mfb
Aug 12 2006, 08:17 PM
it's confusing language. people expect certain things when you say "magnitude" in a discussion on earthquakes. why be confusing, when you can just as easily say "destructive power" or something?
LilithTaveril
Aug 12 2006, 08:18 PM
| QUOTE (James) |
| Maybe he just gives karma slowly? Or thinks that a giant chunk of 300 karma is unbalancing, but 60 short bursts of 5 is ok (which would be right in some ways)? |
Nah. He waits until they get 299 and then Thor shots them with a drop bear while they're being distracted by lesbian elves in heat holding dikoted ally spirits in the form of sliverguns.
Samaels Ghost
Aug 12 2006, 08:19 PM
Nah, some of us are in the 150-200 area already. With Edge burning I couldn't really kill them unless I tried REALLY hard. Not that I try to kill my characters. I enjoy the history and character development we've had so far. A better example:
'Giving a PC anything that emo samurai cooks up on his DS threads.'
LilithTaveril
Aug 12 2006, 08:21 PM
Samaels, with your last example, I got the unpleasant sensation of my soul shuddering in fear. Do you have any idea what that feels like? It's worse than looking up and seeing a Thor-shot drop bear about to hit you.
Samaels Ghost
Aug 12 2006, 08:22 PM
A Thor-shot drop bear. Sweet salvation!
James McMurray
Aug 12 2006, 08:23 PM
I wouldn't say "anything." emo has had good ideas. They just tend to get lost in the miasma of anime-land.
Samaels Ghost
Aug 12 2006, 08:24 PM
I tend to steer away from said miasma so I haven't seen any of those good ideas. From what I did see there were powersuits and plasma punches, so...
James McMurray
Aug 12 2006, 08:26 PM
Don't forget the Mechashiva rigs. Chaos spirits sound kinda cool though, although I'd probably have to massage the idea to make it fit in our campaign style.
Samaels Ghost
Aug 12 2006, 08:28 PM
Mechashiva rigs? That sounds a bit blasphemous...
LilithTaveril
Aug 12 2006, 08:30 PM
Power suits? Plasma punches? Sadly, I see those as U.S. military weapons. Keep in mind the U.S. military is trying to get portable railguns for soldiers.
Considering there's at least one military out there crazy enough to pay money for it, maybe we better keep an eye on his crazier ideas. Never know who'll decide it's a good idea and stick some poor soldier with piloting it.
James McMurray
Aug 12 2006, 08:32 PM
| QUOTE (Samaels Ghost) |
| Mechashiva rigs? That sounds a bit blasphemous... |
It could have been called "Doc Oc" rig, but a different brand of people would have considered that to be blasphemous.
knasser
Aug 12 2006, 08:34 PM
| QUOTE (Frag-o Delux) |
But can the spirit decide the epicenter? I want to knock stealth fighters from the sky like in Undersiege 2 or make my friends toilet explode on the 30th floor.
Also you describe making earthquakes to cause avalanches, could I still then use it on the beach to make the guards chasing me shink into the sand? |
Poor Frag-O-Deluxe. Three pages of pointless rambling about a word that has no effect on the rules and not one person has actually answered your twice asked simple question.
The way the power is defined, it is very clear that there is no real epicentre to the quake and that the effect is the same throughout the radius. It also apparently stops at the edge of that radius.
If you want to stick with the RAW then you'll need to describe the quake as something that begins everywhere thoughout the given area at the same time. So it's very clearly not an earthquake in the traditional sense of the word.
If you want to adjust the RAW to fit a more traditional quake, then I would do it as follows:
1. Increase the hits of the quake by one to compensate for what I'm about to do next (or better, offer two extra dice to the pool).
2. Decrease the score of the quake by 1 every hits / kilometers.
So if you score 5 hits (I'm going with the two extra dice pool version), the centre of the quake is subjected to a 5-hit effect and every 10/5 (assuming F10 spirit giving 10km radius) kilometres, the effect is reduced by 1. E.g. at 4km away from the centre, you have an effective 3 hit effect.
