Jeremiah Legacy
Jan 15 2007, 12:19 AM
Shadowrun: The Jeremiah Legacy
Thursday 6 February 2070
Hong Kong. A Free enterprize Zone. A nation openly controlled by the megacorps. Home of Wuxing, Inc. And, as history will one day record, the birthplace of the Jeremiah Legacy.
For this campaign, we will need a team. 4 to 5 people of varied talents. Here are the guidelines and requirements.
400 BP. Starting out as runners, had a couple good runs. The first adventure will bring the team together for the first time by the fixer.
Standard options from SR4 and Street Magic, as well as contacts from Contacts and Adventures. No blood mages, no twisted or toxics, no insect shamans, no cyberzombies.
You can be from anywhere as long as there is a plausible explanation as to why you are staying in Hong Kong. Corporate, government, and criminal ties are acceptable. I need at least one character to be a local.
Don’t have to have a face, but it does help.
I am not using the free contacts rule. However, everybody knows the fixer, Dr. Delicious. Worse than a 1/1 Contact, better than nothing.
It would make life easier if you are familiar with Runner Havens section on Hong Kong, and I also recommend Shadows of Asia, but this is not a requirement.
And as for the name? It is a reference to the Book of Jeremiah in the Bible, and for now, that’s all I intend to reveal.
Some of them will be originals, some will be stolen borrowed from other sources, and a couple will be inspired by Shadowrun Missions.
I am probably forgetting something important so if you have any questions, PM me or post it. My job requires me to be online quite a bit so I should be able to answer/respond/flame in a reasonable amount of time.
edit: Oh man. I've got 8 people interested. It seems I need to do some culling as it is. Because of this, I have to turn away for now.
amra28
Jan 15 2007, 02:30 AM
Sounds interesting. I would to join up and play a technomancer. Probably will be a Hong Kong local. I will shoot you a cencept when I flesh it out a bit more.
hunter5150
Jan 15 2007, 02:34 AM
I have the beginnings of a mundane hunter/tracker type. Could possibly convert over to a city specialist. Char BG is from CAS outskirts of Atlanta. Kinda country-fried type. Not sure if this could possibly fit into your game but, I woulkd be interested. Reply with thoughts.
Redjack
Jan 15 2007, 03:04 AM
I'll take an Ork street shaman then of either the raven or wise warrior totem (whichever is most appropriate).
Foxx
Jan 15 2007, 03:12 AM
I've been looking to play something from the Voodoo tradition. Have character concept to you by tommorrow.
ludomastro
Jan 15 2007, 05:40 AM
It may be a bit cliche, but I'll have you a martial artist (adept) by tomorrow. Please keep in mind I only have the BBB at my disposal right now.
Abbandon
Jan 15 2007, 06:30 AM
#1. Do the runners have to worry about leaving behind dna, astral signatures, or electronic trails?
#2. How active will you be as the gm and how active do you expect your players to be?
JDragon
Jan 15 2007, 08:21 AM
I have a concept for a street sam, courier that I would like to put in the mix.
I have Runner Havens, but have not read up on HK yet, but that would be very easy to fix over the next week or so. Think I can get access to Shadows of Asia if I need to as well.
Will PM the basics soon.
JD
Jeremiah Legacy
Jan 15 2007, 09:41 AM
Amra28: Like the idea. A local technomancer. Lots of fun with that idea.
Hunter5150: CAS is fine. Hong Kong is an international place. You might have better luck with a city specialist, but there are quite a few "un-urban" areas. In fact, it is giving me a couple ideas...
Alex: Nothing wrong with cliches. Run with it. And BBB is fine, though you will find some neat tools with Street Magic. But that's what Karma is for.
JDragon: Nice idea. Read the PM, love the concept you have. I'll contact you with questions as I think of them.
Redjack and Foxx: Both are good, but I am a little concerned. 2 mages in the same party? Still, it could be interesting.
Abbandon: To answer your questions,
1) It's only paranoia if you are wrong. Otherwise, it's caution. How concerned you need to be will depend on the run. The corps will not be hunting you from drops of sweat. You will not need to be too cautious, at least at first.
