Fresno Bob
Jun 4 2006, 03:08 AM
No, I was just wondering if you deleted it for some reason.
Dranem
Jun 4 2006, 07:18 AM
Wow! 3 explosive bullets at 9P with -2 AP didn't blow Johnny's head clear off?!
Lets see if the second burst will - without taking the doc's leg with it...
I'll take another short burst as my next action if Ace or Gabe don't take care of it first.
Konsaki
Jun 4 2006, 11:59 AM
DV - is there a way to the alleyways by either going through the crowd, hopping the car tops, or some other way? Seems both our chars are dead set on getting to Kiedo's place to get gear.
Divine Virus
Jun 4 2006, 04:55 PM
You didn't specify if you were doing a narrow or a wide burst, so I assumed wide since you didn't show any damage mod in your total. In the future, please specifiy what kind of burst you want.
Divine Virus
Jun 4 2006, 06:54 PM
I will take the action for rokur, since I beleive he is still away. He can prettify it afterwards.
Fresno Bob
Jun 4 2006, 07:01 PM
Righto. Here's my next action, assuming Rokur doesn't finish off the zombie.
Simple action 1: Stand up
Simple Action 2: Fire shotgun at Johnny
Shotgun 7 + Agility 7 + Smartlink 2
[5] [6] 3 4 1 [6] [5] [6] 4 4 [6] [6] [6] 3 4 [6]
9 hits, base damage 7P/-1
Divine Virus
Jun 4 2006, 07:05 PM
Nope, the zombie is gone.
Everyone who is in the mob needs to make a strength OR an agility test (your choice) to make your way to wherever you are going. If you glitch(and ONLY if you glitch) you are knocked down and need to make a strench check to get back up.
Konsaki
Jun 4 2006, 09:21 PM
Agility(5) test to avoid the mob mentality
2, 3, 3, 5, 6 = 2 hits
Since you didnt declare a TN, im guessing I passed ok.
Rokur
Jun 4 2006, 11:59 PM
I editted my IC post... but if it's a bit long, the basics is he took out the SMG and put on the Gas Vent, and switched on his chameleon suit. He hasn't started sneaking yet tho.
Kiedo
Jun 5 2006, 12:39 AM
Since Stasia is still technically on top of a car do I need to make that test?
I'm assuming that there are plenty of cars and none of them are more than two meters apart. And the road is a six lane road(just so she can do it faster than ryan, lol).
Agility (5) - Defaulting of Gymnastics (1)
Car1: 6, 5, 4, 2
Car2: 5, 3, 3, 2
Car3: 6, 2, 2, 1
Car4: 5, 3, 2, 1
Car5: 5, 5, 5, 1
Car6: 6, 4, 4, 3
Car6 to ground: 5, 4, 3, 2 (yes, small straight, lol)
Now that she's on the ground.
Agility (5)
6, 5, 5, 1, 1 (wew that was close to a glitch).
Konsaki
Jun 5 2006, 09:54 AM
Perception test to visualy examine Lucky.
Intuition(3) + Perception(3) = 6 dice
3, 4, 4, 4, 5, 5 = 2 hits
Judge intentions test
Intuition(3) + Charisma(3) = 6 dice
1, 1, 2, 2, 3, 4 = 0 Hits.... But at least i didnt crit glitch
Kiedo
Jun 5 2006, 10:21 AM
I'd like to check and see what lucky's got, be that weapons, or otherwise.
Perception Test
Intuition (5) + Perception(visual) (4) + Enhanced perception* (2) + Vision Enhancement* (3)
6, 6, 6, 5, 5, 5, 4, 4, 3, 2, 1, 1, 1, 1
6 hits.
Dranem
Jun 5 2006, 10:45 AM
Perception test to hear the banging noise...
CODE |
Perception (2) + Intelligence (4) = 6 dice 1 [5] [5] [5] 1 3 Hits:3 |
Scanning for the Hospital's PA system broadcast point.