As to choosing the epicentre if you go with this, I would allow it, but insist on LOS.
knasser
Aug 12 2006, 08:37 PM
| QUOTE (Slithery D @ Aug 12 2006, 11:09 AM) |
| QUOTE (knasser @ Aug 12 2006, 04:41 AM) | | You'd need a Force 11 to pull off the sort of destruction that you're hinting at. And the drain from that could easily kill someone who tried to invoke such a beast. That's 11 physical drain as an average. 18 physical drain would be statistically likely. |
It's worse than that, double those numbers! Invoking drain is binding drain increased 50%, or 3 DV per hit scored by the spirit on the invoking/binding test. So the average drain for binding any given spirit is twice Force.
Example: The spirit rolls Force X 2 to resist binding, not Force, so your Force 11 spirit is rolling 22 dice (who can bind it in the first place?), averaging a third hits, multiplying that by three for drain gets you an average drain value of 22! I also disagree that it would necessarily be physical; if you can even contemplate trying to bind this thing, you've got a Magic of 11 or more from initiation or (more likely) a power focus. On the other hand, this could be a great way to die anyway from stun overflow.
Of course, there are ways around this. The way I read the rules, invoking/rebinding (but not first binding) still works and you keep your success even if you're knocked out. Using Centering, Centering Foci, and Sacrifice metamagic you can be fairly sure you won't explode your head on average; having a spirit get lucky with its 22 dice and destroy you anyway, however, isn't that unlikely - 10 hits on 22 dice will have you resisting 30 points of drain. Unless you managed to kill a troll in one blow for Sacrifice purposes, you're pretty much toast.
(The Aztec tradition, sadly, doesn't have Earth spirits. I guess they'll have to restrict themselves to 11P suppressing fire (literally) raining from the sky over a 2.2 km diameter area, the poor insane fellows.)
|
Yes. I was clearly pulling numbers out of my arse. As I was earlier in this thread as well. AND as I was when I miscalculated a mantid spirit for my game. My arse seems full of numbers today, I'm afraid. I'll try and get something right tomorrow.
Still at least my point was that drain is nasty on these things. You've improved my argument at any rate.

EDIT: Perhaps what is needed rather than sacrifical magic, is a few mage friends sustaining Increase Attribute spells at you. With a Will 9, Log 9 and a Bod 9, you might just survive. If you have focuses.
James McMurray
Aug 12 2006, 08:39 PM
Are they 8s or 7s? The answer to that question could be very important from a comfort standpoint.
knasser
Aug 12 2006, 08:41 PM
| QUOTE (James McMurray) |
| Are they 8s or 7s? The answer to that question could be very important from a comfort standpoint. |
Number 2's mostly.
*Knasser runs like Hell*
Wireknight
Aug 12 2006, 09:26 PM
I really don't like the Quake power, and not just in a "can atomize all structures in its radius based upon certain interpretations of the wording" sort of way.
I think that a better solution would have simply been to make Storm possess different effects based upon the spirit type employing the power, rather than creating this new (and potentially overpowered) Quake power as a "Earth Storm" effect and leaving other spirits kind of out in the cold.
You know, wind spirits create hurricane effects, fire spirits create massive firestorms, earth spirits create earthquakes (which work just like Storm but perhaps have some sort of increased knockdown or DV versus structures), water spirits create tsunamis, cold spirits create raging blizzards, toxic spirits create massive gas attacks, acid storms, etc...
But I guess if the term "magnitude" applied to seismic events has a different meaning in the SR cosmos, then that's fine. As long as an exponentially more potent effect isn't associated with a linear increase in success, the potential for real global devastation is minimized. It's still not how I'd have done it.
Samaels Ghost
Aug 12 2006, 10:57 PM
massive gas attacks *giggle*. I couldn't contiue reading after that.