2) I intend to be as active as possible. Mostly in the evenings (my time) and early mornings (again, my time). I don't expect this game to be the most important thing in your life; it isn't in mine. But as long as things are progressing reasonably, there should not be any problems.
Trigger
Jan 15 2007, 11:09 AM
I was thinking of the Buddhist mage that I have been working on, but it appears that you already have the two awakened that you want. If he is ok, then I already have him ready, just needs a few tweaks for Hong Kong. If not, I can come up with something else...probably a ninja-esque infiltration type. Tell me which one you want.
d'Ark
Jan 15 2007, 11:53 AM
If there's still space, I've an idea for a duelist type weapons expert (pistols & swords, mostly) kicking around.
I'll get working on it today and PM you what I've got by tonight.
Edit:
Having sat thinking about possible backgrounds, a mercenary seems a bit more plausible...so the concept's altered a little more towards bigger guns, but he's still a weapons expert.
Jeremiah Legacy
Jan 15 2007, 03:16 PM
8 people are interested, and I have to be fair to myself. I'd love to run all 8 that responded so far, but then it changes from Shadowrun to Armyrun.
But I gotta be fair in general. So here is my decision.
Amra28, HUnter5150, JDragon, Redjack, Foxx, and Alex have priority. They get me characters by 7am on Tuesday (Pacific Standard Time), they're in. After that, their slots get opened up for Abbandon, Trigger, and d'Ark in that order.
6 may still be too many, but I like all 6 concepts.
JDragon
Jan 15 2007, 07:14 PM
Few ?'s for character creation.....
For those of us that are not from HK, will it be assumed that we were able to smuggle in gear (weapons) or have purchased them in HK since we have been in town as long as they meet the Availbility requirement?
Will it be reasonable to have a car in HK? I still need to read the book but wanted to make sure I wasn't spending $$ on stuff I would not have there.
Thanks
JD
hunter5150
Jan 15 2007, 10:10 PM
Have char sheet done. I use a excell generator to crank mine out. Can I email to you the xls file?
Jeremiah Legacy
Jan 16 2007, 12:14 AM
JDragon: Fair assumption. Yes, we can assume that if you are imported, that you smuggled your available equipment. Keep in mind that as a Free Enterprise Zone, it is a little easier to smuggle things into Hong Kong than other places ... within reason.
And yes, it would be reasonable to have a personal vehicle.
Hunter5150: Excel sheets work fine. My e-mail is on my profile, or you can PM me the sheet, I think.
JDragon
Jan 16 2007, 12:17 AM
Perfect. Thanks for the answers.
Character PM'ed a little earlier.
JD
Abbandon
Jan 16 2007, 12:28 AM
I dont have any of the reference material you wanted us to have but heres my sheet. If im wrong on the language just tell me, im lazy heh.
[ Spoiler ]
Total = 415 bp due to qaulities.....