CODE |
Computer (4) + Scan (4) = 8 dice [6] [5] 3 [6] [6] 1 [6] 3 Hits:5 |
That should give me the location where it is...
Tarantula
Jun 5 2006, 10:48 AM
My test for not getting bowled over and stepped on by the mob...
Agility 5:
6, 5, 4, 3, 3
Perception test for whats in front of the hospital (Drifter, archangel, the car wreck lady)
Perception (5) + visual spec (+2) + vision enhancement (3) = 10 dice
6, 5, 4, 4, 3, 3, 3, 2, 1, 1
2 hits, not so great, but should be plenty to see the woman and drifter and archangel.
Side note for you guys when you see John, he obviously has dermal plating, as well as clear protective covers over his eyes.
GingerKid
Jun 5 2006, 02:24 PM
Archangel isn't waiting for a reply from Drifter he's just saying his bit then going into combat.
Shooting the lady zombie.
First Initiative Pass:
Free action: Predator coming out of hidden arm slide.
Simple action: Called shot to the head (regular ammo)
Pistols + Agility + smartlink - called shot = 12 dice
4,1,3,1,1,5,1,3,2,3,5,3 --> 2 successes
Simple action: Called shot to the head (regular ammo)
Pistols + Agility + smartlink - called shot = 12 dice
3,3,2,1,5,5,2,3,6,5,3,1 --> 4 successes
Rokur
Jun 5 2006, 11:32 PM
Gabe is stealthily leading his team to the PA system to help broadcast a warning.
Infiltration (for sneaking in)
Agility (6) + Infiltration (1) = 7 dice
5,3,5,4,1,2,3 = 2 hits (remember they get a -4 to perception opposed roll cuz of my chameleon suit.... )
Perception (to notice what's going on each hall)
Intuition (2) + Perception (5) + Goggles/helmet (3) = 10 dice
2,3,4,3,2,2,2,2,5,2,6 = 2 hits... blech....
So... team BAG is on the move...
Rokur
Jun 6 2006, 03:53 AM
uh... when you "turns to face you" do they look at Gabe? or the others... since Gabe IS wearing cham suit with thermo dampeners... just curious, so I know whether to change armor or not. if the ruthenium polymers are useless...
Divine Virus
Jun 6 2006, 04:31 AM
You can't tell. you are all standing close together, they could be looking at you, they could be looking any any of the other 3 people there.
Same Iniative order.
1) Gabe
2) Ace
3)Blades
4) Mortician
5) Zombies
a reaction+perception roll will tell you how many zombies there are.
Fresno Bob
Jun 6 2006, 04:36 AM
I thought I implied that the mortician was not to follow us.
Divine Virus
Jun 6 2006, 04:47 AM
maybe he isn't, but you only walked through 1 doorway, he is still rightbehind you, and thus still in the combat.
Kiedo
Jun 6 2006, 04:50 AM
If it were me I'd keep the mortician around to see how long it takes for him to change...
Divine Virus
Jun 6 2006, 04:54 AM
Guys, could everyone please post what parts of their body is covered by what. Please include armour rating, and don't forget the face and head (ear buds, gas masks, Goggles, etc).
Fresno Bob
Jun 6 2006, 04:57 AM
Ace's armor rating is 12/11, and he has no exposed skin. Full body armor, helmet, and a gas mask.
Rokur
Jun 6 2006, 05:01 AM
all his gear is in the spoiler a while back...
but he has only exposed skin in his left hand, and his face (he's got a helmet)...
his right hand is cyber as well as his lower legs... and the rest is covered by a chameleon suit.
edit: put this in here as a reference...
What Gabe has on inside the doc's after coming back in:
On head: Helmet with visor that has all his vision enhancements
Taped on the inside of his helmet are his cigarettes and lighter, Gabe hates wet cigarette's.