Synner
Aug 12 2006, 11:25 PM
| QUOTE (Wireknight) |
| But I guess if the term "magnitude" applied to seismic events has a different meaning in the SR cosmos, then that's fine. As long as an exponentially more potent effect isn't associated with a linear increase in success, the potential for real global devastation is minimized. It's still not how I'd have done it. |
People keep bringing this up and I'm having a hard time seeing where people are finding it difficult to understand.
A magnitude 5 quake on the Richter scale is different from a magnitude 5 quake on the Mercalli scale, which is different from a 5 quake on the Moment magnitude scale, which is different from a 5 magnitude quake in the Street Magic scale.
"Magnitude" does not have a different meaning in the SR cosmos.
Demonseed Elite
Aug 13 2006, 12:16 AM
I blame the American educational system.
James McMurray
Aug 13 2006, 12:22 AM
Even for the non Americans? I know we're the whipping post of the political world right now, but isn't that going a bit far?
Ophis
Aug 13 2006, 12:23 AM
yep it's your fault.
Frag-o Delux
Aug 13 2006, 12:54 AM
| QUOTE (knasser) |
| QUOTE (Frag-o Delux @ Aug 12 2006, 11:18 AM) | But can the spirit decide the epicenter? I want to knock stealth fighters from the sky like in Undersiege 2 or make my friends toilet explode on the 30th floor.
Also you describe making earthquakes to cause avalanches, could I still then use it on the beach to make the guards chasing me shink into the sand? |
Poor Frag-O-Deluxe. Three pages of pointless rambling about a word that has no effect on the rules and not one person has actually answered your twice asked simple question.
The way the power is defined, it is very clear that there is no real epicentre to the quake and that the effect is the same throughout the radius. It also apparently stops at the edge of that radius.
If you want to stick with the RAW then you'll need to describe the quake as something that begins everywhere thoughout the given area at the same time. So it's very clearly not an earthquake in the traditional sense of the word.
If you want to adjust the RAW to fit a more traditional quake, then I would do it as follows: 1. Increase the hits of the quake by one to compensate for what I'm about to do next (or better, offer two extra dice to the pool). 2. Decrease the score of the quake by 1 every hits / kilometers.
So if you score 5 hits (I'm going with the two extra dice pool version), the centre of the quake is subjected to a 5-hit effect and every 10/5 (assuming F10 spirit giving 10km radius) kilometres, the effect is reduced by 1. E.g. at 4km away from the centre, you have an effective 3 hit effect.
As to choosing the epicentre if you go with this, I would allow it, but insist on LOS.
|
I know I was starting to feel unloved, the magnitude of my disappointment was growing with each passing moment.
Thanks for the clarification.
James McMurray
Aug 13 2006, 01:28 AM
I hope you weren't too disappointed. I'd hate for it to have levelled a city.
mfb
Aug 13 2006, 01:36 AM
| QUOTE (Synner) |
| A magnitude 5 quake on the Richter scale is different from a magnitude 5 quake on the Mercalli scale, which is different from a 5 quake on the Moment magnitude scale, which is different from a 5 magnitude quake in the Street Magic scale. |
actually, that's not quite true. the Mercalli scale is the most easily discounted:
it doesn't use magnitude at all; rather, it uses the term 'intensity'. as for the Richter and moment scales, they're
pretty much the same thing. the numbers signify slightly different things, but one earthquake will generally have very similar Richter and moment magnitudes. this is because the moment scale is directly derived from the Richter scale. kinda like taking someone's pulse as opposed to measuring their heartbeat.
and it's the results we're talking about, after all. when someone says "magnitude 8 earthquake", people make certain
perfectly logical assumptions, mainly related to what scale is being used and how much damage the earthquake did, because "earthquake magnitude" to most people means "on the Richter scale". so when SM starts talking about earthquake magnitude, most reasonable people are going to at least associate it with the Richter scale, because there is basically only
one measurement of earthquake energy that's measured in magnitude. and Richter is it.
you can say that the SM term "magnitude" is different from the Richter measurement all you like. that doesn't change the fact that it's quite reasonable to assume that they're the same, or at least linked, and that using a different term would avoid a lot of confusion.
