15 hit extended one.
Ophis
Apr 17 2007, 12:38 PM
15 hits, I'll post what you find shortly.
Ophis
Apr 24 2007, 01:42 PM
Moonwofl Sigurd is in a Background count 2 area, which gets heavier towards the south.
warrior_allanon
May 26 2007, 09:39 PM
has this game died as well? no ones posted in over a month
yoippari
May 26 2007, 09:56 PM
This is about as far as I've gotten in a game. I've since realized I nerfed my character and I really don't know what to do at this point. No planning time. No way to hack their systems. I can't send a gun drone over. All I can think of is to wait for the ships to close and to board with everyone else with an extra gun in tow (the doberman). Come to think of it I think this was my second SR character ever in play and the first one to get this close to an actual fight.
Grinder
May 27 2007, 09:58 AM
My doc is designed to stay in the background - I'm waiting for the tactic guys to come up with a plan and get the action started.
warrior_allanon
May 27 2007, 09:42 PM
the problem being we now know that any planning that we had is shot to shit, its time for the standard pirate raid GOTH plan, IE blast our way in and then REALLY blast our way out
yoippari
May 28 2007, 05:31 AM
If a plan is going according to plan then something is wrong. Although I doubt that phrase was intended to be used before the plan had started.
So IC we need to grab any gear we didn't bring with us to the briefing room and get to the little boat?
Grinder
May 28 2007, 11:14 AM
Think so.
Ophis
May 28 2007, 09:19 PM
Thats what I see...
Sorry for lack of activity on my part.
warrior_allanon
Jun 9 2007, 09:51 PM
bump: lets get a move on folks
Sion_Smee
Jun 11 2007, 04:49 PM
I figure my last post may well require me to make some rolls, if they arent needed just ignore them.
[ Spoiler ]
Spot check (percception 4 +visual modifiers 5 +intuition 4(13))
5,1,1,3,5,6,2,2,3,1,6,1,5 = 5 hits
firing grapple gun (not sure which skill I need to roll for this apart from agility 7, I added some more so you can just get the right ammount)
3,4,5,1,1,5,5 _ 6,5,5,6,6
perception test audio (perception 4 + audio modifiers 3 + intuition 4(11))
1,6,3,5,6,3,5,2,1,6,2
Ophis
Jun 12 2007, 04:06 PM
Cool Absynth can get aboard, no one seems to be noticing...
yoippari
Jun 12 2007, 05:23 PM
And since I don't have gecko tape gloves:
Str+Climb check (3, 2, 6, 4, 6, 4, 3)=2hits
Ophis
Jun 12 2007, 06:11 PM
Since there is a line that'll get you up.
warrior_allanon
Jun 13 2007, 04:35 PM
climbing the rope looking around the deck as i reach the top.
no climb skill, climb check=strength 4 dice + edge 3 dice=5hits=2255566
perception check=perception 2 dice + Intuition 4 dice=2 hits=552343
Ophis
Jun 13 2007, 10:16 PM
On deck, the place looks clear, a little to clear maybe.
warrior_allanon
Jun 14 2007, 04:20 AM
and whats the attributes to go with astral perception, pull the smart shades off and scan astrally
Perception 2dice i know but is it magic or intuition?
Ophis
Jun 14 2007, 10:44 PM
Intuition.
warrior_allanon
Jun 15 2007, 08:39 PM
Astral perception check=perception 2 dice + Intuition 4 dice=3hits=556323
Ophis
Jun 17 2007, 02:35 PM
The astral is fucked up, akin to toxic, background count 2, It seems to a feature of the local area.
warrior_allanon
Jun 25 2007, 04:30 PM
Stealth check, Infiltration and what?
Ophis
Jun 25 2007, 09:03 PM
agility.
One from everyone please...
yoippari
Jun 25 2007, 11:18 PM
Agility 3d6->[5,6,3]=2 hitsedit: oh, infiltration + what?= infiltration +agility
Infiltration 1d6->[5] = (5)total of 4 hits.
Sion_Smee
Jun 26 2007, 07:59 PM
agility 7
6,2,3,5,2,6,1
infiltration 1 (i'm assuming the urban specialisation won't count)
4
warrior_allanon
Jun 29 2007, 12:01 AM
Agility 4 +Infiltration 2=6dice
3hits=655332
Ophis
Jun 30 2007, 11:45 AM
Okay people can continue to sweep the ship, take it slow and I'll intervene as required.
Sion_Smee
Jul 12 2007, 08:27 PM
an audio perception check: ( 11 dice) for listening to the bridge.
4,5,5,3,5,3,6,2,3,4,1= 4 hits
and a visual perception check:(13 dice) for looking at the foredeck and in the bridge.
3,6,2,5,4,1,5,6,3,4,2,5,4=5 hits
Sion_Smee
Jul 13 2007, 07:43 PM
may as well try and roll street magic know skill for the green growth:
intuition + street magic = 7 dice
4,3,4,1,1,4,5 = 1 hit
Ophis
Jul 13 2007, 07:55 PM
a shrug is all you can get on that. That and maybe a "umm dunno?"
Sion_Smee
Jul 16 2007, 03:59 PM
Warrior how bad is class 4 is there a scale somewhere I can go see or were you just meaing vey dangerous stay away?
warrior_allanon
Jul 20 2007, 09:33 PM
anyone with RL military knowledge knows what i mean but basically class four means something akin to what you see in the movie "Outbreak", Self contained breathing aparatus, chem suit, completely sealed. Class 3; sealed chemsuit and gas mask, class 2 is no seal but still in the suit and mask, class one is just the mask.
Ophis
Jul 20 2007, 09:44 PM
Thanks for that, I'll try to remember it in future.
Have a karma point.
Sion_Smee
Jul 21 2007, 10:00 AM
In my IC post I have assumed that none of you are wearing full armour or are wearing gas masks. If this isnt the case let me know and ill modify the text.
warrior_allanon
Jul 28 2007, 11:06 PM
lets keep this rolling people
Sion_Smee
Jul 30 2007, 03:45 PM
I'll wait a couple more days to see if the mage or hacker respond to my post then ill carry on, though this game does seem to have devolved in to 2 players and a ref
Grinder
Jul 30 2007, 04:01 PM
I didn't have the time to post here over the last weeks, sorry for that. Have to read a few pages of this and the IC thread and see that I post more regularly.
warrior_allanon
Aug 2 2007, 04:07 PM
as it seems happens with all the online games i start playing in.....I'M CURSED fraggit all
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.