Earbuds
On Body: Chameleon suit. currently turned on.Inside jacket, Shoulder holster concealing the Ingram Smartgun and 3 spare clips.
On Hip: Tactical belt (like batman) that holds his flashlight, Predator IV in quickdraw holster with 2 clips under it. And many many places to fasten extra clips in place. And cases to carry miscellaneous tools in such as credsticks, cash, and other miscellaneous things.
On legs: Left leg pocket has a medbox with all patches and combat drugs.
Right leg large smuggling container: Bible, small vial holy water, many wooden crosses, and some other religious artifacts.
All other gear on heli and will be put on depending on situation...
Kiedo
Jun 6 2006, 05:12 AM
Chameleon suit(6/4) covering everything but her head. The suit is comprised of a skin tight full body suit, without hood, and a jacket with a hood. The hood is down, unless otherwise noted.
she has her survival knife, the alpha, both hammerli's, her commlink, the extendable baton, and two clips for each weapon(including the grenade launcher) on her person.
Gear Locations
[ Spoiler ]
From bottom to top.
Left boot - survival knife
Right boot - extendable baton
left outer coat pocket - 1 HE grenade clip
Right outer coat pocket - 1 frag grenade clip
Under jacket - Alpha, on a sling(left side). both hammerli's in shoulder holsters(concealable) 2 EXEX clips for each hammerli in the pockets for them on the holsters.
Inside left coat pocket - commlink
INside right coat pocket - 2 EXEX clips for the Alpha.
Right ear - Earbud, Microphone RFID sensor, earring
Left ear - Earbud, Atmosphere RFID sensor, earring
Hair - Camera RFID sensor, hair clip, facing behind her.
Eyes - Contacts
Everything else, which would be the Monofilament sword, the lined coat, her regular clothes, and the remaining clips are stored in the dufflebag.
Divine Virus
Jun 6 2006, 05:14 AM
I was looking for a specific Breakdown. Here, I will give a template
Head:
Eyes:
Mouth/nose:
Ears:
Torso
Arms (upper and lower if needed):
Hands:
Legs(upper and lower if needed):
Feet:
Here is an example
[ Spoiler ]
Joey McJoejoe
Head: none
Eyes: Gasmask
Mouth/nose: Gasmask
Ears: ear buds
Torso: Armour Jacket(8/6)
Arms (upper and lower if needed): Armour Jacket(8/6)
Hands: Bikeing gloves
Legs(upper and lower if needed): Jeans
Feet: Hikeing Boots(steal toes)
Fresno Bob
Jun 6 2006, 05:17 AM
Oh, ok.
Head: Helmet
Eyes: Gas Mask
Mouth/nose: Gas Mask
Ears: Helmet
Torso: Full Body Armor
Arms: Full Body Armor
Hands: Some type of armored gloves
Legs: Full Body Armor
Feet: Boots
Under his armor, Ace would be wearing black combat fatigues.
On his person, he has both his weapons, each fully loaded, two bandoliers of shotgun shells with 24 shells each, and a bandolier with 5 grenade launcher clips. (Regular shells and frag grenades, respectively). He also has his combat axe.
The rest of his gear is on the helicopter.
ludomastro
Jun 6 2006, 05:20 AM
DV
Would Lucky know anything about the Wolpertingers?
Intuition + Conspiracy Theories = 5 + 3 = 2 hits.
Kiedo
Jun 6 2006, 05:22 AM
There not really a conspiracy more like a strange animal, look it up on wikipedia for a funny picture of one (or by clicking
Here).
Rokur
Jun 6 2006, 05:35 AM
apparently you may not have read my that spoiler or my editted last post... cuz i did break it down... but here goes!
Head: Helmet (0/2) with visor that has all his vision enhancements
Taped on the inside of his helmet are his cigarettes and lighter, Gabe hates wet cigarette's.