Samaels Ghost
Aug 13 2006, 01:43 AM
But is the power unbalanced? Seems reasonably hard to get devastating effects. You have to be able to Invoke a high force spirit and get lots of hits on the Invoking test, then you have to get lucky with the Quake roll. That is assuming any number of other things might not go wrong. GM-magic being a balancing factor.
James McMurray
Aug 13 2006, 01:44 AM
Maybe. But then again, so would following the reference to the chart. But you already knew that (or at least it's already been said).
Wireknight
Aug 13 2006, 01:44 AM
| QUOTE (Synner) |
| People keep bringing this up and I'm having a hard time seeing where people are finding it difficult to understand. |
I understand now that it's been explained that the table, and the power itself, do not actually refer to any particular scale of measure. However, given that the terminology employed is taken from a pertinent scale of measure, initial misunderstandings are not out of the question.
It's easy. Next reprint, just stop using the term "magnitude". Use "power" or something. One source of potential misunderstanding eliminated, and precious print characters saved as well!
FrankTrollman
Aug 13 2006, 02:53 AM
| QUOTE |
I understand now that it's been explained that the table, and the power itself, do not actually refer to any particular scale of measure. However, given that the terminology employed is taken from a pertinent scale of measure, initial misunderstandings are not out of the question.
|
I am aware that the effects of the Quake power are in fact closely based off the Modified Mercali Intensity Scale, and thus could plausibly be said to want to be listed as "Intensity" rather than "magnitude".
But let's be honest, most people don't know earthquakes. People know that the word "magnitude" is used to describe earthquakes, and if you don't use that term, people don't feel that it's very "earth-quakey".
It's as simple as that. People want the term "magnitude" and they don't know what it means. Therefore the term has to be in there and game mechanics that actually work without destroying the world have to be in there.
Sure, there's the occassional Californian who looks at that scale and says "Hey, that's a MMI Scale and it's even missing the bottom couple numbers!" Heck, I'm one of them. But how many players of Shadowrun fit into that description?
-Frank
SL James
Aug 13 2006, 04:07 AM
So, basically, SR players are too stupid so don't bother with the ones who actually know something.
Gotcha.
LilithTaveril
Aug 13 2006, 04:56 AM
... FrankTrollman, try everyone who lives in an area with fault lines or at least paid attention in class.
Here's a simple fact, Frank: The moment anyone sees magnitude in the description, you can bet they're going to ignore than handy table. Why? Look up the words "earthquake magnitude" on the net. In your "the players are too stupid to know the difference," you're assuming they're smart enough to read the rest of the sentence once they see a term that even most Americans are at least basically familiar with. So, really, your entire argument that everyone who plays SR are a bunch of idiots falls apart when you stop and realize that everyone who is actually that stupid won't look at the table because they probably have a very, very rough idea of magnitude according to the Richter scale. Thus, they play it according to mfb's complaints, use the Richter scale, and we end up with Force-11 spirits blowing up Earth enough times that DMs simply outright ban the Earthquake power and whine to Fanpro that the Earthquake power is perfect for munchkins, which in turn leads to Fanpro nerfing it.
And, yes, the word "power" is associated with the word "earthquake" in a lot of minds. Why? Because every news story, every documentary, every media conversation about earthquakes uses the word "power" at least twice in talking about an earthquake's destructive force. If anything, the word "power" is used more often in association with earthquakes than "magnitude" is. There.
Want to solve the problem and keep us poor, stupid SR players from confusing things? Change "magnitude" to "power" and go on about your life. Or, better yet, you can sit there and simply continue to insult everyone who plays the game.
mfb
Aug 13 2006, 05:18 AM
| QUOTE (James McMurray) |
| Maybe. But then again, so would following the reference to the chart. But you already knew that (or at least it's already been said). |
granted. sure. that is definitely one possible interpretation of the text--the correct one, as it turns out. not arguing that.
what i'm arguing is that the terminology can be misleading. there are multiple possible readings of the text. and to rules lawyers like me, that's unwanted.