Name ?? (Meta-type Elf -30bp)
Height: 1.8 meters Wieght: 65 kilo's
Attributes: (-200 bps)
Body: 1/6 4/6(-30bp)
Agility: 2/7 5/7(-30bp)(max 10)
Reaction: 1/6 4/6(-30bp)
Strength: 1/6 2/6(-20bp)
Charisma: 3/8 6/8(-30bp)
Intuition: 1/6 4/6(-30bp)
Logic: 1/6 2/6(-10bp)
Willpower: 1/6 3/6(-20bp)
Initiative: 8(10) (improved reflexes 2)
Magic: 1/6 5/6(-40bp)
Condition Monitor: 10P 10S
Edge: 1
Init Pass: 3 (improved reflexes 2)
Essense: 6.0
Qaulities:
Mystic Adept (-10bp)
Mentor Spirit (-5bp) Chameleon
Ambidextrous (-5bp)
Mild, Common allergy to sunlight (+10)
Combat Paralysis (+20bp)
Sinner (+5)
Contacts: (-15bp)
Arms Dealer 2/3
Fixer 1/1
Mechanic 1/2
Hacker 1/1
Talismonger 1/2
Active Skills: (-134bp)
Influence (4) (-40bp)
Con
Etiquette
Negotiation
Leadership
Stealth (1) (-10bp)
Disguise
Infiltration
Palming
Shadowing
Pistols (5) (-20bp)
Perception (4) (-16bp)
Athletics (3) (-30bp)
Climbing
Gymnastics
Running
Swimming
Pilot-Ground craft (1) (-4bp)
Spellcasting (1) (-4bp)
Knowledge Skills: (4+2 x3=18 free Bp worth)
Triad Politics (2)
Current Events(Hong Kong) (3)
Seductive behavior (2)
Hong Kong Culture (3)
Working Out (2)
Firearm Designs (3)
Language Skills:
Cantonese N
Sperithiel (3)
Adept Powers: (5.0 points points)
Improved Reflexes (2) (-3 pp)
Kinesics (2) (-1 pp)
Agility Boost (3) (-.75 pp)
Enhanced Perception (1) (.25 pp)
Gear: (8bp 36,710/40,000Y)
Armor Jacket 8/6 (-900Y)
Urban Explorer Jumpsuit 6/6 (-500Y)
Ares Predator IV (-350Y)
==Dam: 5P, AP: -1, Mode: SA, Ammo: 15c
Built in smartgun
Concealed Holster (-75Y)
Hammerli x2 (-1300)
==Dam: 4P, AP:0, RC:1, Mode: SA, Ammo: 6c
Built in smartgun and uses heavy pistol ranges
Silencer x2 (-400Y)
Hidden Arm Slide x2 (-700Y)
Ammo:
Predator
Regular (15/10 =1.5 x20= 30 a clip) x5 (-150Y)
Gel (15/10 =1.5 x30= 45 a clip) x5 (-225Y)
Hammerli
Regular (6/10=.6 x20= 12 a clip) x20 (-240Y)
Explosive (6/10=.6 x50= 30 a clip) x20 (-600Y)
Knife (str/2 +1)P (-20Y)
Flash-pak -4/-2 flare comp to attacks, can last 10 turns(-200Y)
Clothing (10x200) (-2000Y)
Commlink: (Meta Link+Vector Xim)modded (-300Y)
Response: 5, Signal 5, Firewall 5, System 5
4000+1000+2500+2500 (-10,000Y)
Sim Module(-100Y)
Sub Microphone (-50Y), Trodes (-50Y)
Programs:
Encrypt (6) (600)
Glasses w/ Vision Enhance,image link (3) (-350Y)
Glasses w/ Thermo, Smartlink, Flare, image link (-700Y)
Earbuds w/ Audio Enhance (3) (-300Y)(free earbuds w/ comm)
Fake Sin (4) (-4000Y)
Fake License Firearms (4) (-400Y)
Suzuki Mirage (-6,500)
Accl: 20/50, Speed:200, Pilot:1, Body:6, Armor:4, Sensor:1
2 months Low Income (-4,000Y)
Spells:
Improved Invisability (-3bp)
type: Physical, Range: LOS, Duraction: S, DV:(F/2)+1
Special Abilities:
Low Light vision
+3 to visual perception (glasses)
+3 to audio perception (earbuds)
+1 to all perception(adept power)
+2 to social tests (+2 to opposed gauge speech)
Agility Boost (5+3) Each hit improves agility(up to 10) for hits x2 combat turns.
Drain = Willpower+Body vs 3.
BACKSTORY:
-----------------------------
Not fleshed out: Born in Hong Kong as an elf. Mom and dad were wage slaves and loved her. They died in an accident. She was with them at the time but survived. She grew up with a set of grandparents after that but was a wild child. Soon she started running with the wrong crowd and eventually fell in love with a gang member. They were rarely apart and she learned alot of criminal behavior from the relationship. Her boyfriend was murdered right in front her causing her magical abilities to awaken. She ran from the site of her boyfriends murder and kept running until she collapsed from exaustion into a crying heap. Going back to her grandparents for a place to live until she can get over her loss she finds out that they have been dead for years. Disinterested from everything she has begun working in the shadows to survive.