Eyes: visor from helmet
Mouth/nose: Subvocal Microphone/microtransciever
Ears: Earbuds
Arms (upper and lower if needed): Chameleon Suit (6/4)
Hands: Gun in right hand. Finger compartment of hand has a garrote of Microwire. *right hand is complete cyberware with a retractable 2 Bladed Spur (like X-23) that comes out above his knuckles so it doesn't interrupt his shooting, the finger garrote, a gyromount, and a Olfactory Booster (the cybernose)
Torso: Chameleon Suit (6/4) Inside jacket, Shoulder holster concealing the Ingram Smartgun and 3 spare clips.
Hip: Tactical belt (like batman) that holds his flashlight, Predator IV in quickdraw holster with 2 clips under it. And many many places to fasten extra clips in place. And cases to carry miscellaneous tools in such as credsticks, cash, and other miscellaneous things. Known items in belt listed here: (I mean who really knows how many different things batman can carry) Flashlight, Containment Manacles, roughly 14 clips, GPS, Folded Gecko Gloves, Grapple gun, pistol, and etc...
Legs(upper and lower if needed): Chameleon Suit (6/4) Left leg pocket has a medbox with all patches and combat drugs.
Right leg's large smuggling container: Bible, small vial holy water, many wooden crosses, and some other religious artifacts. *Both lower legs are full cyberware. Both have hydraulic jacks, the right one has a large smuggling container, and the left one has an internal Commlink, and an Internal Air supply that will feed his lungs when necessary.
Feet: Uh... i guess workboots? *They are both full chrome cyberware
Technically the Armor rating should be 7/7 all around, because he has a helmet for 2 extra impact armor and he's a troll giving one more natural dermal armor.
PS: What happened when Gabe pours the holy water on the zombie????
Dranem
Jun 6 2006, 06:06 AM
Gear
Head: Jumpsuit Helmet
Eyes: Jumpsuit Helmet Goggles
Mouth/nose: Subvocal Mic
Ears: Helmet
Torso: Urban Explorer Jumpsuit
Arms: Urban Explorer Jumpsuit
Hands: Jumpsuit Gloves
Legs: Urban Explorer Jumpsuit
Feet: Steel Toe Combat Boots
Weapons:
Ares Alpha with Explosive Rounds (2 spare clips)
- Underbarrel Grenade Launcher (12 HE grenades)
Percepting Zombies Test.
CODE |
Reaction (4) + Perception (2) = 6 dice [5] 4 4 2 2 [5] Hits:2 |
Konsaki
Jun 6 2006, 07:24 AM
Head: Blood Splattered White Baseball cap, backwards
Eyes: Contacts
Mouth/nose:
Ears: Headphones that he only uses for calls on his Commlink
Torso: Armored jacket
Arms Upper: Armored Jacket
Arms Lower: Weapon Focus Bracers
Hands: Open fingered Gloves
Legs: Blue Jeans
Feet: Combat Boots
CODE |
Tests for being on the lookout while walking down the alleyways.
Visual perception test 1, 2, 5, 5, 5, 6 = 4 Hits
Audio Perception Test 1, 3, 4, 5, 5, 6 = 3 Hits |
GingerKid
Jun 6 2006, 01:58 PM
Head: Mask (Part of Chameleon Suit, not on, currently in pocket)
Eyes: Cybereyes
Mouth/nose: none
Ears: Cyberears
Torso Chameleon Suit
Arms (upper and lower if needed): Chameleon Suit
Under suit:
Upper Right: Comlink
Lower Right: Hidden arm slide with Aeres Predator
Lower Left: Hidden arm slide with Mono Whip
Hands: Gloves (part of chameleon suit)
Legs(upper and lower if needed): Chameleon Suit
Feet: Shoes
Kiedo
Jun 6 2006, 02:17 PM
I posted a breakdown in my post about gear, my second to most recent one, before this one, but just for easy and lack of backtracking, I'll reiterate myself.
