Players rolled up new runners now that they have rules down little better, TM is now adept and adept is now hacker. Big thanks to Paveo for all quick reference sheets but matrix actions seem to be missing. Tossed together following list on quick, welcome to make any corrections if needed. (cut and paste add to your quick reference folder ha ha mines getting a little thick)
FREE ACTIONS
Alter/Swap Icon- no roll
Change Linked Device Mode- no roll
Detect Wireless Node- Electronic Warfare + Scan (Variable, 1 Combat Turn)
Jack Out- no roll / unless against Black Ice
Speak/Text a Phrase- no roll
Terminate Data Transfer- no roll / special Computer + Edit
SIMPLE ACTIONS
Call/Dismiss Sprite- no roll
Deactivate Program or Agent- no roll
Decrypt (with key)- no roll
Issue Command to Agent/Drone/Sprite- no roll
Log Off- no roll / unless against Black Ice
Observe in Detail- Computer + Analyze ( gm sets threshold ) / target is hidden ( Opposed Hacking + Stealth / Firewall + Stealth for programs,nodes)
Transfer Data- no roll / special Computer + Edit
COMPLEX ACTIONS
Attack- Cybercombat + Attack Program Rateing
Compile Sprite- Resonance + Compiling (vs sprites rateing)
Control Device- no roll / unless skill required
Crash Program/OS- Hacking + Attack ( Firewall + System, 1 Combat Turn)
Data Search- Data Search + Browse (page 220 GM set target)
Decrypt (without key)- Decrypt + Response (Encryption Rating x2, 1 Combat Turn)
Detect Hidden Node- Electronic Warfare + Scan (4) / (15+) if trying to pick out hidden from non hidden
Disarm Data Bomb- Hacking + Defuse (vs. Data Bomb Rating x2)
Edit- Computer + Edit
Intercept Traffic- Computer + Browse / Eavesdrop on Signal, Hacking + Sniffer
Intercept Wireless Signal- Electronic Warfare + Sniffer (3)
Jam Signal- Must use Jamming device (Any device with rating less then jamming device's signal rating is overwhelmed. ECCM increases protected devices rating for jamming vs purposes.)
Log On- no roll
Reboot- System + Response (10,1 combat turn) / Technomancer- Logic + Willpower (10, 1 hour)
Redirect Trace- Hacking + Spoof (vs Computer + Track / System + Track if launched by node) (each net hit adds 1 to trace's threshold)
Repair Icon- Computer + Medic (1 combat turn) (each hit heals one box of matrix damage)
Run Program or Agent- no roll (For each x number of programs actively running, were x = system rating, your Response is reduced by 1)
Shut Down a Sprite- Software + Resonance (sprites rating + Compilers Resonance if Registered)
Spoof command- Hacking + Spoof (Pilot + Firewall)
Track User- Computer + Track (10,1 initiative pass) ( Apply Modifiers from table pg.220, Also affected by Redirect action and Stealth programs both applied as dice pool modifier.)