Character concept/explanation: She is a mystic adept which focus's mostly on being a physical adept but a mentor spirit has also chosen her due to her ambidextrous qaulity. In theory i wold like it if she was unaware of her magical abilities, she just nows that if she concentrates she can do some amazing physical feats like be extremely accurate with her guns. Later on she will start obsessing over chameleons and she wont know why but it will because of the small influence from her mentor spirit. This obsession will lead to drawing or getting a pet or something and thats when she will gain access to her invisability spell. Currently she has no magic points to even cast the spell with as they are all devoted to adept powers. But i have baught the spell and the skill for when it "unlocks". Spell casting to her will just be something along the lines of closing her eyes and doing a chant like "please dont see me" or something. I dont intend for her to have any other spells or do any other spellcasting.
Foxx
Jan 16 2007, 12:38 AM
whats Dr. Delicious contact and loyalty ratings? 1/1?
Jeremiah Legacy
Jan 16 2007, 01:09 AM
QUOTE (Foxx) |
whats Dr. Delicious contact and loyalty ratings? 1/1? |
Originally, Dr. Delicious was somewhere between 1/1 and nothing. However, my dice don't roll half-numbers, so I am going to assume that nobody else's does either. So, Dr. Delicious will be a 1/1 fixer. If you want to make him better for you, you can spend some BP's, but the initial 1/1 is free.
Abbandon: You want to use either Cantonese - the official language of Hong Kong, or English, the language that everybody speaks.
Redjack
Jan 16 2007, 02:07 AM
An Shui's history sent via PM. Character sheet forth coming.
Any of the character's know each other to start?
Jeremiah Legacy
Jan 16 2007, 02:36 AM
QUOTE (Redjack @ Jan 15 2007, 06:07 PM) |
Any of the character's know each other to start? |
Not initially, but if there could be a good reason for a couple of you to know each other - or of each other - go ahead and work it out and throw it past me.
However, this is your first run as a team as a whole.
And now, an update:
So far, I have a street sam, a physical adept, and a shaman. Still have room for a face and a hacker/technomancer. Please, no more Awakened characters.
Trigger
Jan 16 2007, 03:11 AM
I would love to run a face for you...a face/ smuggler is one of my favorites. I could get it ready by tonight and have it for you in an hour or two
Redjack
Jan 16 2007, 05:00 AM
First pass on the character sheet sent via PM for An Shui.
Foxx
Jan 16 2007, 07:24 AM
that goes for my voodoo guy i was working on?
Actually, never mind, I have my Face I can use. Sending her in for ya to look over.
Jeremiah Legacy
Jan 16 2007, 09:45 PM
Going through the characters now.
Thank you for your overwhelming response and for the easily tracked IP addresses.
I'm going through everything now, but it seems that we still need a hacker/technomancer guy. Not an absolute must; I can invent one if need be, but I'd like to avoid it if possible.
amra28
Jan 16 2007, 09:47 PM
I still plan on submitting a technomancer but I cannot get it done until this evening.
Redjack
Jan 16 2007, 10:09 PM
QUOTE (Jeremiah Legacy) |
and for the easily tracked IP addresses. |
Not sure I'm tracking with that one...?
Jeremiah Legacy
Jan 16 2007, 10:33 PM
amra28: Looking forward to it.
Redjack: I was intending a joke referring to Guantanimo Bay, but then I had a sudden attack of good taste. Unfortunately, he didn't bring his brother, editing.
Redjack
Jan 16 2007, 10:44 PM
I figured there was a joke in there somewhere... Figured I was either too dense to get it or it was pretty deeply buried. In either case I felt like treading that fine line between bravery and stupidity to find out..