LilithTaveril
Aug 13 2006, 05:19 AM
Mfb, you forget. According to Frank you're supposed to be too stupid to know the difference, but smart enough to not fall for the assumtion that "magnitude" refers to something you already know about.
FrankTrollman
Aug 13 2006, 05:36 AM
No, seriously, when I first wrote the power, I had a formula for generating actual earthquak magnitude - and a lot of people did not understand what that meant.
Yes, everyone knows that magnitude describes the strength of an earthquake. But really a lot of people do not know what any particular magnitude actually means. I was surprised to discover this, but it's true.
So the old rubric was scrapped, the power was put on the same dicepool mechanic as Weather Control, and a completely arbitrary table that makes for decently good drama was put in. And you know what? This is a game, that's seriously OK.
Shadowrun isn't about making rules that anyone can use. It's about making rules that everyone can use. And that means that the scientific measurements do unfortunately have to be scraped out when they involve interactions that many people do not understand (such as engineering and materials technology confronted with erratic fault movement).
I know many of you do understand it. But I also know that it's no skin off your ass to use an arbitrary table to explain what the power does. Weather Control was allowed to be strictly hand-wave because everyone understands that water falls out of the sky. Quake was not because people were genuinely confused by the Richter notation.
-Frank
mfb
Aug 13 2006, 05:39 AM
no, he's not referring to me. i don't play SR4!
FrankTrollman has a decent point. most people don't know earthquakes. however, those who do--or who spend five minutes googling them--stand a decent chance of misreading the text. hell, it happened to me.
i don't think that those who don't know earthquakes are going to be put off by not using "magnitude" as a game term. i think that those who do might be put off by it.
FrankTrollman
Aug 13 2006, 05:48 AM
| QUOTE (mfb) |
| i don't think that those who don't know earthquakes are going to be put off by not using "magnitude" as a game term. i think that those who do might be put off by it. |
Now that is a reasonable stance. You could easily be right, although honestly I don't think so. Some people are going to flap their hands over the Quake power no matter what it says, and honestly I think it ended up being something that is useful without being world breaking - and that's he bottom line.
People who read the entire ability description should be in relatively little doubt as to what it does and does not do, and I would really hope that people aren't seriously suggesting that they attempt to use abilities that they haven't read all the way through.
It would be better, I think, if the Quake power and the table were on the same page, but ultimately I think that's a minor enough concern that it won't be fixed in later printings.
-Frank
mfb
Aug 13 2006, 05:52 AM
i'm a rules lawyer. any trace of ambiguity should, in my opinion, be staked through the heart and burned with fire. i mean, uh, avoided.
LilithTaveril
Aug 13 2006, 05:56 AM
/me rubs forhead.
Frank, okay, let me try it like this. Yes, it's true that most people don't know a lot about any particular magnitude. Unfortunately, people tend to know enough about magnitude to assume they know what it is. Most people know that a magnitude ten is pretty much armageddon for where it strikes. Considering how many movies and TV shows have made it a point to feature earthquakes of that level (just like a lot of people are going to assume anything less than a 4 just rattles the windows because of certain movies), plus news coverage of devastation of earthquakes with a magnitude of 8 and above, I would say they're going to simply assume they know enough and wing it when it comes to the rest of the numbers.
Oops. You just handed a power that uses the word "magnitude" to a bunch of people who get most of their information about earthquakes from grade school, movies, and the occasional news story. Now, factor in human stupidity, human arrogance, and then swallow your own ego as the writer of it just long enough to stop and think of how bad a move that easily is.
If someone educated about it can make that mistake, imagine what someone with the education I mentioned above will manage to do. They'll not only make the mistake but, sans rules lawyers (and even potentially with them around), will assume it's the correct decision and promptly begin levelling cities with force-8 spirits. Naturally, GMs won't exactly bother to read any more than they need to, and rather than check it, the same ones who allow this problem are going to complain to FanPro about it being overpowered. That's why most games with an earthquake spell don't use the word "magnitude" in the description.
Keep in mind the average person gets most of their education about natural disasters from the media. That's why many comedians get huge laughs out of making fun of people in Tornado Alley.