Head: n/a(hood from jacket portion of chameleon suit if noted)
Eyes: Contacts
Mouth/nose: n/a (a smirk and a nose ring?)
Ears: Earbuds
Torso: Chameleon suit(6/4) it's a two piece number, with a full body suit and a jacket. The jacket provides no armor, only the chameleon ability, and has a hood to conceal the face(which means no armor on the head). Ares Alpha (3 EXEX clips, one in gun, 2 HE, 1 FRAG clip, 1HE in gun) Hammerli 620S(2 of them in concealable holsters with EXEX in each and 2 spare clips)
Arms (upper and lower if needed): Chameleon Suit(6/4)
Hands: Chameleon suit(6/4) I'm assuming it comes with gloves?
Legs(upper and lower if needed): Chameleon suit (6/4)
Feet: Combat boots, Chameleon suit(6/4), left - suvival knife, right - extendable baton.
WinterRat1
Jun 6 2006, 03:31 PM
Drifter -
Head: Black Ski Hat.
Eyes: Nothing
Mouth/nose: Nothing
Ears: Covered by black ski hat
Torso: Armor Jacket (8/6)
Arms (upper and lower if needed): Armor Jacket (8/6)
Hands: Reinforced combat gloves (think UFC style gloves, except with reinforced plastic to make them almost like brass knuckles, in a sense)
Legs(upper and lower if needed): Jeans
Feet: Combat Boots
EDIT: Drifter has dermal plating everywhere as well (1/1)
Tarantula
Jun 6 2006, 10:01 PM
Head: Urban Jumpsuit Helmet and Dermal plating/Bone lacing(3/6)
Eyes: Protective covers (2/2)
Mouth/nose: Dermal plating (3/3)
Ears: Dermal Plating (3/3)
Torso: Urban Jumpsuit and Dermal Plating/Bone lacing(9/10)
Arms (upper and lower if needed): Urban Jumpsuit and Dermal Plating/Bone lacing(9/10)
Hands: Urban jumpsuit gloves and Dermal Plating/Bone lacing(3/4)
Legs(upper and lower if needed): Urban Jumpsuit and Dermal Plating/Bone lacing(9/10)
Feet: Shoes and Dermal Plating/Bone lacing (3/4)
Divine Virus
Jun 6 2006, 11:16 PM
O.K. Firewatch Team. I said combat started, and I have had no Actions declaired, except some IC speech. Am I correct in assuming that for your first IP you are just talking and counting zombies? ANd I know that many of you already did give a breakdown, but I needed a quick referece for "EVIL GM PURPOSES TM"
Fresno Bob
Jun 6 2006, 11:40 PM
Well, we're (I'm) waiting on Rokur to post what Gabe does.
Rokur
Jun 7 2006, 12:22 AM
Sorry, thought my earlier perception checks and infiltration tests would have let me count them and see what the layout was BEFORE we opened the door... but ok if we don't get that info... then here goes!
Redoing Perception using what you asked for in Reaction + Perception... if you meant the regular intuition... can edit
Rea ( 8 ) + Perc (5) + Vis. Enhancement (3) + Distracted (-2) = 14 dice
5,3,3,5,6,5,1,3,5,1,3,5,2,4 = 5 hits
IP1
Free: Called shot
Complex: Full burst (10 bullets) at the closest zombie (Narrow burst)
using edge to boost roll
Agility (6) + Automatics (4) + Smartgun (2) + Called shot (-4) + Uncompensated Recoil (-3) + Edge (5) = 10 dice
3,6,5,1,2,2,4,4,6,4 = 3 hits
Re-rolling 6s
2,5, = 1 hit
total 4 hits
Base of 18P DV if undodged completely modifies to 22P
Divine Virus
Jun 7 2006, 12:57 AM
Wow. its dead. for good this time.