Jeremiah Legacy
Jan 17 2007, 07:08 AM
OK. So currently, we have a Street Sammy, a technomancer, a hermetic mage, a tracker/hunter guy, and 2 faces, each filling a different role. A couple locals, a few from Seattle, and one guy from Atlanta. I personally love how well though-out the backgrounds are. They are definitely varied and interesting.
I promise to get back to all of you to work out specifics within 12-24 hours.
And within a few days, the Jeremiah Legacy will begin.
JDragon
Jan 17 2007, 07:29 PM
Working on reading about HK in Runner Haven's as we speak and looking forward to the game.
JD
Redjack
Jan 18 2007, 06:14 PM
Is there a particular neighborhood that the locals/immigrated-locals should be read up on?
Jeremiah Legacy
Jan 18 2007, 09:40 PM
Not one particular neighborhood, but some are more important than others.
Kowloon City is where most of the criminals hang out - which means lots of neat stuff for criminals ... like you. Of course, since like attracts like and nobody likes competition...
The Eastern District - and really, all of Downtown - is the center of city life. Clubs, hookers with all their teeth, and corps needing jobs done.
Of course, Victoria Harbor is important, as that is where most stuff comes in and out.
Don't forget the traditional villages and the temples. Religion is a big thing here and those villages are good places to lay low if need be.
Jeremiah Legacy
Jan 20 2007, 04:21 PM
I want to thank everyone for their eagerness for the game. I want to let you guys know what's going on and how things will be going from here.
Recently, a friend of my family died and we have been dealing with all the things that go with it. It is pretty much taken care of and I plan to start by Wednesday at the very latest. I apologize for the delay and promise to pick up the pace.
JDragon
Jan 20 2007, 05:19 PM
I'm sure I speak for everyone when I say no problem and thanks for keeping us in the loop. Very sorry to hear about your loss.
Thats the biggest thing with these PBP games, just doing a quick post to keep everyone in the loop.
JD
Redjack
Jan 20 2007, 07:08 PM
I absolutely agree, RL has to come first. Just keep us informed and we'll work around as much as is needed.
Please accept my condolences as well.
-rp
ludomastro
Jan 20 2007, 08:22 PM
My condolences as well.
Foxx
Jan 21 2007, 08:31 AM
I'm sorry about your loss. I hope you and yours are getting through this alright.
Jeremiah Legacy
Jan 23 2007, 07:51 AM
At long last, The Jeremiah Legacy is about to begin. Here is the cast.
- Trigger as Wildcard
- JDragon as Satchel
- Redjack as An Shui
- Alex as Siu Fu
- amra28 as Wiki
- Foxx as Dawn
- Hunter5150 as Skeet
Anybody want any last minute changes or questions, get them in soon. The show is about to begin. We go live within 36 hours.
I like the format that is common, so we'll keep it. Timestamp in character entries, stated words in bold, thoughts in italics. Colors as you see fit as long as it can be read.
On OOC, secret information should be put in Spoiler setup, clearly marked for who it is to. I will do the same.
Honor system in effect. Keep rolls on the up-and-up and no peeking where you are not to peek.
Question: would you prefer one thread for the campaign or 2 threads - an IC and a OOC thread. I can go either way.
Trigger
Jan 23 2007, 09:38 AM
I like two threads, keeps things easier to understand.
Redjack
Jan 23 2007, 12:05 PM
I second the two threads... Keeps the IC thread a readable storyline.
amra28
Jan 23 2007, 04:06 PM
Agreed, two threads.
JDragon
Jan 23 2007, 05:57 PM
I'll make it 4 for two threads.
JD
Foxx
Jan 23 2007, 08:22 PM
Two threads is fine with me
[ Spoiler ]
test
ludomastro
Jan 24 2007, 03:49 AM
I'll make it an even 6 for 6.
Jeremiah Legacy
Jan 24 2007, 06:17 AM
OK, 2 threads it is then. We go live within 12 hours.
Anybody that's been waiting 'til the last minute to ask a question ... this is the last minute.
Foxx:
[ Spoiler ]
You passed.
Jeremiah Legacy
Jan 24 2007, 11:54 PM
Show's on.
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