FrankTrollman
Aug 13 2006, 06:13 AM
Right.
Many people don't know how earth quakes work and will have them produce tremendous, world-ending effects no matter what the ability says. Really, it doesn't matter what it says, just the fact that it says "earthquake" means that some people will flip out about how you just gave the players a nuclear bomb.
But seriously, it says that:
"the number of hits represents the magnitude of the earthquake as noted on the Quake Table"
It doesn't say that the number of hits equals the magnitude, it doesn't say that the magnitude of the quake does anything. It says that it is represented as noted on the table. And yeah, some people won't be happy with that, but it's totally explicit and not gam breaking as written.
This is one of those "you can't make everyone happy all the time" moments. You're not happy, I understand that, and I do care. But there isn't anything Fanpro can do to make you happy without making an equal or greater number of people unhappy, so you're going to have to get over it or stay unhappy with the phrasing of the rule.
-Frank
LilithTaveril
Aug 13 2006, 06:22 AM
Actually, I'm perfectly happy. I'm just a little annoyed that you are failing to see something.
Okay, let's do a logic test: You see the word "magnitude" in a spell that causes earthquakes. You have a rough mental estimate of what an earthquakes does from movies. Are you really going to look up some lousy table just because it says so when you figure that, this being a game after all, your knowledge is sufficient enough? After all, so much else is movie-like, so why wouldn't the earthquakes be as well?
My point is that a lot of people will assume they know enough to ignore the table. Thus, the problems start. I never excluded the table at any point.
Now, me? I'm going to use the table. But that's because what I know about earthquakes mostly comes from movies, but I'm smart enough to know that movies are not the best education on this subject.
Slithery D
Aug 13 2006, 06:44 AM
This sure is a lot of fake whining by a lot of people to shift the blame and cover up their embarassment at not reading to the end of the sentence.
LilithTaveril
Aug 13 2006, 06:50 AM
Best part is, I can't read it because I don't own the book yet ^^ You people just post too much information
Now, if we're doing it, imagine how many others are going to. That's my point. Difference is, we'll whine on a forum, get the mistake pointed out, and then whine to the author about the wording allowing it. Others will whine to FanPro until the next edition or the power is errata'd to change the language/effects happens.
Slithery D
Aug 13 2006, 06:55 AM
| QUOTE (LilithTaveril) |
Best part is, I can't read it because I don't own the book yet ^^ You people just post too much information
Now, if we're doing it, imagine how many others are going to. That's my point. Difference is, we'll whine on a forum, get the mistake pointed out, and then whine to the author about the wording allowing it. |
But the wording does not allow it.
| QUOTE |
| The spirit makes a Magic + Willpower Test and the number of hits represents the magnitude of the earthquake, as noted on the Quake Table (p. 101). |
Whaaaaaaa, I was taught to stop reading at a comma, not at end of a sentence or paragraph! Don't worry, dear, Mommy will call that mean FanPro and complain.
Jeez.
SL James
Aug 13 2006, 07:06 AM
How mature of you.
LilithTaveril
Aug 13 2006, 07:07 AM
| QUOTE (Slithery D @ Aug 13 2006, 01:55 AM) |
| QUOTE (LilithTaveril @ Aug 13 2006, 01:50 AM) | Best part is, I can't read it because I don't own the book yet ^^ You people just post too much information
Now, if we're doing it, imagine how many others are going to. That's my point. Difference is, we'll whine on a forum, get the mistake pointed out, and then whine to the author about the wording allowing it. |
But the wording does not allow it.
|
We've already got an admission from the author and from a rules lawyer that the wording allows for the potential of misinterpretation. Might want to scroll up.
| QUOTE |
| QUOTE | | The spirit makes a Magic + Willpower Test and the number of hits represents the magnitude of the earthquake, as noted on the Quake Table (p. 101). |
Whaaaaaaa, I was taught to stop reading at a comma, not at end of a sentence or paragraph! Don't worry, dear, Mommy will call that mean FanPro and complain.