Fresno Bob
Jun 7 2006, 01:15 AM
1st Simple Action: Aim
2nd Simple Action: Fire
Agility 7 + Grenade Launchers 7 + Aim 1 + Smartlink 2
[5] [6] [6] 4 2 [6] [6] 1 [6] 3 3 [6] [6] 4 [5] [5] 3 Hits: 10
Scatter: 3 meters, reduced to 0 by hits.
Any other net hits go to the DV of the grenade, putting it up to 21P(f), with a weakening of -1 power per meter... meaning the blast area of 42 meters across...
Divine Virus
Jun 7 2006, 01:33 AM
Now thats overkill.
The room ain't that big, and I'm being generous and saying that Ace would not have targeted the grenade within 15 meters of the group. However the room is simply to small to safely be having demolitions of that size. In the future I will specify the dimensions of a room. In this case the room is only about 20 feet long and 15 feet wide.
Gabe takes 1 box of physical damage.
Ace takes 1 health box of physical damage
Blades take 2 boxes of physical damage.
Fresno Bob
Jun 7 2006, 01:34 AM
QUOTE (Divine Virus) |
The room ain't that big, and I'm being generous and saying that Ace would not have targeted the grenade within 15 meters of the group. However the room is simply to small to safely be having demolitions of that size. In the future I will specify the dimensions of a room. In this case the room is only about 20 feet long and 15 feet wide. |
Yeah, that would have been nice.
Divine Virus
Jun 7 2006, 01:37 AM
I have never had a character use a grenade launcher before, so it didn't occur to me that dimensions would have been usefull. As I said, will do in the future.
Fresno Bob
Jun 7 2006, 01:39 AM
Its cool. I wasn't expecting to get 10 successes.
Rokur
Jun 7 2006, 01:39 AM
QUOTE (Divine Virus @ Jun 7 2006, 01:33 AM) |
Gabe takes 1 box of physical damage. Ace takes 1 health box of physical damage Blades take 2 boxes of physical damage. |
this is after our armors absorb the damage? or before? cuz i kinda had thought the FBA man would be better off than us... heh
edit: and maybe you should just make a house rule of the max blast radius of the grenade? and we'll keep this in account from now on... since it seems all 3 of the KE team has gren launchers
Divine Virus
Jun 7 2006, 01:44 AM
Crap, just double checked, scrap that damage. I will edit it out. My brain did a backflip and instead of increasing the armour for frag I subtracted it. So. No damage for any of you. My pardons please.
Dranem
Jun 7 2006, 02:11 AM
Blades is going to step into the room and lay down a wide spread of full auto, hopefully getting rid of the stragglers...
CODE |
Automatics (2) + Agility (3) + Smartlink (2) + Long Burst (-5) + Recoil Comp (2) + Edge (3) = 7 dice 1 3 [6] [5] 3 [6] [6] 1 [6] 3 4 Hits:5 |
Before damage resistance, that's 6 bullets @ 12P (7P+5hits) / -2 AP (I would use a narrow spread if the targets are close together... If they are add +5 to the DV)
Divine Virus
Jun 7 2006, 02:30 AM
ok, you are doing a long burst, not a full burst, and as such you cannot have multiple targets. So do you target a single zombie with a narrow burst then? Or do a full burst?
Dranem
Jun 7 2006, 02:33 AM
Long burst is still full auto... just 6 bullets instead of 10.
If two zombies are close together, I'll do a narrow spread for more damage, otherwise I'll try to get all of them in my first volley.
[edit]
If that doesn't kill them all, I take another Short Narrow Burst with my second action, targeting a single zombie...
CODE |
Automatics (2) + Agility (3) + Smartlink (2) + Narrow Burst (-3) + Recoil Comp (2) + Edge (3) = 9 dice 3 [6] 2 [5] 3 2 [6] 4 4 3 1 Hits:3 |
That's 3 bullets at one target for 11P (7P+2NB+3 hits) / -2 AP exploding bullets.
Sorry DV for the mixup.
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