Jeez.
|
Thanks for providing me with an example of exactly what I was talking about. Only, in the most immature way you could.
SL James
Aug 13 2006, 07:10 AM
I fail to see the connection when the table correlates close enough to the Richter scale that, as someone who does understand what the word magnitude means, I might be so stupid as to interpret that as Richter magnitude. It was a poor choice of wording.
But thank you, Slithery, for pointing out that I am a stupid, whining baby.
Slithery D
Aug 13 2006, 07:12 AM
| QUOTE (LilithTaveril) |
| QUOTE (Slithery D @ Aug 13 2006, 01:55 AM) | | QUOTE (LilithTaveril @ Aug 13 2006, 01:50 AM) | Best part is, I can't read it because I don't own the book yet ^^ You people just post too much information
Now, if we're doing it, imagine how many others are going to. That's my point. Difference is, we'll whine on a forum, get the mistake pointed out, and then whine to the author about the wording allowing it. |
But the wording does not allow it.
|
We've already got an admission from the author and from a rules lawyer that the wording allows for the potential of misinterpretation. Might want to scroll up.
|
Everything allows for potential misinterpretation, assuming a certain level of self delusion, incompetence, or simple carelessness. I suspect they were being charitable and noting that, yes, they could have gone beyond the call of duty and electrified that fence around their pool so that kids wouldn't climb it and then drown.
Slithery D
Aug 13 2006, 07:15 AM
| QUOTE (SL James) |
I fail to see the connection when the table correlates close enough to the Richter scale that, as someone who does understand what the word magnitude means, I might be so stupid as to interpret that as Richter magnitude. It was a poor choice of wording.
But thank you, Slithery, for pointing out that I am a stupid, whining baby. |
The perils of law school, I'm afraid. I fail to see how one can take a common meaning when immediately after the poentially ambiguous use you are pointed to the clarifying definition that fixes its meaning for this particular purpose.
Slithery D
Aug 13 2006, 07:16 AM
In any case, I wouldn't want to offend any of you, so I'll stop debating this before I slip and express my real opinion of the validity of your arguments.
LilithTaveril
Aug 13 2006, 07:23 AM
| QUOTE (Slithery D @ Aug 13 2006, 02:12 AM) |
| QUOTE (LilithTaveril @ Aug 13 2006, 02:07 AM) | | QUOTE (Slithery D @ Aug 13 2006, 01:55 AM) | | QUOTE (LilithTaveril @ Aug 13 2006, 01:50 AM) | Best part is, I can't read it because I don't own the book yet ^^ You people just post too much information
Now, if we're doing it, imagine how many others are going to. That's my point. Difference is, we'll whine on a forum, get the mistake pointed out, and then whine to the author about the wording allowing it. |
But the wording does not allow it.
|
We've already got an admission from the author and from a rules lawyer that the wording allows for the potential of misinterpretation. Might want to scroll up.
|
Everything allows for potential misinterpretation, assuming a certain level of self delusion, incompetence, or simple carelessness. I suspect they were being charitable and noting that, yes, they could have gone beyond the call of duty and electrified that fence around their pool so that kids wouldn't climb it and then drown.
|
Or, as noted by Slithery and mfb, the scale is actually quite close to the Richter scale, close enough to cause confusion. And, as noted, on the Richter scale a magnitude 10 is pretty much armageddon for where it strikes, while (from posts) not so on this scale.
Or, maybe it's because of all of the points I have already posted that you can go back and read in addition to that.
Now, want me to copy and paste my posts thus far so you can know what's going on? In any case, pretty much I have yet to see you actually post something relevant.
SL James
Aug 13 2006, 07:26 AM
At least I'm not stupid enough to make the power last (Force) minutes, as well.
If 4 is powerful enough to destroy a minefield in, say, 6 minutes that's one thing. If it does it in 15-20 seconds, which is as long as even most powerful quakes last, then the actual power is more because you're applying that much energy continually for (assuming Force 6) 18-24 times as long, it makes things considerably worse.
Science is your friend.